/[cvs]/api/Classes/Engine3d/Object3d.cpp
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Annotation of /api/Classes/Engine3d/Object3d.cpp

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Revision 1.1.1.1 - (hide annotations) (vendor branch)
Sun Jul 1 20:47:58 2001 UTC (22 years, 11 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
First import

1 bearsoft 1.1 #include "Object3d.h"
2    
3     Object3d::Object3d(int inumberofvertices, int inumberofpolys, int inumberofpoints, int ivisible, int ilightobject, int itotalnumberoftextures )
4     {
5    
6     numberofvertices=inumberofvertices;
7     numberofpolys=inumberofpolys;
8     numberofpoints=inumberofpoints;
9    
10     x = new float[numberofvertices*4];
11     y = new float[numberofvertices*4];
12     z = new float[numberofvertices*4];
13     ix = new float[numberofvertices*4];
14     iy = new float[numberofvertices*4];
15     iz = new float[numberofvertices*4];
16     vx = new float[numberofvertices*4];
17     vy = new float[numberofvertices*4];
18     vz = new float[numberofvertices*4];
19     vnx = new float[numberofpolys*4];
20     vny = new float[numberofpolys*4];
21     vnz = new float[numberofpolys*4];
22     gouraud = new float[numberofvertices*4];
23     points = new int[numberofpolys*3*4];
24     tpoints = new int[numberofpolys*3*4];
25     vu = new float[numberofpolys*3*4];
26     vv = new float[numberofpolys*3*4];
27     texturep = new int[itotalnumberoftextures*4];
28     visible = ivisible;
29     lightobject=ilightobject;
30     transparent = new float[numberofpolys*4];
31     colour = new int[numberofpolys*4];
32     visiblypolys = new int[numberofpolys*4];
33     visiblyvertices = new int[numberofvertices*4];
34    
35     }
36    
37     Object3d::~Object3d(){}
38    

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