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| 1 | bearsoft | 1.1 | #ifndef __Object3d_H__ |
| 2 | #define __Object3d_H__ | ||
| 3 | |||
| 4 | #include "Rotations.h" | ||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | class Object3d : public Rotations | ||
| 9 | { | ||
| 10 | |||
| 11 | public: | ||
| 12 | |||
| 13 | Object3d(int inumberofvertices, int inumberofpolys, int inumberofpoints, int ivisible, int ilightobject, int itotalnumberoftextures); | ||
| 14 | ~Object3d(); | ||
| 15 | |||
| 16 | Object3d *objekt3d_next[1]; | ||
| 17 | |||
| 18 | }; | ||
| 19 | |||
| 20 | #endif |
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