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1 | bearsoft | 1.1 | #ifndef __Object3d_H__ |
2 | #define __Object3d_H__ | ||
3 | |||
4 | #include "Rotations.h" | ||
5 | |||
6 | |||
7 | |||
8 | class Object3d : public Rotations | ||
9 | { | ||
10 | |||
11 | public: | ||
12 | |||
13 | Object3d(int inumberofvertices, int inumberofpolys, int inumberofpoints, int ivisible, int ilightobject, int itotalnumberoftextures); | ||
14 | ~Object3d(); | ||
15 | |||
16 | Object3d *objekt3d_next[1]; | ||
17 | |||
18 | }; | ||
19 | |||
20 | #endif |
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