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1 | #ifndef __Object3d_H__ |
2 | #define __Object3d_H__ |
3 | |
4 | #include "Rotations.h" |
5 | |
6 | |
7 | |
8 | class Object3d : public Rotations |
9 | { |
10 | |
11 | public: |
12 | |
13 | Object3d(int inumberofvertices, int inumberofpolys, int inumberofpoints, int ivisible, int ilightobject, int itotalnumberoftextures); |
14 | ~Object3d(); |
15 | |
16 | Object3d *objekt3d_next[1]; |
17 | |
18 | }; |
19 | |
20 | #endif |
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