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bearsoft |
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#include "Object3dList.h"
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Object3dList::Object3dList()
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{
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howfair=0;
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}
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Object3dList::~Object3dList(){}
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Object3d *Object3dList::add( int numberofvertices,int numberofpolys,int numberofpoints, int totalnumberoftextures )
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{
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Object3d **fobjekt3d=firstobjekt3d;
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if (howfair == 0)
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{
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fobjekt3d[0] = new Object3d(numberofvertices,numberofpolys,numberofpoints,0,0,totalnumberoftextures);
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lastobjekt3d[0]=fobjekt3d[0];
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howfair++;
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}
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else
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{
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fobjekt3d=lastobjekt3d[0]->objekt3d_next;
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fobjekt3d[0] = new Object3d(numberofvertices,numberofpolys,numberofpoints,0,0,totalnumberoftextures);
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lastobjekt3d[0]=fobjekt3d[0];
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howfair++;
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}
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return fobjekt3d[0];
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}
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Object3d *Object3dList::get(int step)
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{
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Object3d **fobjekt3d=firstobjekt3d;
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for ( int r=0; r<step ; r++ )
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{
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fobjekt3d=fobjekt3d[0]->objekt3d_next;
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}
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return fobjekt3d[0];
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} |