1 |
bearsoft |
1.1 |
#include "Object3dList.h"
|
2 |
|
|
|
3 |
|
|
Object3dList::Object3dList()
|
4 |
|
|
{
|
5 |
|
|
howfair=0;
|
6 |
|
|
}
|
7 |
|
|
|
8 |
|
|
Object3dList::~Object3dList(){}
|
9 |
|
|
|
10 |
|
|
Object3d *Object3dList::add( int numberofvertices,int numberofpolys,int numberofpoints, int totalnumberoftextures )
|
11 |
|
|
{
|
12 |
|
|
Object3d **fobjekt3d=firstobjekt3d;
|
13 |
|
|
|
14 |
|
|
if (howfair == 0)
|
15 |
|
|
{
|
16 |
|
|
fobjekt3d[0] = new Object3d(numberofvertices,numberofpolys,numberofpoints,0,0,totalnumberoftextures);
|
17 |
|
|
lastobjekt3d[0]=fobjekt3d[0];
|
18 |
|
|
howfair++;
|
19 |
|
|
}
|
20 |
|
|
else
|
21 |
|
|
{
|
22 |
|
|
fobjekt3d=lastobjekt3d[0]->objekt3d_next;
|
23 |
|
|
fobjekt3d[0] = new Object3d(numberofvertices,numberofpolys,numberofpoints,0,0,totalnumberoftextures);
|
24 |
|
|
lastobjekt3d[0]=fobjekt3d[0];
|
25 |
|
|
howfair++;
|
26 |
|
|
}
|
27 |
|
|
|
28 |
|
|
return fobjekt3d[0];
|
29 |
|
|
}
|
30 |
|
|
|
31 |
|
|
|
32 |
|
|
Object3d *Object3dList::get(int step)
|
33 |
|
|
{
|
34 |
|
|
Object3d **fobjekt3d=firstobjekt3d;
|
35 |
|
|
|
36 |
|
|
for ( int r=0; r<step ; r++ )
|
37 |
|
|
{
|
38 |
|
|
fobjekt3d=fobjekt3d[0]->objekt3d_next;
|
39 |
|
|
}
|
40 |
|
|
|
41 |
|
|
return fobjekt3d[0];
|
42 |
|
|
} |