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1 | bearsoft | 1.1 | #ifndef __Object3dList_H__ |
2 | #define __Object3dList_H__ | ||
3 | |||
4 | #include "Object3d.h" | ||
5 | |||
6 | class Object3dList | ||
7 | { | ||
8 | |||
9 | public: | ||
10 | |||
11 | Object3dList(); | ||
12 | ~Object3dList(); | ||
13 | |||
14 | Object3d *firstobjekt3d[1]; | ||
15 | Object3d *lastobjekt3d[1]; | ||
16 | Object3d *add( int numberofvertices,int numberofpolys,int numberofpoints, int totalnumberoftextures ); | ||
17 | Object3d *get(int step); | ||
18 | |||
19 | private: | ||
20 | int howfair; | ||
21 | |||
22 | }; | ||
23 | |||
24 | #endif |
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