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bearsoft |
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#ifndef __Rotations_H__
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#define __Rotations_H__
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#include "Object3dData.h"
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class Rotations : public Object3dData
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{
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public:
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Rotations();
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~Rotations();
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void copy_matrix(float rotate[4][4],float dest[4][4]);
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void inverse_matrix(float rotate[4][4]);
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void makenormtab();
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void matmulmatrix44(float a[4][4] ,float b[4][4], float result[4][4]);
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void clearmatric(float a[4][4]);
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void objectspline(float x, float y, float z);
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void objectsmulmatrix();
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void calculaterotation();
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void calculate_inverse_rotation();
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void backfacecull();
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bool check_vertices_is_visibly( int oo, int step);
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void initbackfacecull();
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protected:
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float rotate[4][4];
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float inverse_rotate[4][4];
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float rotate_x2[4][4];
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float rotate_y2[4][4];
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float rotate_z2[4][4];
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float translate2[4][4];
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float xangle;
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float yangle;
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float zangle;
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private:
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};
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#endif
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