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#include "Texture.h"
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Texture::Texture()
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{
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howfair=0;
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}
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Texture::~Texture(){}
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int Texture::sizeof_text(char *source)
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{
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int r=0;
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while( source[r++] != 0 )
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{
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}
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return r;
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}
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void Texture::copy_text(char *source, char *dest)
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{
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for ( int r=0; r<(sizeof_text(source)) ; r++ )
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{
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dest[r]=source[r];
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}
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}
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int Texture::compare_text(char *source, char *dest)
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{
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int sant=1;
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int size=sizeof_text(source);
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int size2=sizeof_text(dest);
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if ( size == size2 )
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{
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for ( int r=0; r<size ; r++ )
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{
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if ( dest[r] != source[r] )
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{
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sant=0;
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}
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}
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}
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else
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{
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sant=0;
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}
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return sant;
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}
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int *Texture::add_texture( char *texturedataname )
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{
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TextureData **ftexturedata=vtexturedata;
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int *texturepointer;
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int r=0;
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int sant=0;
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while ( r<howfair && sant == 0 )
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{
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sant=compare_text(texturedataname,ftexturedata[0]->name);
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if ( sant == 0 )
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{
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ftexturedata=ftexturedata[0]->texturedata_next;
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}
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r++;
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}
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if ( sant == 1 )
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{
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texturepointer=ftexturedata[0]->getpointertexture();
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}
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else
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{
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ftexturedata=vtexturedata;
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if (howfair == 0)
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{
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ftexturedata[0] = new TextureData(texturedataname);
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ftexturedata[0]->name= new char[sizeof_text(texturedataname)];
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copy_text(texturedataname,ftexturedata[0]->name);
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texturepointer=ftexturedata[0]->getpointertexture();
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lasttexturedata[0]=ftexturedata[0];
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howfair++;
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}
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else
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{
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ftexturedata=lasttexturedata[0]->texturedata_next;
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ftexturedata[0] = new TextureData(texturedataname);
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ftexturedata[0]->name= new char[sizeof_text(texturedataname)];
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copy_text(texturedataname,ftexturedata[0]->name);
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texturepointer=ftexturedata[0]->getpointertexture();
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lasttexturedata[0]=ftexturedata[0];
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howfair++;
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}
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}
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return texturepointer;
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}
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