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bearsoft |
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#include <stdio.h>
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#include "TextureData.h"
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TextureData::TextureData( char *texturedataname )
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{
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numberoftextures=1;
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texturesize = new int[numberoftextures];
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texturewidth = new int[numberoftextures];
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textureheight = new int[numberoftextures];
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readfile(texturedataname,0);
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}
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TextureData::~TextureData(){}
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void TextureData::setpointertexture(int *ipointertexture) { pointertexture=ipointertexture;}
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int *TextureData::getpointertexture() { return pointertexture; }
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void TextureData::settexturesize(int isize, int steg) { texturesize[steg]=isize;}
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int TextureData::gettexturesize(int steg) { return texturesize[steg]; }
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void TextureData::settexturewidth(int iwidth, int steg) { texturewidth[steg]=iwidth;}
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int TextureData::gettexturewidth(int steg) { return texturewidth[steg]; }
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void TextureData::settextureheight(int iheight, int steg) { textureheight[steg]=iheight;}
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int TextureData::gettextureheight(int steg) { return textureheight[steg]; }
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int TextureData::getnumberoftextures() { return numberoftextures; }
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void TextureData::readpicture(char *chunkybuffer, int langd, int width, int height, unsigned char* kbuffer )
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{
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int d1l,d3l;
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unsigned char *k,*alpha,*red,*green,*blue;
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d1l=(langd-512)/4;
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k=kbuffer+512;
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red=k+d1l;
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green=k+(d1l*2);
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blue=k+(d1l*3);
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alpha=k+(d1l*4);
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for ( int d7l=0 ; d7l<height ; d7l++ )
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{
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d3l=width*4;
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for ( int d2l=0 ; d2l<width ; d2l++ )
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{
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d3l=d3l-4;
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--alpha;
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chunkybuffer[d3l+3]=alpha[0]; //alpha
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--red;
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chunkybuffer[d3l+2]=red[0]; //red
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--green;
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chunkybuffer[d3l+1]=green[0]; //green
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--blue;
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chunkybuffer[d3l]=blue[0]; //blue
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}
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chunkybuffer=chunkybuffer+(width*4);
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}
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}
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void TextureData::readfile(char *filename, int filenumber )
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{
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FILE *f;
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f = fopen(filename, "rb");
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fseek(f,0,2);
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settexturesize(ftell(f), filenumber);
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fseek(f,0,0);
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unsigned char *bbuffer = new unsigned char[gettexturesize(filenumber)];
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int *bbuffer2 = new int[gettexturesize(filenumber)*4];
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fread((void *) bbuffer, gettexturesize(filenumber), 1, f);
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fclose(f);
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char *dbuffer=(char*)bbuffer;
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dbuffer=dbuffer+(3*2);
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char d=dbuffer[0];
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dbuffer[0]=dbuffer[1];
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dbuffer[1]=d;
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short *xbuffer=(short*)dbuffer;
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dbuffer=dbuffer+(1*2);
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d=dbuffer[0];
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dbuffer[0]=dbuffer[1];
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dbuffer[1]=d;
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short *ybuffer=(short*)dbuffer;
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readpicture((char*) bbuffer2, gettexturesize(filenumber), (int) xbuffer[0], (int) ybuffer[0], bbuffer );
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settexturesize(256*256*4,filenumber);
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settexturewidth(256,filenumber);
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settextureheight(256,filenumber);
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int *temppointer= new int[gettexturesize(filenumber)];
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setpointertexture(temppointer);
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float ustep=(float)xbuffer[0]/(float)gettexturewidth(filenumber);
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float vstep=(float)ybuffer[0]/(float)gettextureheight(filenumber);
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int *pointer=(int*)getpointertexture();
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float v=0;
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for ( int y=0 ; y<256; y++ )
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{
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float u=0;
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for ( int x=0 ; x<256 ; x++ )
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{
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int tempu=(int)u;
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int tempv=(int)v;
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pointer[x+y*256]=bbuffer2[tempu+tempv*xbuffer[0]];
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u+=ustep;
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}
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v+=vstep;
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}
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delete bbuffer2;
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delete bbuffer;
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}
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