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bearsoft |
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#ifndef __TextureData_H__
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#define __TextureData_H__
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class TextureData
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{
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public:
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TextureData(char *texturedataname);
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~TextureData();
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TextureData *texturedata_next[1];
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void TextureData::setpointertexture(int *ipointertexture);
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int *TextureData::getpointertexture();
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void TextureData::settexturesize(int isize, int steg);
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int TextureData::gettexturesize(int steg);
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void TextureData::settexturewidth(int iwidth, int steg);
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int TextureData::gettexturewidth(int steg);
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void TextureData::settextureheight(int iheight, int steg);
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int TextureData::gettextureheight(int steg);
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int TextureData::getnumberoftextures();
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char *name;
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private:
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void TextureData::readpicture(char *chunkybuffer, int langd, int width, int height, unsigned char* kbuffer );
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void TextureData::readfile(char *filename, int filenumber );
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int numberoftextures;
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int *pointertexture;
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int *texturesize;
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int *texturewidth;
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int *textureheight;
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};
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#endif
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