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bearsoft |
1.1 |
#include "Table.h" |
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#include "../System/System.h" |
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#include "../System/SystemDefine.h" |
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#include "../Array/ObjectArray.h"
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Table::Table() |
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{
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data = new String();
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tableList = new StringLinkedList();
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center=false; |
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width=0;
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height=0;
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border=0;
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cellspacing=0;
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cellpadding=0;
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tableHaveBeenAdded=false;
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align = new String("left");
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} |
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Table::~Table() |
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{
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if (data!=null)
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{
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delete data;
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}
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if (tableList!=null)
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{
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delete tableList;
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} |
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} |
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void Table::create()
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{
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String start="<table ";
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String end="</table>";
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String tStart;
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String tEnd;
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int size=tableList->size();
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String tableData;
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for ( int i=0; i<size ; i++ )
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{
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tableData+=tableList->getElement(i);
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}
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if (tableHaveBeenAdded)
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{
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tStart+="<td><tr>";
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tEnd+="</td></tr>";
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}
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String widthData;
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if (width>0)
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{
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widthData+="width=";
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widthData+=width;
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}
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String heightData;
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if (height>0)
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{
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heightData+="height=";
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heightData+=height;
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}
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data->setString(start + widthData + heightData + " border=" + border + " cellspacing=" + cellspacing + " cellpadding=" + cellpadding + " align=" + align + ">" + tStart + tableData + tEnd + end);
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}
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void Table::createRows(StringLinkedList *list)
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{
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String rows;
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int size=list->size();
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for ( int i=0; i<size ; i++ )
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{
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rows+="<tr><td>";
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rows+=list->getElement(i);
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rows+="</td></tr>";
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}
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tableList->addLast(rows);
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}
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void Table::createMatris(HtmlMatrisList<String> *htmlMatris)
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{
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createMatris(htmlMatris, 0);
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}
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void Table::createMatris(HtmlMatrisList<String> *htmlMatris, int column)
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{
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String rows;
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int rowSize=htmlMatris->rowSize();
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int columnSize=htmlMatris->columnSize();
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// System::println(rowSize);
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// System::println(columnSize);
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for ( int r=0; r<rowSize ; r++)
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{
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ObjectArray<String> *objectArray=htmlMatris->getRow(column,r);
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rows+="<tr>";
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for ( int i=0; i<columnSize ; i++)
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{
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// rows+="<td>";
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rows+=objectArray->getObject(i);
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// rows+="</td>";
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}
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rows+="</tr>";
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}
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htmlMatris->objectArray->resetArray();
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tableList->addLast(rows);
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}
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void Table::addTable(Table *table)
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{
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int size=table->tableList->size();
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if (size!=0)
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{
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for ( int i=0; i<size ; i++ )
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{
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tableList->addLast(table->tableList->getElement(i));
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}
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}
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else
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{
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tableList->addLast("<tr><td></tr></td>");
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}
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tableHaveBeenAdded=true;
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}
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void Table::addTable(Table &table)
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{
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int size=table.tableList->size();
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if (size!=0)
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{
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for ( int i=0; i<size ; i++ )
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{
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tableList->addLast(table.tableList->getElement(i));
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}
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}
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else
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{
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tableList->addLast("<tr><td></tr></td>");
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}
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tableHaveBeenAdded=true;
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}
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