/[cvs]/api/Classes/Program/Lw3dEngine/Lw3dEngine.cpp
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Annotation of /api/Classes/Program/Lw3dEngine/Lw3dEngine.cpp

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Revision 1.1 - (hide annotations)
Sun Jul 1 20:47:58 2001 UTC (23 years, 4 months ago) by bearsoft
Branch point for: lazy, MAIN
Initial revision

1 bearsoft 1.1 #include "../../String/String.h"
2     #include "../../String/StringInput.h"
3     #include "../../System/System.h"
4     #include "Lw3dEngine.h"
5     #include "../../System/SystemDefine.h"
6     #include "../../Sdl/SdlSetup.h"
7     #include "../../Screen/ScreenData.h"
8    
9     Lw3dEngine::Lw3dEngine(){}
10     Lw3dEngine::~Lw3dEngine(){}
11    
12     void Lw3dEngine::run()
13     {
14     SdlSetup *sdlSetup = new SdlSetup();
15    
16     ScreenData::setWidth(320);
17     ScreenData::setHeight(240);
18     ScreenData::setBitPlan(32);
19    
20     sdlSetup->setupScreen();
21    
22     engine3d= new Engine3d(ScreenData::getChunkyBuffer(),ScreenData::getWidth(),ScreenData::getHeight());
23    
24     engine3d->init();
25    
26     while(sdlSetup->getDone())
27     {
28     engine3d->run(0, sdlSetup->getMousex()-(ScreenData::getWidth()/2), sdlSetup->getMousey()-(ScreenData::getHeight()/2), 0);
29     sdlSetup->updateScreen();
30     sdlSetup->events();
31     }
32    
33     delete engine3d;
34     sdlSetup->quit();
35    
36     delete sdlSetup;
37     }

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