/[cvs]/api/Classes/Program/Lw3dEngine/Lw3dEngine.cpp
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Contents of /api/Classes/Program/Lw3dEngine/Lw3dEngine.cpp

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Revision 1.1.1.1 - (show annotations) (vendor branch)
Sun Jul 1 20:47:58 2001 UTC (23 years ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
First import

1 #include "../../String/String.h"
2 #include "../../String/StringInput.h"
3 #include "../../System/System.h"
4 #include "Lw3dEngine.h"
5 #include "../../System/SystemDefine.h"
6 #include "../../Sdl/SdlSetup.h"
7 #include "../../Screen/ScreenData.h"
8
9 Lw3dEngine::Lw3dEngine(){}
10 Lw3dEngine::~Lw3dEngine(){}
11
12 void Lw3dEngine::run()
13 {
14 SdlSetup *sdlSetup = new SdlSetup();
15
16 ScreenData::setWidth(320);
17 ScreenData::setHeight(240);
18 ScreenData::setBitPlan(32);
19
20 sdlSetup->setupScreen();
21
22 engine3d= new Engine3d(ScreenData::getChunkyBuffer(),ScreenData::getWidth(),ScreenData::getHeight());
23
24 engine3d->init();
25
26 while(sdlSetup->getDone())
27 {
28 engine3d->run(0, sdlSetup->getMousex()-(ScreenData::getWidth()/2), sdlSetup->getMousey()-(ScreenData::getHeight()/2), 0);
29 sdlSetup->updateScreen();
30 sdlSetup->events();
31 }
32
33 delete engine3d;
34 sdlSetup->quit();
35
36 delete sdlSetup;
37 }

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