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bearsoft |
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#ifndef __Directory_H__
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#define __Directory_H__
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#include "../../String/String.h"
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#include "../../Binary/BinaryInput.h"
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#include "../../LinkedList/StringLinkedList.h"
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#include "../../String/ConfigInput.h"
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#include "../../NetWork/PacketInfo.h"
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#include "../../LinkedList/ObjectLinkedList.h"
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#include "../../Html/HtmlMatrisList.h"
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#include "../../Html/Button.h"
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#include "../../Html/Link.h"
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#include "Header.h"
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class Directory
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{
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public:
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Directory(Header *iHeader);
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~Directory();
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bool init();
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void createFileMatris();
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void createButtonMatris();
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bool check();
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bool checkIfThatIsADirectory(String &filePath);
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bool readPermission;
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private:
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Header *header;
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HtmlMatrisList<String> *fileMatris;
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HtmlMatrisList<String> *buttonMatris;
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Link *linkFileName;
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Link *linkFileSize;
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Link *linkFileType;
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Link *linkLastModified;
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int columnToSort;
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};
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#endif |