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bearsoft |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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slouken@devolution.com |
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*/ |
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#ifdef SAVE_RCSID |
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static char rcsid = |
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"@(#) $Id: SDL.h,v 1.5.2.8 2001/02/17 01:45:30 hercules Exp $"; |
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#endif |
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/* Main include header for the SDL library */ |
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#ifndef _SDL_H |
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#define _SDL_H |
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#include "SDL_main.h" |
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#include "SDL_types.h" |
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#include "SDL_getenv.h" |
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#include "SDL_error.h" |
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#include "SDL_rwops.h" |
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#include "SDL_timer.h" |
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#include "SDL_audio.h" |
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#include "SDL_cdrom.h" |
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#include "SDL_joystick.h" |
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#include "SDL_events.h" |
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#include "SDL_video.h" |
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#include "SDL_byteorder.h" |
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#include "SDL_version.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* As of version 0.5, SDL is loaded dynamically into the application */ |
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/* These are the flags which may be passed to SDL_Init() -- you should |
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specify the subsystems which you will be using in your application. |
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*/ |
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#define SDL_INIT_TIMER 0x00000001 |
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#define SDL_INIT_AUDIO 0x00000010 |
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#define SDL_INIT_VIDEO 0x00000020 |
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#define SDL_INIT_CDROM 0x00000100 |
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#define SDL_INIT_JOYSTICK 0x00000200 |
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#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ |
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#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ |
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#define SDL_INIT_EVERYTHING 0x0000FFFF |
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/* This function loads the SDL dynamically linked library and initializes |
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* the subsystems specified by 'flags' (and those satisfying dependencies) |
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* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV) |
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*/ |
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extern DECLSPEC int SDL_Init(Uint32 flags); |
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/* This function initializes specific SDL subsystems */ |
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extern DECLSPEC int SDL_InitSubSystem(Uint32 flags); |
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/* This function cleans up specific SDL subsystems */ |
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extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags); |
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/* This function returns mask of the specified subsystems which have |
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been initialized. |
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If 'flags' is 0, it returns a mask of all initialized subsystems. |
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*/ |
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extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags); |
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/* This function cleans up all initialized subsystems and unloads the |
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* dynamically linked library. You should call it upon all exit conditions. |
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*/ |
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extern DECLSPEC void SDL_Quit(void); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* _SDL_H */ |