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Annotation of /api/include/SDL.h

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Revision 1.1 - (hide annotations)
Sun Jul 1 20:47:59 2001 UTC (23 years, 5 months ago) by bearsoft
Branch point for: lazy, MAIN
File MIME type: text/plain
Initial revision

1 bearsoft 1.1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4    
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9    
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13     Library General Public License for more details.
14    
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18    
19     Sam Lantinga
20     slouken@devolution.com
21     */
22    
23     #ifdef SAVE_RCSID
24     static char rcsid =
25     "@(#) $Id: SDL.h,v 1.5.2.8 2001/02/17 01:45:30 hercules Exp $";
26     #endif
27    
28     /* Main include header for the SDL library */
29    
30     #ifndef _SDL_H
31     #define _SDL_H
32    
33     #include "SDL_main.h"
34     #include "SDL_types.h"
35     #include "SDL_getenv.h"
36     #include "SDL_error.h"
37     #include "SDL_rwops.h"
38     #include "SDL_timer.h"
39     #include "SDL_audio.h"
40     #include "SDL_cdrom.h"
41     #include "SDL_joystick.h"
42     #include "SDL_events.h"
43     #include "SDL_video.h"
44     #include "SDL_byteorder.h"
45     #include "SDL_version.h"
46    
47     #include "begin_code.h"
48     /* Set up for C function definitions, even when using C++ */
49     #ifdef __cplusplus
50     extern "C" {
51     #endif
52    
53     /* As of version 0.5, SDL is loaded dynamically into the application */
54    
55     /* These are the flags which may be passed to SDL_Init() -- you should
56     specify the subsystems which you will be using in your application.
57     */
58     #define SDL_INIT_TIMER 0x00000001
59     #define SDL_INIT_AUDIO 0x00000010
60     #define SDL_INIT_VIDEO 0x00000020
61     #define SDL_INIT_CDROM 0x00000100
62     #define SDL_INIT_JOYSTICK 0x00000200
63     #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
64     #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
65     #define SDL_INIT_EVERYTHING 0x0000FFFF
66    
67     /* This function loads the SDL dynamically linked library and initializes
68     * the subsystems specified by 'flags' (and those satisfying dependencies)
69     * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
70     * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
71     */
72     extern DECLSPEC int SDL_Init(Uint32 flags);
73    
74     /* This function initializes specific SDL subsystems */
75     extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
76    
77     /* This function cleans up specific SDL subsystems */
78     extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
79    
80     /* This function returns mask of the specified subsystems which have
81     been initialized.
82     If 'flags' is 0, it returns a mask of all initialized subsystems.
83     */
84     extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
85    
86     /* This function cleans up all initialized subsystems and unloads the
87     * dynamically linked library. You should call it upon all exit conditions.
88     */
89     extern DECLSPEC void SDL_Quit(void);
90    
91     /* Ends C function definitions when using C++ */
92     #ifdef __cplusplus
93     }
94     #endif
95     #include "close_code.h"
96    
97     #endif /* _SDL_H */

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