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Annotation of /api/include/SDL_events.h

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Revision 1.1.1.1 - (hide annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
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First import

1 bearsoft 1.1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4    
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9    
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13     Library General Public License for more details.
14    
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18    
19     Sam Lantinga
20     slouken@devolution.com
21     */
22    
23     #ifdef SAVE_RCSID
24     static char rcsid =
25     "@(#) $Id: SDL_events.h,v 1.4.2.15 2001/03/05 17:09:44 hercules Exp $";
26     #endif
27    
28     /* Include file for SDL event handling */
29    
30     #ifndef _SDL_events_h
31     #define _SDL_events_h
32    
33     #include "SDL_types.h"
34     #include "SDL_active.h"
35     #include "SDL_keyboard.h"
36     #include "SDL_mouse.h"
37     #include "SDL_joystick.h"
38     #include "SDL_quit.h"
39    
40     #include "begin_code.h"
41     /* Set up for C function definitions, even when using C++ */
42     #ifdef __cplusplus
43     extern "C" {
44     #endif
45    
46     /* Event enumerations */
47     enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
48     SDL_ACTIVEEVENT, /* Application loses/gains visibility */
49     SDL_KEYDOWN, /* Keys pressed */
50     SDL_KEYUP, /* Keys released */
51     SDL_MOUSEMOTION, /* Mouse moved */
52     SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
53     SDL_MOUSEBUTTONUP, /* Mouse button released */
54     SDL_JOYAXISMOTION, /* Joystick axis motion */
55     SDL_JOYBALLMOTION, /* Joystick trackball motion */
56     SDL_JOYHATMOTION, /* Joystick hat position change */
57     SDL_JOYBUTTONDOWN, /* Joystick button pressed */
58     SDL_JOYBUTTONUP, /* Joystick button released */
59     SDL_QUIT, /* User-requested quit */
60     SDL_SYSWMEVENT, /* System specific event */
61     SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
62     SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
63     SDL_VIDEORESIZE, /* User resized video mode */
64     SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
65     SDL_EVENT_RESERVED2, /* Reserved for future use.. */
66     SDL_EVENT_RESERVED3, /* Reserved for future use.. */
67     SDL_EVENT_RESERVED4, /* Reserved for future use.. */
68     SDL_EVENT_RESERVED5, /* Reserved for future use.. */
69     SDL_EVENT_RESERVED6, /* Reserved for future use.. */
70     SDL_EVENT_RESERVED7, /* Reserved for future use.. */
71     /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
72     SDL_USEREVENT = 24,
73     /* This last event is only for bounding internal arrays
74     It is the number of bits in the event mask datatype -- Uint32
75     */
76     SDL_NUMEVENTS = 32
77     };
78    
79     /* Predefined event masks */
80     #define SDL_EVENTMASK(X) (1<<(X))
81     enum {
82     SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
83     SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
84     SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
85     SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
86     SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
87     SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
88     SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
89     SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
90     SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
91     SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
92     SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
93     SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
94     SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
95     SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
96     SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
97     SDL_EVENTMASK(SDL_JOYBALLMOTION)|
98     SDL_EVENTMASK(SDL_JOYHATMOTION)|
99     SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
100     SDL_EVENTMASK(SDL_JOYBUTTONUP),
101     SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
102     SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
103     SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
104     SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
105     };
106     #define SDL_ALLEVENTS 0xFFFFFFFF
107    
108     /* Application visibility event structure */
109     typedef struct {
110     Uint8 type; /* SDL_ACTIVEEVENT */
111     Uint8 gain; /* Whether given states were gained or lost (1/0) */
112     Uint8 state; /* A mask of the focus states */
113     } SDL_ActiveEvent;
114    
115     /* Keyboard event structure */
116     typedef struct {
117     Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
118     Uint8 which; /* The keyboard device index */
119     Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
120     SDL_keysym keysym;
121     } SDL_KeyboardEvent;
122    
123     /* Mouse motion event structure */
124     typedef struct {
125     Uint8 type; /* SDL_MOUSEMOTION */
126     Uint8 which; /* The mouse device index */
127     Uint8 state; /* The current button state */
128     Uint16 x, y; /* The X/Y coordinates of the mouse */
129     Sint16 xrel; /* The relative motion in the X direction */
130     Sint16 yrel; /* The relative motion in the Y direction */
131     } SDL_MouseMotionEvent;
132    
133     /* Mouse button event structure */
134     typedef struct {
135     Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
136     Uint8 which; /* The mouse device index */
137     Uint8 button; /* The mouse button index */
138     Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
139     Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
140     } SDL_MouseButtonEvent;
141    
142     /* Joystick axis motion event structure */
143     typedef struct {
144     Uint8 type; /* SDL_JOYAXISMOTION */
145     Uint8 which; /* The joystick device index */
146     Uint8 axis; /* The joystick axis index */
147     Sint16 value; /* The axis value (range: -32768 to 32767) */
148     } SDL_JoyAxisEvent;
149    
150     /* Joystick trackball motion event structure */
151     typedef struct {
152     Uint8 type; /* SDL_JOYBALLMOTION */
153     Uint8 which; /* The joystick device index */
154     Uint8 ball; /* The joystick trackball index */
155     Sint16 xrel; /* The relative motion in the X direction */
156     Sint16 yrel; /* The relative motion in the Y direction */
157     } SDL_JoyBallEvent;
158    
159     /* Joystick hat position change event structure */
160     typedef struct {
161     Uint8 type; /* SDL_JOYHATMOTION */
162     Uint8 which; /* The joystick device index */
163     Uint8 hat; /* The joystick hat index */
164     Uint8 value; /* The hat position value:
165     8 1 2
166     7 0 3
167     6 5 4
168     Note that zero means the POV is centered.
169     */
170     } SDL_JoyHatEvent;
171    
172     /* Joystick button event structure */
173     typedef struct {
174     Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
175     Uint8 which; /* The joystick device index */
176     Uint8 button; /* The joystick button index */
177     Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
178     } SDL_JoyButtonEvent;
179    
180     /* The "window resized" event
181     When you get this event, you are responsible for setting a new video
182     mode with the new width and height.
183     */
184     typedef struct {
185     Uint8 type; /* SDL_VIDEORESIZE */
186     int w; /* New width */
187     int h; /* New height */
188     } SDL_ResizeEvent;
189    
190     /* The "screen redraw" event */
191     typedef struct {
192     Uint8 type; /* SDL_VIDEOEXPOSE */
193     } SDL_ExposeEvent;
194    
195     /* The "quit requested" event */
196     typedef struct {
197     Uint8 type; /* SDL_QUIT */
198     } SDL_QuitEvent;
199    
200     /* A user-defined event type */
201     typedef struct {
202     Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
203     int code; /* User defined event code */
204     void *data1; /* User defined data pointer */
205     void *data2; /* User defined data pointer */
206     } SDL_UserEvent;
207    
208     /* If you want to use this event, you should include SDL_syswm.h */
209     struct SDL_SysWMmsg;
210     typedef struct SDL_SysWMmsg SDL_SysWMmsg;
211     typedef struct {
212     Uint8 type;
213     SDL_SysWMmsg *msg;
214     } SDL_SysWMEvent;
215    
216     /* General event structure */
217     typedef union {
218     Uint8 type;
219     SDL_ActiveEvent active;
220     SDL_KeyboardEvent key;
221     SDL_MouseMotionEvent motion;
222     SDL_MouseButtonEvent button;
223     SDL_JoyAxisEvent jaxis;
224     SDL_JoyBallEvent jball;
225     SDL_JoyHatEvent jhat;
226     SDL_JoyButtonEvent jbutton;
227     SDL_ResizeEvent resize;
228     SDL_ExposeEvent expose;
229     SDL_QuitEvent quit;
230     SDL_UserEvent user;
231     SDL_SysWMEvent syswm;
232     } SDL_Event;
233    
234    
235     /* Function prototypes */
236    
237     /* Pumps the event loop, gathering events from the input devices.
238     This function updates the event queue and internal input device state.
239     This should only be run in the thread that sets the video mode.
240     */
241     extern DECLSPEC void SDL_PumpEvents(void);
242    
243     /* Checks the event queue for messages and optionally returns them.
244     If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
245     the back of the event queue.
246     If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
247     of the event queue, matching 'mask', will be returned and will not
248     be removed from the queue.
249     If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
250     of the event queue, matching 'mask', will be returned and will be
251     removed from the queue.
252     This function returns the number of events actually stored, or -1
253     if there was an error. This function is thread-safe.
254     */
255     typedef enum {
256     SDL_ADDEVENT,
257     SDL_PEEKEVENT,
258     SDL_GETEVENT
259     } SDL_eventaction;
260     /* */
261     extern DECLSPEC int SDL_PeepEvents(SDL_Event *events, int numevents,
262     SDL_eventaction action, Uint32 mask);
263    
264     /* Polls for currently pending events, and returns 1 if there are any pending
265     events, or 0 if there are none available. If 'event' is not NULL, the next
266     event is removed from the queue and stored in that area.
267     */
268     extern DECLSPEC int SDL_PollEvent(SDL_Event *event);
269    
270     /* Waits indefinitely for the next available event, returning 1, or 0 if there
271     was an error while waiting for events. If 'event' is not NULL, the next
272     event is removed from the queue and stored in that area.
273     */
274     extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
275    
276     /* Add an event to the event queue.
277     This function returns 0, or -1 if the event couldn't be added to
278     the event queue. If the event queue is full, this function fails.
279     */
280     extern DECLSPEC int SDL_PushEvent(SDL_Event *event);
281    
282     /*
283     This function sets up a filter to process all events before they
284     change internal state and are posted to the internal event queue.
285    
286     The filter is protypted as:
287     */
288     typedef int (*SDL_EventFilter)(const SDL_Event *event);
289     /*
290     If the filter returns 1, then the event will be added to the internal queue.
291     If it returns 0, then the event will be dropped from the queue, but the
292     internal state will still be updated. This allows selective filtering of
293     dynamically arriving events.
294    
295     WARNING: Be very careful of what you do in the event filter function, as
296     it may run in a different thread!
297    
298     There is one caveat when dealing with the SDL_QUITEVENT event type. The
299     event filter is only called when the window manager desires to close the
300     application window. If the event filter returns 1, then the window will
301     be closed, otherwise the window will remain open if possible.
302     If the quit event is generated by an interrupt signal, it will bypass the
303     internal queue and be delivered to the application at the next event poll.
304     */
305     extern DECLSPEC void SDL_SetEventFilter(SDL_EventFilter filter);
306    
307     /*
308     Return the current event filter - can be used to "chain" filters.
309     If there is no event filter set, this function returns NULL.
310     */
311     extern DECLSPEC SDL_EventFilter SDL_GetEventFilter(void);
312    
313     /*
314     This function allows you to set the state of processing certain events.
315     If 'state' is set to SDL_IGNORE, that event will be automatically dropped
316     from the event queue and will not event be filtered.
317     If 'state' is set to SDL_ENABLE, that event will be processed normally.
318     If 'state' is set to SDL_QUERY, SDL_EventState() will return the
319     current processing state of the specified event.
320     */
321     #define SDL_QUERY -1
322     #define SDL_IGNORE 0
323     #define SDL_DISABLE 0
324     #define SDL_ENABLE 1
325     extern DECLSPEC Uint8 SDL_EventState(Uint8 type, int state);
326    
327    
328     /* Ends C function definitions when using C++ */
329     #ifdef __cplusplus
330     }
331     #endif
332     #include "close_code.h"
333    
334     #endif /* _SDL_events_h */

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