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bearsoft |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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slouken@devolution.com |
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*/ |
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#ifdef SAVE_RCSID |
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static char rcsid = |
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"@(#) $Id: SDL_events.h,v 1.4.2.15 2001/03/05 17:09:44 hercules Exp $"; |
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#endif |
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/* Include file for SDL event handling */ |
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#ifndef _SDL_events_h |
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#define _SDL_events_h |
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#include "SDL_types.h" |
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#include "SDL_active.h" |
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#include "SDL_keyboard.h" |
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#include "SDL_mouse.h" |
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#include "SDL_joystick.h" |
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#include "SDL_quit.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* Event enumerations */ |
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enum { SDL_NOEVENT = 0, /* Unused (do not remove) */ |
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SDL_ACTIVEEVENT, /* Application loses/gains visibility */ |
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SDL_KEYDOWN, /* Keys pressed */ |
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SDL_KEYUP, /* Keys released */ |
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SDL_MOUSEMOTION, /* Mouse moved */ |
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SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ |
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SDL_MOUSEBUTTONUP, /* Mouse button released */ |
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SDL_JOYAXISMOTION, /* Joystick axis motion */ |
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SDL_JOYBALLMOTION, /* Joystick trackball motion */ |
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SDL_JOYHATMOTION, /* Joystick hat position change */ |
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SDL_JOYBUTTONDOWN, /* Joystick button pressed */ |
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SDL_JOYBUTTONUP, /* Joystick button released */ |
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SDL_QUIT, /* User-requested quit */ |
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SDL_SYSWMEVENT, /* System specific event */ |
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SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ |
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SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ |
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SDL_VIDEORESIZE, /* User resized video mode */ |
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SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ |
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SDL_EVENT_RESERVED2, /* Reserved for future use.. */ |
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SDL_EVENT_RESERVED3, /* Reserved for future use.. */ |
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SDL_EVENT_RESERVED4, /* Reserved for future use.. */ |
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SDL_EVENT_RESERVED5, /* Reserved for future use.. */ |
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SDL_EVENT_RESERVED6, /* Reserved for future use.. */ |
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SDL_EVENT_RESERVED7, /* Reserved for future use.. */ |
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/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
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SDL_USEREVENT = 24, |
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/* This last event is only for bounding internal arrays |
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It is the number of bits in the event mask datatype -- Uint32 |
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*/ |
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SDL_NUMEVENTS = 32 |
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}; |
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/* Predefined event masks */ |
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#define SDL_EVENTMASK(X) (1<<(X)) |
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enum { |
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SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), |
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SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| |
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SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| |
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SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| |
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SDL_EVENTMASK(SDL_JOYBALLMOTION)| |
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SDL_EVENTMASK(SDL_JOYHATMOTION)| |
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SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| |
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SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), |
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SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), |
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SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) |
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}; |
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#define SDL_ALLEVENTS 0xFFFFFFFF |
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/* Application visibility event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_ACTIVEEVENT */ |
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Uint8 gain; /* Whether given states were gained or lost (1/0) */ |
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Uint8 state; /* A mask of the focus states */ |
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} SDL_ActiveEvent; |
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/* Keyboard event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ |
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Uint8 which; /* The keyboard device index */ |
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Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ |
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SDL_keysym keysym; |
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} SDL_KeyboardEvent; |
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/* Mouse motion event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_MOUSEMOTION */ |
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Uint8 which; /* The mouse device index */ |
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Uint8 state; /* The current button state */ |
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Uint16 x, y; /* The X/Y coordinates of the mouse */ |
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Sint16 xrel; /* The relative motion in the X direction */ |
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Sint16 yrel; /* The relative motion in the Y direction */ |
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} SDL_MouseMotionEvent; |
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/* Mouse button event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
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Uint8 which; /* The mouse device index */ |
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Uint8 button; /* The mouse button index */ |
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Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ |
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Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ |
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} SDL_MouseButtonEvent; |
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/* Joystick axis motion event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_JOYAXISMOTION */ |
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Uint8 which; /* The joystick device index */ |
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Uint8 axis; /* The joystick axis index */ |
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Sint16 value; /* The axis value (range: -32768 to 32767) */ |
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} SDL_JoyAxisEvent; |
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/* Joystick trackball motion event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_JOYBALLMOTION */ |
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Uint8 which; /* The joystick device index */ |
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Uint8 ball; /* The joystick trackball index */ |
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Sint16 xrel; /* The relative motion in the X direction */ |
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Sint16 yrel; /* The relative motion in the Y direction */ |
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} SDL_JoyBallEvent; |
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/* Joystick hat position change event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_JOYHATMOTION */ |
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Uint8 which; /* The joystick device index */ |
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Uint8 hat; /* The joystick hat index */ |
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Uint8 value; /* The hat position value: |
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8 1 2 |
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7 0 3 |
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6 5 4 |
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Note that zero means the POV is centered. |
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*/ |
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} SDL_JoyHatEvent; |
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/* Joystick button event structure */ |
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typedef struct { |
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Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
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Uint8 which; /* The joystick device index */ |
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Uint8 button; /* The joystick button index */ |
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Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ |
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} SDL_JoyButtonEvent; |
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/* The "window resized" event |
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When you get this event, you are responsible for setting a new video |
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mode with the new width and height. |
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*/ |
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typedef struct { |
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Uint8 type; /* SDL_VIDEORESIZE */ |
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int w; /* New width */ |
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int h; /* New height */ |
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} SDL_ResizeEvent; |
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/* The "screen redraw" event */ |
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typedef struct { |
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Uint8 type; /* SDL_VIDEOEXPOSE */ |
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} SDL_ExposeEvent; |
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/* The "quit requested" event */ |
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typedef struct { |
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Uint8 type; /* SDL_QUIT */ |
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} SDL_QuitEvent; |
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/* A user-defined event type */ |
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typedef struct { |
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Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
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int code; /* User defined event code */ |
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void *data1; /* User defined data pointer */ |
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void *data2; /* User defined data pointer */ |
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} SDL_UserEvent; |
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/* If you want to use this event, you should include SDL_syswm.h */ |
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struct SDL_SysWMmsg; |
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typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
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typedef struct { |
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Uint8 type; |
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SDL_SysWMmsg *msg; |
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} SDL_SysWMEvent; |
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/* General event structure */ |
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typedef union { |
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Uint8 type; |
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SDL_ActiveEvent active; |
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SDL_KeyboardEvent key; |
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SDL_MouseMotionEvent motion; |
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SDL_MouseButtonEvent button; |
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SDL_JoyAxisEvent jaxis; |
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SDL_JoyBallEvent jball; |
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SDL_JoyHatEvent jhat; |
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SDL_JoyButtonEvent jbutton; |
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SDL_ResizeEvent resize; |
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SDL_ExposeEvent expose; |
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SDL_QuitEvent quit; |
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SDL_UserEvent user; |
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SDL_SysWMEvent syswm; |
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} SDL_Event; |
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/* Function prototypes */ |
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/* Pumps the event loop, gathering events from the input devices. |
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This function updates the event queue and internal input device state. |
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This should only be run in the thread that sets the video mode. |
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*/ |
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extern DECLSPEC void SDL_PumpEvents(void); |
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/* Checks the event queue for messages and optionally returns them. |
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If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to |
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the back of the event queue. |
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If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front |
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of the event queue, matching 'mask', will be returned and will not |
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be removed from the queue. |
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If 'action' is SDL_GETEVENT, up to 'numevents' events at the front |
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of the event queue, matching 'mask', will be returned and will be |
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removed from the queue. |
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This function returns the number of events actually stored, or -1 |
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if there was an error. This function is thread-safe. |
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*/ |
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typedef enum { |
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SDL_ADDEVENT, |
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SDL_PEEKEVENT, |
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SDL_GETEVENT |
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} SDL_eventaction; |
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/* */ |
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extern DECLSPEC int SDL_PeepEvents(SDL_Event *events, int numevents, |
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SDL_eventaction action, Uint32 mask); |
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/* Polls for currently pending events, and returns 1 if there are any pending |
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events, or 0 if there are none available. If 'event' is not NULL, the next |
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event is removed from the queue and stored in that area. |
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*/ |
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extern DECLSPEC int SDL_PollEvent(SDL_Event *event); |
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/* Waits indefinitely for the next available event, returning 1, or 0 if there |
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was an error while waiting for events. If 'event' is not NULL, the next |
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event is removed from the queue and stored in that area. |
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*/ |
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extern DECLSPEC int SDL_WaitEvent(SDL_Event *event); |
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/* Add an event to the event queue. |
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This function returns 0, or -1 if the event couldn't be added to |
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the event queue. If the event queue is full, this function fails. |
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*/ |
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extern DECLSPEC int SDL_PushEvent(SDL_Event *event); |
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/* |
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This function sets up a filter to process all events before they |
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change internal state and are posted to the internal event queue. |
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The filter is protypted as: |
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*/ |
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typedef int (*SDL_EventFilter)(const SDL_Event *event); |
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/* |
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If the filter returns 1, then the event will be added to the internal queue. |
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If it returns 0, then the event will be dropped from the queue, but the |
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internal state will still be updated. This allows selective filtering of |
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dynamically arriving events. |
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WARNING: Be very careful of what you do in the event filter function, as |
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it may run in a different thread! |
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There is one caveat when dealing with the SDL_QUITEVENT event type. The |
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event filter is only called when the window manager desires to close the |
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application window. If the event filter returns 1, then the window will |
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be closed, otherwise the window will remain open if possible. |
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If the quit event is generated by an interrupt signal, it will bypass the |
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internal queue and be delivered to the application at the next event poll. |
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*/ |
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extern DECLSPEC void SDL_SetEventFilter(SDL_EventFilter filter); |
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/* |
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Return the current event filter - can be used to "chain" filters. |
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If there is no event filter set, this function returns NULL. |
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*/ |
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extern DECLSPEC SDL_EventFilter SDL_GetEventFilter(void); |
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/* |
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This function allows you to set the state of processing certain events. |
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If 'state' is set to SDL_IGNORE, that event will be automatically dropped |
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from the event queue and will not event be filtered. |
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If 'state' is set to SDL_ENABLE, that event will be processed normally. |
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If 'state' is set to SDL_QUERY, SDL_EventState() will return the |
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current processing state of the specified event. |
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*/ |
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#define SDL_QUERY -1 |
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#define SDL_IGNORE 0 |
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#define SDL_DISABLE 0 |
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#define SDL_ENABLE 1 |
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extern DECLSPEC Uint8 SDL_EventState(Uint8 type, int state); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* _SDL_events_h */ |