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Annotation of /api/include/SDL_joystick.h

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Revision 1.1.1.1 - (hide annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
File MIME type: text/plain
First import

1 bearsoft 1.1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4    
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9    
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13     Library General Public License for more details.
14    
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18    
19     Sam Lantinga
20     slouken@devolution.com
21     */
22    
23     #ifdef SAVE_RCSID
24     static char rcsid =
25     "@(#) $Id: SDL_joystick.h,v 1.1.2.15 2001/02/17 01:45:30 hercules Exp $";
26     #endif
27    
28     /* Include file for SDL joystick event handling */
29    
30     #ifndef _SDL_joystick_h
31     #define _SDL_joystick_h
32    
33     #include "SDL_types.h"
34    
35     #include "begin_code.h"
36     /* Set up for C function definitions, even when using C++ */
37     #ifdef __cplusplus
38     extern "C" {
39     #endif
40    
41     /* In order to use these functions, SDL_Init() must have been called
42     with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
43     for joysticks, and load appropriate drivers.
44     */
45    
46     /* The joystick structure used to identify an SDL joystick */
47     struct _SDL_Joystick;
48     typedef struct _SDL_Joystick SDL_Joystick;
49    
50    
51     /* Function prototypes */
52     /*
53     * Count the number of joysticks attached to the system
54     */
55     extern DECLSPEC int SDL_NumJoysticks(void);
56    
57     /*
58     * Get the implementation dependent name of a joystick.
59     * This can be called before any joysticks are opened.
60     * If no name can be found, this function returns NULL.
61     */
62     extern DECLSPEC const char *SDL_JoystickName(int device_index);
63    
64     /*
65     * Open a joystick for use - the index passed as an argument refers to
66     * the N'th joystick on the system. This index is the value which will
67     * identify this joystick in future joystick events.
68     *
69     * This function returns a joystick identifier, or NULL if an error occurred.
70     */
71     extern DECLSPEC SDL_Joystick *SDL_JoystickOpen(int device_index);
72    
73     /*
74     * Returns 1 if the joystick has been opened, or 0 if it has not.
75     */
76     extern DECLSPEC int SDL_JoystickOpened(int device_index);
77    
78     /*
79     * Get the device index of an opened joystick.
80     */
81     extern DECLSPEC int SDL_JoystickIndex(SDL_Joystick *joystick);
82    
83     /*
84     * Get the number of general axis controls on a joystick
85     */
86     extern DECLSPEC int SDL_JoystickNumAxes(SDL_Joystick *joystick);
87    
88     /*
89     * Get the number of trackballs on a joystick
90     * Joystick trackballs have only relative motion events associated
91     * with them and their state cannot be polled.
92     */
93     extern DECLSPEC int SDL_JoystickNumBalls(SDL_Joystick *joystick);
94    
95     /*
96     * Get the number of POV hats on a joystick
97     */
98     extern DECLSPEC int SDL_JoystickNumHats(SDL_Joystick *joystick);
99    
100     /*
101     * Get the number of buttons on a joystick
102     */
103     extern DECLSPEC int SDL_JoystickNumButtons(SDL_Joystick *joystick);
104    
105     /*
106     * Update the current state of the open joysticks.
107     * This is called automatically by the event loop if any joystick
108     * events are enabled.
109     */
110     extern DECLSPEC void SDL_JoystickUpdate(void);
111    
112     /*
113     * Enable/disable joystick event polling.
114     * If joystick events are disabled, you must call SDL_JoystickUpdate()
115     * yourself and check the state of the joystick when you want joystick
116     * information.
117     * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
118     */
119     extern DECLSPEC int SDL_JoystickEventState(int state);
120    
121     /*
122     * Get the current state of an axis control on a joystick
123     * The state is a value ranging from -32768 to 32767.
124     * The axis indices start at index 0.
125     */
126     extern DECLSPEC Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
127    
128     /*
129     * Get the current state of a POV hat on a joystick
130     * The return value is one of the following positions:
131     */
132     #define SDL_HAT_CENTERED 0x00
133     #define SDL_HAT_UP 0x01
134     #define SDL_HAT_RIGHT 0x02
135     #define SDL_HAT_DOWN 0x04
136     #define SDL_HAT_LEFT 0x08
137     #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
138     #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
139     #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
140     #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
141     /*
142     * The hat indices start at index 0.
143     */
144     extern DECLSPEC Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
145    
146     /*
147     * Get the ball axis change since the last poll
148     * This returns 0, or -1 if you passed it invalid parameters.
149     * The ball indices start at index 0.
150     */
151     extern DECLSPEC int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
152    
153     /*
154     * Get the current state of a button on a joystick
155     * The button indices start at index 0.
156     */
157     extern DECLSPEC Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
158    
159     /*
160     * Close a joystick previously opened with SDL_JoystickOpen()
161     */
162     extern DECLSPEC void SDL_JoystickClose(SDL_Joystick *joystick);
163    
164    
165     /* Ends C function definitions when using C++ */
166     #ifdef __cplusplus
167     }
168     #endif
169     #include "close_code.h"
170    
171     #endif /* _SDL_joystick_h */

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