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Annotation of /api/include/SDL_mouse.h

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Revision 1.1.1.1 - (hide annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
File MIME type: text/plain
First import

1 bearsoft 1.1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4    
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9    
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13     Library General Public License for more details.
14    
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18    
19     Sam Lantinga
20     slouken@devolution.com
21     */
22    
23     #ifdef SAVE_RCSID
24     static char rcsid =
25     "@(#) $Id: SDL_mouse.h,v 1.4.2.6 2001/02/17 01:45:30 hercules Exp $";
26     #endif
27    
28     /* Include file for SDL mouse event handling */
29    
30     #ifndef _SDL_mouse_h
31     #define _SDL_mouse_h
32    
33     #include "SDL_types.h"
34     #include "SDL_video.h"
35    
36     #include "begin_code.h"
37     /* Set up for C function definitions, even when using C++ */
38     #ifdef __cplusplus
39     extern "C" {
40     #endif
41    
42     typedef struct WMcursor WMcursor; /* Implementation dependent */
43     typedef struct {
44     SDL_Rect area; /* The area of the mouse cursor */
45     Sint16 hot_x, hot_y; /* The "tip" of the cursor */
46     Uint8 *data; /* B/W cursor data */
47     Uint8 *mask; /* B/W cursor mask */
48     Uint8 *save[2]; /* Place to save cursor area */
49     WMcursor *wm_cursor; /* Window-manager cursor */
50     } SDL_Cursor;
51    
52     /* Function prototypes */
53     /*
54     * Retrieve the current state of the mouse.
55     * The current button state is returned as a button bitmask, which can
56     * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
57     * current mouse cursor position. You can pass NULL for either x or y.
58     */
59     extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
60    
61     /*
62     * Retrieve the current state of the mouse.
63     * The current button state is returned as a button bitmask, which can
64     * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
65     * mouse deltas since the last call to SDL_GetRelativeMouseState().
66     */
67     extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y);
68    
69     /*
70     * Set the position of the mouse cursor (generates a mouse motion event)
71     */
72     extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
73    
74     /*
75     * Create a cursor using the specified data and mask (in MSB format).
76     * The cursor width must be a multiple of 8 bits.
77     *
78     * The cursor is created in black and white according to the following:
79     * data mask resulting pixel on screen
80     * 0 1 White
81     * 1 1 Black
82     * 0 0 Transparent
83     * 1 0 Inverted color if possible, black if not.
84     *
85     * Cursors created with this function must be freed with SDL_FreeCursor().
86     */
87     extern DECLSPEC SDL_Cursor *SDL_CreateCursor
88     (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
89    
90     /*
91     * Set the currently active cursor to the specified one.
92     * If the cursor is currently visible, the change will be immediately
93     * represented on the display.
94     */
95     extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor);
96    
97     /*
98     * Returns the currently active cursor.
99     */
100     extern DECLSPEC SDL_Cursor * SDL_GetCursor(void);
101    
102     /*
103     * Deallocates a cursor created with SDL_CreateCursor().
104     */
105     extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
106    
107     /*
108     * Toggle whether or not the cursor is shown on the screen.
109     * The cursor start off displayed, but can be turned off.
110     * SDL_ShowCursor() returns 1 if the cursor was being displayed
111     * before the call, or 0 if it was not. You can query the current
112     * state by passing a 'toggle' value of -1.
113     */
114     extern DECLSPEC int SDL_ShowCursor(int toggle);
115    
116     /* Used as a mask when testing buttons in buttonstate
117     Button 1: Left mouse button
118     Button 2: Middle mouse button
119     Button 3: Right mouse button
120     */
121     #define SDL_BUTTON(X) (SDL_PRESSED<<(X-1))
122     #define SDL_BUTTON_LEFT 1
123     #define SDL_BUTTON_MIDDLE 2
124     #define SDL_BUTTON_RIGHT 3
125     #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
126     #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
127     #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
128    
129    
130     /* Ends C function definitions when using C++ */
131     #ifdef __cplusplus
132     }
133     #endif
134     #include "close_code.h"
135    
136     #endif /* _SDL_mouse_h */

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