/[cvs]/api/include/SDL_timer.h
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Annotation of /api/include/SDL_timer.h

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Revision 1.1.1.1 - (hide annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
File MIME type: text/plain
First import

1 bearsoft 1.1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4    
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9    
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13     Library General Public License for more details.
14    
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18    
19     Sam Lantinga
20     slouken@devolution.com
21     */
22    
23     #ifdef SAVE_RCSID
24     static char rcsid =
25     "@(#) $Id: SDL_timer.h,v 1.4.2.8 2001/02/17 01:45:30 hercules Exp $";
26     #endif
27    
28     #ifndef _SDL_timer_h
29     #define _SDL_timer_h
30    
31     /* Header for the SDL time management routines */
32    
33     #include "SDL_main.h"
34     #include "SDL_types.h"
35    
36     #include "begin_code.h"
37     /* Set up for C function definitions, even when using C++ */
38     #ifdef __cplusplus
39     extern "C" {
40     #endif
41    
42     /* This is the OS scheduler timeslice, in milliseconds */
43     #define SDL_TIMESLICE 10
44    
45     /* This is the maximum resolution of the SDL timer on all platforms */
46     #define TIMER_RESOLUTION 10 /* Experimentally determined */
47    
48     /* Get the number of milliseconds since the SDL library initialization.
49     * Note that this value wraps if the program runs for more than ~49 days.
50     */
51     extern DECLSPEC Uint32 SDL_GetTicks(void);
52    
53     /* Wait a specified number of milliseconds before returning */
54     extern DECLSPEC void SDL_Delay(Uint32 ms);
55    
56     /* Function prototype for the timer callback function */
57     typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
58    
59     /* Set a callback to run after the specified number of milliseconds has
60     * elapsed. The callback function is passed the current timer interval
61     * and returns the next timer interval. If the returned value is the
62     * same as the one passed in, the periodic alarm continues, otherwise a
63     * new alarm is scheduled. If the callback returns 0, the periodic alarm
64     * is cancelled.
65     *
66     * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
67     *
68     * The timer callback function may run in a different thread than your
69     * main code, and so shouldn't call any functions from within itself.
70     *
71     * The maximum resolution of this timer is 10 ms, which means that if
72     * you request a 16 ms timer, your callback will run approximately 20 ms
73     * later on an unloaded system. If you wanted to set a flag signaling
74     * a frame update at 30 frames per second (every 33 ms), you might set a
75     * timer for 30 ms:
76     * SDL_SetTimer((33/10)*10, flag_update);
77     *
78     * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
79     *
80     * Under UNIX, you should not use raise or use SIGALRM and this function
81     * in the same program, as it is implemented using setitimer(). You also
82     * should not use this function in multi-threaded applications as signals
83     * to multi-threaded apps have undefined behavior in some implementations.
84     */
85     extern DECLSPEC int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
86    
87     /* New timer API, supports multiple timers
88     * Written by Stephane Peter <megastep@lokigames.com>
89     */
90    
91     /* Function prototype for the new timer callback function.
92     * The callback function is passed the current timer interval and returns
93     * the next timer interval. If the returned value is the same as the one
94     * passed in, the periodic alarm continues, otherwise a new alarm is
95     * scheduled. If the callback returns 0, the periodic alarm is cancelled.
96     */
97     typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);
98    
99     /* Definition of the timer ID type */
100     typedef struct _SDL_TimerID *SDL_TimerID;
101    
102     /* Add a new timer to the pool of timers already running.
103     Returns a timer ID, or NULL when an error occurs.
104     */
105     extern DECLSPEC SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
106    
107     /* Remove one of the multiple timers knowing its ID.
108     * Returns a boolean value indicating success.
109     */
110     extern DECLSPEC SDL_bool SDL_RemoveTimer(SDL_TimerID t);
111    
112     /* Ends C function definitions when using C++ */
113     #ifdef __cplusplus
114     }
115     #endif
116     #include "close_code.h"
117    
118     #endif /* _SDL_timer_h */

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