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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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|
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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|
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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|
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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|
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Sam Lantinga |
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slouken@devolution.com |
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*/ |
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|
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#ifdef SAVE_RCSID |
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static char rcsid = |
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"@(#) $Id: SDL_video.h,v 1.5.2.45 2001/02/17 01:45:30 hercules Exp $"; |
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#endif |
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|
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/* Header file for access to the SDL raw framebuffer window */ |
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|
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#ifndef _SDL_video_h |
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#define _SDL_video_h |
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|
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#include <stdio.h> |
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|
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#include "SDL_types.h" |
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#include "SDL_mutex.h" |
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#include "SDL_rwops.h" |
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|
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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/* Transparency definitions: These define alpha as the opacity of a surface */ |
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#define SDL_ALPHA_OPAQUE 255 |
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#define SDL_ALPHA_TRANSPARENT 0 |
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|
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/* Useful data types */ |
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typedef struct { |
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Sint16 x, y; |
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Uint16 w, h; |
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} SDL_Rect; |
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|
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typedef struct { |
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Uint8 r; |
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Uint8 g; |
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Uint8 b; |
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Uint8 unused; |
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} SDL_Color; |
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|
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typedef struct { |
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int ncolors; |
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SDL_Color *colors; |
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} SDL_Palette; |
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|
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/* Everything in the pixel format structure is read-only */ |
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typedef struct SDL_PixelFormat { |
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SDL_Palette *palette; |
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Uint8 BitsPerPixel; |
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Uint8 BytesPerPixel; |
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Uint8 Rloss; |
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Uint8 Gloss; |
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Uint8 Bloss; |
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Uint8 Aloss; |
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Uint8 Rshift; |
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Uint8 Gshift; |
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Uint8 Bshift; |
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Uint8 Ashift; |
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Uint32 Rmask; |
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Uint32 Gmask; |
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Uint32 Bmask; |
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Uint32 Amask; |
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|
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/* RGB color key information */ |
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Uint32 colorkey; |
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/* Alpha value information (per-surface alpha) */ |
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Uint8 alpha; |
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} SDL_PixelFormat; |
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|
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/* typedef for private surface blitting functions */ |
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struct SDL_Surface; |
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typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, |
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struct SDL_Surface *dst, SDL_Rect *dstrect); |
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|
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/* This structure should be treated as read-only, except for 'pixels', |
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which, if not NULL, contains the raw pixel data for the surface. |
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*/ |
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typedef struct SDL_Surface { |
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Uint32 flags; /* Read-only */ |
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SDL_PixelFormat *format; /* Read-only */ |
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int w, h; /* Read-only */ |
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Uint16 pitch; /* Read-only */ |
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void *pixels; /* Read-write */ |
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int offset; /* Private */ |
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|
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/* Hardware-specific surface info */ |
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struct private_hwdata *hwdata; |
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|
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/* clipping information */ |
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SDL_Rect clip_rect; /* Read-only */ |
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Uint32 unused1; /* for binary compatibility */ |
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|
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/* Allow recursive locks */ |
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Uint32 locked; /* Private */ |
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|
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/* info for fast blit mapping to other surfaces */ |
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struct SDL_BlitMap *map; /* Private */ |
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|
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/* format version, bumped at every change to invalidate blit maps */ |
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unsigned int format_version; /* Private */ |
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|
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/* Reference count -- used when freeing surface */ |
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int refcount; /* Read-mostly */ |
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} SDL_Surface; |
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|
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/* These are the currently supported flags for the SDL_surface */ |
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/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ |
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#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ |
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#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ |
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#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ |
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/* Available for SDL_SetVideoMode() */ |
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#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ |
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#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ |
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#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ |
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#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ |
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#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ |
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#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ |
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#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ |
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#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ |
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/* Used internally (read-only) */ |
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#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ |
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#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ |
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#define SDL_RLEACCELOK 0x00002000 /* Private flag */ |
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#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ |
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#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ |
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#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ |
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|
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/* Evaluates to true if the surface needs to be locked before access */ |
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#define SDL_MUSTLOCK(surface) \ |
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(surface->offset || \ |
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((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) |
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|
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|
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/* Useful for determining the video hardware capabilities */ |
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typedef struct { |
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Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ |
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Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ |
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Uint32 UnusedBits1 :6; |
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Uint32 UnusedBits2 :1; |
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Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ |
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Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ |
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Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ |
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Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ |
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Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ |
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Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ |
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Uint32 blit_fill :1; /* Flag: Accelerated color fill */ |
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Uint32 UnusedBits3 :16; |
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Uint32 video_mem; /* The total amount of video memory (in K) */ |
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SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ |
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} SDL_VideoInfo; |
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|
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|
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/* The most common video overlay formats. |
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For an explanation of these pixel formats, see: |
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http://www.webartz.com/fourcc/indexyuv.htm |
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|
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For information on the relationship between color spaces, see: |
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http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html |
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*/ |
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#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ |
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#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ |
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#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
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#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
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#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
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|
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/* The YUV hardware video overlay */ |
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typedef struct SDL_Overlay { |
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Uint32 format; /* Read-only */ |
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int w, h; /* Read-only */ |
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int planes; /* Read-only */ |
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Uint16 *pitches; /* Read-only */ |
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Uint8 **pixels; /* Read-write */ |
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|
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/* Hardware-specific surface info */ |
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struct private_yuvhwfuncs *hwfuncs; |
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struct private_yuvhwdata *hwdata; |
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|
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/* Special flags */ |
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Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ |
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Uint32 UnusedBits :31; |
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} SDL_Overlay; |
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|
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|
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/* Public enumeration for setting the OpenGL window attributes. */ |
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typedef enum { |
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SDL_GL_RED_SIZE, |
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SDL_GL_GREEN_SIZE, |
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SDL_GL_BLUE_SIZE, |
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SDL_GL_ALPHA_SIZE, |
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SDL_GL_BUFFER_SIZE, |
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SDL_GL_DOUBLEBUFFER, |
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SDL_GL_DEPTH_SIZE, |
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SDL_GL_STENCIL_SIZE, |
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SDL_GL_ACCUM_RED_SIZE, |
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SDL_GL_ACCUM_GREEN_SIZE, |
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SDL_GL_ACCUM_BLUE_SIZE, |
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SDL_GL_ACCUM_ALPHA_SIZE |
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} SDL_GLattr; |
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|
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/* flags for SDL_SetPalette() */ |
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#define SDL_LOGPAL 0x01 |
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#define SDL_PHYSPAL 0x02 |
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|
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/* Function prototypes */ |
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|
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/* These functions are used internally, and should not be used unless you |
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* have a specific need to specify the video driver you want to use. |
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* You should normally use SDL_Init() or SDL_InitSubSystem(). |
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* |
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* SDL_VideoInit() initializes the video subsystem -- sets up a connection |
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* to the window manager, etc, and determines the current video mode and |
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* pixel format, but does not initialize a window or graphics mode. |
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* Note that event handling is activated by this routine. |
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* |
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* If you use both sound and video in your application, you need to call |
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* SDL_Init() before opening the sound device, otherwise under Win32 DirectX, |
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* you won't be able to set full-screen display modes. |
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*/ |
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extern DECLSPEC int SDL_VideoInit(const char *driver_name, Uint32 flags); |
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extern DECLSPEC void SDL_VideoQuit(void); |
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|
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/* This function fills the given character buffer with the name of the |
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* video driver, and returns a pointer to it if the video driver has |
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* been initialized. It returns NULL if no driver has been initialized. |
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*/ |
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extern DECLSPEC char *SDL_VideoDriverName(char *namebuf, int maxlen); |
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|
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/* |
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* This function returns a pointer to the current display surface. |
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* If SDL is doing format conversion on the display surface, this |
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* function returns the publicly visible surface, not the real video |
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* surface. |
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*/ |
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extern DECLSPEC SDL_Surface * SDL_GetVideoSurface(void); |
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|
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/* |
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* This function returns a read-only pointer to information about the |
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* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' |
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* member of the returned structure will contain the pixel format of the |
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* "best" video mode. |
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*/ |
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extern DECLSPEC const SDL_VideoInfo * SDL_GetVideoInfo(void); |
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|
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/* |
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* Check to see if a particular video mode is supported. |
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* It returns 0 if the requested mode is not supported under any bit depth, |
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* or returns the bits-per-pixel of the closest available mode with the |
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* given width and height. If this bits-per-pixel is different from the |
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* one used when setting the video mode, SDL_SetVideoMode() will succeed, |
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* but will emulate the requested bits-per-pixel with a shadow surface. |
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* |
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* The arguments to SDL_VideoModeOK() are the same ones you would pass to |
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* SDL_SetVideoMode() |
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*/ |
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extern DECLSPEC int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); |
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|
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/* |
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* Return a pointer to an array of available screen dimensions for the |
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* given format and video flags, sorted largest to smallest. Returns |
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* NULL if there are no dimensions available for a particular format, |
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* or (SDL_Rect **)-1 if any dimension is okay for the given format. |
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* |
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* If 'format' is NULL, the mode list will be for the format given |
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* by SDL_GetVideoInfo()->vfmt |
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*/ |
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extern DECLSPEC SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); |
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|
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/* |
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* Set up a video mode with the specified width, height and bits-per-pixel. |
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* |
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* If 'bpp' is 0, it is treated as the current display bits per pixel. |
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* |
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* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the |
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* requested bits-per-pixel, but will return whatever video pixel format is |
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* available. The default is to emulate the requested pixel format if it |
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* is not natively available. |
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* |
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* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in |
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* video memory, if possible, and you may have to call SDL_LockSurface() |
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* in order to access the raw framebuffer. Otherwise, the video surface |
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* will be created in system memory. |
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* |
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* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle |
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* updates asynchronously, but you must always lock before accessing pixels. |
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* SDL will wait for updates to complete before returning from the lock. |
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* |
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* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee |
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* that the colors set by SDL_SetColors() will be the colors you get. |
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* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all |
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* of the colors exactly the way they are requested, and you should look |
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* at the video surface structure to determine the actual palette. |
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* If SDL cannot guarantee that the colors you request can be set, |
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* i.e. if the colormap is shared, then the video surface may be created |
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* under emulation in system memory, overriding the SDL_HWSURFACE flag. |
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* |
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* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set |
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* a fullscreen video mode. The default is to create a windowed mode |
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* if the current graphics system has a window manager. |
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* If the SDL library is able to set a fullscreen video mode, this flag |
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* will be set in the surface that is returned. |
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* |
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* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up |
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* two surfaces in video memory and swap between them when you call |
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* SDL_Flip(). This is usually slower than the normal single-buffering |
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* scheme, but prevents "tearing" artifacts caused by modifying video |
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* memory while the monitor is refreshing. It should only be used by |
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* applications that redraw the entire screen on every update. |
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* |
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* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the |
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* window manager, if any, to resize the window at runtime. When this |
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* occurs, SDL will send a SDL_VIDEORESIZE event to you application, |
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* and you must respond to the event by re-calling SDL_SetVideoMode() |
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* with the requested size (or another size that suits the application). |
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* |
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* If SDL_NOFRAME is set in 'flags', the SDL library will create a window |
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* without any title bar or frame decoration. Fullscreen video modes have |
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* this flag set automatically. |
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* |
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* This function returns the video framebuffer surface, or NULL if it fails. |
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* |
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* If you rely on functionality provided by certain video flags, check the |
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* flags of the returned surface to make sure that functionality is available. |
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* SDL will fall back to reduced functionality if the exact flags you wanted |
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* are not available. |
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*/ |
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extern DECLSPEC SDL_Surface *SDL_SetVideoMode |
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(int width, int height, int bpp, Uint32 flags); |
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|
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/* |
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* Makes sure the given list of rectangles is updated on the given screen. |
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* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire |
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* screen. |
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* These functions should not be called while 'screen' is locked. |
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*/ |
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extern DECLSPEC void SDL_UpdateRects |
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(SDL_Surface *screen, int numrects, SDL_Rect *rects); |
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extern DECLSPEC void SDL_UpdateRect |
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(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); |
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|
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/* |
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* On hardware that supports double-buffering, this function sets up a flip |
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* and returns. The hardware will wait for vertical retrace, and then swap |
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* video buffers before the next video surface blit or lock will return. |
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* On hardware that doesn not support double-buffering, this is equivalent |
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* to calling SDL_UpdateRect(screen, 0, 0, 0, 0); |
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* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when |
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* setting the video mode for this function to perform hardware flipping. |
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* This function returns 0 if successful, or -1 if there was an error. |
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*/ |
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extern DECLSPEC int SDL_Flip(SDL_Surface *screen); |
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|
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/* |
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* Set the gamma correction for each of the color channels. |
375 |
* The gamma values range (approximately) between 0.1 and 10.0 |
376 |
* |
377 |
* If this function isn't supported directly by the hardware, it will |
378 |
* be emulated using gamma ramps, if available. If successful, this |
379 |
* function returns 0, otherwise it returns -1. |
380 |
*/ |
381 |
extern DECLSPEC int SDL_SetGamma(float red, float green, float blue); |
382 |
|
383 |
/* |
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* Set the gamma translation table for the red, green, and blue channels |
385 |
* of the video hardware. Each table is an array of 256 16-bit quantities, |
386 |
* representing a mapping between the input and output for that channel. |
387 |
* The input is the index into the array, and the output is the 16-bit |
388 |
* gamma value at that index, scaled to the output color precision. |
389 |
* |
390 |
* You may pass NULL for any of the channels to leave it unchanged. |
391 |
* If the call succeeds, it will return 0. If the display driver or |
392 |
* hardware does not support gamma translation, or otherwise fails, |
393 |
* this function will return -1. |
394 |
*/ |
395 |
extern DECLSPEC int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); |
396 |
|
397 |
/* |
398 |
* Retrieve the current values of the gamma translation tables. |
399 |
* |
400 |
* You must pass in valid pointers to arrays of 256 16-bit quantities. |
401 |
* Any of the pointers may be NULL to ignore that channel. |
402 |
* If the call succeeds, it will return 0. If the display driver or |
403 |
* hardware does not support gamma translation, or otherwise fails, |
404 |
* this function will return -1. |
405 |
*/ |
406 |
extern DECLSPEC int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); |
407 |
|
408 |
/* |
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* Sets a portion of the colormap for the given 8-bit surface. If 'surface' |
410 |
* is not a palettized surface, this function does nothing, returning 0. |
411 |
* If all of the colors were set as passed to SDL_SetColors(), it will |
412 |
* return 1. If not all the color entries were set exactly as given, |
413 |
* it will return 0, and you should look at the surface palette to |
414 |
* determine the actual color palette. |
415 |
* |
416 |
* When 'surface' is the surface associated with the current display, the |
417 |
* display colormap will be updated with the requested colors. If |
418 |
* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() |
419 |
* will always return 1, and the palette is guaranteed to be set the way |
420 |
* you desire, even if the window colormap has to be warped or run under |
421 |
* emulation. |
422 |
*/ |
423 |
extern DECLSPEC int SDL_SetColors(SDL_Surface *surface, |
424 |
SDL_Color *colors, int firstcolor, int ncolors); |
425 |
|
426 |
/* |
427 |
* Sets a portion of the colormap for a given 8-bit surface. |
428 |
* 'flags' is one or both of: |
429 |
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped |
430 |
* to/from the surface, |
431 |
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on |
432 |
* the screen |
433 |
* Only screens have physical palettes. Separate change of physical/logical |
434 |
* palettes is only possible if the screen has SDL_HWPALETTE set. |
435 |
* |
436 |
* The return value is 1 if all colours could be set as requested, and 0 |
437 |
* otherwise. |
438 |
* |
439 |
* SDL_SetColors() is equivalent to calling this function with |
440 |
* flags = (SDL_LOGPAL|SDL_PHYSPAL). |
441 |
*/ |
442 |
extern DECLSPEC int SDL_SetPalette(SDL_Surface *surface, int flags, |
443 |
SDL_Color *colors, int firstcolor, |
444 |
int ncolors); |
445 |
|
446 |
/* |
447 |
* Maps an RGB triple to an opaque pixel value for a given pixel format |
448 |
*/ |
449 |
extern DECLSPEC Uint32 SDL_MapRGB |
450 |
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b); |
451 |
|
452 |
/* |
453 |
* Maps an RGBA quadruple to a pixel value for a given pixel format |
454 |
*/ |
455 |
extern DECLSPEC Uint32 SDL_MapRGBA(SDL_PixelFormat *format, |
456 |
Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
457 |
|
458 |
/* |
459 |
* Maps a pixel value into the RGB components for a given pixel format |
460 |
*/ |
461 |
extern DECLSPEC void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, |
462 |
Uint8 *r, Uint8 *g, Uint8 *b); |
463 |
|
464 |
/* |
465 |
* Maps a pixel value into the RGBA components for a given pixel format |
466 |
*/ |
467 |
extern DECLSPEC void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, |
468 |
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
469 |
|
470 |
/* |
471 |
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode) |
472 |
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
473 |
* If the depth is greater than 8 bits, the pixel format is set using the |
474 |
* flags '[RGB]mask'. |
475 |
* If the function runs out of memory, it will return NULL. |
476 |
* |
477 |
* The 'flags' tell what kind of surface to create. |
478 |
* SDL_SWSURFACE means that the surface should be created in system memory. |
479 |
* SDL_HWSURFACE means that the surface should be created in video memory, |
480 |
* with the same format as the display surface. This is useful for surfaces |
481 |
* that will not change much, to take advantage of hardware acceleration |
482 |
* when being blitted to the display surface. |
483 |
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with |
484 |
* this surface, but you must always lock it before accessing the pixels. |
485 |
* SDL will wait for current blits to finish before returning from the lock. |
486 |
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. |
487 |
* If the hardware supports acceleration of colorkey blits between |
488 |
* two surfaces in video memory, SDL will try to place the surface in |
489 |
* video memory. If this isn't possible or if there is no hardware |
490 |
* acceleration available, the surface will be placed in system memory. |
491 |
* SDL_SRCALPHA means that the surface will be used for alpha blits and |
492 |
* if the hardware supports hardware acceleration of alpha blits between |
493 |
* two surfaces in video memory, to place the surface in video memory |
494 |
* if possible, otherwise it will be placed in system memory. |
495 |
* If the surface is created in video memory, blits will be _much_ faster, |
496 |
* but the surface format must be identical to the video surface format, |
497 |
* and the only way to access the pixels member of the surface is to use |
498 |
* the SDL_LockSurface() and SDL_UnlockSurface() calls. |
499 |
* If the requested surface actually resides in video memory, SDL_HWSURFACE |
500 |
* will be set in the flags member of the returned surface. If for some |
501 |
* reason the surface could not be placed in video memory, it will not have |
502 |
* the SDL_HWSURFACE flag set, and will be created in system memory instead. |
503 |
*/ |
504 |
#define SDL_AllocSurface SDL_CreateRGBSurface |
505 |
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurface |
506 |
(Uint32 flags, int width, int height, int depth, |
507 |
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
508 |
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, |
509 |
int width, int height, int depth, int pitch, |
510 |
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
511 |
extern DECLSPEC void SDL_FreeSurface(SDL_Surface *surface); |
512 |
|
513 |
/* |
514 |
* SDL_LockSurface() sets up a surface for directly accessing the pixels. |
515 |
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write |
516 |
* to and read from 'surface->pixels', using the pixel format stored in |
517 |
* 'surface->format'. Once you are done accessing the surface, you should |
518 |
* use SDL_UnlockSurface() to release it. |
519 |
* |
520 |
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
521 |
* to 0, then you can read and write to the surface at any time, and the |
522 |
* pixel format of the surface will not change. In particular, if the |
523 |
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you |
524 |
* will not need to lock the display surface before accessing it. |
525 |
* |
526 |
* No operating system or library calls should be made between lock/unlock |
527 |
* pairs, as critical system locks may be held during this time. |
528 |
* |
529 |
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
530 |
*/ |
531 |
extern DECLSPEC int SDL_LockSurface(SDL_Surface *surface); |
532 |
extern DECLSPEC void SDL_UnlockSurface(SDL_Surface *surface); |
533 |
|
534 |
/* |
535 |
* Load a surface from a seekable SDL data source (memory or file.) |
536 |
* If 'freesrc' is non-zero, the source will be closed after being read. |
537 |
* Returns the new surface, or NULL if there was an error. |
538 |
* The new surface should be freed with SDL_FreeSurface(). |
539 |
*/ |
540 |
extern DECLSPEC SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); |
541 |
|
542 |
/* Convenience macro -- load a surface from a file */ |
543 |
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
544 |
|
545 |
/* |
546 |
* Save a surface to a seekable SDL data source (memory or file.) |
547 |
* If 'freedst' is non-zero, the source will be closed after being written. |
548 |
* Returns 0 if successful or -1 if there was an error. |
549 |
*/ |
550 |
extern DECLSPEC int SDL_SaveBMP_RW |
551 |
(SDL_Surface *surface, SDL_RWops *dst, int freedst); |
552 |
|
553 |
/* Convenience macro -- save a surface to a file */ |
554 |
#define SDL_SaveBMP(surface, file) \ |
555 |
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
556 |
|
557 |
/* |
558 |
* Sets the color key (transparent pixel) in a blittable surface. |
559 |
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), |
560 |
* 'key' will be the transparent pixel in the source image of a blit. |
561 |
* SDL_RLEACCEL requests RLE acceleration for the surface if present, |
562 |
* and removes RLE acceleration if absent. |
563 |
* If 'flag' is 0, this function clears any current color key. |
564 |
* This function returns 0, or -1 if there was an error. |
565 |
*/ |
566 |
extern DECLSPEC int SDL_SetColorKey |
567 |
(SDL_Surface *surface, Uint32 flag, Uint32 key); |
568 |
|
569 |
/* |
570 |
* This function sets the alpha value for the entire surface, as opposed to |
571 |
* using the alpha component of each pixel. This value measures the range |
572 |
* of transparency of the surface, 0 being completely transparent to 255 |
573 |
* being completely opaque. An 'alpha' value of 255 causes blits to be |
574 |
* opaque, the source pixels copied to the destination (the default). Note |
575 |
* that per-surface alpha can be combined with colorkey transparency. |
576 |
* |
577 |
* If 'flag' is 0, alpha blending is disabled for the surface. |
578 |
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. |
579 |
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the |
580 |
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. |
581 |
*/ |
582 |
extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); |
583 |
|
584 |
/* |
585 |
* Sets the clipping rectangle for the destination surface in a blit. |
586 |
* |
587 |
* If the clip rectangle is NULL, clipping will be disabled. |
588 |
* If the clip rectangle doesn't intersect the surface, the function will |
589 |
* return SDL_FALSE and blits will be completely clipped. Otherwise the |
590 |
* function returns SDL_TRUE and blits to the surface will be clipped to |
591 |
* the intersection of the surface area and the clipping rectangle. |
592 |
* |
593 |
* Note that blits are automatically clipped to the edges of the source |
594 |
* and destination surfaces. |
595 |
*/ |
596 |
extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect); |
597 |
|
598 |
/* |
599 |
* Gets the clipping rectangle for the destination surface in a blit. |
600 |
* 'rect' must be a pointer to a valid rectangle which will be filled |
601 |
* with the correct values. |
602 |
*/ |
603 |
extern DECLSPEC void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); |
604 |
|
605 |
/* |
606 |
* Creates a new surface of the specified format, and then copies and maps |
607 |
* the given surface to it so the blit of the converted surface will be as |
608 |
* fast as possible. If this function fails, it returns NULL. |
609 |
* |
610 |
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those |
611 |
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and |
612 |
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
613 |
* surface. |
614 |
* |
615 |
* This function is used internally by SDL_DisplayFormat(). |
616 |
*/ |
617 |
extern DECLSPEC SDL_Surface *SDL_ConvertSurface |
618 |
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); |
619 |
|
620 |
/* |
621 |
* This performs a fast blit from the source surface to the destination |
622 |
* surface. It assumes that the source and destination rectangles are |
623 |
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire |
624 |
* surface (src or dst) is copied. The final blit rectangles are saved |
625 |
* in 'srcrect' and 'dstrect' after all clipping is performed. |
626 |
* If the blit is successful, it returns 0, otherwise it returns -1. |
627 |
* |
628 |
* The blit function should not be called on a locked surface. |
629 |
* |
630 |
* The blit semantics for surfaces with and without alpha and colorkey |
631 |
* are defined as follows: |
632 |
* |
633 |
* RGBA->RGB: |
634 |
* SDL_SRCALPHA set: |
635 |
* alpha-blend (using alpha-channel). |
636 |
* SDL_SRCCOLORKEY ignored. |
637 |
* SDL_SRCALPHA not set: |
638 |
* copy RGB. |
639 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
640 |
* RGB values of the source colour key, ignoring alpha in the |
641 |
* comparison. |
642 |
* |
643 |
* RGB->RGBA: |
644 |
* SDL_SRCALPHA set: |
645 |
* alpha-blend (using the source per-surface alpha value); |
646 |
* set destination alpha to opaque. |
647 |
* SDL_SRCALPHA not set: |
648 |
* copy RGB, set destination alpha to opaque. |
649 |
* both: |
650 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
651 |
* source colour key. |
652 |
* |
653 |
* RGBA->RGBA: |
654 |
* SDL_SRCALPHA set: |
655 |
* alpha-blend (using the source alpha channel) the RGB values; |
656 |
* leave destination alpha untouched. [Note: is this correct?] |
657 |
* SDL_SRCCOLORKEY ignored. |
658 |
* SDL_SRCALPHA not set: |
659 |
* copy all of RGBA to the destination. |
660 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
661 |
* RGB values of the source colour key, ignoring alpha in the |
662 |
* comparison. |
663 |
* |
664 |
* RGB->RGB: |
665 |
* SDL_SRCALPHA set: |
666 |
* alpha-blend (using the source per-surface alpha value). |
667 |
* SDL_SRCALPHA not set: |
668 |
* copy RGB. |
669 |
* both: |
670 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
671 |
* source colour key. |
672 |
* |
673 |
* If either of the surfaces were in video memory, and the blit returns -2, |
674 |
* the video memory was lost, so it should be reloaded with artwork and |
675 |
* re-blitted: |
676 |
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { |
677 |
while ( SDL_LockSurface(image) < 0 ) |
678 |
Sleep(10); |
679 |
-- Write image pixels to image->pixels -- |
680 |
SDL_UnlockSurface(image); |
681 |
} |
682 |
* This happens under DirectX 5.0 when the system switches away from your |
683 |
* fullscreen application. The lock will also fail until you have access |
684 |
* to the video memory again. |
685 |
*/ |
686 |
/* You should call SDL_BlitSurface() unless you know exactly how SDL |
687 |
blitting works internally and how to use the other blit functions. |
688 |
*/ |
689 |
#define SDL_BlitSurface SDL_UpperBlit |
690 |
|
691 |
/* This is the public blit function, SDL_BlitSurface(), and it performs |
692 |
rectangle validation and clipping before passing it to SDL_LowerBlit() |
693 |
*/ |
694 |
extern DECLSPEC int SDL_UpperBlit |
695 |
(SDL_Surface *src, SDL_Rect *srcrect, |
696 |
SDL_Surface *dst, SDL_Rect *dstrect); |
697 |
/* This is a semi-private blit function and it performs low-level surface |
698 |
blitting only. |
699 |
*/ |
700 |
extern DECLSPEC int SDL_LowerBlit |
701 |
(SDL_Surface *src, SDL_Rect *srcrect, |
702 |
SDL_Surface *dst, SDL_Rect *dstrect); |
703 |
|
704 |
/* |
705 |
* This function performs a fast fill of the given rectangle with 'color' |
706 |
* The given rectangle is clipped to the destination surface clip area |
707 |
* and the final fill rectangle is saved in the passed in pointer. |
708 |
* If 'dstrect' is NULL, the whole surface will be filled with 'color' |
709 |
* The color should be a pixel of the format used by the surface, and |
710 |
* can be generated by the SDL_MapRGB() function. |
711 |
* This function returns 0 on success, or -1 on error. |
712 |
*/ |
713 |
extern DECLSPEC int SDL_FillRect |
714 |
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); |
715 |
|
716 |
/* |
717 |
* This function takes a surface and copies it to a new surface of the |
718 |
* pixel format and colors of the video framebuffer, suitable for fast |
719 |
* blitting onto the display surface. It calls SDL_ConvertSurface() |
720 |
* |
721 |
* If you want to take advantage of hardware colorkey or alpha blit |
722 |
* acceleration, you should set the colorkey and alpha value before |
723 |
* calling this function. |
724 |
* |
725 |
* If the conversion fails or runs out of memory, it returns NULL |
726 |
*/ |
727 |
extern DECLSPEC SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface); |
728 |
|
729 |
/* |
730 |
* This function takes a surface and copies it to a new surface of the |
731 |
* pixel format and colors of the video framebuffer (if possible), |
732 |
* suitable for fast alpha blitting onto the display surface. |
733 |
* The new surface will always have an alpha channel. |
734 |
* |
735 |
* If you want to take advantage of hardware colorkey or alpha blit |
736 |
* acceleration, you should set the colorkey and alpha value before |
737 |
* calling this function. |
738 |
* |
739 |
* If the conversion fails or runs out of memory, it returns NULL |
740 |
*/ |
741 |
extern DECLSPEC SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface); |
742 |
|
743 |
|
744 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
745 |
/* YUV video surface overlay functions */ |
746 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
747 |
|
748 |
/* This function creates a video output overlay |
749 |
Calling the returned surface an overlay is something of a misnomer because |
750 |
the contents of the display surface underneath the area where the overlay |
751 |
is shown is undefined - it may be overwritten with the converted YUV data. |
752 |
*/ |
753 |
extern DECLSPEC SDL_Overlay *SDL_CreateYUVOverlay(int width, int height, |
754 |
Uint32 format, SDL_Surface *display); |
755 |
|
756 |
/* Lock an overlay for direct access, and unlock it when you are done */ |
757 |
extern DECLSPEC int SDL_LockYUVOverlay(SDL_Overlay *overlay); |
758 |
extern DECLSPEC void SDL_UnlockYUVOverlay(SDL_Overlay *overlay); |
759 |
|
760 |
/* Blit a video overlay to the display surface. |
761 |
The contents of the video surface underneath the blit destination are |
762 |
not defined. |
763 |
The width and height of the destination rectangle may be different from |
764 |
that of the overlay, but currently only 2x scaling is supported. |
765 |
*/ |
766 |
extern DECLSPEC int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); |
767 |
|
768 |
/* Free a video overlay */ |
769 |
extern DECLSPEC void SDL_FreeYUVOverlay(SDL_Overlay *overlay); |
770 |
|
771 |
|
772 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
773 |
/* OpenGL support functions. */ |
774 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
775 |
|
776 |
/* |
777 |
* Dynamically load a GL driver, if SDL is built with dynamic GL. |
778 |
* |
779 |
* SDL links normally with the OpenGL library on your system by default, |
780 |
* but you can compile it to dynamically load the GL driver at runtime. |
781 |
* If you do this, you need to retrieve all of the GL functions used in |
782 |
* your program from the dynamic library using SDL_GL_GetProcAddress(). |
783 |
* |
784 |
* This is disabled in default builds of SDL. |
785 |
*/ |
786 |
extern DECLSPEC int SDL_GL_LoadLibrary(const char *path); |
787 |
|
788 |
/* |
789 |
* Get the address of a GL function (for extension functions) |
790 |
*/ |
791 |
extern DECLSPEC void *SDL_GL_GetProcAddress(const char* proc); |
792 |
|
793 |
/* |
794 |
* Set an attribute of the OpenGL subsystem before intialization. |
795 |
*/ |
796 |
extern DECLSPEC int SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
797 |
|
798 |
/* |
799 |
* Get an attribute of the OpenGL subsystem from the windowing |
800 |
* interface, such as glX. This is of course different from getting |
801 |
* the values from SDL's internal OpenGL subsystem, which only |
802 |
* stores the values you request before initialization. |
803 |
* |
804 |
* Developers should track the values they pass into SDL_GL_SetAttribute |
805 |
* themselves if they want to retrieve these values. |
806 |
*/ |
807 |
extern DECLSPEC int SDL_GL_GetAttribute(SDL_GLattr attr, int* value); |
808 |
|
809 |
/* |
810 |
* Swap the OpenGL buffers, if double-buffering is supported. |
811 |
*/ |
812 |
extern DECLSPEC void SDL_GL_SwapBuffers(void); |
813 |
|
814 |
/* |
815 |
* Internal functions that should not be called unless you have read |
816 |
* and understood the source code for these functions. |
817 |
*/ |
818 |
extern DECLSPEC void SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); |
819 |
extern DECLSPEC void SDL_GL_Lock(void); |
820 |
extern DECLSPEC void SDL_GL_Unlock(void); |
821 |
|
822 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
823 |
/* These functions allow interaction with the window manager, if any. */ |
824 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
825 |
|
826 |
/* |
827 |
* Sets/Gets the title and icon text of the display window |
828 |
*/ |
829 |
extern DECLSPEC void SDL_WM_SetCaption(const char *title, const char *icon); |
830 |
extern DECLSPEC void SDL_WM_GetCaption(char **title, char **icon); |
831 |
|
832 |
/* |
833 |
* Sets the icon for the display window. |
834 |
* This function must be called before the first call to SDL_SetVideoMode(). |
835 |
* It takes an icon surface, and a mask in MSB format. |
836 |
* If 'mask' is NULL, the entire icon surface will be used as the icon. |
837 |
*/ |
838 |
extern DECLSPEC void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); |
839 |
|
840 |
/* |
841 |
* This function iconifies the window, and returns 1 if it succeeded. |
842 |
* If the function succeeds, it generates an SDL_APPACTIVE loss event. |
843 |
* This function is a noop and returns 0 in non-windowed environments. |
844 |
*/ |
845 |
extern DECLSPEC int SDL_WM_IconifyWindow(void); |
846 |
|
847 |
/* |
848 |
* Toggle fullscreen mode without changing the contents of the screen. |
849 |
* If the display surface does not require locking before accessing |
850 |
* the pixel information, then the memory pointers will not change. |
851 |
* |
852 |
* If this function was able to toggle fullscreen mode (change from |
853 |
* running in a window to fullscreen, or vice-versa), it will return 1. |
854 |
* If it is not implemented, or fails, it returns 0. |
855 |
* |
856 |
* The next call to SDL_SetVideoMode() will set the mode fullscreen |
857 |
* attribute based on the flags parameter - if SDL_FULLSCREEN is not |
858 |
* set, then the display will be windowed by default where supported. |
859 |
* |
860 |
* This is currently only implemented in the X11 video driver. |
861 |
*/ |
862 |
extern DECLSPEC int SDL_WM_ToggleFullScreen(SDL_Surface *surface); |
863 |
|
864 |
/* |
865 |
* This function allows you to set and query the input grab state of |
866 |
* the application. It returns the new input grab state. |
867 |
*/ |
868 |
typedef enum { |
869 |
SDL_GRAB_QUERY = -1, |
870 |
SDL_GRAB_OFF = 0, |
871 |
SDL_GRAB_ON = 1, |
872 |
SDL_GRAB_FULLSCREEN /* Used internally */ |
873 |
} SDL_GrabMode; |
874 |
/* |
875 |
* Grabbing means that the mouse is confined to the application window, |
876 |
* and nearly all keyboard input is passed directly to the application, |
877 |
* and not interpreted by a window manager, if any. |
878 |
*/ |
879 |
extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode); |
880 |
|
881 |
/* Ends C function definitions when using C++ */ |
882 |
#ifdef __cplusplus |
883 |
} |
884 |
#endif |
885 |
#include "close_code.h" |
886 |
|
887 |
#endif /* _SDL_video_h */ |