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Revision 1.1 - (hide annotations)
Sun Jul 1 20:47:59 2001 UTC (23 years, 5 months ago) by bearsoft
Branch point for: lazy, MAIN
File MIME type: text/plain
Initial revision

1 bearsoft 1.1 /*==========================================================================;
2     *
3     *
4     * File: d3d8.h
5     * Content: Direct3D include file
6     *
7     ****************************************************************************/
8    
9     #ifndef _D3D8_H_
10     #define _D3D8_H_
11    
12     #ifndef DIRECT3D_VERSION
13     #define DIRECT3D_VERSION 0x0800
14     #endif //DIRECT3D_VERSION
15    
16     // include this file content only if compiling for DX8 interfaces
17     #if(DIRECT3D_VERSION >= 0x0800)
18    
19    
20     /* This identifier is passed to Direct3DCreate8 in order to ensure that an
21     * application was built against the correct header files. This number is
22     * incremented whenever a header (or other) change would require applications
23     * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
24     * (The number itself has no meaning.)*/
25    
26     #define D3D_SDK_VERSION 120
27    
28    
29     #include <stdlib.h>
30    
31     #define COM_NO_WINDOWS_H
32     #include <objbase.h>
33    
34     #include <windows.h>
35    
36     #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
37     #define HMONITOR_DECLARED
38     DECLARE_HANDLE(HMONITOR);
39     #endif
40    
41     #define D3DAPI WINAPI
42    
43     /*
44     * Interface IID's
45     */
46     #if defined( _WIN32 ) && !defined( _NO_COM)
47    
48     /* IID_IDirect3D8 */
49     /* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
50     DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
51    
52     /* IID_IDirect3DDevice8 */
53     /* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
54     DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
55    
56     /* IID_IDirect3DResource8 */
57     /* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
58     DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
59    
60     /* IID_IDirect3DBaseTexture8 */
61     /* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
62     DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
63    
64     /* IID_IDirect3DTexture8 */
65     /* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
66     DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
67    
68     /* IID_IDirect3DCubeTexture8 */
69     /* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
70     DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
71    
72     /* IID_IDirect3DVolumeTexture8 */
73     /* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
74     DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
75    
76     /* IID_IDirect3DVertexBuffer8 */
77     /* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
78     DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
79    
80     /* IID_IDirect3DIndexBuffer8 */
81     /* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
82     DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
83    
84     /* IID_IDirect3DSurface8 */
85     /* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
86     DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
87    
88     /* IID_IDirect3DVolume8 */
89     /* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
90     DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
91    
92     /* IID_IDirect3DSwapChain8 */
93     /* {928C088B-76B9-4C6B-A536-A590853876CD} */
94     DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
95    
96     #endif
97    
98     #ifdef __cplusplus
99    
100     interface IDirect3D8;
101     interface IDirect3DDevice8;
102    
103     interface IDirect3DResource8;
104     interface IDirect3DBaseTexture8;
105     interface IDirect3DTexture8;
106     interface IDirect3DVolumeTexture8;
107     interface IDirect3DCubeTexture8;
108    
109     interface IDirect3DVertexBuffer8;
110     interface IDirect3DIndexBuffer8;
111    
112     interface IDirect3DSurface8;
113     interface IDirect3DVolume8;
114    
115     interface IDirect3DSwapChain8;
116    
117     #endif
118    
119    
120     typedef interface IDirect3D8 IDirect3D8;
121     typedef interface IDirect3DDevice8 IDirect3DDevice8;
122     typedef interface IDirect3DResource8 IDirect3DResource8;
123     typedef interface IDirect3DBaseTexture8 IDirect3DBaseTexture8;
124     typedef interface IDirect3DTexture8 IDirect3DTexture8;
125     typedef interface IDirect3DVolumeTexture8 IDirect3DVolumeTexture8;
126     typedef interface IDirect3DCubeTexture8 IDirect3DCubeTexture8;
127     typedef interface IDirect3DVertexBuffer8 IDirect3DVertexBuffer8;
128     typedef interface IDirect3DIndexBuffer8 IDirect3DIndexBuffer8;
129     typedef interface IDirect3DSurface8 IDirect3DSurface8;
130     typedef interface IDirect3DVolume8 IDirect3DVolume8;
131     typedef interface IDirect3DSwapChain8 IDirect3DSwapChain8;
132    
133     #include "d3d8types.h"
134     #include "d3d8caps.h"
135    
136    
137     #ifdef __cplusplus
138     extern "C" {
139     #endif
140    
141     /*
142     * DLL Function for creating a Direct3D8 object. This object supports
143     * enumeration and allows the creation of Direct3DDevice8 objects.
144     * Pass the value of the constant D3D_SDK_VERSION to this function, so
145     * that the run-time can validate that your application was compiled
146     * against the right headers.
147     */
148    
149     IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
150    
151    
152     /*
153     * Direct3D interfaces
154     */
155    
156    
157    
158    
159    
160    
161     #undef INTERFACE
162     #define INTERFACE IDirect3D8
163    
164     DECLARE_INTERFACE_(IDirect3D8, IUnknown)
165     {
166     /*** IUnknown methods ***/
167     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
168     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
169     STDMETHOD_(ULONG,Release)(THIS) PURE;
170    
171     /*** IDirect3D8 methods ***/
172     STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
173     STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
174     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
175     STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
176     STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
177     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
178     STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
179     STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
180     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
181     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
182     STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
183     STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
184     STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
185     };
186    
187     typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
188    
189     #if !defined(__cplusplus) || defined(CINTERFACE)
190     #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
191     #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
192     #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
193     #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
194     #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
195     #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
196     #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
197     #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
198     #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
199     #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
200     #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
201     #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
202     #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
203     #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
204     #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
205     #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
206     #else
207     #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
208     #define IDirect3D8_AddRef(p) (p)->AddRef()
209     #define IDirect3D8_Release(p) (p)->Release()
210     #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
211     #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
212     #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
213     #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
214     #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
215     #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
216     #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
217     #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
218     #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
219     #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
220     #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
221     #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
222     #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
223     #endif
224    
225    
226    
227    
228    
229    
230    
231    
232    
233    
234    
235    
236    
237    
238    
239    
240    
241    
242    
243     #undef INTERFACE
244     #define INTERFACE IDirect3DDevice8
245    
246     DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
247     {
248     /*** IUnknown methods ***/
249     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
250     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
251     STDMETHOD_(ULONG,Release)(THIS) PURE;
252    
253     /*** IDirect3DDevice8 methods ***/
254     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
255     STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
256     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
257     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
258     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
259     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
260     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
261     STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
262     STDMETHOD_(void, SetCursorPosition)(THIS_ UINT XScreenSpace,UINT YScreenSpace,DWORD Flags) PURE;
263     STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
264     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
265     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
266     STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
267     STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
268     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
269     STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
270     STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
271     STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
272     STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
273     STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
274     STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
275     STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
276     STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
277     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
278     STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
279     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
280     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
281     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
282     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
283     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
284     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
285     STDMETHOD(BeginScene)(THIS) PURE;
286     STDMETHOD(EndScene)(THIS) PURE;
287     STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
288     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
289     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
290     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
291     STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
292     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
293     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
294     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
295     STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
296     STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
297     STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
298     STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
299     STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
300     STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
301     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
302     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
303     STDMETHOD(BeginStateBlock)(THIS) PURE;
304     STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
305     STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
306     STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
307     STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
308     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
309     STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
310     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
311     STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
312     STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
313     STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
314     STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
315     STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
316     STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
317     STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
318     STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
319     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
320     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
321     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
322     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
323     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
324     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
325     STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
326     STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
327     STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
328     STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
329     STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
330     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
331     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
332     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
333     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
334     STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
335     STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
336     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
337     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
338     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
339     STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
340     STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
341     STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
342     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
343     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
344     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
345     STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
346     STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
347     STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
348     };
349    
350     typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
351    
352     #if !defined(__cplusplus) || defined(CINTERFACE)
353     #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
354     #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
355     #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
356     #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
357     #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
358     #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
359     #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
360     #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
361     #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
362     #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
363     #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
364     #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
365     #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
366     #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
367     #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
368     #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
369     #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
370     #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
371     #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
372     #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
373     #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
374     #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
375     #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
376     #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
377     #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
378     #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
379     #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
380     #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
381     #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
382     #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
383     #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
384     #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
385     #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
386     #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
387     #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
388     #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
389     #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
390     #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
391     #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
392     #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
393     #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
394     #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
395     #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
396     #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
397     #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
398     #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
399     #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
400     #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
401     #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
402     #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
403     #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
404     #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
405     #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
406     #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
407     #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
408     #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
409     #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
410     #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
411     #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
412     #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
413     #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
414     #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
415     #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
416     #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
417     #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
418     #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
419     #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
420     #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
421     #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
422     #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
423     #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
424     #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
425     #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
426     #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
427     #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
428     #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
429     #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
430     #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
431     #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
432     #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
433     #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
434     #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
435     #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
436     #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
437     #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
438     #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
439     #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
440     #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
441     #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
442     #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
443     #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
444     #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
445     #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
446     #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
447     #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
448     #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
449     #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
450     #else
451     #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
452     #define IDirect3DDevice8_AddRef(p) (p)->AddRef()
453     #define IDirect3DDevice8_Release(p) (p)->Release()
454     #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
455     #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
456     #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
457     #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
458     #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
459     #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
460     #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
461     #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
462     #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
463     #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
464     #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
465     #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
466     #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
467     #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
468     #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
469     #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
470     #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
471     #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
472     #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
473     #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
474     #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
475     #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
476     #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
477     #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
478     #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
479     #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
480     #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
481     #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
482     #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
483     #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
484     #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
485     #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
486     #define IDirect3DDevice8_EndScene(p) (p)->EndScene()
487     #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
488     #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
489     #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
490     #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
491     #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
492     #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
493     #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
494     #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
495     #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
496     #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
497     #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
498     #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
499     #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
500     #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
501     #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
502     #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
503     #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
504     #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
505     #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
506     #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
507     #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
508     #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
509     #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
510     #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
511     #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
512     #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
513     #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
514     #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
515     #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
516     #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
517     #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
518     #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
519     #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
520     #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
521     #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
522     #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
523     #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
524     #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
525     #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
526     #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
527     #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
528     #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
529     #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
530     #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
531     #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
532     #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
533     #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
534     #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
535     #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
536     #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
537     #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
538     #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
539     #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
540     #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
541     #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
542     #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
543     #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
544     #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
545     #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
546     #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
547     #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
548     #endif
549    
550    
551    
552     #undef INTERFACE
553     #define INTERFACE IDirect3DSwapChain8
554    
555     DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
556     {
557     /*** IUnknown methods ***/
558     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
559     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
560     STDMETHOD_(ULONG,Release)(THIS) PURE;
561    
562     /*** IDirect3DSwapChain8 methods ***/
563     STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
564     STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
565     };
566    
567     typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
568    
569     #if !defined(__cplusplus) || defined(CINTERFACE)
570     #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
571     #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
572     #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
573     #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
574     #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
575     #else
576     #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
577     #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
578     #define IDirect3DSwapChain8_Release(p) (p)->Release()
579     #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
580     #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
581     #endif
582    
583    
584    
585     #undef INTERFACE
586     #define INTERFACE IDirect3DResource8
587    
588     DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
589     {
590     /*** IUnknown methods ***/
591     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
592     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
593     STDMETHOD_(ULONG,Release)(THIS) PURE;
594    
595     /*** IDirect3DResource8 methods ***/
596     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
597     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
598     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
599     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
600     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
601     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
602     STDMETHOD_(void, PreLoad)(THIS) PURE;
603     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
604     };
605    
606     typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
607    
608     #if !defined(__cplusplus) || defined(CINTERFACE)
609     #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
610     #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
611     #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
612     #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
613     #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
614     #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
615     #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
616     #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
617     #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
618     #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
619     #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
620     #else
621     #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
622     #define IDirect3DResource8_AddRef(p) (p)->AddRef()
623     #define IDirect3DResource8_Release(p) (p)->Release()
624     #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
625     #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
626     #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
627     #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
628     #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
629     #define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
630     #define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
631     #define IDirect3DResource8_GetType(p) (p)->GetType()
632     #endif
633    
634    
635    
636    
637     #undef INTERFACE
638     #define INTERFACE IDirect3DBaseTexture8
639    
640     DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
641     {
642     /*** IUnknown methods ***/
643     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
644     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
645     STDMETHOD_(ULONG,Release)(THIS) PURE;
646    
647     /*** IDirect3DResource8 methods ***/
648     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
649     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
650     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
651     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
652     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
653     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
654     STDMETHOD_(void, PreLoad)(THIS) PURE;
655     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
656     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
657     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
658     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
659     };
660    
661     typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
662    
663     #if !defined(__cplusplus) || defined(CINTERFACE)
664     #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
665     #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
666     #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
667     #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
668     #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
669     #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
670     #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
671     #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
672     #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
673     #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
674     #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
675     #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
676     #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
677     #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
678     #else
679     #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
680     #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
681     #define IDirect3DBaseTexture8_Release(p) (p)->Release()
682     #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
683     #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
684     #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
685     #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
686     #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
687     #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
688     #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
689     #define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
690     #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
691     #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
692     #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
693     #endif
694    
695    
696    
697    
698    
699     #undef INTERFACE
700     #define INTERFACE IDirect3DTexture8
701    
702     DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
703     {
704     /*** IUnknown methods ***/
705     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
706     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
707     STDMETHOD_(ULONG,Release)(THIS) PURE;
708    
709     /*** IDirect3DBaseTexture8 methods ***/
710     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
711     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
712     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
713     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
714     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
715     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
716     STDMETHOD_(void, PreLoad)(THIS) PURE;
717     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
718     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
719     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
720     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
721     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
722     STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
723     STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
724     STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
725     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
726     };
727    
728     typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
729    
730     #if !defined(__cplusplus) || defined(CINTERFACE)
731     #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
732     #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
733     #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
734     #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
735     #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
736     #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
737     #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
738     #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
739     #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
740     #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
741     #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
742     #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
743     #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
744     #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
745     #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
746     #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
747     #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
748     #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
749     #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
750     #else
751     #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
752     #define IDirect3DTexture8_AddRef(p) (p)->AddRef()
753     #define IDirect3DTexture8_Release(p) (p)->Release()
754     #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
755     #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
756     #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
757     #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
758     #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
759     #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
760     #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
761     #define IDirect3DTexture8_GetType(p) (p)->GetType()
762     #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
763     #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
764     #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
765     #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
766     #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
767     #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
768     #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
769     #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
770     #endif
771    
772    
773    
774    
775    
776     #undef INTERFACE
777     #define INTERFACE IDirect3DVolumeTexture8
778    
779     DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
780     {
781     /*** IUnknown methods ***/
782     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
783     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
784     STDMETHOD_(ULONG,Release)(THIS) PURE;
785    
786     /*** IDirect3DBaseTexture8 methods ***/
787     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
788     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
789     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
790     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
791     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
792     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
793     STDMETHOD_(void, PreLoad)(THIS) PURE;
794     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
795     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
796     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
797     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
798     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
799     STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
800     STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
801     STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
802     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
803     };
804    
805     typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
806    
807     #if !defined(__cplusplus) || defined(CINTERFACE)
808     #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
809     #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
810     #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
811     #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
812     #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
813     #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
814     #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
815     #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
816     #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
817     #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
818     #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
819     #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
820     #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
821     #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
822     #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
823     #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
824     #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
825     #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
826     #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
827     #else
828     #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
829     #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
830     #define IDirect3DVolumeTexture8_Release(p) (p)->Release()
831     #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
832     #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
833     #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
834     #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
835     #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
836     #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
837     #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
838     #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
839     #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
840     #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
841     #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
842     #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
843     #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
844     #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
845     #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
846     #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
847     #endif
848    
849    
850    
851    
852    
853     #undef INTERFACE
854     #define INTERFACE IDirect3DCubeTexture8
855    
856     DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
857     {
858     /*** IUnknown methods ***/
859     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
860     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
861     STDMETHOD_(ULONG,Release)(THIS) PURE;
862    
863     /*** IDirect3DBaseTexture8 methods ***/
864     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
865     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
866     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
867     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
868     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
869     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
870     STDMETHOD_(void, PreLoad)(THIS) PURE;
871     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
872     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
873     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
874     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
875     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
876     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
877     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
878     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
879     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
880     };
881    
882     typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
883    
884     #if !defined(__cplusplus) || defined(CINTERFACE)
885     #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
886     #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
887     #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
888     #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
889     #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
890     #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
891     #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
892     #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
893     #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
894     #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
895     #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
896     #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
897     #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
898     #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
899     #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
900     #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
901     #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
902     #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
903     #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
904     #else
905     #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
906     #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
907     #define IDirect3DCubeTexture8_Release(p) (p)->Release()
908     #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
909     #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
910     #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
911     #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
912     #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
913     #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
914     #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
915     #define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
916     #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
917     #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
918     #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
919     #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
920     #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
921     #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
922     #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
923     #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
924     #endif
925    
926    
927    
928    
929     #undef INTERFACE
930     #define INTERFACE IDirect3DVertexBuffer8
931    
932     DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
933     {
934     /*** IUnknown methods ***/
935     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
936     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
937     STDMETHOD_(ULONG,Release)(THIS) PURE;
938    
939     /*** IDirect3DResource8 methods ***/
940     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
941     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
942     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
943     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
944     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
945     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
946     STDMETHOD_(void, PreLoad)(THIS) PURE;
947     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
948     STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
949     STDMETHOD(Unlock)(THIS) PURE;
950     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
951     };
952    
953     typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
954    
955     #if !defined(__cplusplus) || defined(CINTERFACE)
956     #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
957     #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
958     #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
959     #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
960     #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
961     #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
962     #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
963     #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
964     #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
965     #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
966     #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
967     #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
968     #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
969     #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
970     #else
971     #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
972     #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
973     #define IDirect3DVertexBuffer8_Release(p) (p)->Release()
974     #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
975     #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
976     #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
977     #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
978     #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
979     #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
980     #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
981     #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
982     #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
983     #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
984     #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
985     #endif
986    
987    
988    
989    
990     #undef INTERFACE
991     #define INTERFACE IDirect3DIndexBuffer8
992    
993     DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
994     {
995     /*** IUnknown methods ***/
996     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
997     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
998     STDMETHOD_(ULONG,Release)(THIS) PURE;
999    
1000     /*** IDirect3DResource8 methods ***/
1001     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1002     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1003     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1004     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1005     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
1006     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
1007     STDMETHOD_(void, PreLoad)(THIS) PURE;
1008     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
1009     STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
1010     STDMETHOD(Unlock)(THIS) PURE;
1011     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
1012     };
1013    
1014     typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
1015    
1016     #if !defined(__cplusplus) || defined(CINTERFACE)
1017     #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1018     #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
1019     #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
1020     #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1021     #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1022     #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1023     #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1024     #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1025     #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1026     #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1027     #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
1028     #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1029     #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
1030     #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1031     #else
1032     #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1033     #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
1034     #define IDirect3DIndexBuffer8_Release(p) (p)->Release()
1035     #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
1036     #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1037     #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1038     #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1039     #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
1040     #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
1041     #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
1042     #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
1043     #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
1044     #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
1045     #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
1046     #endif
1047    
1048    
1049    
1050    
1051     #undef INTERFACE
1052     #define INTERFACE IDirect3DSurface8
1053    
1054     DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
1055     {
1056     /*** IUnknown methods ***/
1057     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
1058     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1059     STDMETHOD_(ULONG,Release)(THIS) PURE;
1060    
1061     /*** IDirect3DSurface8 methods ***/
1062     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1063     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1064     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1065     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1066     STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
1067     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
1068     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
1069     STDMETHOD(UnlockRect)(THIS) PURE;
1070     };
1071    
1072     typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
1073    
1074     #if !defined(__cplusplus) || defined(CINTERFACE)
1075     #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1076     #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
1077     #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
1078     #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1079     #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1080     #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1081     #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1082     #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1083     #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1084     #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1085     #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1086     #else
1087     #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1088     #define IDirect3DSurface8_AddRef(p) (p)->AddRef()
1089     #define IDirect3DSurface8_Release(p) (p)->Release()
1090     #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
1091     #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1092     #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1093     #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1094     #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
1095     #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
1096     #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
1097     #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
1098     #endif
1099    
1100    
1101    
1102    
1103     #undef INTERFACE
1104     #define INTERFACE IDirect3DVolume8
1105    
1106     DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
1107     {
1108     /*** IUnknown methods ***/
1109     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
1110     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1111     STDMETHOD_(ULONG,Release)(THIS) PURE;
1112    
1113     /*** IDirect3DVolume8 methods ***/
1114     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1115     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1116     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1117     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1118     STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
1119     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
1120     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
1121     STDMETHOD(UnlockBox)(THIS) PURE;
1122     };
1123    
1124     typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
1125    
1126     #if !defined(__cplusplus) || defined(CINTERFACE)
1127     #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1128     #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
1129     #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
1130     #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1131     #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1132     #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1133     #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1134     #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1135     #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1136     #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1137     #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1138     #else
1139     #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1140     #define IDirect3DVolume8_AddRef(p) (p)->AddRef()
1141     #define IDirect3DVolume8_Release(p) (p)->Release()
1142     #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
1143     #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1144     #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1145     #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1146     #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
1147     #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
1148     #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
1149     #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
1150     #endif
1151    
1152     /****************************************************************************
1153     * Flags for SetPrivateData method on all D3D8 interfaces
1154     *
1155     * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
1156     * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
1157     * pointer and Release when the private data is destroyed. The data will be
1158     * destroyed when another SetPrivateData with the same GUID is set, when
1159     * FreePrivateData is called, or when the D3D8 object is freed.
1160     ****************************************************************************/
1161     #define D3DSPD_IUNKNOWN 0x00000001L
1162    
1163     /****************************************************************************
1164     *
1165     * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
1166     * the current mode only.
1167     *
1168     ****************************************************************************/
1169    
1170     #define D3DCURRENT_DISPLAY_MODE 0x00EFFFFFL
1171    
1172     /****************************************************************************
1173     *
1174     * Flags for IDirect3D8::CreateDevice's BehaviorFlags
1175     *
1176     ****************************************************************************/
1177    
1178     #define D3DCREATE_FPU_PRESERVE 0x00000002L
1179     #define D3DCREATE_MULTITHREADED 0x00000004L
1180    
1181     #define D3DCREATE_PUREDEVICE 0x00000010L
1182     #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
1183     #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
1184     #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
1185    
1186    
1187     /****************************************************************************
1188     *
1189     * Parameter for IDirect3D8::CreateDevice's iAdapter
1190     *
1191     ****************************************************************************/
1192    
1193     #define D3DADAPTER_DEFAULT 0
1194    
1195     /****************************************************************************
1196     *
1197     * Flags for IDirect3D8::EnumAdapters
1198     *
1199     ****************************************************************************/
1200    
1201     #define D3DENUM_NO_WHQL_LEVEL 0x00000002L
1202    
1203     /****************************************************************************
1204     *
1205     * Maximum number of back-buffers supported in DX8
1206     *
1207     ****************************************************************************/
1208    
1209     #define D3DPRESENT_BACK_BUFFERS_MAX 3L
1210    
1211     /****************************************************************************
1212     *
1213     * Flags for IDirect3DDevice8::SetGammaRamp
1214     *
1215     ****************************************************************************/
1216    
1217     #define D3DSGR_NO_CALIBRATION 0x00000000L
1218     #define D3DSGR_CALIBRATE 0x00000001L
1219    
1220     /****************************************************************************
1221     *
1222     * Flags for IDirect3DDevice8::SetCursorPosition
1223     *
1224     ****************************************************************************/
1225    
1226     #define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
1227    
1228     /****************************************************************************
1229     *
1230     * Flags for DrawPrimitive/DrawIndexedPrimitive
1231     * Also valid for Begin/BeginIndexed
1232     * Also valid for VertexBuffer::CreateVertexBuffer
1233     ****************************************************************************/
1234    
1235    
1236     /*
1237     * DirectDraw error codes
1238     */
1239     #define _FACD3D 0x876
1240     #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
1241    
1242     /*
1243     * Direct3D Errors
1244     */
1245     #define D3D_OK S_OK
1246    
1247     #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
1248     #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
1249     #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
1250     #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
1251     #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
1252     #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
1253     #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
1254     #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
1255     #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
1256     #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
1257     #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
1258     #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
1259    
1260     #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
1261     #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
1262     #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
1263     #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
1264     #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
1265     #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
1266     #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
1267     #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
1268     #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
1269    
1270     #ifdef __cplusplus
1271     };
1272     #endif
1273    
1274     #endif /* (DIRECT3D_VERSION >= 0x0800) */
1275     #endif /* _D3D_H_ */
1276    

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