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/*==========================================================================;
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*
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*
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* File: d3d8.h
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* Content: Direct3D include file
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*
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****************************************************************************/
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#ifndef _D3D8_H_
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#define _D3D8_H_
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x0800
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#endif //DIRECT3D_VERSION
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// include this file content only if compiling for DX8 interfaces
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#if(DIRECT3D_VERSION >= 0x0800)
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/* This identifier is passed to Direct3DCreate8 in order to ensure that an
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* application was built against the correct header files. This number is
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* incremented whenever a header (or other) change would require applications
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* to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
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* (The number itself has no meaning.)*/
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#define D3D_SDK_VERSION 120
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#include <stdlib.h>
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#define COM_NO_WINDOWS_H
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#include <objbase.h>
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#include <windows.h>
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#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
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#define HMONITOR_DECLARED
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DECLARE_HANDLE(HMONITOR);
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#endif
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#define D3DAPI WINAPI
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/*
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* Interface IID's
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*/
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#if defined( _WIN32 ) && !defined( _NO_COM)
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/* IID_IDirect3D8 */
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/* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
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DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
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/* IID_IDirect3DDevice8 */
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/* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
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DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
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/* IID_IDirect3DResource8 */
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/* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
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DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
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/* IID_IDirect3DBaseTexture8 */
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/* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
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DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
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/* IID_IDirect3DTexture8 */
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/* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
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DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
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/* IID_IDirect3DCubeTexture8 */
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/* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
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DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
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/* IID_IDirect3DVolumeTexture8 */
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/* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
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DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
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/* IID_IDirect3DVertexBuffer8 */
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/* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
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DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
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/* IID_IDirect3DIndexBuffer8 */
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/* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
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DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
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/* IID_IDirect3DSurface8 */
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/* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
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DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
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/* IID_IDirect3DVolume8 */
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/* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
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DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
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/* IID_IDirect3DSwapChain8 */
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/* {928C088B-76B9-4C6B-A536-A590853876CD} */
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DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
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#endif
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#ifdef __cplusplus
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interface IDirect3D8;
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interface IDirect3DDevice8;
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interface IDirect3DResource8;
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interface IDirect3DBaseTexture8;
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interface IDirect3DTexture8;
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interface IDirect3DVolumeTexture8;
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interface IDirect3DCubeTexture8;
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interface IDirect3DVertexBuffer8;
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interface IDirect3DIndexBuffer8;
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interface IDirect3DSurface8;
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interface IDirect3DVolume8;
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interface IDirect3DSwapChain8;
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#endif
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typedef interface IDirect3D8 IDirect3D8;
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typedef interface IDirect3DDevice8 IDirect3DDevice8;
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typedef interface IDirect3DResource8 IDirect3DResource8;
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typedef interface IDirect3DBaseTexture8 IDirect3DBaseTexture8;
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typedef interface IDirect3DTexture8 IDirect3DTexture8;
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typedef interface IDirect3DVolumeTexture8 IDirect3DVolumeTexture8;
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typedef interface IDirect3DCubeTexture8 IDirect3DCubeTexture8;
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typedef interface IDirect3DVertexBuffer8 IDirect3DVertexBuffer8;
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typedef interface IDirect3DIndexBuffer8 IDirect3DIndexBuffer8;
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typedef interface IDirect3DSurface8 IDirect3DSurface8;
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typedef interface IDirect3DVolume8 IDirect3DVolume8;
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typedef interface IDirect3DSwapChain8 IDirect3DSwapChain8;
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#include "d3d8types.h"
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#include "d3d8caps.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* DLL Function for creating a Direct3D8 object. This object supports
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* enumeration and allows the creation of Direct3DDevice8 objects.
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* Pass the value of the constant D3D_SDK_VERSION to this function, so
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* that the run-time can validate that your application was compiled
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* against the right headers.
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*/
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IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
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/*
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* Direct3D interfaces
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3D8
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DECLARE_INTERFACE_(IDirect3D8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3D8 methods ***/
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STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
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STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
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STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
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STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
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STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
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STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
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STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
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STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
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STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
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STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
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STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
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STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
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};
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typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
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#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
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#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
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#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
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#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
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#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
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#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
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#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
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#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
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#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
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#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
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#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
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#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
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#else
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#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirect3D8_AddRef(p) (p)->AddRef()
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#define IDirect3D8_Release(p) (p)->Release()
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#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
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#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
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#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
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#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
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#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
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#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
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#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
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#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
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#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
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#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
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#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
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#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
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#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
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#endif
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#undef INTERFACE
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#define INTERFACE IDirect3DDevice8
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DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DDevice8 methods ***/
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STDMETHOD(TestCooperativeLevel)(THIS) PURE;
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STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
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STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
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STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
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STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
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STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
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STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
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STDMETHOD_(void, SetCursorPosition)(THIS_ UINT XScreenSpace,UINT YScreenSpace,DWORD Flags) PURE;
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STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
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STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
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STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
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STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
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STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
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STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
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STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
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STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
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STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
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STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
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STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
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STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
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STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
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STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
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STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
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STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
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STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
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STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
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STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
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STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
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STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
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STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
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STDMETHOD(BeginScene)(THIS) PURE;
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STDMETHOD(EndScene)(THIS) PURE;
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STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
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STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
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STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
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STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
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STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
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STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
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STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
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STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
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STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
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STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
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STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
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STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
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STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
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STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
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STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
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STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
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STDMETHOD(BeginStateBlock)(THIS) PURE;
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STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
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STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
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STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
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STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
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STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
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STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
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STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
|
311 |
STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
|
312 |
STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
|
313 |
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
|
314 |
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
|
315 |
STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
|
316 |
STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
|
317 |
STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
|
318 |
STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
|
319 |
STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
|
320 |
STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
|
321 |
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
|
322 |
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
|
323 |
STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
|
324 |
STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
|
325 |
STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
|
326 |
STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
|
327 |
STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
|
328 |
STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
|
329 |
STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
|
330 |
STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
|
331 |
STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
|
332 |
STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
|
333 |
STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
|
334 |
STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
|
335 |
STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
|
336 |
STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
|
337 |
STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
|
338 |
STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
|
339 |
STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
|
340 |
STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
|
341 |
STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
|
342 |
STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
|
343 |
STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
|
344 |
STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
|
345 |
STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
|
346 |
STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
|
347 |
STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
|
348 |
};
|
349 |
|
350 |
typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
|
351 |
|
352 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
353 |
#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
354 |
#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
355 |
#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
|
356 |
#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
|
357 |
#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
|
358 |
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
|
359 |
#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
|
360 |
#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
|
361 |
#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
|
362 |
#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
|
363 |
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
|
364 |
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
|
365 |
#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
|
366 |
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
|
367 |
#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
|
368 |
#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
|
369 |
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
|
370 |
#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
|
371 |
#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
|
372 |
#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
|
373 |
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
|
374 |
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
|
375 |
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
|
376 |
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
|
377 |
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
|
378 |
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
|
379 |
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
|
380 |
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
|
381 |
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
|
382 |
#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
|
383 |
#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
|
384 |
#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
|
385 |
#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
|
386 |
#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
|
387 |
#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
|
388 |
#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
|
389 |
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
|
390 |
#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
|
391 |
#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
|
392 |
#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
|
393 |
#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
|
394 |
#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
|
395 |
#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
|
396 |
#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
|
397 |
#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
|
398 |
#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
|
399 |
#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
|
400 |
#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
|
401 |
#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
|
402 |
#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
|
403 |
#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
|
404 |
#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
|
405 |
#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
|
406 |
#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
|
407 |
#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
|
408 |
#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
|
409 |
#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
|
410 |
#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
|
411 |
#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
|
412 |
#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
|
413 |
#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
|
414 |
#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
|
415 |
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
|
416 |
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
|
417 |
#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
|
418 |
#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
|
419 |
#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
|
420 |
#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
|
421 |
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
|
422 |
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
|
423 |
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
|
424 |
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
|
425 |
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
|
426 |
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
|
427 |
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
|
428 |
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
|
429 |
#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
|
430 |
#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
|
431 |
#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
|
432 |
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
|
433 |
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
|
434 |
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
|
435 |
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
|
436 |
#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
|
437 |
#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
|
438 |
#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
|
439 |
#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
|
440 |
#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
|
441 |
#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
|
442 |
#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
|
443 |
#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
|
444 |
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
|
445 |
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
|
446 |
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
|
447 |
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
|
448 |
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
|
449 |
#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
|
450 |
#else
|
451 |
#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
452 |
#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
|
453 |
#define IDirect3DDevice8_Release(p) (p)->Release()
|
454 |
#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
|
455 |
#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
|
456 |
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
|
457 |
#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
|
458 |
#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
|
459 |
#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
|
460 |
#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
|
461 |
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
|
462 |
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
|
463 |
#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
|
464 |
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
|
465 |
#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
|
466 |
#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
|
467 |
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
|
468 |
#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
|
469 |
#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
|
470 |
#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
|
471 |
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
|
472 |
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
|
473 |
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
|
474 |
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
|
475 |
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
|
476 |
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
|
477 |
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
|
478 |
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
|
479 |
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
|
480 |
#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
|
481 |
#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
|
482 |
#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
|
483 |
#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
|
484 |
#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
|
485 |
#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
|
486 |
#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
|
487 |
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
|
488 |
#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
|
489 |
#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
|
490 |
#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
|
491 |
#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
|
492 |
#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
|
493 |
#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
|
494 |
#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
|
495 |
#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
|
496 |
#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
|
497 |
#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
|
498 |
#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
|
499 |
#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
|
500 |
#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
|
501 |
#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
|
502 |
#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
|
503 |
#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
|
504 |
#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
|
505 |
#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
|
506 |
#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
|
507 |
#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
|
508 |
#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
|
509 |
#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
|
510 |
#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
|
511 |
#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
|
512 |
#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
|
513 |
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
|
514 |
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
|
515 |
#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
|
516 |
#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
|
517 |
#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
|
518 |
#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
|
519 |
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
|
520 |
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
|
521 |
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
|
522 |
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
|
523 |
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
|
524 |
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
|
525 |
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
|
526 |
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
|
527 |
#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
|
528 |
#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
|
529 |
#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
|
530 |
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
|
531 |
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
|
532 |
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
|
533 |
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
|
534 |
#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
|
535 |
#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
|
536 |
#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
|
537 |
#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
|
538 |
#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
|
539 |
#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
|
540 |
#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
|
541 |
#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
|
542 |
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
|
543 |
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
|
544 |
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
|
545 |
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
|
546 |
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
|
547 |
#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
|
548 |
#endif
|
549 |
|
550 |
|
551 |
|
552 |
#undef INTERFACE
|
553 |
#define INTERFACE IDirect3DSwapChain8
|
554 |
|
555 |
DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
|
556 |
{
|
557 |
/*** IUnknown methods ***/
|
558 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
559 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
560 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
561 |
|
562 |
/*** IDirect3DSwapChain8 methods ***/
|
563 |
STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
|
564 |
STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
|
565 |
};
|
566 |
|
567 |
typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
|
568 |
|
569 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
570 |
#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
571 |
#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
572 |
#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
|
573 |
#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
|
574 |
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
|
575 |
#else
|
576 |
#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
577 |
#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
|
578 |
#define IDirect3DSwapChain8_Release(p) (p)->Release()
|
579 |
#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
|
580 |
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
|
581 |
#endif
|
582 |
|
583 |
|
584 |
|
585 |
#undef INTERFACE
|
586 |
#define INTERFACE IDirect3DResource8
|
587 |
|
588 |
DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
|
589 |
{
|
590 |
/*** IUnknown methods ***/
|
591 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
592 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
593 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
594 |
|
595 |
/*** IDirect3DResource8 methods ***/
|
596 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
597 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
598 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
599 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
600 |
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
601 |
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
|
602 |
STDMETHOD_(void, PreLoad)(THIS) PURE;
|
603 |
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
|
604 |
};
|
605 |
|
606 |
typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
|
607 |
|
608 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
609 |
#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
610 |
#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
611 |
#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
|
612 |
#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
613 |
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
614 |
#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
615 |
#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
616 |
#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
617 |
#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
618 |
#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
619 |
#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
|
620 |
#else
|
621 |
#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
622 |
#define IDirect3DResource8_AddRef(p) (p)->AddRef()
|
623 |
#define IDirect3DResource8_Release(p) (p)->Release()
|
624 |
#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
|
625 |
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
626 |
#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
627 |
#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
628 |
#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
|
629 |
#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
|
630 |
#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
|
631 |
#define IDirect3DResource8_GetType(p) (p)->GetType()
|
632 |
#endif
|
633 |
|
634 |
|
635 |
|
636 |
|
637 |
#undef INTERFACE
|
638 |
#define INTERFACE IDirect3DBaseTexture8
|
639 |
|
640 |
DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
|
641 |
{
|
642 |
/*** IUnknown methods ***/
|
643 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
644 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
645 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
646 |
|
647 |
/*** IDirect3DResource8 methods ***/
|
648 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
649 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
650 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
651 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
652 |
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
653 |
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
|
654 |
STDMETHOD_(void, PreLoad)(THIS) PURE;
|
655 |
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
|
656 |
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
|
657 |
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
|
658 |
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
|
659 |
};
|
660 |
|
661 |
typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
|
662 |
|
663 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
664 |
#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
665 |
#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
666 |
#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
|
667 |
#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
668 |
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
669 |
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
670 |
#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
671 |
#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
672 |
#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
673 |
#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
674 |
#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
|
675 |
#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
|
676 |
#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
|
677 |
#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
|
678 |
#else
|
679 |
#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
680 |
#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
|
681 |
#define IDirect3DBaseTexture8_Release(p) (p)->Release()
|
682 |
#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
|
683 |
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
684 |
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
685 |
#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
686 |
#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
|
687 |
#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
|
688 |
#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
|
689 |
#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
|
690 |
#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
|
691 |
#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
|
692 |
#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
|
693 |
#endif
|
694 |
|
695 |
|
696 |
|
697 |
|
698 |
|
699 |
#undef INTERFACE
|
700 |
#define INTERFACE IDirect3DTexture8
|
701 |
|
702 |
DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
|
703 |
{
|
704 |
/*** IUnknown methods ***/
|
705 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
706 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
707 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
708 |
|
709 |
/*** IDirect3DBaseTexture8 methods ***/
|
710 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
711 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
712 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
713 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
714 |
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
715 |
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
|
716 |
STDMETHOD_(void, PreLoad)(THIS) PURE;
|
717 |
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
|
718 |
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
|
719 |
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
|
720 |
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
|
721 |
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
|
722 |
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
|
723 |
STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
|
724 |
STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
|
725 |
STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
|
726 |
};
|
727 |
|
728 |
typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
|
729 |
|
730 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
731 |
#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
732 |
#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
733 |
#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
|
734 |
#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
735 |
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
736 |
#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
737 |
#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
738 |
#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
739 |
#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
740 |
#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
741 |
#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
|
742 |
#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
|
743 |
#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
|
744 |
#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
|
745 |
#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
|
746 |
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
|
747 |
#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
|
748 |
#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
|
749 |
#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
|
750 |
#else
|
751 |
#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
752 |
#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
|
753 |
#define IDirect3DTexture8_Release(p) (p)->Release()
|
754 |
#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
|
755 |
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
756 |
#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
757 |
#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
758 |
#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
|
759 |
#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
|
760 |
#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
|
761 |
#define IDirect3DTexture8_GetType(p) (p)->GetType()
|
762 |
#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
|
763 |
#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
|
764 |
#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
|
765 |
#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
|
766 |
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
|
767 |
#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
|
768 |
#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
|
769 |
#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
|
770 |
#endif
|
771 |
|
772 |
|
773 |
|
774 |
|
775 |
|
776 |
#undef INTERFACE
|
777 |
#define INTERFACE IDirect3DVolumeTexture8
|
778 |
|
779 |
DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
|
780 |
{
|
781 |
/*** IUnknown methods ***/
|
782 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
783 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
784 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
785 |
|
786 |
/*** IDirect3DBaseTexture8 methods ***/
|
787 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
788 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
789 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
790 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
791 |
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
792 |
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
|
793 |
STDMETHOD_(void, PreLoad)(THIS) PURE;
|
794 |
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
|
795 |
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
|
796 |
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
|
797 |
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
|
798 |
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
|
799 |
STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
|
800 |
STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
|
801 |
STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
|
802 |
STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
|
803 |
};
|
804 |
|
805 |
typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
|
806 |
|
807 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
808 |
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
809 |
#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
810 |
#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
|
811 |
#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
812 |
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
813 |
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
814 |
#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
815 |
#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
816 |
#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
817 |
#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
818 |
#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
|
819 |
#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
|
820 |
#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
|
821 |
#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
|
822 |
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
|
823 |
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
|
824 |
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
|
825 |
#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
|
826 |
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
|
827 |
#else
|
828 |
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
829 |
#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
|
830 |
#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
|
831 |
#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
|
832 |
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
833 |
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
834 |
#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
835 |
#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
|
836 |
#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
|
837 |
#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
|
838 |
#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
|
839 |
#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
|
840 |
#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
|
841 |
#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
|
842 |
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
|
843 |
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
|
844 |
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
|
845 |
#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
|
846 |
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
|
847 |
#endif
|
848 |
|
849 |
|
850 |
|
851 |
|
852 |
|
853 |
#undef INTERFACE
|
854 |
#define INTERFACE IDirect3DCubeTexture8
|
855 |
|
856 |
DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
|
857 |
{
|
858 |
/*** IUnknown methods ***/
|
859 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
860 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
861 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
862 |
|
863 |
/*** IDirect3DBaseTexture8 methods ***/
|
864 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
865 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
866 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
867 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
868 |
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
869 |
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
|
870 |
STDMETHOD_(void, PreLoad)(THIS) PURE;
|
871 |
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
|
872 |
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
|
873 |
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
|
874 |
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
|
875 |
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
|
876 |
STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
|
877 |
STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
|
878 |
STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
|
879 |
STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
|
880 |
};
|
881 |
|
882 |
typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
|
883 |
|
884 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
885 |
#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
886 |
#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
887 |
#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
|
888 |
#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
889 |
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
890 |
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
891 |
#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
892 |
#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
893 |
#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
894 |
#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
895 |
#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
|
896 |
#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
|
897 |
#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
|
898 |
#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
|
899 |
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
|
900 |
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
|
901 |
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
|
902 |
#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
|
903 |
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
|
904 |
#else
|
905 |
#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
906 |
#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
|
907 |
#define IDirect3DCubeTexture8_Release(p) (p)->Release()
|
908 |
#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
|
909 |
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
910 |
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
911 |
#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
912 |
#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
|
913 |
#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
|
914 |
#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
|
915 |
#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
|
916 |
#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
|
917 |
#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
|
918 |
#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
|
919 |
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
|
920 |
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
|
921 |
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
|
922 |
#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
|
923 |
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
|
924 |
#endif
|
925 |
|
926 |
|
927 |
|
928 |
|
929 |
#undef INTERFACE
|
930 |
#define INTERFACE IDirect3DVertexBuffer8
|
931 |
|
932 |
DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
|
933 |
{
|
934 |
/*** IUnknown methods ***/
|
935 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
936 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
937 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
938 |
|
939 |
/*** IDirect3DResource8 methods ***/
|
940 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
941 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
942 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
943 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
944 |
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
945 |
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
|
946 |
STDMETHOD_(void, PreLoad)(THIS) PURE;
|
947 |
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
|
948 |
STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
|
949 |
STDMETHOD(Unlock)(THIS) PURE;
|
950 |
STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
|
951 |
};
|
952 |
|
953 |
typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
|
954 |
|
955 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
956 |
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
957 |
#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
958 |
#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
|
959 |
#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
960 |
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
961 |
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
962 |
#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
963 |
#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
964 |
#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
965 |
#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
966 |
#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
|
967 |
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
|
968 |
#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
|
969 |
#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
|
970 |
#else
|
971 |
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
972 |
#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
|
973 |
#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
|
974 |
#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
|
975 |
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
976 |
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
977 |
#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
978 |
#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
|
979 |
#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
|
980 |
#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
|
981 |
#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
|
982 |
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
|
983 |
#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
|
984 |
#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
|
985 |
#endif
|
986 |
|
987 |
|
988 |
|
989 |
|
990 |
#undef INTERFACE
|
991 |
#define INTERFACE IDirect3DIndexBuffer8
|
992 |
|
993 |
DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
|
994 |
{
|
995 |
/*** IUnknown methods ***/
|
996 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
997 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
998 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
999 |
|
1000 |
/*** IDirect3DResource8 methods ***/
|
1001 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
1002 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
1003 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
1004 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
1005 |
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
1006 |
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
|
1007 |
STDMETHOD_(void, PreLoad)(THIS) PURE;
|
1008 |
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
|
1009 |
STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
|
1010 |
STDMETHOD(Unlock)(THIS) PURE;
|
1011 |
STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
|
1012 |
};
|
1013 |
|
1014 |
typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
|
1015 |
|
1016 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
1017 |
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
1018 |
#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
1019 |
#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
|
1020 |
#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
1021 |
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
1022 |
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
1023 |
#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
1024 |
#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
1025 |
#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
1026 |
#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
1027 |
#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
|
1028 |
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
|
1029 |
#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
|
1030 |
#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
|
1031 |
#else
|
1032 |
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
1033 |
#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
|
1034 |
#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
|
1035 |
#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
|
1036 |
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
1037 |
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
1038 |
#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
1039 |
#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
|
1040 |
#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
|
1041 |
#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
|
1042 |
#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
|
1043 |
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
|
1044 |
#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
|
1045 |
#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
|
1046 |
#endif
|
1047 |
|
1048 |
|
1049 |
|
1050 |
|
1051 |
#undef INTERFACE
|
1052 |
#define INTERFACE IDirect3DSurface8
|
1053 |
|
1054 |
DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
|
1055 |
{
|
1056 |
/*** IUnknown methods ***/
|
1057 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
1058 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
1059 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
1060 |
|
1061 |
/*** IDirect3DSurface8 methods ***/
|
1062 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
1063 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
1064 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
1065 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
1066 |
STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
|
1067 |
STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
|
1068 |
STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
|
1069 |
STDMETHOD(UnlockRect)(THIS) PURE;
|
1070 |
};
|
1071 |
|
1072 |
typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
|
1073 |
|
1074 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
1075 |
#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
1076 |
#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
1077 |
#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
|
1078 |
#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
1079 |
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
1080 |
#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
1081 |
#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
1082 |
#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
|
1083 |
#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
|
1084 |
#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
|
1085 |
#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
|
1086 |
#else
|
1087 |
#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
1088 |
#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
|
1089 |
#define IDirect3DSurface8_Release(p) (p)->Release()
|
1090 |
#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
|
1091 |
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
1092 |
#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
1093 |
#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
1094 |
#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
|
1095 |
#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
|
1096 |
#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
|
1097 |
#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
|
1098 |
#endif
|
1099 |
|
1100 |
|
1101 |
|
1102 |
|
1103 |
#undef INTERFACE
|
1104 |
#define INTERFACE IDirect3DVolume8
|
1105 |
|
1106 |
DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
|
1107 |
{
|
1108 |
/*** IUnknown methods ***/
|
1109 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
|
1110 |
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
1111 |
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
1112 |
|
1113 |
/*** IDirect3DVolume8 methods ***/
|
1114 |
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
|
1115 |
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
|
1116 |
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
|
1117 |
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
1118 |
STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
|
1119 |
STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
|
1120 |
STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
|
1121 |
STDMETHOD(UnlockBox)(THIS) PURE;
|
1122 |
};
|
1123 |
|
1124 |
typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
|
1125 |
|
1126 |
#if !defined(__cplusplus) || defined(CINTERFACE)
|
1127 |
#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
1128 |
#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
1129 |
#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
|
1130 |
#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
1131 |
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
1132 |
#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
1133 |
#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
1134 |
#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
|
1135 |
#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
|
1136 |
#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
|
1137 |
#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
|
1138 |
#else
|
1139 |
#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
1140 |
#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
|
1141 |
#define IDirect3DVolume8_Release(p) (p)->Release()
|
1142 |
#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
|
1143 |
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
|
1144 |
#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
|
1145 |
#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
|
1146 |
#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
|
1147 |
#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
|
1148 |
#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
|
1149 |
#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
|
1150 |
#endif
|
1151 |
|
1152 |
/****************************************************************************
|
1153 |
* Flags for SetPrivateData method on all D3D8 interfaces
|
1154 |
*
|
1155 |
* The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
|
1156 |
* must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
|
1157 |
* pointer and Release when the private data is destroyed. The data will be
|
1158 |
* destroyed when another SetPrivateData with the same GUID is set, when
|
1159 |
* FreePrivateData is called, or when the D3D8 object is freed.
|
1160 |
****************************************************************************/
|
1161 |
#define D3DSPD_IUNKNOWN 0x00000001L
|
1162 |
|
1163 |
/****************************************************************************
|
1164 |
*
|
1165 |
* Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
|
1166 |
* the current mode only.
|
1167 |
*
|
1168 |
****************************************************************************/
|
1169 |
|
1170 |
#define D3DCURRENT_DISPLAY_MODE 0x00EFFFFFL
|
1171 |
|
1172 |
/****************************************************************************
|
1173 |
*
|
1174 |
* Flags for IDirect3D8::CreateDevice's BehaviorFlags
|
1175 |
*
|
1176 |
****************************************************************************/
|
1177 |
|
1178 |
#define D3DCREATE_FPU_PRESERVE 0x00000002L
|
1179 |
#define D3DCREATE_MULTITHREADED 0x00000004L
|
1180 |
|
1181 |
#define D3DCREATE_PUREDEVICE 0x00000010L
|
1182 |
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
|
1183 |
#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
|
1184 |
#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
|
1185 |
|
1186 |
|
1187 |
/****************************************************************************
|
1188 |
*
|
1189 |
* Parameter for IDirect3D8::CreateDevice's iAdapter
|
1190 |
*
|
1191 |
****************************************************************************/
|
1192 |
|
1193 |
#define D3DADAPTER_DEFAULT 0
|
1194 |
|
1195 |
/****************************************************************************
|
1196 |
*
|
1197 |
* Flags for IDirect3D8::EnumAdapters
|
1198 |
*
|
1199 |
****************************************************************************/
|
1200 |
|
1201 |
#define D3DENUM_NO_WHQL_LEVEL 0x00000002L
|
1202 |
|
1203 |
/****************************************************************************
|
1204 |
*
|
1205 |
* Maximum number of back-buffers supported in DX8
|
1206 |
*
|
1207 |
****************************************************************************/
|
1208 |
|
1209 |
#define D3DPRESENT_BACK_BUFFERS_MAX 3L
|
1210 |
|
1211 |
/****************************************************************************
|
1212 |
*
|
1213 |
* Flags for IDirect3DDevice8::SetGammaRamp
|
1214 |
*
|
1215 |
****************************************************************************/
|
1216 |
|
1217 |
#define D3DSGR_NO_CALIBRATION 0x00000000L
|
1218 |
#define D3DSGR_CALIBRATE 0x00000001L
|
1219 |
|
1220 |
/****************************************************************************
|
1221 |
*
|
1222 |
* Flags for IDirect3DDevice8::SetCursorPosition
|
1223 |
*
|
1224 |
****************************************************************************/
|
1225 |
|
1226 |
#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
|
1227 |
|
1228 |
/****************************************************************************
|
1229 |
*
|
1230 |
* Flags for DrawPrimitive/DrawIndexedPrimitive
|
1231 |
* Also valid for Begin/BeginIndexed
|
1232 |
* Also valid for VertexBuffer::CreateVertexBuffer
|
1233 |
****************************************************************************/
|
1234 |
|
1235 |
|
1236 |
/*
|
1237 |
* DirectDraw error codes
|
1238 |
*/
|
1239 |
#define _FACD3D 0x876
|
1240 |
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
|
1241 |
|
1242 |
/*
|
1243 |
* Direct3D Errors
|
1244 |
*/
|
1245 |
#define D3D_OK S_OK
|
1246 |
|
1247 |
#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
|
1248 |
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
|
1249 |
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
|
1250 |
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
|
1251 |
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
|
1252 |
#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
|
1253 |
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
|
1254 |
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
|
1255 |
#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
|
1256 |
#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
|
1257 |
#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
|
1258 |
#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
|
1259 |
|
1260 |
#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
|
1261 |
#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
|
1262 |
#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
|
1263 |
#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
|
1264 |
#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
|
1265 |
#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
|
1266 |
#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
|
1267 |
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
|
1268 |
#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
|
1269 |
|
1270 |
#ifdef __cplusplus
|
1271 |
};
|
1272 |
#endif
|
1273 |
|
1274 |
#endif /* (DIRECT3D_VERSION >= 0x0800) */
|
1275 |
#endif /* _D3D_H_ */
|
1276 |
|