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Revision 1.1.1.1 - (show annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
File MIME type: text/plain
First import

1 /*==========================================================================;
2 *
3 *
4 * File: d3d8.h
5 * Content: Direct3D include file
6 *
7 ****************************************************************************/
8
9 #ifndef _D3D8_H_
10 #define _D3D8_H_
11
12 #ifndef DIRECT3D_VERSION
13 #define DIRECT3D_VERSION 0x0800
14 #endif //DIRECT3D_VERSION
15
16 // include this file content only if compiling for DX8 interfaces
17 #if(DIRECT3D_VERSION >= 0x0800)
18
19
20 /* This identifier is passed to Direct3DCreate8 in order to ensure that an
21 * application was built against the correct header files. This number is
22 * incremented whenever a header (or other) change would require applications
23 * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
24 * (The number itself has no meaning.)*/
25
26 #define D3D_SDK_VERSION 120
27
28
29 #include <stdlib.h>
30
31 #define COM_NO_WINDOWS_H
32 #include <objbase.h>
33
34 #include <windows.h>
35
36 #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
37 #define HMONITOR_DECLARED
38 DECLARE_HANDLE(HMONITOR);
39 #endif
40
41 #define D3DAPI WINAPI
42
43 /*
44 * Interface IID's
45 */
46 #if defined( _WIN32 ) && !defined( _NO_COM)
47
48 /* IID_IDirect3D8 */
49 /* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
50 DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
51
52 /* IID_IDirect3DDevice8 */
53 /* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
54 DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
55
56 /* IID_IDirect3DResource8 */
57 /* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
58 DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
59
60 /* IID_IDirect3DBaseTexture8 */
61 /* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
62 DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
63
64 /* IID_IDirect3DTexture8 */
65 /* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
66 DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
67
68 /* IID_IDirect3DCubeTexture8 */
69 /* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
70 DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
71
72 /* IID_IDirect3DVolumeTexture8 */
73 /* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
74 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
75
76 /* IID_IDirect3DVertexBuffer8 */
77 /* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
78 DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
79
80 /* IID_IDirect3DIndexBuffer8 */
81 /* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
82 DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
83
84 /* IID_IDirect3DSurface8 */
85 /* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
86 DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
87
88 /* IID_IDirect3DVolume8 */
89 /* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
90 DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
91
92 /* IID_IDirect3DSwapChain8 */
93 /* {928C088B-76B9-4C6B-A536-A590853876CD} */
94 DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
95
96 #endif
97
98 #ifdef __cplusplus
99
100 interface IDirect3D8;
101 interface IDirect3DDevice8;
102
103 interface IDirect3DResource8;
104 interface IDirect3DBaseTexture8;
105 interface IDirect3DTexture8;
106 interface IDirect3DVolumeTexture8;
107 interface IDirect3DCubeTexture8;
108
109 interface IDirect3DVertexBuffer8;
110 interface IDirect3DIndexBuffer8;
111
112 interface IDirect3DSurface8;
113 interface IDirect3DVolume8;
114
115 interface IDirect3DSwapChain8;
116
117 #endif
118
119
120 typedef interface IDirect3D8 IDirect3D8;
121 typedef interface IDirect3DDevice8 IDirect3DDevice8;
122 typedef interface IDirect3DResource8 IDirect3DResource8;
123 typedef interface IDirect3DBaseTexture8 IDirect3DBaseTexture8;
124 typedef interface IDirect3DTexture8 IDirect3DTexture8;
125 typedef interface IDirect3DVolumeTexture8 IDirect3DVolumeTexture8;
126 typedef interface IDirect3DCubeTexture8 IDirect3DCubeTexture8;
127 typedef interface IDirect3DVertexBuffer8 IDirect3DVertexBuffer8;
128 typedef interface IDirect3DIndexBuffer8 IDirect3DIndexBuffer8;
129 typedef interface IDirect3DSurface8 IDirect3DSurface8;
130 typedef interface IDirect3DVolume8 IDirect3DVolume8;
131 typedef interface IDirect3DSwapChain8 IDirect3DSwapChain8;
132
133 #include "d3d8types.h"
134 #include "d3d8caps.h"
135
136
137 #ifdef __cplusplus
138 extern "C" {
139 #endif
140
141 /*
142 * DLL Function for creating a Direct3D8 object. This object supports
143 * enumeration and allows the creation of Direct3DDevice8 objects.
144 * Pass the value of the constant D3D_SDK_VERSION to this function, so
145 * that the run-time can validate that your application was compiled
146 * against the right headers.
147 */
148
149 IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
150
151
152 /*
153 * Direct3D interfaces
154 */
155
156
157
158
159
160
161 #undef INTERFACE
162 #define INTERFACE IDirect3D8
163
164 DECLARE_INTERFACE_(IDirect3D8, IUnknown)
165 {
166 /*** IUnknown methods ***/
167 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
168 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
169 STDMETHOD_(ULONG,Release)(THIS) PURE;
170
171 /*** IDirect3D8 methods ***/
172 STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
173 STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
174 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
175 STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
176 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
177 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
178 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
179 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
180 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
181 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
182 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
183 STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
184 STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
185 };
186
187 typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
188
189 #if !defined(__cplusplus) || defined(CINTERFACE)
190 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
191 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
192 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
193 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
194 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
195 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
196 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
197 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
198 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
199 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
200 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
201 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
202 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
203 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
204 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
205 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
206 #else
207 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
208 #define IDirect3D8_AddRef(p) (p)->AddRef()
209 #define IDirect3D8_Release(p) (p)->Release()
210 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
211 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
212 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
213 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
214 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
215 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
216 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
217 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
218 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
219 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
220 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
221 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
222 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
223 #endif
224
225
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241
242
243 #undef INTERFACE
244 #define INTERFACE IDirect3DDevice8
245
246 DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
247 {
248 /*** IUnknown methods ***/
249 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
250 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
251 STDMETHOD_(ULONG,Release)(THIS) PURE;
252
253 /*** IDirect3DDevice8 methods ***/
254 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
255 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
256 STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
257 STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
258 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
259 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
260 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
261 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
262 STDMETHOD_(void, SetCursorPosition)(THIS_ UINT XScreenSpace,UINT YScreenSpace,DWORD Flags) PURE;
263 STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
264 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
265 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
266 STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
267 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
268 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
269 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
270 STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
271 STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
272 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
273 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
274 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
275 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
276 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
277 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
278 STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
279 STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
280 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
281 STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
282 STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
283 STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
284 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
285 STDMETHOD(BeginScene)(THIS) PURE;
286 STDMETHOD(EndScene)(THIS) PURE;
287 STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
288 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
289 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
290 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
291 STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
292 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
293 STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
294 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
295 STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
296 STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
297 STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
298 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
299 STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
300 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
301 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
302 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
303 STDMETHOD(BeginStateBlock)(THIS) PURE;
304 STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
305 STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
306 STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
307 STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
308 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
309 STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
310 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
311 STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
312 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
313 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
314 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
315 STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
316 STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
317 STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
318 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
319 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
320 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
321 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
322 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
323 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
324 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
325 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
326 STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
327 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
328 STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
329 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
330 STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
331 STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
332 STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
333 STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
334 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
335 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
336 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
337 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
338 STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
339 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
340 STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
341 STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
342 STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
343 STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
344 STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
345 STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
346 STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
347 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
348 };
349
350 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
351
352 #if !defined(__cplusplus) || defined(CINTERFACE)
353 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
354 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
355 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
356 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
357 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
358 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
359 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
360 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
361 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
362 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
363 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
364 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
365 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
366 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
367 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
368 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
369 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
370 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
371 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
372 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
373 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
374 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
375 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
376 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
377 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
378 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
379 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
380 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
381 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
382 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
383 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
384 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
385 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
386 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
387 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
388 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
389 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
390 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
391 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
392 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
393 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
394 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
395 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
396 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
397 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
398 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
399 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
400 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
401 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
402 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
403 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
404 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
405 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
406 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
407 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
408 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
409 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
410 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
411 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
412 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
413 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
414 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
415 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
416 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
417 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
418 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
419 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
420 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
421 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
422 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
423 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
424 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
425 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
426 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
427 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
428 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
429 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
430 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
431 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
432 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
433 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
434 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
435 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
436 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
437 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
438 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
439 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
440 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
441 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
442 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
443 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
444 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
445 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
446 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
447 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
448 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
449 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
450 #else
451 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
452 #define IDirect3DDevice8_AddRef(p) (p)->AddRef()
453 #define IDirect3DDevice8_Release(p) (p)->Release()
454 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
455 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
456 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
457 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
458 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
459 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
460 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
461 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
462 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
463 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
464 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
465 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
466 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
467 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
468 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
469 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
470 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
471 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
472 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
473 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
474 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
475 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
476 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
477 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
478 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
479 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
480 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
481 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
482 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
483 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
484 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
485 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
486 #define IDirect3DDevice8_EndScene(p) (p)->EndScene()
487 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
488 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
489 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
490 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
491 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
492 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
493 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
494 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
495 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
496 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
497 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
498 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
499 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
500 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
501 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
502 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
503 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
504 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
505 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
506 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
507 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
508 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
509 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
510 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
511 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
512 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
513 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
514 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
515 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
516 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
517 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
518 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
519 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
520 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
521 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
522 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
523 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
524 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
525 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
526 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
527 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
528 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
529 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
530 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
531 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
532 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
533 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
534 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
535 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
536 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
537 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
538 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
539 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
540 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
541 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
542 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
543 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
544 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
545 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
546 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
547 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
548 #endif
549
550
551
552 #undef INTERFACE
553 #define INTERFACE IDirect3DSwapChain8
554
555 DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
556 {
557 /*** IUnknown methods ***/
558 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
559 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
560 STDMETHOD_(ULONG,Release)(THIS) PURE;
561
562 /*** IDirect3DSwapChain8 methods ***/
563 STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
564 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
565 };
566
567 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
568
569 #if !defined(__cplusplus) || defined(CINTERFACE)
570 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
571 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
572 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
573 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
574 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
575 #else
576 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
577 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
578 #define IDirect3DSwapChain8_Release(p) (p)->Release()
579 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
580 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
581 #endif
582
583
584
585 #undef INTERFACE
586 #define INTERFACE IDirect3DResource8
587
588 DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
589 {
590 /*** IUnknown methods ***/
591 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
592 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
593 STDMETHOD_(ULONG,Release)(THIS) PURE;
594
595 /*** IDirect3DResource8 methods ***/
596 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
597 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
598 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
599 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
600 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
601 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
602 STDMETHOD_(void, PreLoad)(THIS) PURE;
603 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
604 };
605
606 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
607
608 #if !defined(__cplusplus) || defined(CINTERFACE)
609 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
610 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
611 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
612 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
613 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
614 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
615 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
616 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
617 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
618 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
619 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
620 #else
621 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
622 #define IDirect3DResource8_AddRef(p) (p)->AddRef()
623 #define IDirect3DResource8_Release(p) (p)->Release()
624 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
625 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
626 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
627 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
628 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
629 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
630 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
631 #define IDirect3DResource8_GetType(p) (p)->GetType()
632 #endif
633
634
635
636
637 #undef INTERFACE
638 #define INTERFACE IDirect3DBaseTexture8
639
640 DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
641 {
642 /*** IUnknown methods ***/
643 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
644 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
645 STDMETHOD_(ULONG,Release)(THIS) PURE;
646
647 /*** IDirect3DResource8 methods ***/
648 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
649 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
650 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
651 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
652 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
653 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
654 STDMETHOD_(void, PreLoad)(THIS) PURE;
655 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
656 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
657 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
658 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
659 };
660
661 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
662
663 #if !defined(__cplusplus) || defined(CINTERFACE)
664 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
665 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
666 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
667 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
668 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
669 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
670 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
671 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
672 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
673 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
674 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
675 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
676 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
677 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
678 #else
679 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
680 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
681 #define IDirect3DBaseTexture8_Release(p) (p)->Release()
682 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
683 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
684 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
685 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
686 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
687 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
688 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
689 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
690 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
691 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
692 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
693 #endif
694
695
696
697
698
699 #undef INTERFACE
700 #define INTERFACE IDirect3DTexture8
701
702 DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
703 {
704 /*** IUnknown methods ***/
705 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
706 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
707 STDMETHOD_(ULONG,Release)(THIS) PURE;
708
709 /*** IDirect3DBaseTexture8 methods ***/
710 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
711 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
712 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
713 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
714 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
715 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
716 STDMETHOD_(void, PreLoad)(THIS) PURE;
717 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
718 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
719 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
720 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
721 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
722 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
723 STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
724 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
725 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
726 };
727
728 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
729
730 #if !defined(__cplusplus) || defined(CINTERFACE)
731 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
732 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
733 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
734 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
735 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
736 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
737 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
738 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
739 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
740 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
741 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
742 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
743 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
744 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
745 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
746 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
747 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
748 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
749 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
750 #else
751 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
752 #define IDirect3DTexture8_AddRef(p) (p)->AddRef()
753 #define IDirect3DTexture8_Release(p) (p)->Release()
754 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
755 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
756 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
757 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
758 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
759 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
760 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
761 #define IDirect3DTexture8_GetType(p) (p)->GetType()
762 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
763 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
764 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
765 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
766 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
767 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
768 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
769 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
770 #endif
771
772
773
774
775
776 #undef INTERFACE
777 #define INTERFACE IDirect3DVolumeTexture8
778
779 DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
780 {
781 /*** IUnknown methods ***/
782 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
783 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
784 STDMETHOD_(ULONG,Release)(THIS) PURE;
785
786 /*** IDirect3DBaseTexture8 methods ***/
787 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
788 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
789 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
790 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
791 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
792 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
793 STDMETHOD_(void, PreLoad)(THIS) PURE;
794 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
795 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
796 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
797 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
798 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
799 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
800 STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
801 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
802 STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
803 };
804
805 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
806
807 #if !defined(__cplusplus) || defined(CINTERFACE)
808 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
809 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
810 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
811 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
812 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
813 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
814 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
815 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
816 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
817 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
818 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
819 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
820 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
821 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
822 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
823 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
824 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
825 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
826 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
827 #else
828 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
829 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
830 #define IDirect3DVolumeTexture8_Release(p) (p)->Release()
831 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
832 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
833 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
834 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
835 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
836 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
837 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
838 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
839 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
840 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
841 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
842 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
843 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
844 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
845 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
846 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
847 #endif
848
849
850
851
852
853 #undef INTERFACE
854 #define INTERFACE IDirect3DCubeTexture8
855
856 DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
857 {
858 /*** IUnknown methods ***/
859 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
860 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
861 STDMETHOD_(ULONG,Release)(THIS) PURE;
862
863 /*** IDirect3DBaseTexture8 methods ***/
864 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
865 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
866 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
867 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
868 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
869 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
870 STDMETHOD_(void, PreLoad)(THIS) PURE;
871 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
872 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
873 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
874 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
875 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
876 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
877 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
878 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
879 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
880 };
881
882 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
883
884 #if !defined(__cplusplus) || defined(CINTERFACE)
885 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
886 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
887 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
888 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
889 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
890 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
891 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
892 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
893 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
894 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
895 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
896 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
897 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
898 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
899 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
900 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
901 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
902 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
903 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
904 #else
905 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
906 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
907 #define IDirect3DCubeTexture8_Release(p) (p)->Release()
908 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
909 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
910 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
911 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
912 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
913 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
914 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
915 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
916 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
917 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
918 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
919 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
920 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
921 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
922 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
923 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
924 #endif
925
926
927
928
929 #undef INTERFACE
930 #define INTERFACE IDirect3DVertexBuffer8
931
932 DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
933 {
934 /*** IUnknown methods ***/
935 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
936 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
937 STDMETHOD_(ULONG,Release)(THIS) PURE;
938
939 /*** IDirect3DResource8 methods ***/
940 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
941 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
942 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
943 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
944 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
945 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
946 STDMETHOD_(void, PreLoad)(THIS) PURE;
947 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
948 STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
949 STDMETHOD(Unlock)(THIS) PURE;
950 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
951 };
952
953 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
954
955 #if !defined(__cplusplus) || defined(CINTERFACE)
956 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
957 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
958 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
959 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
960 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
961 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
962 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
963 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
964 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
965 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
966 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
967 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
968 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
969 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
970 #else
971 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
972 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
973 #define IDirect3DVertexBuffer8_Release(p) (p)->Release()
974 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
975 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
976 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
977 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
978 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
979 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
980 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
981 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
982 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
983 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
984 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
985 #endif
986
987
988
989
990 #undef INTERFACE
991 #define INTERFACE IDirect3DIndexBuffer8
992
993 DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
994 {
995 /*** IUnknown methods ***/
996 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
997 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
998 STDMETHOD_(ULONG,Release)(THIS) PURE;
999
1000 /*** IDirect3DResource8 methods ***/
1001 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1002 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1003 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1004 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1005 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
1006 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
1007 STDMETHOD_(void, PreLoad)(THIS) PURE;
1008 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
1009 STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
1010 STDMETHOD(Unlock)(THIS) PURE;
1011 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
1012 };
1013
1014 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
1015
1016 #if !defined(__cplusplus) || defined(CINTERFACE)
1017 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1018 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
1019 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
1020 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1021 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1022 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1023 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1024 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1025 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1026 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1027 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
1028 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1029 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
1030 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1031 #else
1032 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1033 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
1034 #define IDirect3DIndexBuffer8_Release(p) (p)->Release()
1035 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
1036 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1037 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1038 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1039 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
1040 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
1041 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
1042 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
1043 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
1044 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
1045 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
1046 #endif
1047
1048
1049
1050
1051 #undef INTERFACE
1052 #define INTERFACE IDirect3DSurface8
1053
1054 DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
1055 {
1056 /*** IUnknown methods ***/
1057 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
1058 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1059 STDMETHOD_(ULONG,Release)(THIS) PURE;
1060
1061 /*** IDirect3DSurface8 methods ***/
1062 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1063 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1064 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1065 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1066 STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
1067 STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
1068 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
1069 STDMETHOD(UnlockRect)(THIS) PURE;
1070 };
1071
1072 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
1073
1074 #if !defined(__cplusplus) || defined(CINTERFACE)
1075 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1076 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
1077 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
1078 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1079 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1080 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1081 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1082 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1083 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1084 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1085 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1086 #else
1087 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1088 #define IDirect3DSurface8_AddRef(p) (p)->AddRef()
1089 #define IDirect3DSurface8_Release(p) (p)->Release()
1090 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
1091 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1092 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1093 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1094 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
1095 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
1096 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
1097 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
1098 #endif
1099
1100
1101
1102
1103 #undef INTERFACE
1104 #define INTERFACE IDirect3DVolume8
1105
1106 DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
1107 {
1108 /*** IUnknown methods ***/
1109 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
1110 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1111 STDMETHOD_(ULONG,Release)(THIS) PURE;
1112
1113 /*** IDirect3DVolume8 methods ***/
1114 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1115 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1116 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1117 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1118 STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
1119 STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
1120 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
1121 STDMETHOD(UnlockBox)(THIS) PURE;
1122 };
1123
1124 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
1125
1126 #if !defined(__cplusplus) || defined(CINTERFACE)
1127 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1128 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
1129 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
1130 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1131 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1132 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1133 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1134 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1135 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1136 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1137 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1138 #else
1139 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1140 #define IDirect3DVolume8_AddRef(p) (p)->AddRef()
1141 #define IDirect3DVolume8_Release(p) (p)->Release()
1142 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
1143 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1144 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1145 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1146 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
1147 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
1148 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
1149 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
1150 #endif
1151
1152 /****************************************************************************
1153 * Flags for SetPrivateData method on all D3D8 interfaces
1154 *
1155 * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
1156 * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
1157 * pointer and Release when the private data is destroyed. The data will be
1158 * destroyed when another SetPrivateData with the same GUID is set, when
1159 * FreePrivateData is called, or when the D3D8 object is freed.
1160 ****************************************************************************/
1161 #define D3DSPD_IUNKNOWN 0x00000001L
1162
1163 /****************************************************************************
1164 *
1165 * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
1166 * the current mode only.
1167 *
1168 ****************************************************************************/
1169
1170 #define D3DCURRENT_DISPLAY_MODE 0x00EFFFFFL
1171
1172 /****************************************************************************
1173 *
1174 * Flags for IDirect3D8::CreateDevice's BehaviorFlags
1175 *
1176 ****************************************************************************/
1177
1178 #define D3DCREATE_FPU_PRESERVE 0x00000002L
1179 #define D3DCREATE_MULTITHREADED 0x00000004L
1180
1181 #define D3DCREATE_PUREDEVICE 0x00000010L
1182 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
1183 #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
1184 #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
1185
1186
1187 /****************************************************************************
1188 *
1189 * Parameter for IDirect3D8::CreateDevice's iAdapter
1190 *
1191 ****************************************************************************/
1192
1193 #define D3DADAPTER_DEFAULT 0
1194
1195 /****************************************************************************
1196 *
1197 * Flags for IDirect3D8::EnumAdapters
1198 *
1199 ****************************************************************************/
1200
1201 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L
1202
1203 /****************************************************************************
1204 *
1205 * Maximum number of back-buffers supported in DX8
1206 *
1207 ****************************************************************************/
1208
1209 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
1210
1211 /****************************************************************************
1212 *
1213 * Flags for IDirect3DDevice8::SetGammaRamp
1214 *
1215 ****************************************************************************/
1216
1217 #define D3DSGR_NO_CALIBRATION 0x00000000L
1218 #define D3DSGR_CALIBRATE 0x00000001L
1219
1220 /****************************************************************************
1221 *
1222 * Flags for IDirect3DDevice8::SetCursorPosition
1223 *
1224 ****************************************************************************/
1225
1226 #define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
1227
1228 /****************************************************************************
1229 *
1230 * Flags for DrawPrimitive/DrawIndexedPrimitive
1231 * Also valid for Begin/BeginIndexed
1232 * Also valid for VertexBuffer::CreateVertexBuffer
1233 ****************************************************************************/
1234
1235
1236 /*
1237 * DirectDraw error codes
1238 */
1239 #define _FACD3D 0x876
1240 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
1241
1242 /*
1243 * Direct3D Errors
1244 */
1245 #define D3D_OK S_OK
1246
1247 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
1248 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
1249 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
1250 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
1251 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
1252 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
1253 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
1254 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
1255 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
1256 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
1257 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
1258 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
1259
1260 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
1261 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
1262 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
1263 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
1264 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
1265 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
1266 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
1267 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
1268 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
1269
1270 #ifdef __cplusplus
1271 };
1272 #endif
1273
1274 #endif /* (DIRECT3D_VERSION >= 0x0800) */
1275 #endif /* _D3D_H_ */
1276

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