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Annotation of /api/include/d3d8caps.h

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Revision 1.1 - (hide annotations)
Sun Jul 1 20:47:59 2001 UTC (23 years, 4 months ago) by bearsoft
Branch point for: lazy, MAIN
File MIME type: text/plain
Initial revision

1 bearsoft 1.1 /*==========================================================================;
2     *
3     * Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
4     *
5     * File: d3d8caps.h
6     * Content: Direct3D capabilities include file
7     *
8     ***************************************************************************/
9    
10     #ifndef _D3D8CAPS_H
11     #define _D3D8CAPS_H
12    
13     #ifndef DIRECT3D_VERSION
14     #define DIRECT3D_VERSION 0x0800
15     #endif //DIRECT3D_VERSION
16    
17     // include this file content only if compiling for DX8 interfaces
18     #if(DIRECT3D_VERSION >= 0x0800)
19    
20     #pragma pack(4)
21    
22     typedef struct _D3DCAPS8
23     {
24     /* Device Info */
25     D3DDEVTYPE DeviceType;
26     UINT AdapterOrdinal;
27    
28     /* Caps from DX7 Draw */
29     DWORD Caps;
30     DWORD Caps2;
31     DWORD Caps3;
32     DWORD PresentationIntervals;
33    
34     /* Cursor Caps */
35     DWORD CursorCaps;
36    
37     /* 3D Device Caps */
38     DWORD DevCaps;
39    
40     DWORD PrimitiveMiscCaps;
41     DWORD RasterCaps;
42     DWORD ZCmpCaps;
43     DWORD SrcBlendCaps;
44     DWORD DestBlendCaps;
45     DWORD AlphaCmpCaps;
46     DWORD ShadeCaps;
47     DWORD TextureCaps;
48     DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
49     DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
50     DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
51     DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
52     DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
53    
54     DWORD LineCaps; // D3DLINECAPS
55    
56     DWORD MaxTextureWidth, MaxTextureHeight;
57     DWORD MaxVolumeExtent;
58    
59     DWORD MaxTextureRepeat;
60     DWORD MaxTextureAspectRatio;
61     DWORD MaxAnisotropy;
62     float MaxVertexW;
63    
64     float GuardBandLeft;
65     float GuardBandTop;
66     float GuardBandRight;
67     float GuardBandBottom;
68    
69     float ExtentsAdjust;
70     DWORD StencilCaps;
71    
72     DWORD FVFCaps;
73     DWORD TextureOpCaps;
74     DWORD MaxTextureBlendStages;
75     DWORD MaxSimultaneousTextures;
76    
77     DWORD VertexProcessingCaps;
78     DWORD MaxActiveLights;
79     DWORD MaxUserClipPlanes;
80     DWORD MaxVertexBlendMatrices;
81     DWORD MaxVertexBlendMatrixIndex;
82    
83     float MaxPointSize;
84    
85     DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
86     DWORD MaxVertexIndex;
87     DWORD MaxStreams;
88     DWORD MaxStreamStride; // max stride for SetStreamSource
89    
90     DWORD VertexShaderVersion;
91     DWORD MaxVertexShaderConst; // number of vertex shader constant registers
92    
93     DWORD PixelShaderVersion;
94     float MaxPixelShaderValue; // max value of pixel shader arithmetic component
95    
96     } D3DCAPS8;
97    
98     //
99     // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
100     //
101    
102     //
103     // Caps
104     //
105     #define D3DCAPS_READ_SCANLINE 0x00020000L
106    
107     //
108     // Caps2
109     //
110     #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
111     #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
112     #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
113     #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
114     #define D3DCAPS2_RESERVED 0x02000000L
115    
116     //
117     // Caps3
118     //
119     #define D3DCAPS3_RESERVED 0x8000001fL
120    
121     //
122     // PresentationIntervals
123     //
124     #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
125     #define D3DPRESENT_INTERVAL_ONE 0x00000001L
126     #define D3DPRESENT_INTERVAL_TWO 0x00000002L
127     #define D3DPRESENT_INTERVAL_THREE 0x00000004L
128     #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
129     #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
130    
131     //
132     // CursorCaps
133     //
134     // Driver supports HW color cursor in at least hi-res modes(height >=400)
135     #define D3DCURSORCAPS_COLOR 0x00000001L
136     // Driver supports HW cursor also in low-res modes(height < 400)
137     #define D3DCURSORCAPS_LOWRES 0x00000002L
138    
139     //
140     // DevCaps
141     //
142     #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
143     #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
144     #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
145     #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
146     #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
147     #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
148     #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
149     #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
150     #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
151     #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
152     #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
153     #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
154     #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
155     #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
156     #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
157     #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
158     #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
159     #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
160     #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
161     #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
162    
163     //
164     // PrimitiveMiscCaps
165     //
166     #define D3DPMISCCAPS_MASKZ 0x00000002L
167     #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
168     #define D3DPMISCCAPS_CULLNONE 0x00000010L
169     #define D3DPMISCCAPS_CULLCW 0x00000020L
170     #define D3DPMISCCAPS_CULLCCW 0x00000040L
171     #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
172     #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
173     #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
174     #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
175     #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
176    
177     //
178     // LineCaps
179     //
180     #define D3DLINECAPS_TEXTURE 0x00000001L
181     #define D3DLINECAPS_ZTEST 0x00000002L
182     #define D3DLINECAPS_BLEND 0x00000004L
183     #define D3DLINECAPS_ALPHACMP 0x00000008L
184     #define D3DLINECAPS_FOG 0x00000010L
185    
186     //
187     // RasterCaps
188     //
189     #define D3DPRASTERCAPS_DITHER 0x00000001L
190     #define D3DPRASTERCAPS_PAT 0x00000008L
191     #define D3DPRASTERCAPS_ZTEST 0x00000010L
192     #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
193     #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
194     #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
195     #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
196     #define D3DPRASTERCAPS_ZBIAS 0x00004000L
197     #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
198     #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
199     #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
200     #define D3DPRASTERCAPS_WBUFFER 0x00040000L
201     #define D3DPRASTERCAPS_WFOG 0x00100000L
202     #define D3DPRASTERCAPS_ZFOG 0x00200000L
203     #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
204     #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
205    
206     //
207     // ZCmpCaps, AlphaCmpCaps
208     //
209     #define D3DPCMPCAPS_NEVER 0x00000001L
210     #define D3DPCMPCAPS_LESS 0x00000002L
211     #define D3DPCMPCAPS_EQUAL 0x00000004L
212     #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
213     #define D3DPCMPCAPS_GREATER 0x00000010L
214     #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
215     #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
216     #define D3DPCMPCAPS_ALWAYS 0x00000080L
217    
218     //
219     // SourceBlendCaps, DestBlendCaps
220     //
221     #define D3DPBLENDCAPS_ZERO 0x00000001L
222     #define D3DPBLENDCAPS_ONE 0x00000002L
223     #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
224     #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
225     #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
226     #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
227     #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
228     #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
229     #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
230     #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
231     #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
232     #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
233     #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
234    
235     //
236     // ShadeCaps
237     //
238     #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
239     #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
240     #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
241     #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
242    
243     //
244     // TextureCaps
245     //
246     #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
247     #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
248     #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
249     #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
250     #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
251     #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
252     // Device can use non-POW2 textures if:
253     // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
254     // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
255     // 3) mip mapping is not enabled (use magnification filter only)
256     #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
257     #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
258     #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
259     #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
260     #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
261     #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
262     #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
263     #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
264     #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
265    
266     //
267     // TextureFilterCaps
268     //
269     #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
270     #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
271     #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
272     #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
273     #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
274     #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
275     #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
276     #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
277     #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
278     #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
279    
280     //
281     // TextureAddressCaps
282     //
283     #define D3DPTADDRESSCAPS_WRAP 0x00000001L
284     #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
285     #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
286     #define D3DPTADDRESSCAPS_BORDER 0x00000008L
287     #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
288     #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
289    
290     //
291     // StencilCaps
292     //
293     #define D3DSTENCILCAPS_KEEP 0x00000001L
294     #define D3DSTENCILCAPS_ZERO 0x00000002L
295     #define D3DSTENCILCAPS_REPLACE 0x00000004L
296     #define D3DSTENCILCAPS_INCRSAT 0x00000008L
297     #define D3DSTENCILCAPS_DECRSAT 0x00000010L
298     #define D3DSTENCILCAPS_INVERT 0x00000020L
299     #define D3DSTENCILCAPS_INCR 0x00000040L
300     #define D3DSTENCILCAPS_DECR 0x00000080L
301    
302     //
303     // TextureOpCaps
304     //
305     #define D3DTEXOPCAPS_DISABLE 0x00000001L
306     #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
307     #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
308     #define D3DTEXOPCAPS_MODULATE 0x00000008L
309     #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
310     #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
311     #define D3DTEXOPCAPS_ADD 0x00000040L
312     #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
313     #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
314     #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
315     #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
316     #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
317     #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
318     #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
319     #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
320     #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
321     #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
322     #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
323     #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
324     #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
325     #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
326     #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
327     #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
328     #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
329     #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
330     #define D3DTEXOPCAPS_LERP 0x02000000L
331    
332     //
333     // FVFCaps
334     //
335     #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
336     #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
337     #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
338    
339     //
340     // VertexProcessingCaps
341     //
342     #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
343     #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
344     #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
345     #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
346     #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
347     #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
348     #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
349    
350     #pragma pack()
351    
352     #endif /* (DIRECT3D_VERSION >= 0x0800) */
353     #endif /* _D3D8CAPS_H_ */
354    

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