/[cvs]/api/include/d3d8caps.h
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Contents of /api/include/d3d8caps.h

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Revision 1.1.1.1 - (show annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (23 years, 4 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
Changes since 1.1: +0 -0 lines
File MIME type: text/plain
First import

1 /*==========================================================================;
2 *
3 * Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
4 *
5 * File: d3d8caps.h
6 * Content: Direct3D capabilities include file
7 *
8 ***************************************************************************/
9
10 #ifndef _D3D8CAPS_H
11 #define _D3D8CAPS_H
12
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION 0x0800
15 #endif //DIRECT3D_VERSION
16
17 // include this file content only if compiling for DX8 interfaces
18 #if(DIRECT3D_VERSION >= 0x0800)
19
20 #pragma pack(4)
21
22 typedef struct _D3DCAPS8
23 {
24 /* Device Info */
25 D3DDEVTYPE DeviceType;
26 UINT AdapterOrdinal;
27
28 /* Caps from DX7 Draw */
29 DWORD Caps;
30 DWORD Caps2;
31 DWORD Caps3;
32 DWORD PresentationIntervals;
33
34 /* Cursor Caps */
35 DWORD CursorCaps;
36
37 /* 3D Device Caps */
38 DWORD DevCaps;
39
40 DWORD PrimitiveMiscCaps;
41 DWORD RasterCaps;
42 DWORD ZCmpCaps;
43 DWORD SrcBlendCaps;
44 DWORD DestBlendCaps;
45 DWORD AlphaCmpCaps;
46 DWORD ShadeCaps;
47 DWORD TextureCaps;
48 DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
49 DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
50 DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
51 DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
52 DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
53
54 DWORD LineCaps; // D3DLINECAPS
55
56 DWORD MaxTextureWidth, MaxTextureHeight;
57 DWORD MaxVolumeExtent;
58
59 DWORD MaxTextureRepeat;
60 DWORD MaxTextureAspectRatio;
61 DWORD MaxAnisotropy;
62 float MaxVertexW;
63
64 float GuardBandLeft;
65 float GuardBandTop;
66 float GuardBandRight;
67 float GuardBandBottom;
68
69 float ExtentsAdjust;
70 DWORD StencilCaps;
71
72 DWORD FVFCaps;
73 DWORD TextureOpCaps;
74 DWORD MaxTextureBlendStages;
75 DWORD MaxSimultaneousTextures;
76
77 DWORD VertexProcessingCaps;
78 DWORD MaxActiveLights;
79 DWORD MaxUserClipPlanes;
80 DWORD MaxVertexBlendMatrices;
81 DWORD MaxVertexBlendMatrixIndex;
82
83 float MaxPointSize;
84
85 DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
86 DWORD MaxVertexIndex;
87 DWORD MaxStreams;
88 DWORD MaxStreamStride; // max stride for SetStreamSource
89
90 DWORD VertexShaderVersion;
91 DWORD MaxVertexShaderConst; // number of vertex shader constant registers
92
93 DWORD PixelShaderVersion;
94 float MaxPixelShaderValue; // max value of pixel shader arithmetic component
95
96 } D3DCAPS8;
97
98 //
99 // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
100 //
101
102 //
103 // Caps
104 //
105 #define D3DCAPS_READ_SCANLINE 0x00020000L
106
107 //
108 // Caps2
109 //
110 #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
111 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
112 #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
113 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
114 #define D3DCAPS2_RESERVED 0x02000000L
115
116 //
117 // Caps3
118 //
119 #define D3DCAPS3_RESERVED 0x8000001fL
120
121 //
122 // PresentationIntervals
123 //
124 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
125 #define D3DPRESENT_INTERVAL_ONE 0x00000001L
126 #define D3DPRESENT_INTERVAL_TWO 0x00000002L
127 #define D3DPRESENT_INTERVAL_THREE 0x00000004L
128 #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
129 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
130
131 //
132 // CursorCaps
133 //
134 // Driver supports HW color cursor in at least hi-res modes(height >=400)
135 #define D3DCURSORCAPS_COLOR 0x00000001L
136 // Driver supports HW cursor also in low-res modes(height < 400)
137 #define D3DCURSORCAPS_LOWRES 0x00000002L
138
139 //
140 // DevCaps
141 //
142 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
143 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
144 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
145 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
146 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
147 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
148 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
149 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
150 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
151 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
152 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
153 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
154 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
155 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
156 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
157 #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
158 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
159 #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
160 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
161 #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
162
163 //
164 // PrimitiveMiscCaps
165 //
166 #define D3DPMISCCAPS_MASKZ 0x00000002L
167 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
168 #define D3DPMISCCAPS_CULLNONE 0x00000010L
169 #define D3DPMISCCAPS_CULLCW 0x00000020L
170 #define D3DPMISCCAPS_CULLCCW 0x00000040L
171 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
172 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
173 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
174 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
175 #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
176
177 //
178 // LineCaps
179 //
180 #define D3DLINECAPS_TEXTURE 0x00000001L
181 #define D3DLINECAPS_ZTEST 0x00000002L
182 #define D3DLINECAPS_BLEND 0x00000004L
183 #define D3DLINECAPS_ALPHACMP 0x00000008L
184 #define D3DLINECAPS_FOG 0x00000010L
185
186 //
187 // RasterCaps
188 //
189 #define D3DPRASTERCAPS_DITHER 0x00000001L
190 #define D3DPRASTERCAPS_PAT 0x00000008L
191 #define D3DPRASTERCAPS_ZTEST 0x00000010L
192 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
193 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
194 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
195 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
196 #define D3DPRASTERCAPS_ZBIAS 0x00004000L
197 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
198 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
199 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
200 #define D3DPRASTERCAPS_WBUFFER 0x00040000L
201 #define D3DPRASTERCAPS_WFOG 0x00100000L
202 #define D3DPRASTERCAPS_ZFOG 0x00200000L
203 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
204 #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
205
206 //
207 // ZCmpCaps, AlphaCmpCaps
208 //
209 #define D3DPCMPCAPS_NEVER 0x00000001L
210 #define D3DPCMPCAPS_LESS 0x00000002L
211 #define D3DPCMPCAPS_EQUAL 0x00000004L
212 #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
213 #define D3DPCMPCAPS_GREATER 0x00000010L
214 #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
215 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
216 #define D3DPCMPCAPS_ALWAYS 0x00000080L
217
218 //
219 // SourceBlendCaps, DestBlendCaps
220 //
221 #define D3DPBLENDCAPS_ZERO 0x00000001L
222 #define D3DPBLENDCAPS_ONE 0x00000002L
223 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
224 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
225 #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
226 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
227 #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
228 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
229 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
230 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
231 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
232 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
233 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
234
235 //
236 // ShadeCaps
237 //
238 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
239 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
240 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
241 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
242
243 //
244 // TextureCaps
245 //
246 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
247 #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
248 #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
249 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
250 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
251 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
252 // Device can use non-POW2 textures if:
253 // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
254 // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
255 // 3) mip mapping is not enabled (use magnification filter only)
256 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
257 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
258 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
259 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
260 #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
261 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
262 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
263 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
264 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
265
266 //
267 // TextureFilterCaps
268 //
269 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
270 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
271 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
272 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
273 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
274 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
275 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
276 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
277 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
278 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
279
280 //
281 // TextureAddressCaps
282 //
283 #define D3DPTADDRESSCAPS_WRAP 0x00000001L
284 #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
285 #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
286 #define D3DPTADDRESSCAPS_BORDER 0x00000008L
287 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
288 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
289
290 //
291 // StencilCaps
292 //
293 #define D3DSTENCILCAPS_KEEP 0x00000001L
294 #define D3DSTENCILCAPS_ZERO 0x00000002L
295 #define D3DSTENCILCAPS_REPLACE 0x00000004L
296 #define D3DSTENCILCAPS_INCRSAT 0x00000008L
297 #define D3DSTENCILCAPS_DECRSAT 0x00000010L
298 #define D3DSTENCILCAPS_INVERT 0x00000020L
299 #define D3DSTENCILCAPS_INCR 0x00000040L
300 #define D3DSTENCILCAPS_DECR 0x00000080L
301
302 //
303 // TextureOpCaps
304 //
305 #define D3DTEXOPCAPS_DISABLE 0x00000001L
306 #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
307 #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
308 #define D3DTEXOPCAPS_MODULATE 0x00000008L
309 #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
310 #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
311 #define D3DTEXOPCAPS_ADD 0x00000040L
312 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
313 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
314 #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
315 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
316 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
317 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
318 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
319 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
320 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
321 #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
322 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
323 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
324 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
325 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
326 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
327 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
328 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
329 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
330 #define D3DTEXOPCAPS_LERP 0x02000000L
331
332 //
333 // FVFCaps
334 //
335 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
336 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
337 #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
338
339 //
340 // VertexProcessingCaps
341 //
342 #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
343 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
344 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
345 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
346 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
347 #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
348 #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
349
350 #pragma pack()
351
352 #endif /* (DIRECT3D_VERSION >= 0x0800) */
353 #endif /* _D3D8CAPS_H_ */
354

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