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Revision 1.1.1.1 - (show annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
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1 /*==========================================================================;
2 *
3 * Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
4 *
5 * File: d3d8types.h
6 * Content: Direct3D capabilities include file
7 *
8 ***************************************************************************/
9
10 #ifndef _D3D8TYPES_H_
11 #define _D3D8TYPES_H_
12
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION 0x0800
15 #endif //DIRECT3D_VERSION
16
17 // include this file content only if compiling for DX8 interfaces
18 #if(DIRECT3D_VERSION >= 0x0800)
19
20 #include <float.h>
21
22 #pragma warning(disable:4201) // anonymous unions warning
23 #pragma pack(4)
24
25 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
26 #ifndef D3DCOLOR_DEFINED
27 typedef DWORD D3DCOLOR;
28 #define D3DCOLOR_DEFINED
29 #endif
30
31 // maps unsigned 8 bits/channel to D3DCOLOR
32 #define D3DCOLOR_ARGB(a,r,g,b) \
33 ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
34 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
35 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
36
37 // maps floating point channels (0.f to 1.f range) to D3DCOLOR
38 #define D3DCOLOR_COLORVALUE(r,g,b,a) \
39 D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40
41
42 #ifndef D3DVECTOR_DEFINED
43 typedef struct _D3DVECTOR {
44 float x;
45 float y;
46 float z;
47 } D3DVECTOR;
48 #define D3DVECTOR_DEFINED
49 #endif
50
51 #ifndef D3DCOLORVALUE_DEFINED
52 typedef struct _D3DCOLORVALUE {
53 float r;
54 float g;
55 float b;
56 float a;
57 } D3DCOLORVALUE;
58 #define D3DCOLORVALUE_DEFINED
59 #endif
60
61 #ifndef D3DRECT_DEFINED
62 typedef struct _D3DRECT {
63 LONG x1;
64 LONG y1;
65 LONG x2;
66 LONG y2;
67 } D3DRECT;
68 #define D3DRECT_DEFINED
69 #endif
70
71 #ifndef D3DMATRIX_DEFINED
72 typedef struct _D3DMATRIX {
73 union {
74 struct {
75 float _11, _12, _13, _14;
76 float _21, _22, _23, _24;
77 float _31, _32, _33, _34;
78 float _41, _42, _43, _44;
79
80 };
81 float m[4][4];
82 };
83 } D3DMATRIX;
84 #define D3DMATRIX_DEFINED
85 #endif
86
87 typedef struct _D3DVIEWPORT8 {
88 DWORD X;
89 DWORD Y; /* Viewport Top left */
90 DWORD Width;
91 DWORD Height; /* Viewport Dimensions */
92 float MinZ; /* Min/max of clip Volume */
93 float MaxZ;
94 } D3DVIEWPORT8;
95
96 /*
97 * Values for clip fields.
98 */
99
100 // Max number of user clipping planes, supported in D3D.
101 #define D3DMAXUSERCLIPPLANES 32
102
103 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
104 //
105 #define D3DCLIPPLANE0 (1 << 0)
106 #define D3DCLIPPLANE1 (1 << 1)
107 #define D3DCLIPPLANE2 (1 << 2)
108 #define D3DCLIPPLANE3 (1 << 3)
109 #define D3DCLIPPLANE4 (1 << 4)
110 #define D3DCLIPPLANE5 (1 << 5)
111
112 // The following bits are used in the ClipUnion and ClipIntersection
113 // members of the D3DCLIPSTATUS8
114 //
115
116 #define D3DCS_LEFT 0x00000001L
117 #define D3DCS_RIGHT 0x00000002L
118 #define D3DCS_TOP 0x00000004L
119 #define D3DCS_BOTTOM 0x00000008L
120 #define D3DCS_FRONT 0x00000010L
121 #define D3DCS_BACK 0x00000020L
122 #define D3DCS_PLANE0 0x00000040L
123 #define D3DCS_PLANE1 0x00000080L
124 #define D3DCS_PLANE2 0x00000100L
125 #define D3DCS_PLANE3 0x00000200L
126 #define D3DCS_PLANE4 0x00000400L
127 #define D3DCS_PLANE5 0x00000800L
128
129 #define D3DCS_ALL D3DCS_LEFT | \
130 D3DCS_RIGHT | \
131 D3DCS_TOP | \
132 D3DCS_BOTTOM | \
133 D3DCS_FRONT | \
134 D3DCS_BACK | \
135 D3DCS_PLANE0 | \
136 D3DCS_PLANE1 | \
137 D3DCS_PLANE2 | \
138 D3DCS_PLANE3 | \
139 D3DCS_PLANE4 | \
140 D3DCS_PLANE5;
141
142 typedef struct _D3DCLIPSTATUS8 {
143 DWORD ClipUnion;
144 DWORD ClipIntersection;
145 } D3DCLIPSTATUS8;
146
147 typedef struct _D3DMATERIAL8 {
148 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
149 D3DCOLORVALUE Ambient; /* Ambient color RGB */
150 D3DCOLORVALUE Specular; /* Specular 'shininess' */
151 D3DCOLORVALUE Emissive; /* Emissive color RGB */
152 float Power; /* Sharpness if specular highlight */
153 } D3DMATERIAL8;
154
155 typedef enum _D3DLIGHTTYPE {
156 D3DLIGHT_POINT = 1,
157 D3DLIGHT_SPOT = 2,
158 D3DLIGHT_DIRECTIONAL = 3,
159 D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
160 } D3DLIGHTTYPE;
161
162 typedef struct _D3DLIGHT8 {
163 D3DLIGHTTYPE Type; /* Type of light source */
164 D3DCOLORVALUE Diffuse; /* Diffuse color of light */
165 D3DCOLORVALUE Specular; /* Specular color of light */
166 D3DCOLORVALUE Ambient; /* Ambient color of light */
167 D3DVECTOR Position; /* Position in world space */
168 D3DVECTOR Direction; /* Direction in world space */
169 float Range; /* Cutoff range */
170 float Falloff; /* Falloff */
171 float Attenuation0; /* Constant attenuation */
172 float Attenuation1; /* Linear attenuation */
173 float Attenuation2; /* Quadratic attenuation */
174 float Theta; /* Inner angle of spotlight cone */
175 float Phi; /* Outer angle of spotlight cone */
176 } D3DLIGHT8;
177
178 /*
179 * Options for clearing
180 */
181 #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
182 #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
183 #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
184
185 /*
186 * The following defines the rendering states
187 */
188
189 typedef enum _D3DSHADEMODE {
190 D3DSHADE_FLAT = 1,
191 D3DSHADE_GOURAUD = 2,
192 D3DSHADE_PHONG = 3,
193 D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
194 } D3DSHADEMODE;
195
196 typedef enum _D3DFILLMODE {
197 D3DFILL_POINT = 1,
198 D3DFILL_WIREFRAME = 2,
199 D3DFILL_SOLID = 3,
200 D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
201 } D3DFILLMODE;
202
203 typedef struct _D3DLINEPATTERN {
204 WORD wRepeatFactor;
205 WORD wLinePattern;
206 } D3DLINEPATTERN;
207
208 typedef enum _D3DBLEND {
209 D3DBLEND_ZERO = 1,
210 D3DBLEND_ONE = 2,
211 D3DBLEND_SRCCOLOR = 3,
212 D3DBLEND_INVSRCCOLOR = 4,
213 D3DBLEND_SRCALPHA = 5,
214 D3DBLEND_INVSRCALPHA = 6,
215 D3DBLEND_DESTALPHA = 7,
216 D3DBLEND_INVDESTALPHA = 8,
217 D3DBLEND_DESTCOLOR = 9,
218 D3DBLEND_INVDESTCOLOR = 10,
219 D3DBLEND_SRCALPHASAT = 11,
220 D3DBLEND_BOTHSRCALPHA = 12,
221 D3DBLEND_BOTHINVSRCALPHA = 13,
222 D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
223 } D3DBLEND;
224
225 typedef enum _D3DBLENDOP {
226 D3DBLENDOP_ADD = 1,
227 D3DBLENDOP_SUBTRACT = 2,
228 D3DBLENDOP_REVSUBTRACT = 3,
229 D3DBLENDOP_MIN = 4,
230 D3DBLENDOP_MAX = 5,
231 D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
232 } D3DBLENDOP;
233
234 typedef enum _D3DTEXTUREADDRESS {
235 D3DTADDRESS_WRAP = 1,
236 D3DTADDRESS_MIRROR = 2,
237 D3DTADDRESS_CLAMP = 3,
238 D3DTADDRESS_BORDER = 4,
239 D3DTADDRESS_MIRRORONCE = 5,
240 D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
241 } D3DTEXTUREADDRESS;
242
243 typedef enum _D3DCULL {
244 D3DCULL_NONE = 1,
245 D3DCULL_CW = 2,
246 D3DCULL_CCW = 3,
247 D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
248 } D3DCULL;
249
250 typedef enum _D3DCMPFUNC {
251 D3DCMP_NEVER = 1,
252 D3DCMP_LESS = 2,
253 D3DCMP_EQUAL = 3,
254 D3DCMP_LESSEQUAL = 4,
255 D3DCMP_GREATER = 5,
256 D3DCMP_NOTEQUAL = 6,
257 D3DCMP_GREATEREQUAL = 7,
258 D3DCMP_ALWAYS = 8,
259 D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
260 } D3DCMPFUNC;
261
262 typedef enum _D3DSTENCILOP {
263 D3DSTENCILOP_KEEP = 1,
264 D3DSTENCILOP_ZERO = 2,
265 D3DSTENCILOP_REPLACE = 3,
266 D3DSTENCILOP_INCRSAT = 4,
267 D3DSTENCILOP_DECRSAT = 5,
268 D3DSTENCILOP_INVERT = 6,
269 D3DSTENCILOP_INCR = 7,
270 D3DSTENCILOP_DECR = 8,
271 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
272 } D3DSTENCILOP;
273
274 typedef enum _D3DFOGMODE {
275 D3DFOG_NONE = 0,
276 D3DFOG_EXP = 1,
277 D3DFOG_EXP2 = 2,
278 D3DFOG_LINEAR = 3,
279 D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
280 } D3DFOGMODE;
281
282 typedef enum _D3DZBUFFERTYPE {
283 D3DZB_FALSE = 0,
284 D3DZB_TRUE = 1, // Z buffering
285 D3DZB_USEW = 2, // W buffering
286 D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
287 } D3DZBUFFERTYPE;
288
289 // Primitives supported by draw-primitive API
290 typedef enum _D3DPRIMITIVETYPE {
291 D3DPT_POINTLIST = 1,
292 D3DPT_LINELIST = 2,
293 D3DPT_LINESTRIP = 3,
294 D3DPT_TRIANGLELIST = 4,
295 D3DPT_TRIANGLESTRIP = 5,
296 D3DPT_TRIANGLEFAN = 6,
297 D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
298 } D3DPRIMITIVETYPE;
299
300 typedef enum _D3DTRANSFORMSTATETYPE {
301 D3DTS_VIEW = 2,
302 D3DTS_PROJECTION = 3,
303 D3DTS_TEXTURE0 = 16,
304 D3DTS_TEXTURE1 = 17,
305 D3DTS_TEXTURE2 = 18,
306 D3DTS_TEXTURE3 = 19,
307 D3DTS_TEXTURE4 = 20,
308 D3DTS_TEXTURE5 = 21,
309 D3DTS_TEXTURE6 = 22,
310 D3DTS_TEXTURE7 = 23,
311 D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
312 } D3DTRANSFORMSTATETYPE;
313
314 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
315 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
316 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
317 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
318 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
319
320 typedef enum _D3DRENDERSTATETYPE {
321 D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
322 D3DRS_FILLMODE = 8, /* D3DFILL_MODE */
323 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */
324 D3DRS_LINEPATTERN = 10, /* D3DLINEPATTERN */
325 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */
326 D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
327 D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
328 D3DRS_SRCBLEND = 19, /* D3DBLEND */
329 D3DRS_DESTBLEND = 20, /* D3DBLEND */
330 D3DRS_CULLMODE = 22, /* D3DCULL */
331 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */
332 D3DRS_ALPHAREF = 24, /* D3DFIXED */
333 D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */
334 D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */
335 D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
336 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */
337 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
338 D3DRS_ZVISIBLE = 30, /* TRUE to enable z checking */
339 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
340 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */
341 D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
342 D3DRS_FOGEND = 37, /* Fog end */
343 D3DRS_FOGDENSITY = 38, /* Fog density */
344 D3DRS_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
345 D3DRS_ZBIAS = 47, /* LONG Z bias */
346 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */
347 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
348 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
349 D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
350 D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
351 D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
352 D3DRS_STENCILREF = 57, /* Reference value used in stencil test */
353 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */
354 D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
355 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
356 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */
357 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */
358 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */
359 D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */
360 D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */
361 D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */
362 D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */
363 D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */
364 D3DRS_CLIPPING = 136,
365 D3DRS_LIGHTING = 137,
366 D3DRS_AMBIENT = 139,
367 D3DRS_FOGVERTEXMODE = 140,
368 D3DRS_COLORVERTEX = 141,
369 D3DRS_LOCALVIEWER = 142,
370 D3DRS_NORMALIZENORMALS = 143,
371 D3DRS_DIFFUSEMATERIALSOURCE = 145,
372 D3DRS_SPECULARMATERIALSOURCE = 146,
373 D3DRS_AMBIENTMATERIALSOURCE = 147,
374 D3DRS_EMISSIVEMATERIALSOURCE = 148,
375 D3DRS_VERTEXBLEND = 151,
376 D3DRS_CLIPPLANEENABLE = 152,
377 D3DRS_SOFTWAREVERTEXPROCESSING = 153,
378 D3DRS_POINTSIZE = 154, /* float point size */
379 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */
380 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */
381 D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */
382 D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */
383 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */
384 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */
385 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
386 D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
387 D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
388 D3DRS_PATCHSEGMENTS = 164, // Number of segments per edge when drawing patches
389 D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
390 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */
391 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
392 D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
393 D3DRS_TWEENFACTOR = 170, // float tween factor
394 D3DRS_BLENDOP = 171, // D3DBLENDOP setting
395
396 D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
397 } D3DRENDERSTATETYPE;
398
399 // Values for material source
400 typedef enum _D3DMATERIALCOLORSOURCE
401 {
402 D3DMCS_MATERIAL = 0, // Color from material is used
403 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
404 D3DMCS_COLOR2 = 2, // Specular vertex color is used
405 D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
406 } D3DMATERIALCOLORSOURCE;
407
408 // Bias to apply to the texture coordinate set to apply a wrap to.
409 #define D3DRENDERSTATE_WRAPBIAS 128UL
410
411 /* Flags to construct the WRAP render states */
412 #define D3DWRAP_U 0x00000001L
413 #define D3DWRAP_V 0x00000002L
414 #define D3DWRAP_W 0x00000004L
415
416 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
417 #define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
418 #define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
419 #define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W
420 #define D3DWRAPCOORD_3 0x00000008L
421
422 /* Flags to construct D3DRS_COLORWRITEENABLE */
423 #define D3DCOLORWRITEENABLE_RED (1L<<0)
424 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
425 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
426 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
427
428 /*
429 * State enumerants for per-stage texture processing.
430 */
431 typedef enum _D3DTEXTURESTAGESTATETYPE
432 {
433 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
434 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
435 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
436 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
437 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
438 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
439 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */
440 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */
441 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */
442 D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */
443 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
444 D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
445 D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
446 D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
447 D3DTSS_MAGFILTER = 16, /* D3DTEXTUREFILTER filter to use for magnification */
448 D3DTSS_MINFILTER = 17, /* D3DTEXTUREFILTER filter to use for minification */
449 D3DTSS_MIPFILTER = 18, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
450 D3DTSS_MIPMAPLODBIAS = 19, /* float Mipmap LOD bias */
451 D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
452 D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
453 D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */
454 D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
455 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
456 D3DTSS_ADDRESSW = 25, /* D3DTEXTUREADDRESS for W coordinate */
457 D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */
458 D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */
459 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
460 D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
461 } D3DTEXTURESTAGESTATETYPE;
462
463 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
464 // and normal in the camera space) should be taken as texture coordinates
465 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
466 //
467 #define D3DTSS_TCI_PASSTHRU 0x00000000
468 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
469 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
470 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
471
472 /*
473 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
474 * texture processing stage controls in D3DRENDERSTATE.
475 */
476 typedef enum _D3DTEXTUREOP
477 {
478 // Control
479 D3DTOP_DISABLE = 1, // disables stage
480 D3DTOP_SELECTARG1 = 2, // the default
481 D3DTOP_SELECTARG2 = 3,
482
483 // Modulate
484 D3DTOP_MODULATE = 4, // multiply args together
485 D3DTOP_MODULATE2X = 5, // multiply and 1 bit
486 D3DTOP_MODULATE4X = 6, // multiply and 2 bits
487
488 // Add
489 D3DTOP_ADD = 7, // add arguments together
490 D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
491 D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
492 D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
493 D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
494 // Arg1 + Arg2 - Arg1*Arg2
495 // = Arg1 + (1-Arg1)*Arg2
496
497 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
498 D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
499 D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
500 D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
501
502 // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
503 D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
504 D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
505
506 // Specular mapping
507 D3DTOP_PREMODULATE = 17, // modulate with next texture before use
508 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
509 // COLOROP only
510 D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
511 // COLOROP only
512 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
513 // COLOROP only
514 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
515 // COLOROP only
516
517 // Bump mapping
518 D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
519 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
520
521 // This can do either diffuse or specular bump mapping with correct input.
522 // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
523 // where each component has been scaled and offset to make it signed.
524 // The result is replicated into all four (including alpha) channels.
525 // This is a valid COLOROP only.
526 D3DTOP_DOTPRODUCT3 = 24,
527
528 // Triadic ops
529 D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2
530 D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
531
532 D3DTOP_FORCE_DWORD = 0x7fffffff,
533 } D3DTEXTUREOP;
534
535 /*
536 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
537 * operations set in texture processing stage controls in D3DRENDERSTATE.
538 */
539 #define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
540 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)
541 #define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write)
542 #define D3DTA_TEXTURE 0x00000002 // select texture color (read only)
543 #define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR (read only)
544 #define D3DTA_SPECULAR 0x00000004 // select specular color (read only)
545 #define D3DTA_TEMP 0x00000005 // select temporary register color (read/write)
546 #define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier)
547 #define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier)
548
549 //
550 // Values for D3DTSS_***FILTER texture stage states
551 //
552 typedef enum _D3DTEXTUREFILTERTYPE
553 {
554 D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only)
555 D3DTEXF_POINT = 1, // nearest
556 D3DTEXF_LINEAR = 2, // linear interpolation
557 D3DTEXF_ANISOTROPIC = 3, // anisotropic
558 D3DTEXF_FLATCUBIC = 4, // cubic
559 D3DTEXF_GAUSSIANCUBIC = 5, // different cubic kernel
560 D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
561 } D3DTEXTUREFILTERTYPE;
562
563 /* Bits for Flags in ProcessVertices call */
564
565 #define D3DPV_DONOTCOPYDATA (1 << 0)
566
567 //-------------------------------------------------------------------
568
569 // Flexible vertex format bits
570 //
571 #define D3DFVF_RESERVED0 0x001
572 #define D3DFVF_POSITION_MASK 0x00E
573 #define D3DFVF_XYZ 0x002
574 #define D3DFVF_XYZRHW 0x004
575 #define D3DFVF_XYZB1 0x006
576 #define D3DFVF_XYZB2 0x008
577 #define D3DFVF_XYZB3 0x00a
578 #define D3DFVF_XYZB4 0x00c
579 #define D3DFVF_XYZB5 0x00e
580
581 #define D3DFVF_NORMAL 0x010
582 #define D3DFVF_PSIZE 0x020
583 #define D3DFVF_DIFFUSE 0x040
584 #define D3DFVF_SPECULAR 0x080
585
586 #define D3DFVF_TEXCOUNT_MASK 0xf00
587 #define D3DFVF_TEXCOUNT_SHIFT 8
588 #define D3DFVF_TEX0 0x000
589 #define D3DFVF_TEX1 0x100
590 #define D3DFVF_TEX2 0x200
591 #define D3DFVF_TEX3 0x300
592 #define D3DFVF_TEX4 0x400
593 #define D3DFVF_TEX5 0x500
594 #define D3DFVF_TEX6 0x600
595 #define D3DFVF_TEX7 0x700
596 #define D3DFVF_TEX8 0x800
597
598 #define D3DFVF_LASTBETA_UBYTE4 0x1000
599
600 #define D3DFVF_RESERVED2 0xE000 // 4 reserved bits
601
602 //---------------------------------------------------------------------
603 // Vertex Shaders
604 //
605
606 /*
607
608 Vertex Shader Declaration
609
610 The declaration portion of a vertex shader defines the static external
611 interface of the shader. The information in the declaration includes:
612
613 - Assignments of vertex shader input registers to data streams. These
614 assignments bind a specific vertex register to a single component within a
615 vertex stream. A vertex stream element is identified by a byte offset
616 within the stream and a type. The type specifies the arithmetic data type
617 plus the dimensionality (1, 2, 3, or 4 values). Stream data which is
618 less than 4 values are always expanded out to 4 values with zero or more
619 0.F values and one 1.F value.
620
621 - Assignment of vertex shader input registers to implicit data from the
622 primitive tessellator. This controls the loading of vertex data which is
623 not loaded from a stream, but rather is generated during primitive
624 tessellation prior to the vertex shader.
625
626 - Loading data into the constant memory at the time a shader is set as the
627 current shader. Each token specifies values for one or more contiguous 4
628 DWORD constant registers. This allows the shader to update an arbitrary
629 subset of the constant memory, overwriting the device state (which
630 contains the current values of the constant memory). Note that these
631 values can be subsequently overwritten (between DrawPrimitive calls)
632 during the time a shader is bound to a device via the
633 SetVertexShaderConstant method.
634
635
636 Declaration arrays are single-dimensional arrays of DWORDs composed of
637 multiple tokens each of which is one or more DWORDs. The single-DWORD
638 token value 0xFFFFFFFF is a special token used to indicate the end of the
639 declaration array. The single DWORD token value 0x00000000 is a NOP token
640 with is ignored during the declaration parsing. Note that 0x00000000 is a
641 valid value for DWORDs following the first DWORD for multiple word tokens.
642
643 [31:29] TokenType
644 0x0 - NOP (requires all DWORD bits to be zero)
645 0x1 - stream selector
646 0x2 - stream data definition (map to vertex input memory)
647 0x3 - vertex input memory from tessellator
648 0x4 - constant memory from shader
649 0x5 - extension
650 0x6 - reserved
651 0x7 - end-of-array (requires all DWORD bits to be 1)
652
653 NOP Token (single DWORD token)
654 [31:29] 0x0
655 [28:00] 0x0
656
657 Stream Selector (single DWORD token)
658 [31:29] 0x1
659 [28] indicates whether this is a tessellator stream
660 [27:04] 0x0
661 [03:00] stream selector (0..15)
662
663 Stream Data Definition (single DWORD token)
664 Vertex Input Register Load
665 [31:29] 0x2
666 [28] 0x0
667 [27:20] 0x0
668 [19:16] type (dimensionality and data type)
669 [15:04] 0x0
670 [03:00] vertex register address (0..15)
671 Data Skip (no register load)
672 [31:29] 0x2
673 [28] 0x1
674 [27:20] 0x0
675 [19:16] count of DWORDS to skip over (0..15)
676 [15:00] 0x0
677 Vertex Input Memory from Tessellator Data (single DWORD token)
678 [31:29] 0x3
679 [28] indicates whether data is normals or u/v
680 [27:24] 0x0
681 [23:20] vertex register address (0..15)
682 [19:16] type (dimensionality)
683 [15:04] 0x0
684 [03:00] vertex register address (0..15)
685
686 Constant Memory from Shader (multiple DWORD token)
687 [31:29] 0x4
688 [28:25] count of 4*DWORD constants to load (0..15)
689 [24:07] 0x0
690 [06:00] constant memory address (0..95)
691
692 Extension Token (single or multiple DWORD token)
693 [31:29] 0x5
694 [28:24] count of additional DWORDs in token (0..31)
695 [23:00] extension-specific information
696
697 End-of-array token (single DWORD token)
698 [31:29] 0x7
699 [28:00] 0x1fffffff
700
701 The stream selector token must be immediately followed by a contiguous set of stream data definition tokens. This token sequence fully defines that stream, including the set of elements within the stream, the order in which the elements appear, the type of each element, and the vertex register into which to load an element.
702 Streams are allowed to include data which is not loaded into a vertex register, thus allowing data which is not used for this shader to exist in the vertex stream. This skipped data is defined only by a count of DWORDs to skip over, since the type information is irrelevant.
703 The token sequence:
704 Stream Select: stream=0
705 Stream Data Definition (Load): type=FLOAT3; register=3
706 Stream Data Definition (Load): type=FLOAT3; register=4
707 Stream Data Definition (Skip): count=2
708 Stream Data Definition (Load): type=FLOAT2; register=7
709
710 defines stream zero to consist of 4 elements, 3 of which are loaded into registers and the fourth skipped over. Register 3 is loaded with the first three DWORDs in each vertex interpreted as FLOAT data. Register 4 is loaded with the 4th, 5th, and 6th DWORDs interpreted as FLOAT data. The next two DWORDs (7th and 8th) are skipped over and not loaded into any vertex input register. Register 7 is loaded with the 9th and 10th DWORDS interpreted as FLOAT data.
711 Placing of tokens other than NOPs between the Stream Selector and Stream Data Definition tokens is disallowed.
712
713 */
714
715 typedef enum _D3DVSD_TOKENTYPE
716 {
717 D3DVSD_TOKEN_NOP = 0, // NOP or extension
718 D3DVSD_TOKEN_STREAM, // stream selector
719 D3DVSD_TOKEN_STREAMDATA, // stream data definition (map to vertex input memory)
720 D3DVSD_TOKEN_TESSELLATOR, // vertex input memory from tessellator
721 D3DVSD_TOKEN_CONSTMEM, // constant memory from shader
722 D3DVSD_TOKEN_EXT, // extension
723 D3DVSD_TOKEN_END = 7, // end-of-array (requires all DWORD bits to be 1)
724 D3DVSD_FORCE_DWORD = 0x7fffffff,// force 32-bit size enum
725 } D3DVSD_TOKENTYPE;
726
727 #define D3DVSD_TOKENTYPESHIFT 29
728 #define D3DVSD_TOKENTYPEMASK (7 << D3DVSD_TOKENTYPESHIFT)
729
730 #define D3DVSD_STREAMNUMBERSHIFT 0
731 #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
732
733 #define D3DVSD_DATALOADTYPESHIFT 28
734 #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
735
736 #define D3DVSD_DATATYPESHIFT 16
737 #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
738
739 #define D3DVSD_SKIPCOUNTSHIFT 16
740 #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
741
742 #define D3DVSD_VERTEXREGSHIFT 0
743 #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
744
745 #define D3DVSD_VERTEXREGINSHIFT 20
746 #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
747
748 #define D3DVSD_CONSTCOUNTSHIFT 25
749 #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
750
751 #define D3DVSD_CONSTADDRESSSHIFT 0
752 #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
753
754 #define D3DVSD_CONSTRSSHIFT 16
755 #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
756
757 #define D3DVSD_EXTCOUNTSHIFT 24
758 #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
759
760 #define D3DVSD_EXTINFOSHIFT 0
761 #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
762
763 #define D3DVSD_MAKETOKENTYPE(tokenType) ((tokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
764
765 // macros for generation of CreateVertexShader Declaration token array
766
767 // Set current stream
768 // _StreamNumber [0..(MaxStreams-1)] stream to get data from
769 //
770 #define D3DVSD_STREAM( _StreamNumber ) \
771 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (_StreamNumber))
772
773 // Set tessellator stream
774 //
775 #define D3DVSD_STREAMTESSSHIFT 28
776 #define D3DVSD_STREAMTESSMASK (1 << D3DVSD_STREAMTESSSHIFT)
777 #define D3DVSD_STREAM_TESS( ) \
778 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
779
780 // bind single vertex register to vertex element from vertex stream
781 //
782 // _VertexRegister [0..15] address of the vertex register
783 // _Type [D3DVSDT_*] dimensionality and arithmetic data type
784
785 #define D3DVSD_REG( _VertexRegister, _Type ) \
786 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | \
787 ((_Type) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
788
789 // Skip _DWORDCount DWORDs in vertex
790 //
791 #define D3DVSD_SKIP( _DWORDCount ) \
792 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | \
793 ((_DWORDCount) << D3DVSD_SKIPCOUNTSHIFT))
794
795 // load data into vertex shader constant memory
796 //
797 // _ConstantAddress [0..95] - address of constant array to begin filling data
798 // _Count [0..15] - number of constant vectors to load (4 DWORDs each)
799 // followed by 4*_Count DWORDS of data
800 //
801 #define D3DVSD_CONST( _ConstantAddress, _Count ) \
802 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | \
803 ((_Count) << D3DVSD_CONSTCOUNTSHIFT) | (_ConstantAddress))
804
805 // enable tessellator generated normals
806 //
807 // _VertexRegisterIn [0..15] address of vertex register whose input stream
808 // will be used in normal computation
809 // _VertexRegisterOut [0..15] address of vertex register to output the normal to
810 //
811 #define D3DVSD_TESSNORMAL( _VertexRegisterIn, _VertexRegisterOut ) \
812 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | \
813 ((_VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | \
814 ((0x02) << D3DVSD_DATATYPESHIFT) | (_VertexRegisterOut))
815
816 // enable tessellator generated surface parameters
817 //
818 // _VertexRegister [0..15] address of vertex register to output parameters
819 //
820 #define D3DVSD_TESSUV( _VertexRegister ) \
821 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | \
822 ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
823
824 // Generates END token
825 //
826 #define D3DVSD_END() 0xFFFFFFFF
827
828 // Generates NOP token
829 #define D3DVSD_NOP() 0x00000000
830
831 // bit declarations for _Type fields
832 #define D3DVSDT_FLOAT1 0x00 // 1D float expanded to (value, 0., 0., 1.)
833 #define D3DVSDT_FLOAT2 0x01 // 2D float expanded to (value, value, 0., 1.)
834 #define D3DVSDT_FLOAT3 0x02 // 3D float expanded to (value, value, value, 1.)
835 #define D3DVSDT_FLOAT4 0x03 // 4D float
836 #define D3DVSDT_D3DCOLOR 0x04 // 4D packed unsigned bytes mapped to 0. to 1. range
837 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
838 #define D3DVSDT_UBYTE4 0x05 // 4D unsigned byte
839 #define D3DVSDT_SHORT2 0x06 // 2D signed short expanded to (value, value, 0., 1.)
840 #define D3DVSDT_SHORT4 0x07 // 4D signed short
841
842 // assignments of vertex input registers for fixed function vertex shader
843 //
844 #define D3DVSDE_POSITION 0
845 #define D3DVSDE_BLENDWEIGHT 1
846 #define D3DVSDE_BLENDINDICES 2
847 #define D3DVSDE_NORMAL 3
848 #define D3DVSDE_PSIZE 4
849 #define D3DVSDE_DIFFUSE 5
850 #define D3DVSDE_SPECULAR 6
851 #define D3DVSDE_TEXCOORD0 7
852 #define D3DVSDE_TEXCOORD1 8
853 #define D3DVSDE_TEXCOORD2 9
854 #define D3DVSDE_TEXCOORD3 10
855 #define D3DVSDE_TEXCOORD4 11
856 #define D3DVSDE_TEXCOORD5 12
857 #define D3DVSDE_TEXCOORD6 13
858 #define D3DVSDE_TEXCOORD7 14
859 #define D3DVSDE_POSITION2 15
860 #define D3DVSDE_NORMAL2 16
861
862 // Maximum supported number of texture coordinate sets
863 #define D3DDP_MAXTEXCOORD 8
864
865
866 //
867 // Instruction Token Bit Definitions
868 //
869 #define D3DSI_OPCODE_MASK 0x0000FFFF
870
871 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
872 {
873 D3DSIO_NOP = 0, // PS/VS
874 D3DSIO_MOV , // PS/VS
875 D3DSIO_ADD , // PS/VS
876 D3DSIO_SUB , // PS
877 D3DSIO_MAD , // PS/VS
878 D3DSIO_MUL , // PS/VS
879 D3DSIO_RCP , // VS
880 D3DSIO_RSQ , // VS
881 D3DSIO_DP3 , // PS/VS
882 D3DSIO_DP4 , // PS/VS
883 D3DSIO_MIN , // VS
884 D3DSIO_MAX , // VS
885 D3DSIO_SLT , // VS
886 D3DSIO_SGE , // VS
887 D3DSIO_EXP , // VS
888 D3DSIO_LOG , // VS
889 D3DSIO_LIT , // VS
890 D3DSIO_DST , // VS
891 D3DSIO_LRP , // PS
892 D3DSIO_FRC , // VS
893 D3DSIO_M4x4 , // VS
894 D3DSIO_M4x3 , // VS
895 D3DSIO_M3x4 , // VS
896 D3DSIO_M3x3 , // VS
897 D3DSIO_M3x2 , // VS
898
899 D3DSIO_TEXCOORD = 64, // PS
900 D3DSIO_TEXKILL , // PS
901 D3DSIO_TEX , // PS
902 D3DSIO_TEXBEM , // PS
903 D3DSIO_TEXBEML , // PS
904 D3DSIO_TEXREG2AR , // PS
905 D3DSIO_TEXREG2GB , // PS
906 D3DSIO_TEXM3x2PAD , // PS
907 D3DSIO_TEXM3x2TEX , // PS
908 D3DSIO_TEXM3x3PAD , // PS
909 D3DSIO_TEXM3x3TEX , // PS
910 D3DSIO_TEXM3x3DIFF , // PS
911 D3DSIO_TEXM3x3SPEC , // PS
912 D3DSIO_TEXM3x3VSPEC , // PS
913 D3DSIO_EXPP , // VS
914 D3DSIO_LOGP , // VS
915 D3DSIO_CND , // PS
916 D3DSIO_DEF , // PS
917 D3DSIO_COMMENT = 0xFFFE,
918 D3DSIO_END = 0xFFFF,
919
920 D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
921 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
922
923 //
924 // Co-Issue Instruction Modifier - if set then this instruction is to be
925 // issued in parallel with the previous instruction(s) for which this bit
926 // is not set.
927 //
928 #define D3DSI_COISSUE 0x40000000
929
930 //
931 // Parameter Token Bit Definitions
932 //
933 #define D3DSP_REGNUM_MASK 0x00000FFF
934
935 // destination parameter write mask
936 #define D3DSP_WRITEMASK_0 0x00010000 // Component 0 (X;Red)
937 #define D3DSP_WRITEMASK_1 0x00020000 // Component 1 (Y;Green)
938 #define D3DSP_WRITEMASK_2 0x00040000 // Component 2 (Z;Blue)
939 #define D3DSP_WRITEMASK_3 0x00080000 // Component 3 (W;Alpha)
940 #define D3DSP_WRITEMASK_ALL 0x000F0000 // All Components
941
942 // destination parameter modifiers
943 #define D3DSP_DSTMOD_SHIFT 20
944 #define D3DSP_DSTMOD_MASK 0x00F00000
945
946 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
947 {
948 D3DSPDM_NONE = 0<<D3DSP_DSTMOD_SHIFT, // nop
949 D3DSPDM_SATURATE= 1<<D3DSP_DSTMOD_SHIFT, // clamp to 0. to 1. range
950 D3DSPDM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
951 } D3DSHADER_PARAM_DSTMOD_TYPE;
952
953 // destination parameter
954 #define D3DSP_DSTSHIFT_SHIFT 24
955 #define D3DSP_DSTSHIFT_MASK 0x0F000000
956
957 // destination/source parameter register type
958 #define D3DSP_REGTYPE_SHIFT 28
959 #define D3DSP_REGTYPE_MASK 0x70000000
960
961 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
962 {
963 D3DSPR_TEMP = 0<<D3DSP_REGTYPE_SHIFT, // Temporary Register File
964 D3DSPR_INPUT = 1<<D3DSP_REGTYPE_SHIFT, // Input Register File
965 D3DSPR_CONST = 2<<D3DSP_REGTYPE_SHIFT, // Constant Register File
966 D3DSPR_ADDR = 3<<D3DSP_REGTYPE_SHIFT, // Address Register (VS)
967 D3DSPR_TEXTURE = 3<<D3DSP_REGTYPE_SHIFT, // Texture Register File (PS)
968 D3DSPR_RASTOUT = 4<<D3DSP_REGTYPE_SHIFT, // Rasterizer Register File
969 D3DSPR_ATTROUT = 5<<D3DSP_REGTYPE_SHIFT, // Attribute Output Register File
970 D3DSPR_TEXCRDOUT= 6<<D3DSP_REGTYPE_SHIFT, // Texture Coordinate Output Register File
971 D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
972 } D3DSHADER_PARAM_REGISTER_TYPE;
973
974 // Register offsets in the Rasterizer Register File
975 //
976 typedef enum _D3DVS_RASTOUT_OFFSETS
977 {
978 D3DSRO_POSITION = 0,
979 D3DSRO_FOG,
980 D3DSRO_POINT_SIZE,
981 D3DSRO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
982 } D3DVS_RASTOUT_OFFSETS;
983
984 // Source operand addressing modes
985
986 #define D3DVS_ADDRESSMODE_SHIFT 13
987 #define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT)
988
989 typedef enum _D3DVS_ADDRESSMODE_TYPE
990 {
991 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
992 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), // Relative to register A0
993 D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
994 } D3DVS_ADDRESSMODE_TYPE;
995
996 // Source operand swizzle definitions
997 //
998 #define D3DVS_SWIZZLE_SHIFT 16
999 #define D3DVS_SWIZZLE_MASK 0x00FF0000
1000
1001 // The following bits define where to take component X:
1002
1003 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
1004 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
1005 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
1006 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
1007
1008 // The following bits define where to take component Y:
1009
1010 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
1011 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
1012 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
1013 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
1014
1015 // The following bits define where to take component Z:
1016
1017 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
1018 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
1019 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
1020 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
1021
1022 // The following bits define where to take component W:
1023
1024 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
1025 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
1026 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
1027 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
1028
1029 // Value when there is no swizzle (X is taken from X, Y is taken from Y,
1030 // Z is taken from Z, W is taken from W
1031 //
1032 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
1033
1034 // source parameter swizzle
1035 #define D3DSP_SWIZZLE_SHIFT 16
1036 #define D3DSP_SWIZZLE_MASK 0x00FF0000
1037
1038 #define D3DSP_NOSWIZZLE \
1039 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1040 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1041 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1042 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1043
1044 // pixel-shader swizzle ops
1045 #define D3DSP_REPLICATEALPHA \
1046 ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1047 (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1048 (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1049 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1050
1051 // source parameter modifiers
1052 #define D3DSP_SRCMOD_SHIFT 24
1053 #define D3DSP_SRCMOD_MASK 0x0F000000
1054
1055 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
1056 {
1057 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop
1058 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate
1059 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias
1060 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
1061 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign
1062 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
1063 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement
1064 D3DSPSM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1065 } D3DSHADER_PARAM_SRCMOD_TYPE;
1066
1067 // pixel shader version token
1068 #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
1069
1070 // vertex shader version token
1071 #define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
1072
1073 // extract major/minor from version cap
1074 #define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
1075 #define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
1076
1077 // destination/source parameter register type
1078 #define D3DSI_COMMENTSIZE_SHIFT 16
1079 #define D3DSI_COMMENTSIZE_MASK 0x7FFF0000
1080 #define D3DSHADER_COMMENT(_DWordSize) \
1081 ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
1082
1083 // pixel/vertex shader end token
1084 #define D3DPS_END() 0x0000FFFF
1085 #define D3DVS_END() 0x0000FFFF
1086
1087 //---------------------------------------------------------------------
1088
1089 // High order surfaces
1090 //
1091 typedef enum _D3DBASISTYPE
1092 {
1093 D3DBASIS_BEZIER = 0,
1094 D3DBASIS_BSPLINE = 1,
1095 D3DBASIS_INTERPOLATE = 2,
1096 D3DBASIS_FORCE_DWORD = 0x7fffffff,
1097 } D3DBASISTYPE;
1098
1099 typedef enum _D3DORDERTYPE
1100 {
1101 D3DORDER_LINEAR = 1,
1102 D3DORDER_CUBIC = 3,
1103 D3DORDER_QUINTIC = 5,
1104 D3DORDER_FORCE_DWORD = 0x7fffffff,
1105 } D3DORDERTYPE;
1106
1107 typedef enum _D3DPATCHEDGESTYLE
1108 {
1109 D3DPATCHEDGE_DISCRETE = 0,
1110 D3DPATCHEDGE_CONTINUOUS = 1,
1111 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
1112 } D3DPATCHEDGESTYLE;
1113
1114 typedef enum _D3DSTATEBLOCKTYPE
1115 {
1116 D3DSBT_ALL = 1, // capture all state
1117 D3DSBT_PIXELSTATE = 2, // capture pixel state
1118 D3DSBT_VERTEXSTATE = 3, // capture vertex state
1119 D3DSBT_FORCE_DWORD = 0x7fffffff,
1120 } D3DSTATEBLOCKTYPE;
1121
1122 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
1123 //
1124 typedef enum _D3DVERTEXBLENDFLAGS
1125 {
1126 D3DVBF_DISABLE = 0, // Disable vertex blending
1127 D3DVBF_1WEIGHTS = 1, // 2 matrix blending
1128 D3DVBF_2WEIGHTS = 2, // 3 matrix blending
1129 D3DVBF_3WEIGHTS = 3, // 4 matrix blending
1130 D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR
1131 D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0
1132 D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1133 } D3DVERTEXBLENDFLAGS;
1134
1135 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1136 D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
1137 D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
1138 D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
1139 D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
1140 D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
1141 D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element
1142 D3DTTFF_FORCE_DWORD = 0x7fffffff,
1143 } D3DTEXTURETRANSFORMFLAGS;
1144
1145 // Macros to set texture coordinate format bits in the FVF id
1146
1147 #define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
1148 #define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
1149 #define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
1150 #define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
1151
1152 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1153 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1154 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1155 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1156
1157
1158 //---------------------------------------------------------------------
1159
1160 /* Direct3D8 Device types */
1161 typedef enum _D3DDEVTYPE
1162 {
1163 D3DDEVTYPE_HAL = 1,
1164 D3DDEVTYPE_REF = 2,
1165 D3DDEVTYPE_SW = 3,
1166
1167 D3DDEVTYPE_FORCE_DWORD = 0x7fffffff
1168 } D3DDEVTYPE;
1169
1170 /* Multi-Sample buffer types */
1171 typedef enum _D3DMULTISAMPLE_TYPE
1172 {
1173 D3DMULTISAMPLE_NONE = 0,
1174 D3DMULTISAMPLE_2_SAMPLES = 2,
1175 D3DMULTISAMPLE_3_SAMPLES = 3,
1176 D3DMULTISAMPLE_4_SAMPLES = 4,
1177 D3DMULTISAMPLE_5_SAMPLES = 5,
1178 D3DMULTISAMPLE_6_SAMPLES = 6,
1179 D3DMULTISAMPLE_7_SAMPLES = 7,
1180 D3DMULTISAMPLE_8_SAMPLES = 8,
1181 D3DMULTISAMPLE_9_SAMPLES = 9,
1182 D3DMULTISAMPLE_10_SAMPLES = 10,
1183 D3DMULTISAMPLE_11_SAMPLES = 11,
1184 D3DMULTISAMPLE_12_SAMPLES = 12,
1185 D3DMULTISAMPLE_13_SAMPLES = 13,
1186 D3DMULTISAMPLE_14_SAMPLES = 14,
1187 D3DMULTISAMPLE_15_SAMPLES = 15,
1188 D3DMULTISAMPLE_16_SAMPLES = 16,
1189
1190 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
1191 } D3DMULTISAMPLE_TYPE;
1192
1193 /* Formats
1194 * Most of these names have the following convention:
1195 * A = Alpha
1196 * R = Red
1197 * G = Green
1198 * B = Blue
1199 * X = Unused Bits
1200 * P = Palette
1201 * L = Luminance
1202 * U = dU coordinate for BumpMap
1203 * V = dV coordinate for BumpMap
1204 * S = Stencil
1205 * D = Depth (e.g. Z or W buffer)
1206 *
1207 * Further, the order of the pieces are from MSB first; hence
1208 * D3DFMT_A8L8 indicates that the high byte of this two byte
1209 * format is alpha.
1210 *
1211 * D16 indicates:
1212 * - An integer 16-bit value.
1213 * - An app-lockable surface.
1214 *
1215 * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
1216 * - no particular bit ordering per pixel, and
1217 * - are not app lockable, and
1218 * - the driver is allowed to consume more than the indicated
1219 * number of bits per Depth channel (but not Stencil channel).
1220 */
1221 #ifndef MAKEFOURCC
1222 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
1223 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
1224 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
1225 #endif /* defined(MAKEFOURCC) */
1226
1227
1228 typedef enum _D3DFORMAT
1229 {
1230 D3DFMT_UNKNOWN = 0,
1231
1232 D3DFMT_R8G8B8 = 20,
1233 D3DFMT_A8R8G8B8 = 21,
1234 D3DFMT_X8R8G8B8 = 22,
1235 D3DFMT_R5G6B5 = 23,
1236 D3DFMT_X1R5G5B5 = 24,
1237 D3DFMT_A1R5G5B5 = 25,
1238 D3DFMT_A4R4G4B4 = 26,
1239 D3DFMT_R3G3B2 = 27,
1240 D3DFMT_A8 = 28,
1241 D3DFMT_A8R3G3B2 = 29,
1242 D3DFMT_X4R4G4B4 = 30,
1243
1244 D3DFMT_A8P8 = 40,
1245 D3DFMT_P8 = 41,
1246
1247 D3DFMT_L8 = 50,
1248 D3DFMT_A8L8 = 51,
1249 D3DFMT_A4L4 = 52,
1250
1251 D3DFMT_V8U8 = 60,
1252 D3DFMT_L6V5U5 = 61,
1253 D3DFMT_X8L8V8U8 = 62,
1254 D3DFMT_Q8W8V8U8 = 63,
1255 D3DFMT_V16U16 = 64,
1256 D3DFMT_W11V11U10 = 65,
1257
1258 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
1259 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
1260 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
1261 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
1262 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
1263 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
1264 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
1265
1266 D3DFMT_D16_LOCKABLE = 70,
1267 D3DFMT_D32 = 71,
1268 D3DFMT_D15S1 = 73,
1269 D3DFMT_D24S8 = 75,
1270 D3DFMT_D16 = 80,
1271 D3DFMT_D24X8 = 77,
1272 D3DFMT_D24X4S4 = 79,
1273
1274
1275 D3DFMT_VERTEXDATA =100,
1276 D3DFMT_INDEX16 =101,
1277 D3DFMT_INDEX32 =102,
1278
1279 D3DFMT_FORCE_DWORD =0x7fffffff
1280 } D3DFORMAT;
1281
1282 /* Display Modes */
1283 typedef struct _D3DDISPLAYMODE
1284 {
1285 UINT Width;
1286 UINT Height;
1287 UINT RefreshRate;
1288 D3DFORMAT Format;
1289 } D3DDISPLAYMODE;
1290
1291 /* Creation Parameters */
1292 typedef struct _D3DDEVICE_CREATION_PARAMETERS
1293 {
1294 UINT AdapterOrdinal;
1295 D3DDEVTYPE DeviceType;
1296 HWND hFocusWindow;
1297 DWORD BehaviorFlags;
1298 } D3DDEVICE_CREATION_PARAMETERS;
1299
1300
1301 /* SwapEffects */
1302 typedef enum _D3DSWAPEFFECT
1303 {
1304 D3DSWAPEFFECT_DISCARD = 1,
1305 D3DSWAPEFFECT_FLIP = 2,
1306 D3DSWAPEFFECT_COPY = 3,
1307 D3DSWAPEFFECT_COPY_VSYNC = 4,
1308
1309 D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff
1310 } D3DSWAPEFFECT;
1311
1312 /* Pool types */
1313 typedef enum _D3DPOOL {
1314 D3DPOOL_DEFAULT = 0,
1315 D3DPOOL_MANAGED = 1,
1316 D3DPOOL_SYSTEMMEM = 2,
1317
1318 D3DPOOL_FORCE_DWORD = 0x7fffffff
1319 } D3DPOOL;
1320
1321
1322 /* RefreshRate pre-defines */
1323 #define D3DPRESENT_RATE_DEFAULT 0x00000000
1324 #define D3DPRESENT_RATE_UNLIMITED 0x7fffffff
1325
1326
1327 /* Resize Optional Parameters */
1328 typedef struct _D3DPRESENT_PARAMETERS_
1329 {
1330 UINT BackBufferWidth;
1331 UINT BackBufferHeight;
1332 D3DFORMAT BackBufferFormat;
1333 UINT BackBufferCount;
1334
1335 D3DMULTISAMPLE_TYPE MultiSampleType;
1336
1337 D3DSWAPEFFECT SwapEffect;
1338 HWND hDeviceWindow;
1339 BOOL Windowed;
1340 BOOL EnableAutoDepthStencil;
1341 D3DFORMAT AutoDepthStencilFormat;
1342 DWORD Flags;
1343
1344 /* Following elements must be zero for Windowed mode */
1345 UINT FullScreen_RefreshRateInHz;
1346 UINT FullScreen_PresentationInterval;
1347
1348 } D3DPRESENT_PARAMETERS;
1349
1350 // Values for D3DPRESENT_PARAMETERS.Flags
1351
1352 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
1353
1354
1355 /* Gamma Ramp: Same as DX7 */
1356
1357 typedef struct _D3DGAMMARAMP
1358 {
1359 WORD red [256];
1360 WORD green[256];
1361 WORD blue [256];
1362 } D3DGAMMARAMP;
1363
1364 /* Back buffer types */
1365 typedef enum _D3DBACKBUFFER_TYPE
1366 {
1367 D3DBACKBUFFER_TYPE_MONO = 0,
1368 D3DBACKBUFFER_TYPE_LEFT = 1,
1369 D3DBACKBUFFER_TYPE_RIGHT = 2,
1370
1371 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
1372 } D3DBACKBUFFER_TYPE;
1373
1374
1375 /* Types */
1376 typedef enum _D3DRESOURCETYPE {
1377 D3DRTYPE_SURFACE = 1,
1378 D3DRTYPE_VOLUME = 2,
1379 D3DRTYPE_TEXTURE = 3,
1380 D3DRTYPE_VOLUMETEXTURE = 4,
1381 D3DRTYPE_CUBETEXTURE = 5,
1382 D3DRTYPE_VERTEXBUFFER = 6,
1383 D3DRTYPE_INDEXBUFFER = 7,
1384
1385
1386 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1387 } D3DRESOURCETYPE;
1388
1389 /* Usages */
1390 #define D3DUSAGE_RENDERTARGET (0x00000001L)
1391 #define D3DUSAGE_DEPTHSTENCIL (0x00000002L)
1392
1393 /* Usages for Vertex/Index buffers */
1394 #define D3DUSAGE_WRITEONLY (0x00000008L)
1395 #define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
1396 #define D3DUSAGE_DONOTCLIP (0x00000020L)
1397 #define D3DUSAGE_POINTS (0x00000040L)
1398 #define D3DUSAGE_RTPATCHES (0x00000080L)
1399 #define D3DUSAGE_NPATCHES (0x00000100L)
1400 #define D3DUSAGE_DYNAMIC (0x00000200L)
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410 /* CubeMap Face identifiers */
1411 typedef enum _D3DCUBEMAP_FACES
1412 {
1413 D3DCUBEMAP_FACE_POSITIVE_X = 0,
1414 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
1415 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
1416 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
1417 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
1418 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
1419
1420 D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff
1421 } D3DCUBEMAP_FACES;
1422
1423
1424 /* Lock flags */
1425
1426 #define D3DLOCK_READONLY 0x00000010L
1427 #define D3DLOCK_DISCARD 0x00002000L
1428 #define D3DLOCK_NOOVERWRITE 0x00001000L
1429 #define D3DLOCK_NOSYSLOCK 0x00000800L
1430
1431 #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L
1432
1433
1434
1435
1436
1437
1438 /* Vertex Buffer Description */
1439 typedef struct _D3DVERTEXBUFFER_DESC
1440 {
1441 D3DFORMAT Format;
1442 D3DRESOURCETYPE Type;
1443 DWORD Usage;
1444 D3DPOOL Pool;
1445 UINT Size;
1446
1447 DWORD FVF;
1448
1449 } D3DVERTEXBUFFER_DESC;
1450
1451 /* Index Buffer Description */
1452 typedef struct _D3DINDEXBUFFER_DESC
1453 {
1454 D3DFORMAT Format;
1455 D3DRESOURCETYPE Type;
1456 DWORD Usage;
1457 D3DPOOL Pool;
1458 UINT Size;
1459 } D3DINDEXBUFFER_DESC;
1460
1461
1462 /* Surface Description */
1463 typedef struct _D3DSURFACE_DESC
1464 {
1465 D3DFORMAT Format;
1466 D3DRESOURCETYPE Type;
1467 DWORD Usage;
1468 D3DPOOL Pool;
1469 UINT Size;
1470
1471 D3DMULTISAMPLE_TYPE MultiSampleType;
1472 UINT Width;
1473 UINT Height;
1474 } D3DSURFACE_DESC;
1475
1476 typedef struct _D3DVOLUME_DESC
1477 {
1478 D3DFORMAT Format;
1479 D3DRESOURCETYPE Type;
1480 DWORD Usage;
1481 D3DPOOL Pool;
1482 UINT Size;
1483
1484 UINT Width;
1485 UINT Height;
1486 UINT Depth;
1487 } D3DVOLUME_DESC;
1488
1489 /* Structure for LockRect */
1490 typedef struct _D3DLOCKED_RECT
1491 {
1492 INT Pitch;
1493 void* pBits;
1494 } D3DLOCKED_RECT;
1495
1496 /* Structures for LockBox */
1497 typedef struct _D3DBOX
1498 {
1499 UINT Left;
1500 UINT Top;
1501 UINT Right;
1502 UINT Bottom;
1503 UINT Front;
1504 UINT Back;
1505 } D3DBOX;
1506
1507 typedef struct _D3DLOCKED_BOX
1508 {
1509 INT RowPitch;
1510 INT SlicePitch;
1511 void* pBits;
1512 } D3DLOCKED_BOX;
1513
1514 /* Structures for LockRange */
1515 typedef struct _D3DRANGE
1516 {
1517 UINT Offset;
1518 UINT Size;
1519 } D3DRANGE;
1520
1521 /* Structures for high order primitives */
1522 typedef struct _D3DRECTPATCH_INFO
1523 {
1524 UINT StartVertexOffsetWidth;
1525 UINT StartVertexOffsetHeight;
1526 UINT Width;
1527 UINT Height;
1528 UINT Stride;
1529 D3DBASISTYPE Basis;
1530 D3DORDERTYPE Order;
1531 } D3DRECTPATCH_INFO;
1532
1533 typedef struct _D3DTRIPATCH_INFO
1534 {
1535 UINT StartVertexOffset;
1536 UINT NumVertices;
1537 D3DBASISTYPE Basis;
1538 D3DORDERTYPE Order;
1539 } D3DTRIPATCH_INFO;
1540
1541 /* Adapter Identifier */
1542
1543 #define MAX_DEVICE_IDENTIFIER_STRING 512
1544 typedef struct _D3DADAPTER_IDENTIFIER8
1545 {
1546 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1547 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1548
1549 #ifdef _WIN32
1550 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */
1551 #else
1552 DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */
1553 DWORD DriverVersionHighPart;
1554 #endif
1555
1556 DWORD VendorId;
1557 DWORD DeviceId;
1558 DWORD SubSysId;
1559 DWORD Revision;
1560
1561 GUID DeviceIdentifier;
1562
1563 DWORD WHQLLevel;
1564
1565 } D3DADAPTER_IDENTIFIER8;
1566
1567
1568 /* Raster Status structure returned by GetRasterStatus */
1569 typedef struct _D3DRASTER_STATUS
1570 {
1571 BOOL InVBlank;
1572 UINT ScanLine;
1573 } D3DRASTER_STATUS;
1574
1575
1576
1577 /* Debug monitor tokens (DEBUG only)
1578
1579 Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
1580 passing a token to the debug monitor. For example, if, after passing
1581 D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
1582 are passed in, the enabled/disabled state of the debug
1583 monitor will still persist.
1584
1585 The debug monitor defaults to enabled.
1586
1587 Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
1588 */
1589 typedef enum _D3DDEBUGMONITORTOKENS {
1590 D3DDMT_ENABLE = 0, // enable debug monitor
1591 D3DDMT_DISABLE = 1, // disable debug monitor
1592 D3DDMT_FORCE_DWORD = 0x7fffffff,
1593 } D3DDEBUGMONITORTOKENS;
1594
1595 #pragma pack()
1596 #pragma warning(default:4201)
1597
1598 #endif /* (DIRECT3D_VERSION >= 0x0800) */
1599 #endif /* _D3D8TYPES(P)_H_ */
1600

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