/[cvs]/api/include/d3dcaps.h
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Revision 1.1 - (hide annotations)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch point for: lazy, MAIN
File MIME type: text/plain
Initial revision

1 bearsoft 1.1 /*==========================================================================;
2     *
3     *
4     * File: d3dcaps.h
5     * Content: Direct3D capabilities include file
6     *
7     ***************************************************************************/
8    
9     #ifndef _D3DCAPS_H
10     #define _D3DCAPS_H
11    
12     /*
13     * Pull in DirectDraw include file automatically:
14     */
15     #include "ddraw.h"
16    
17     #ifndef DIRECT3D_VERSION
18     #define DIRECT3D_VERSION 0x0700
19     #endif
20    
21     #pragma pack(4)
22    
23     /* Description of capabilities of transform */
24    
25     typedef struct _D3DTRANSFORMCAPS {
26     DWORD dwSize;
27     DWORD dwCaps;
28     } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
29    
30     #define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
31    
32     /* Description of capabilities of lighting */
33    
34     typedef struct _D3DLIGHTINGCAPS {
35     DWORD dwSize;
36     DWORD dwCaps; /* Lighting caps */
37     DWORD dwLightingModel; /* Lighting model - RGB or mono */
38     DWORD dwNumLights; /* Number of lights that can be handled */
39     } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
40    
41     #define D3DLIGHTINGMODEL_RGB 0x00000001L
42     #define D3DLIGHTINGMODEL_MONO 0x00000002L
43    
44     #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
45     #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
46     #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
47     #if(DIRECT3D_VERSION < 0x700)
48     #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
49     #endif
50     #if(DIRECT3D_VERSION < 0x500)
51     #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
52     #endif
53    
54     /* Description of capabilities for each primitive type */
55    
56     typedef struct _D3DPrimCaps {
57     DWORD dwSize;
58     DWORD dwMiscCaps; /* Capability flags */
59     DWORD dwRasterCaps;
60     DWORD dwZCmpCaps;
61     DWORD dwSrcBlendCaps;
62     DWORD dwDestBlendCaps;
63     DWORD dwAlphaCmpCaps;
64     DWORD dwShadeCaps;
65     DWORD dwTextureCaps;
66     DWORD dwTextureFilterCaps;
67     DWORD dwTextureBlendCaps;
68     DWORD dwTextureAddressCaps;
69     DWORD dwStippleWidth; /* maximum width and height of */
70     DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
71     } D3DPRIMCAPS, *LPD3DPRIMCAPS;
72    
73     /* D3DPRIMCAPS dwMiscCaps */
74    
75     #define D3DPMISCCAPS_MASKPLANES 0x00000001L
76     #define D3DPMISCCAPS_MASKZ 0x00000002L
77     #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
78     #define D3DPMISCCAPS_CONFORMANT 0x00000008L
79     #define D3DPMISCCAPS_CULLNONE 0x00000010L
80     #define D3DPMISCCAPS_CULLCW 0x00000020L
81     #define D3DPMISCCAPS_CULLCCW 0x00000040L
82    
83     /* D3DPRIMCAPS dwRasterCaps */
84    
85     #define D3DPRASTERCAPS_DITHER 0x00000001L
86     #define D3DPRASTERCAPS_ROP2 0x00000002L
87     #define D3DPRASTERCAPS_XOR 0x00000004L
88     #define D3DPRASTERCAPS_PAT 0x00000008L
89     #define D3DPRASTERCAPS_ZTEST 0x00000010L
90     #define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
91     #define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
92     #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
93     #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
94     #define D3DPRASTERCAPS_STIPPLE 0x00000200L
95     #if(DIRECT3D_VERSION >= 0x0500)
96     #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
97     #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
98     #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
99     #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
100     #define D3DPRASTERCAPS_ZBIAS 0x00004000L
101     #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
102     #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
103     #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
104     #endif /* DIRECT3D_VERSION >= 0x0500 */
105     #if(DIRECT3D_VERSION >= 0x0600)
106     #define D3DPRASTERCAPS_WBUFFER 0x00040000L
107     #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
108     #define D3DPRASTERCAPS_WFOG 0x00100000L
109     #define D3DPRASTERCAPS_ZFOG 0x00200000L
110     #endif /* DIRECT3D_VERSION >= 0x0600 */
111    
112     /* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
113    
114     #define D3DPCMPCAPS_NEVER 0x00000001L
115     #define D3DPCMPCAPS_LESS 0x00000002L
116     #define D3DPCMPCAPS_EQUAL 0x00000004L
117     #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
118     #define D3DPCMPCAPS_GREATER 0x00000010L
119     #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
120     #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
121     #define D3DPCMPCAPS_ALWAYS 0x00000080L
122    
123     /* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
124    
125     #define D3DPBLENDCAPS_ZERO 0x00000001L
126     #define D3DPBLENDCAPS_ONE 0x00000002L
127     #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
128     #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
129     #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
130     #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
131     #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
132     #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
133     #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
134     #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
135     #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
136     #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
137     #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
138    
139     /* D3DPRIMCAPS dwShadeCaps */
140    
141     #define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
142     #define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
143     #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
144     #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
145     #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
146     #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
147    
148     #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
149     #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
150     #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
151     #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
152     #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
153     #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
154    
155     #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
156     #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
157     #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
158     #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
159     #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
160     #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
161    
162     #define D3DPSHADECAPS_FOGFLAT 0x00040000L
163     #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
164     #define D3DPSHADECAPS_FOGPHONG 0x00100000L
165    
166     /* D3DPRIMCAPS dwTextureCaps */
167    
168     /*
169     * Perspective-correct texturing is supported
170     */
171     #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
172    
173     /*
174     * Power-of-2 texture dimensions are required
175     */
176     #define D3DPTEXTURECAPS_POW2 0x00000002L
177    
178     /*
179     * Alpha in texture pixels is supported
180     */
181     #define D3DPTEXTURECAPS_ALPHA 0x00000004L
182    
183     /*
184     * Color-keyed textures are supported
185     */
186     #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
187    
188     /*
189     * obsolete, see D3DPTADDRESSCAPS_BORDER
190     */
191     #define D3DPTEXTURECAPS_BORDER 0x00000010L
192    
193     /*
194     * Only square textures are supported
195     */
196     #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
197    
198     #if(DIRECT3D_VERSION >= 0x0600)
199     /*
200     * Texture indices are not scaled by the texture size prior
201     * to interpolation.
202     */
203     #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
204    
205     /*
206     * Device can draw alpha from texture palettes
207     */
208     #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
209    
210     /*
211     * Device can use non-POW2 textures if:
212     * 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
213     * 2) D3DRS_WRAP(N) is zero for this texture's coordinates
214     * 3) mip mapping is not enabled (use magnification filter only)
215     */
216     #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
217    
218     #endif /* DIRECT3D_VERSION >= 0x0600 */
219     #if(DIRECT3D_VERSION >= 0x0700)
220    
221     // 0x00000200L unused
222    
223     /*
224     * Device can divide transformed texture coordinates by the
225     * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
226     */
227     #define D3DPTEXTURECAPS_PROJECTED 0x00000400L
228    
229     /*
230     * Device can do cubemap textures
231     */
232     #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
233    
234     #define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
235     #endif /* DIRECT3D_VERSION >= 0x0700 */
236    
237     /* D3DPRIMCAPS dwTextureFilterCaps */
238    
239     #define D3DPTFILTERCAPS_NEAREST 0x00000001L
240     #define D3DPTFILTERCAPS_LINEAR 0x00000002L
241     #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
242     #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
243     #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
244     #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
245    
246     #if(DIRECT3D_VERSION >= 0x0600)
247     /* Device3 Min Filter */
248     #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
249     #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
250     #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
251    
252     /* Device3 Mip Filter */
253     #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
254     #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
255    
256     /* Device3 Mag Filter */
257     #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
258     #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
259     #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
260     #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
261     #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
262     #endif /* DIRECT3D_VERSION >= 0x0600 */
263    
264     /* D3DPRIMCAPS dwTextureBlendCaps */
265    
266     #define D3DPTBLENDCAPS_DECAL 0x00000001L
267     #define D3DPTBLENDCAPS_MODULATE 0x00000002L
268     #define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
269     #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
270     #define D3DPTBLENDCAPS_DECALMASK 0x00000010L
271     #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
272     #define D3DPTBLENDCAPS_COPY 0x00000040L
273     #if(DIRECT3D_VERSION >= 0x0500)
274     #define D3DPTBLENDCAPS_ADD 0x00000080L
275     #endif /* DIRECT3D_VERSION >= 0x0500 */
276    
277     /* D3DPRIMCAPS dwTextureAddressCaps */
278     #define D3DPTADDRESSCAPS_WRAP 0x00000001L
279     #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
280     #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
281     #if(DIRECT3D_VERSION >= 0x0500)
282     #define D3DPTADDRESSCAPS_BORDER 0x00000008L
283     #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
284     #endif /* DIRECT3D_VERSION >= 0x0500 */
285    
286     #if(DIRECT3D_VERSION >= 0x0600)
287    
288     /* D3DDEVICEDESC dwStencilCaps */
289    
290     #define D3DSTENCILCAPS_KEEP 0x00000001L
291     #define D3DSTENCILCAPS_ZERO 0x00000002L
292     #define D3DSTENCILCAPS_REPLACE 0x00000004L
293     #define D3DSTENCILCAPS_INCRSAT 0x00000008L
294     #define D3DSTENCILCAPS_DECRSAT 0x00000010L
295     #define D3DSTENCILCAPS_INVERT 0x00000020L
296     #define D3DSTENCILCAPS_INCR 0x00000040L
297     #define D3DSTENCILCAPS_DECR 0x00000080L
298    
299     /* D3DDEVICEDESC dwTextureOpCaps */
300    
301     #define D3DTEXOPCAPS_DISABLE 0x00000001L
302     #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
303     #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
304     #define D3DTEXOPCAPS_MODULATE 0x00000008L
305     #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
306     #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
307     #define D3DTEXOPCAPS_ADD 0x00000040L
308     #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
309     #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
310     #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
311     #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
312     #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
313     #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
314     #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
315     #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
316     #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
317     #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
318     #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
319     #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
320     #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
321     #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
322     #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
323     #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
324     #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
325    
326     /* D3DDEVICEDESC dwFVFCaps flags */
327    
328     #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
329     #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
330    
331     #endif /* DIRECT3D_VERSION >= 0x0600 */
332    
333     /*
334     * Description for a device.
335     * This is used to describe a device that is to be created or to query
336     * the current device.
337     */
338     typedef struct _D3DDeviceDesc {
339     DWORD dwSize; /* Size of D3DDEVICEDESC structure */
340     DWORD dwFlags; /* Indicates which fields have valid data */
341     D3DCOLORMODEL dcmColorModel; /* Color model of device */
342     DWORD dwDevCaps; /* Capabilities of device */
343     D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
344     BOOL bClipping; /* Device can do 3D clipping */
345     D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
346     D3DPRIMCAPS dpcLineCaps;
347     D3DPRIMCAPS dpcTriCaps;
348     DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
349     DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
350     DWORD dwMaxBufferSize; /* Maximum execute buffer size */
351     DWORD dwMaxVertexCount; /* Maximum vertex count */
352     #if(DIRECT3D_VERSION >= 0x0500)
353     // *** New fields for DX5 *** //
354    
355     // Width and height caps are 0 for legacy HALs.
356     DWORD dwMinTextureWidth, dwMinTextureHeight;
357     DWORD dwMaxTextureWidth, dwMaxTextureHeight;
358     DWORD dwMinStippleWidth, dwMaxStippleWidth;
359     DWORD dwMinStippleHeight, dwMaxStippleHeight;
360     #endif /* DIRECT3D_VERSION >= 0x0500 */
361    
362     #if(DIRECT3D_VERSION >= 0x0600)
363     // New fields for DX6
364     DWORD dwMaxTextureRepeat;
365     DWORD dwMaxTextureAspectRatio;
366     DWORD dwMaxAnisotropy;
367    
368     // Guard band that the rasterizer can accommodate
369     // Screen-space vertices inside this space but outside the viewport
370     // will get clipped properly.
371     D3DVALUE dvGuardBandLeft;
372     D3DVALUE dvGuardBandTop;
373     D3DVALUE dvGuardBandRight;
374     D3DVALUE dvGuardBandBottom;
375    
376     D3DVALUE dvExtentsAdjust;
377     DWORD dwStencilCaps;
378    
379     DWORD dwFVFCaps;
380     DWORD dwTextureOpCaps;
381     WORD wMaxTextureBlendStages;
382     WORD wMaxSimultaneousTextures;
383     #endif /* DIRECT3D_VERSION >= 0x0600 */
384     } D3DDEVICEDESC, *LPD3DDEVICEDESC;
385    
386     #if(DIRECT3D_VERSION >= 0x0700)
387     typedef struct _D3DDeviceDesc7 {
388     DWORD dwDevCaps; /* Capabilities of device */
389     D3DPRIMCAPS dpcLineCaps;
390     D3DPRIMCAPS dpcTriCaps;
391     DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
392     DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
393    
394     DWORD dwMinTextureWidth, dwMinTextureHeight;
395     DWORD dwMaxTextureWidth, dwMaxTextureHeight;
396    
397     DWORD dwMaxTextureRepeat;
398     DWORD dwMaxTextureAspectRatio;
399     DWORD dwMaxAnisotropy;
400    
401     D3DVALUE dvGuardBandLeft;
402     D3DVALUE dvGuardBandTop;
403     D3DVALUE dvGuardBandRight;
404     D3DVALUE dvGuardBandBottom;
405    
406     D3DVALUE dvExtentsAdjust;
407     DWORD dwStencilCaps;
408    
409     DWORD dwFVFCaps;
410     DWORD dwTextureOpCaps;
411     WORD wMaxTextureBlendStages;
412     WORD wMaxSimultaneousTextures;
413    
414     DWORD dwMaxActiveLights;
415     D3DVALUE dvMaxVertexW;
416     GUID deviceGUID;
417    
418     WORD wMaxUserClipPlanes;
419     WORD wMaxVertexBlendMatrices;
420    
421     DWORD dwVertexProcessingCaps;
422    
423     DWORD dwReserved1;
424     DWORD dwReserved2;
425     DWORD dwReserved3;
426     DWORD dwReserved4;
427     } D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
428     #endif /* DIRECT3D_VERSION >= 0x0700 */
429    
430     #define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
431     #define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
432    
433     typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
434    
435     #if(DIRECT3D_VERSION >= 0x0700)
436     typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
437     #endif /* DIRECT3D_VERSION >= 0x0700 */
438    
439     /* D3DDEVICEDESC dwFlags indicating valid fields */
440    
441     #define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
442     #define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
443     #define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
444     #define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
445     #define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
446     #define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
447     #define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
448     #define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
449     #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
450     #define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
451     #define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
452    
453     /* D3DDEVICEDESC dwDevCaps flags */
454    
455     #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
456     /* for post-transform vertex data */
457     #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */
458     #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */
459     #define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
460    
461     #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
462     #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
463     #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
464     #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
465     #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
466     #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
467     #if(DIRECT3D_VERSION >= 0x0500)
468     #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
469     #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
470     #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
471     #endif /* DIRECT3D_VERSION >= 0x0500 */
472     #if(DIRECT3D_VERSION >= 0x0600)
473     #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
474     #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
475     #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
476     #endif /* DIRECT3D_VERSION >= 0x0600 */
477     #if(DIRECT3D_VERSION >= 0x0700)
478     #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
479     #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
480     #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
481    
482     /*
483     * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
484     */
485    
486     /* device can do texgen */
487     #define D3DVTXPCAPS_TEXGEN 0x00000001L
488     /* device can do IDirect3DDevice7 colormaterialsource ops */
489     #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
490     /* device can do vertex fog */
491     #define D3DVTXPCAPS_VERTEXFOG 0x00000004L
492     /* device can do directional lights */
493     #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
494     /* device can do positional lights (includes point and spot) */
495     #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
496     /* device can do local viewer */
497     #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
498    
499     #endif /* DIRECT3D_VERSION >= 0x0700 */
500    
501     #define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
502     #define D3DFDS_GUID 0x00000002L /* Match guid */
503     #define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
504     #define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
505     #define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
506     #define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
507     #define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
508     #define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
509     #define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
510     #define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
511     #define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
512     #define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
513     #define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
514     #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
515     #define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
516     #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
517    
518     /*
519     * FindDevice arguments
520     */
521     typedef struct _D3DFINDDEVICESEARCH {
522     DWORD dwSize;
523     DWORD dwFlags;
524     BOOL bHardware;
525     D3DCOLORMODEL dcmColorModel;
526     GUID guid;
527     DWORD dwCaps;
528     D3DPRIMCAPS dpcPrimCaps;
529     } D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
530    
531     typedef struct _D3DFINDDEVICERESULT {
532     DWORD dwSize;
533     GUID guid; /* guid which matched */
534     D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
535     D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
536     } D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
537    
538     /*
539     * Description of execute buffer.
540     */
541     typedef struct _D3DExecuteBufferDesc {
542     DWORD dwSize; /* size of this structure */
543     DWORD dwFlags; /* flags indicating which fields are valid */
544     DWORD dwCaps; /* capabilities of execute buffer */
545     DWORD dwBufferSize; /* size of execute buffer data */
546     LPVOID lpData; /* pointer to actual data */
547     } D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
548    
549     /* D3DEXECUTEBUFFER dwFlags indicating valid fields */
550    
551     #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
552     #define D3DDEB_CAPS 0x00000002l /* caps valid */
553     #define D3DDEB_LPDATA 0x00000004l /* lpData valid */
554    
555     /* D3DEXECUTEBUFFER dwCaps */
556    
557     #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
558     #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
559     #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
560    
561     #if(DIRECT3D_VERSION < 0x0800)
562    
563     #if(DIRECT3D_VERSION >= 0x0700)
564     typedef struct _D3DDEVINFO_TEXTUREMANAGER {
565     BOOL bThrashing; /* indicates if thrashing */
566     DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */
567     DWORD dwNumEvicts; /* number of textures evicted */
568     DWORD dwNumVidCreates; /* number of textures created in video memory */
569     DWORD dwNumTexturesUsed; /* number of textures used */
570     DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */
571     DWORD dwWorkingSet; /* number of textures in video memory */
572     DWORD dwWorkingSetBytes; /* number of bytes in video memory */
573     DWORD dwTotalManaged; /* total number of managed textures */
574     DWORD dwTotalBytes; /* total number of bytes of managed textures */
575     DWORD dwLastPri; /* priority of last texture evicted */
576     } D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
577    
578     typedef struct _D3DDEVINFO_TEXTURING {
579     DWORD dwNumLoads; /* counts Load() API calls */
580     DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */
581     DWORD dwNumPreLoads; /* counts PreLoad() API calls */
582     DWORD dwNumSet; /* counts SetTexture() API calls */
583     DWORD dwNumCreates; /* counts texture creates */
584     DWORD dwNumDestroys; /* counts texture destroys */
585     DWORD dwNumSetPriorities; /* counts SetPriority() API calls */
586     DWORD dwNumSetLODs; /* counts SetLOD() API calls */
587     DWORD dwNumLocks; /* counts number of texture locks */
588     DWORD dwNumGetDCs; /* counts number of GetDCs to textures */
589     } D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
590     #endif /* DIRECT3D_VERSION >= 0x0700 */
591    
592     #endif //(DIRECT3D_VERSION < 0x0800)
593    
594     #pragma pack()
595    
596    
597     #endif /* _D3DCAPS_H_ */
598    

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