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/*==========================================================================;
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*
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* Copyright (C) 1995-1998 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3dtypes.h
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* Content: Direct3D types include file
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*
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***************************************************************************/
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#ifndef _D3DTYPES_H_
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#define _D3DTYPES_H_
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x0700
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#endif
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#if (DIRECT3D_VERSION >= 0x0800)
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#pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces")
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#endif
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#include <windows.h>
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#include <float.h>
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#include "ddraw.h"
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#pragma warning(disable:4201) // anonymous unions warning
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#pragma pack(4)
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/* D3DVALUE is the fundamental Direct3D fractional data type */
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#define D3DVALP(val, prec) ((float)(val))
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#define D3DVAL(val) ((float)(val))
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#ifndef DX_SHARED_DEFINES
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/*
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* This definition is shared with other DirectX components whose header files
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* might already have defined it. Therefore, we don't define this type if
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* someone else already has (as indicated by the definition of
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* DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
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* other types in this header that are also shared. The last of these
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* shared defines in this file will set DX_SHARED_DEFINES.
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*/
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typedef float D3DVALUE, *LPD3DVALUE;
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#endif /* DX_SHARED_DEFINES */
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#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
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#define D3DMultiply(a, b) ((a) * (b))
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typedef LONG D3DFIXED;
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#ifndef RGB_MAKE
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/*
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* Format of CI colors is
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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* | alpha | color index | fraction |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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*/
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#define CI_GETALPHA(ci) ((ci) >> 24)
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#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
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#define CI_GETFRACTION(ci) ((ci) & 0xff)
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#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
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#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
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#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
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/*
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* Format of RGBA colors is
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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* | alpha | red | green | blue |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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*/
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#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
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#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
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#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
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#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
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#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
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/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
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* The float values must be in the range 0..1
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*/
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#define D3DRGB(r, g, b) \
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(0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
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#define D3DRGBA(r, g, b, a) \
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( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
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| (((long)((g) * 255)) << 8) | (long)((b) * 255) \
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)
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/*
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* Format of RGB colors is
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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* | ignored | red | green | blue |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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*/
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#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
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#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
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#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
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#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
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#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
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#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
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#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
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#endif
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/*
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* Flags for Enumerate functions
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*/
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/*
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* Stop the enumeration
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*/
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#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
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/*
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* Continue the enumeration
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*/
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#define D3DENUMRET_OK DDENUMRET_OK
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typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
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typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
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typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
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#ifndef DX_SHARED_DEFINES
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/*
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* This definition is shared with other DirectX components whose header files
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* might already have defined it. Therefore, we don't define this type if
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* someone else already has (as indicated by the definition of
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* DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
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* other types in this header that are also shared. The last of these
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* shared defines in this file will set DX_SHARED_DEFINES.
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*/
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#ifndef D3DCOLOR_DEFINED
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typedef DWORD D3DCOLOR;
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#define D3DCOLOR_DEFINED
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#endif
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typedef DWORD *LPD3DCOLOR;
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#endif /* DX_SHARED_DEFINES */
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typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
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typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
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typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
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#ifndef D3DCOLORVALUE_DEFINED
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typedef struct _D3DCOLORVALUE {
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union {
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D3DVALUE r;
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D3DVALUE dvR;
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};
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union {
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D3DVALUE g;
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D3DVALUE dvG;
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};
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union {
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D3DVALUE b;
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D3DVALUE dvB;
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};
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union {
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D3DVALUE a;
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D3DVALUE dvA;
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};
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} D3DCOLORVALUE;
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#define D3DCOLORVALUE_DEFINED
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#endif
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typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE;
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#ifndef D3DRECT_DEFINED
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typedef struct _D3DRECT {
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union {
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LONG x1;
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LONG lX1;
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};
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union {
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LONG y1;
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LONG lY1;
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};
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union {
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LONG x2;
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LONG lX2;
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};
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union {
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LONG y2;
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LONG lY2;
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};
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} D3DRECT;
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#define D3DRECT_DEFINED
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#endif
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typedef struct _D3DRECT *LPD3DRECT;
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#ifndef DX_SHARED_DEFINES
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/*
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* This definition is shared with other DirectX components whose header files
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* might already have defined it. Therefore, we don't define this type if
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* someone else already has (as indicated by the definition of
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* DX_SHARED_DEFINES).
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*/
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#ifndef D3DVECTOR_DEFINED
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typedef struct _D3DVECTOR {
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union {
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D3DVALUE x;
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D3DVALUE dvX;
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};
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union {
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D3DVALUE y;
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D3DVALUE dvY;
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};
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union {
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D3DVALUE z;
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D3DVALUE dvZ;
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};
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#if(DIRECT3D_VERSION >= 0x0500)
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#if (defined __cplusplus) && (defined D3D_OVERLOADS)
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public:
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// =====================================
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// Constructors
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// =====================================
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_D3DVECTOR() { }
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_D3DVECTOR(D3DVALUE f);
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_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
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_D3DVECTOR(const D3DVALUE f[3]);
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// =====================================
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// Access grants
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// =====================================
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const D3DVALUE&operator[](int i) const;
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D3DVALUE&operator[](int i);
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// =====================================
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// Assignment operators
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// =====================================
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_D3DVECTOR& operator += (const _D3DVECTOR& v);
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_D3DVECTOR& operator -= (const _D3DVECTOR& v);
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_D3DVECTOR& operator *= (const _D3DVECTOR& v);
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_D3DVECTOR& operator /= (const _D3DVECTOR& v);
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_D3DVECTOR& operator *= (D3DVALUE s);
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_D3DVECTOR& operator /= (D3DVALUE s);
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// =====================================
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// Unary operators
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// =====================================
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friend _D3DVECTOR operator + (const _D3DVECTOR& v);
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friend _D3DVECTOR operator - (const _D3DVECTOR& v);
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// =====================================
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// Binary operators
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// =====================================
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// Addition and subtraction
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friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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// Scalar multiplication and division
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friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
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friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
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friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
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// Memberwise multiplication and division
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friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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// Vector dominance
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friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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// Bitwise equality
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friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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// Length-related functions
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friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
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friend D3DVALUE Magnitude (const _D3DVECTOR& v);
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// Returns vector with same direction and unit length
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friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
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// Return min/max component of the input vector
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friend D3DVALUE Min (const _D3DVECTOR& v);
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friend D3DVALUE Max (const _D3DVECTOR& v);
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// Return memberwise min/max of input vectors
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friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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// Dot and cross product
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friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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#endif
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#endif /* DIRECT3D_VERSION >= 0x0500 */
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} D3DVECTOR;
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#define D3DVECTOR_DEFINED
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#endif
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typedef struct _D3DVECTOR *LPD3DVECTOR;
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/*
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* As this is the last of the shared defines to be defined we now set
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* D3D_SHARED_DEFINES to flag that fact that this header has defined these
|
306 |
* types.
|
307 |
*/
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308 |
#define DX_SHARED_DEFINES
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309 |
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310 |
#endif /* DX_SHARED_DEFINES */
|
311 |
|
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/*
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313 |
* Vertex data types supported in an ExecuteBuffer.
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*/
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315 |
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/*
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* Homogeneous vertices
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*/
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319 |
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typedef struct _D3DHVERTEX {
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DWORD dwFlags; /* Homogeneous clipping flags */
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union {
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D3DVALUE hx;
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D3DVALUE dvHX;
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};
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union {
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D3DVALUE hy;
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D3DVALUE dvHY;
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};
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330 |
union {
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D3DVALUE hz;
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D3DVALUE dvHZ;
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};
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} D3DHVERTEX, *LPD3DHVERTEX;
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|
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/*
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* Transformed/lit vertices
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*/
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typedef struct _D3DTLVERTEX {
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union {
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D3DVALUE sx; /* Screen coordinates */
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D3DVALUE dvSX;
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};
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union {
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D3DVALUE sy;
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D3DVALUE dvSY;
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};
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union {
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D3DVALUE sz;
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350 |
D3DVALUE dvSZ;
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};
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union {
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D3DVALUE rhw; /* Reciprocal of homogeneous w */
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D3DVALUE dvRHW;
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};
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union {
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D3DCOLOR color; /* Vertex color */
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D3DCOLOR dcColor;
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};
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union {
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D3DCOLOR specular; /* Specular component of vertex */
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D3DCOLOR dcSpecular;
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};
|
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union {
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D3DVALUE tu; /* Texture coordinates */
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D3DVALUE dvTU;
|
367 |
};
|
368 |
union {
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369 |
D3DVALUE tv;
|
370 |
D3DVALUE dvTV;
|
371 |
};
|
372 |
#if(DIRECT3D_VERSION >= 0x0500)
|
373 |
#if (defined __cplusplus) && (defined D3D_OVERLOADS)
|
374 |
_D3DTLVERTEX() { }
|
375 |
_D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
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D3DCOLOR _color, D3DCOLOR _specular,
|
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float _tu, float _tv)
|
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{ sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
|
379 |
color = _color; specular = _specular;
|
380 |
tu = _tu; tv = _tv;
|
381 |
}
|
382 |
#endif
|
383 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
384 |
} D3DTLVERTEX, *LPD3DTLVERTEX;
|
385 |
|
386 |
/*
|
387 |
* Untransformed/lit vertices
|
388 |
*/
|
389 |
typedef struct _D3DLVERTEX {
|
390 |
union {
|
391 |
D3DVALUE x; /* Homogeneous coordinates */
|
392 |
D3DVALUE dvX;
|
393 |
};
|
394 |
union {
|
395 |
D3DVALUE y;
|
396 |
D3DVALUE dvY;
|
397 |
};
|
398 |
union {
|
399 |
D3DVALUE z;
|
400 |
D3DVALUE dvZ;
|
401 |
};
|
402 |
DWORD dwReserved;
|
403 |
union {
|
404 |
D3DCOLOR color; /* Vertex color */
|
405 |
D3DCOLOR dcColor;
|
406 |
};
|
407 |
union {
|
408 |
D3DCOLOR specular; /* Specular component of vertex */
|
409 |
D3DCOLOR dcSpecular;
|
410 |
};
|
411 |
union {
|
412 |
D3DVALUE tu; /* Texture coordinates */
|
413 |
D3DVALUE dvTU;
|
414 |
};
|
415 |
union {
|
416 |
D3DVALUE tv;
|
417 |
D3DVALUE dvTV;
|
418 |
};
|
419 |
#if(DIRECT3D_VERSION >= 0x0500)
|
420 |
#if (defined __cplusplus) && (defined D3D_OVERLOADS)
|
421 |
_D3DLVERTEX() { }
|
422 |
_D3DLVERTEX(const D3DVECTOR& v,
|
423 |
D3DCOLOR _color, D3DCOLOR _specular,
|
424 |
float _tu, float _tv)
|
425 |
{ x = v.x; y = v.y; z = v.z; dwReserved = 0;
|
426 |
color = _color; specular = _specular;
|
427 |
tu = _tu; tv = _tv;
|
428 |
}
|
429 |
#endif
|
430 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
431 |
} D3DLVERTEX, *LPD3DLVERTEX;
|
432 |
|
433 |
/*
|
434 |
* Untransformed/unlit vertices
|
435 |
*/
|
436 |
|
437 |
typedef struct _D3DVERTEX {
|
438 |
union {
|
439 |
D3DVALUE x; /* Homogeneous coordinates */
|
440 |
D3DVALUE dvX;
|
441 |
};
|
442 |
union {
|
443 |
D3DVALUE y;
|
444 |
D3DVALUE dvY;
|
445 |
};
|
446 |
union {
|
447 |
D3DVALUE z;
|
448 |
D3DVALUE dvZ;
|
449 |
};
|
450 |
union {
|
451 |
D3DVALUE nx; /* Normal */
|
452 |
D3DVALUE dvNX;
|
453 |
};
|
454 |
union {
|
455 |
D3DVALUE ny;
|
456 |
D3DVALUE dvNY;
|
457 |
};
|
458 |
union {
|
459 |
D3DVALUE nz;
|
460 |
D3DVALUE dvNZ;
|
461 |
};
|
462 |
union {
|
463 |
D3DVALUE tu; /* Texture coordinates */
|
464 |
D3DVALUE dvTU;
|
465 |
};
|
466 |
union {
|
467 |
D3DVALUE tv;
|
468 |
D3DVALUE dvTV;
|
469 |
};
|
470 |
#if(DIRECT3D_VERSION >= 0x0500)
|
471 |
#if (defined __cplusplus) && (defined D3D_OVERLOADS)
|
472 |
_D3DVERTEX() { }
|
473 |
_D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
|
474 |
{ x = v.x; y = v.y; z = v.z;
|
475 |
nx = n.x; ny = n.y; nz = n.z;
|
476 |
tu = _tu; tv = _tv;
|
477 |
}
|
478 |
#endif
|
479 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
480 |
} D3DVERTEX, *LPD3DVERTEX;
|
481 |
|
482 |
|
483 |
/*
|
484 |
* Matrix, viewport, and tranformation structures and definitions.
|
485 |
*/
|
486 |
|
487 |
#ifndef D3DMATRIX_DEFINED
|
488 |
typedef struct _D3DMATRIX {
|
489 |
#if(DIRECT3D_VERSION >= 0x0500)
|
490 |
#if (defined __cplusplus) && (defined D3D_OVERLOADS)
|
491 |
union {
|
492 |
struct {
|
493 |
#endif
|
494 |
|
495 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
496 |
D3DVALUE _11, _12, _13, _14;
|
497 |
D3DVALUE _21, _22, _23, _24;
|
498 |
D3DVALUE _31, _32, _33, _34;
|
499 |
D3DVALUE _41, _42, _43, _44;
|
500 |
|
501 |
#if(DIRECT3D_VERSION >= 0x0500)
|
502 |
#if (defined __cplusplus) && (defined D3D_OVERLOADS)
|
503 |
};
|
504 |
D3DVALUE m[4][4];
|
505 |
};
|
506 |
_D3DMATRIX() { }
|
507 |
_D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
|
508 |
D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
|
509 |
D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
|
510 |
D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
|
511 |
)
|
512 |
{
|
513 |
m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
|
514 |
m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
|
515 |
m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
|
516 |
m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
|
517 |
}
|
518 |
|
519 |
D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
|
520 |
const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
|
521 |
#if(DIRECT3D_VERSION >= 0x0600)
|
522 |
friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
|
523 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
524 |
#endif
|
525 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
526 |
} D3DMATRIX;
|
527 |
#define D3DMATRIX_DEFINED
|
528 |
#endif
|
529 |
typedef struct _D3DMATRIX *LPD3DMATRIX;
|
530 |
|
531 |
#if (defined __cplusplus) && (defined D3D_OVERLOADS)
|
532 |
#include "d3dvec.inl"
|
533 |
#endif
|
534 |
|
535 |
typedef struct _D3DVIEWPORT {
|
536 |
DWORD dwSize;
|
537 |
DWORD dwX;
|
538 |
DWORD dwY; /* Top left */
|
539 |
DWORD dwWidth;
|
540 |
DWORD dwHeight; /* Dimensions */
|
541 |
D3DVALUE dvScaleX; /* Scale homogeneous to screen */
|
542 |
D3DVALUE dvScaleY; /* Scale homogeneous to screen */
|
543 |
D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
|
544 |
D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
|
545 |
D3DVALUE dvMinZ;
|
546 |
D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
|
547 |
} D3DVIEWPORT, *LPD3DVIEWPORT;
|
548 |
|
549 |
#if(DIRECT3D_VERSION >= 0x0500)
|
550 |
typedef struct _D3DVIEWPORT2 {
|
551 |
DWORD dwSize;
|
552 |
DWORD dwX;
|
553 |
DWORD dwY; /* Viewport Top left */
|
554 |
DWORD dwWidth;
|
555 |
DWORD dwHeight; /* Viewport Dimensions */
|
556 |
D3DVALUE dvClipX; /* Top left of clip volume */
|
557 |
D3DVALUE dvClipY;
|
558 |
D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
|
559 |
D3DVALUE dvClipHeight;
|
560 |
D3DVALUE dvMinZ; /* Min/max of clip Volume */
|
561 |
D3DVALUE dvMaxZ;
|
562 |
} D3DVIEWPORT2, *LPD3DVIEWPORT2;
|
563 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
564 |
|
565 |
#if(DIRECT3D_VERSION >= 0x0700)
|
566 |
typedef struct _D3DVIEWPORT7 {
|
567 |
DWORD dwX;
|
568 |
DWORD dwY; /* Viewport Top left */
|
569 |
DWORD dwWidth;
|
570 |
DWORD dwHeight; /* Viewport Dimensions */
|
571 |
D3DVALUE dvMinZ; /* Min/max of clip Volume */
|
572 |
D3DVALUE dvMaxZ;
|
573 |
} D3DVIEWPORT7, *LPD3DVIEWPORT7;
|
574 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
575 |
|
576 |
/*
|
577 |
* Values for clip fields.
|
578 |
*/
|
579 |
|
580 |
#if(DIRECT3D_VERSION >= 0x0700)
|
581 |
|
582 |
// Max number of user clipping planes, supported in D3D.
|
583 |
#define D3DMAXUSERCLIPPLANES 32
|
584 |
|
585 |
// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
|
586 |
//
|
587 |
#define D3DCLIPPLANE0 (1 << 0)
|
588 |
#define D3DCLIPPLANE1 (1 << 1)
|
589 |
#define D3DCLIPPLANE2 (1 << 2)
|
590 |
#define D3DCLIPPLANE3 (1 << 3)
|
591 |
#define D3DCLIPPLANE4 (1 << 4)
|
592 |
#define D3DCLIPPLANE5 (1 << 5)
|
593 |
|
594 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
595 |
|
596 |
#define D3DCLIP_LEFT 0x00000001L
|
597 |
#define D3DCLIP_RIGHT 0x00000002L
|
598 |
#define D3DCLIP_TOP 0x00000004L
|
599 |
#define D3DCLIP_BOTTOM 0x00000008L
|
600 |
#define D3DCLIP_FRONT 0x00000010L
|
601 |
#define D3DCLIP_BACK 0x00000020L
|
602 |
#define D3DCLIP_GEN0 0x00000040L
|
603 |
#define D3DCLIP_GEN1 0x00000080L
|
604 |
#define D3DCLIP_GEN2 0x00000100L
|
605 |
#define D3DCLIP_GEN3 0x00000200L
|
606 |
#define D3DCLIP_GEN4 0x00000400L
|
607 |
#define D3DCLIP_GEN5 0x00000800L
|
608 |
|
609 |
/*
|
610 |
* Values for d3d status.
|
611 |
*/
|
612 |
#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
|
613 |
#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
|
614 |
#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
|
615 |
#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
|
616 |
#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
|
617 |
#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
|
618 |
#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
|
619 |
#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
|
620 |
#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
|
621 |
#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
|
622 |
#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
|
623 |
#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
|
624 |
|
625 |
#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
|
626 |
#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
|
627 |
#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
|
628 |
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
|
629 |
#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
|
630 |
#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
|
631 |
#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
|
632 |
#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
|
633 |
#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
|
634 |
#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
|
635 |
#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
|
636 |
#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
|
637 |
#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
|
638 |
/* Do not use 0x80000000 for any status flags in future as it is reserved */
|
639 |
|
640 |
#define D3DSTATUS_CLIPUNIONALL ( \
|
641 |
D3DSTATUS_CLIPUNIONLEFT | \
|
642 |
D3DSTATUS_CLIPUNIONRIGHT | \
|
643 |
D3DSTATUS_CLIPUNIONTOP | \
|
644 |
D3DSTATUS_CLIPUNIONBOTTOM | \
|
645 |
D3DSTATUS_CLIPUNIONFRONT | \
|
646 |
D3DSTATUS_CLIPUNIONBACK | \
|
647 |
D3DSTATUS_CLIPUNIONGEN0 | \
|
648 |
D3DSTATUS_CLIPUNIONGEN1 | \
|
649 |
D3DSTATUS_CLIPUNIONGEN2 | \
|
650 |
D3DSTATUS_CLIPUNIONGEN3 | \
|
651 |
D3DSTATUS_CLIPUNIONGEN4 | \
|
652 |
D3DSTATUS_CLIPUNIONGEN5 \
|
653 |
)
|
654 |
|
655 |
#define D3DSTATUS_CLIPINTERSECTIONALL ( \
|
656 |
D3DSTATUS_CLIPINTERSECTIONLEFT | \
|
657 |
D3DSTATUS_CLIPINTERSECTIONRIGHT | \
|
658 |
D3DSTATUS_CLIPINTERSECTIONTOP | \
|
659 |
D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
|
660 |
D3DSTATUS_CLIPINTERSECTIONFRONT | \
|
661 |
D3DSTATUS_CLIPINTERSECTIONBACK | \
|
662 |
D3DSTATUS_CLIPINTERSECTIONGEN0 | \
|
663 |
D3DSTATUS_CLIPINTERSECTIONGEN1 | \
|
664 |
D3DSTATUS_CLIPINTERSECTIONGEN2 | \
|
665 |
D3DSTATUS_CLIPINTERSECTIONGEN3 | \
|
666 |
D3DSTATUS_CLIPINTERSECTIONGEN4 | \
|
667 |
D3DSTATUS_CLIPINTERSECTIONGEN5 \
|
668 |
)
|
669 |
|
670 |
#define D3DSTATUS_DEFAULT ( \
|
671 |
D3DSTATUS_CLIPINTERSECTIONALL | \
|
672 |
D3DSTATUS_ZNOTVISIBLE)
|
673 |
|
674 |
|
675 |
/*
|
676 |
* Options for direct transform calls
|
677 |
*/
|
678 |
#define D3DTRANSFORM_CLIPPED 0x00000001l
|
679 |
#define D3DTRANSFORM_UNCLIPPED 0x00000002l
|
680 |
|
681 |
typedef struct _D3DTRANSFORMDATA {
|
682 |
DWORD dwSize;
|
683 |
LPVOID lpIn; /* Input vertices */
|
684 |
DWORD dwInSize; /* Stride of input vertices */
|
685 |
LPVOID lpOut; /* Output vertices */
|
686 |
DWORD dwOutSize; /* Stride of output vertices */
|
687 |
LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
|
688 |
DWORD dwClip; /* Clipping hint */
|
689 |
DWORD dwClipIntersection;
|
690 |
DWORD dwClipUnion; /* Union of all clip flags */
|
691 |
D3DRECT drExtent; /* Extent of transformed vertices */
|
692 |
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
|
693 |
|
694 |
/*
|
695 |
* Structure defining position and direction properties for lighting.
|
696 |
*/
|
697 |
typedef struct _D3DLIGHTINGELEMENT {
|
698 |
D3DVECTOR dvPosition; /* Lightable point in model space */
|
699 |
D3DVECTOR dvNormal; /* Normalised unit vector */
|
700 |
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
|
701 |
|
702 |
/*
|
703 |
* Structure defining material properties for lighting.
|
704 |
*/
|
705 |
typedef struct _D3DMATERIAL {
|
706 |
DWORD dwSize;
|
707 |
union {
|
708 |
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
|
709 |
D3DCOLORVALUE dcvDiffuse;
|
710 |
};
|
711 |
union {
|
712 |
D3DCOLORVALUE ambient; /* Ambient color RGB */
|
713 |
D3DCOLORVALUE dcvAmbient;
|
714 |
};
|
715 |
union {
|
716 |
D3DCOLORVALUE specular; /* Specular 'shininess' */
|
717 |
D3DCOLORVALUE dcvSpecular;
|
718 |
};
|
719 |
union {
|
720 |
D3DCOLORVALUE emissive; /* Emissive color RGB */
|
721 |
D3DCOLORVALUE dcvEmissive;
|
722 |
};
|
723 |
union {
|
724 |
D3DVALUE power; /* Sharpness if specular highlight */
|
725 |
D3DVALUE dvPower;
|
726 |
};
|
727 |
D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
|
728 |
DWORD dwRampSize;
|
729 |
} D3DMATERIAL, *LPD3DMATERIAL;
|
730 |
|
731 |
#if(DIRECT3D_VERSION >= 0x0700)
|
732 |
|
733 |
typedef struct _D3DMATERIAL7 {
|
734 |
union {
|
735 |
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
|
736 |
D3DCOLORVALUE dcvDiffuse;
|
737 |
};
|
738 |
union {
|
739 |
D3DCOLORVALUE ambient; /* Ambient color RGB */
|
740 |
D3DCOLORVALUE dcvAmbient;
|
741 |
};
|
742 |
union {
|
743 |
D3DCOLORVALUE specular; /* Specular 'shininess' */
|
744 |
D3DCOLORVALUE dcvSpecular;
|
745 |
};
|
746 |
union {
|
747 |
D3DCOLORVALUE emissive; /* Emissive color RGB */
|
748 |
D3DCOLORVALUE dcvEmissive;
|
749 |
};
|
750 |
union {
|
751 |
D3DVALUE power; /* Sharpness if specular highlight */
|
752 |
D3DVALUE dvPower;
|
753 |
};
|
754 |
} D3DMATERIAL7, *LPD3DMATERIAL7;
|
755 |
|
756 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
757 |
|
758 |
#if(DIRECT3D_VERSION < 0x0800)
|
759 |
|
760 |
typedef enum _D3DLIGHTTYPE {
|
761 |
D3DLIGHT_POINT = 1,
|
762 |
D3DLIGHT_SPOT = 2,
|
763 |
D3DLIGHT_DIRECTIONAL = 3,
|
764 |
// Note: The following light type (D3DLIGHT_PARALLELPOINT)
|
765 |
// is no longer supported from D3D for DX7 onwards.
|
766 |
D3DLIGHT_PARALLELPOINT = 4,
|
767 |
#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
|
768 |
D3DLIGHT_GLSPOT = 5,
|
769 |
#endif
|
770 |
D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
771 |
} D3DLIGHTTYPE;
|
772 |
|
773 |
#else
|
774 |
typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE;
|
775 |
#define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4
|
776 |
#define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5
|
777 |
|
778 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
779 |
|
780 |
/*
|
781 |
* Structure defining a light source and its properties.
|
782 |
*/
|
783 |
typedef struct _D3DLIGHT {
|
784 |
DWORD dwSize;
|
785 |
D3DLIGHTTYPE dltType; /* Type of light source */
|
786 |
D3DCOLORVALUE dcvColor; /* Color of light */
|
787 |
D3DVECTOR dvPosition; /* Position in world space */
|
788 |
D3DVECTOR dvDirection; /* Direction in world space */
|
789 |
D3DVALUE dvRange; /* Cutoff range */
|
790 |
D3DVALUE dvFalloff; /* Falloff */
|
791 |
D3DVALUE dvAttenuation0; /* Constant attenuation */
|
792 |
D3DVALUE dvAttenuation1; /* Linear attenuation */
|
793 |
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
|
794 |
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
|
795 |
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
|
796 |
} D3DLIGHT, *LPD3DLIGHT;
|
797 |
|
798 |
#if(DIRECT3D_VERSION >= 0x0700)
|
799 |
|
800 |
typedef struct _D3DLIGHT7 {
|
801 |
D3DLIGHTTYPE dltType; /* Type of light source */
|
802 |
D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */
|
803 |
D3DCOLORVALUE dcvSpecular; /* Specular color of light */
|
804 |
D3DCOLORVALUE dcvAmbient; /* Ambient color of light */
|
805 |
D3DVECTOR dvPosition; /* Position in world space */
|
806 |
D3DVECTOR dvDirection; /* Direction in world space */
|
807 |
D3DVALUE dvRange; /* Cutoff range */
|
808 |
D3DVALUE dvFalloff; /* Falloff */
|
809 |
D3DVALUE dvAttenuation0; /* Constant attenuation */
|
810 |
D3DVALUE dvAttenuation1; /* Linear attenuation */
|
811 |
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
|
812 |
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
|
813 |
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
|
814 |
} D3DLIGHT7, *LPD3DLIGHT7;
|
815 |
|
816 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
817 |
|
818 |
#if(DIRECT3D_VERSION >= 0x0500)
|
819 |
/*
|
820 |
* Structure defining a light source and its properties.
|
821 |
*/
|
822 |
|
823 |
/* flags bits */
|
824 |
#define D3DLIGHT_ACTIVE 0x00000001
|
825 |
#define D3DLIGHT_NO_SPECULAR 0x00000002
|
826 |
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
|
827 |
|
828 |
/* maximum valid light range */
|
829 |
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
|
830 |
|
831 |
typedef struct _D3DLIGHT2 {
|
832 |
DWORD dwSize;
|
833 |
D3DLIGHTTYPE dltType; /* Type of light source */
|
834 |
D3DCOLORVALUE dcvColor; /* Color of light */
|
835 |
D3DVECTOR dvPosition; /* Position in world space */
|
836 |
D3DVECTOR dvDirection; /* Direction in world space */
|
837 |
D3DVALUE dvRange; /* Cutoff range */
|
838 |
D3DVALUE dvFalloff; /* Falloff */
|
839 |
D3DVALUE dvAttenuation0; /* Constant attenuation */
|
840 |
D3DVALUE dvAttenuation1; /* Linear attenuation */
|
841 |
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
|
842 |
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
|
843 |
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
|
844 |
DWORD dwFlags;
|
845 |
} D3DLIGHT2, *LPD3DLIGHT2;
|
846 |
|
847 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
848 |
typedef struct _D3DLIGHTDATA {
|
849 |
DWORD dwSize;
|
850 |
LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
|
851 |
DWORD dwInSize; /* Stride of input elements */
|
852 |
LPD3DTLVERTEX lpOut; /* Output colors */
|
853 |
DWORD dwOutSize; /* Stride of output colors */
|
854 |
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
|
855 |
|
856 |
#if(DIRECT3D_VERSION >= 0x0500)
|
857 |
/*
|
858 |
* Before DX5, these values were in an enum called
|
859 |
* D3DCOLORMODEL. This was not correct, since they are
|
860 |
* bit flags. A driver can surface either or both flags
|
861 |
* in the dcmColorModel member of D3DDEVICEDESC.
|
862 |
*/
|
863 |
#define D3DCOLOR_MONO 1
|
864 |
#define D3DCOLOR_RGB 2
|
865 |
|
866 |
typedef DWORD D3DCOLORMODEL;
|
867 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
868 |
|
869 |
/*
|
870 |
* Options for clearing
|
871 |
*/
|
872 |
#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
|
873 |
#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
|
874 |
#if(DIRECT3D_VERSION >= 0x0600)
|
875 |
#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
|
876 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
877 |
|
878 |
/*
|
879 |
* Execute buffers are allocated via Direct3D. These buffers may then
|
880 |
* be filled by the application with instructions to execute along with
|
881 |
* vertex data.
|
882 |
*/
|
883 |
|
884 |
/*
|
885 |
* Supported op codes for execute instructions.
|
886 |
*/
|
887 |
typedef enum _D3DOPCODE {
|
888 |
D3DOP_POINT = 1,
|
889 |
D3DOP_LINE = 2,
|
890 |
D3DOP_TRIANGLE = 3,
|
891 |
D3DOP_MATRIXLOAD = 4,
|
892 |
D3DOP_MATRIXMULTIPLY = 5,
|
893 |
D3DOP_STATETRANSFORM = 6,
|
894 |
D3DOP_STATELIGHT = 7,
|
895 |
D3DOP_STATERENDER = 8,
|
896 |
D3DOP_PROCESSVERTICES = 9,
|
897 |
D3DOP_TEXTURELOAD = 10,
|
898 |
D3DOP_EXIT = 11,
|
899 |
D3DOP_BRANCHFORWARD = 12,
|
900 |
D3DOP_SPAN = 13,
|
901 |
D3DOP_SETSTATUS = 14,
|
902 |
#if(DIRECT3D_VERSION >= 0x0500)
|
903 |
D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
904 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
905 |
} D3DOPCODE;
|
906 |
|
907 |
typedef struct _D3DINSTRUCTION {
|
908 |
BYTE bOpcode; /* Instruction opcode */
|
909 |
BYTE bSize; /* Size of each instruction data unit */
|
910 |
WORD wCount; /* Count of instruction data units to follow */
|
911 |
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
|
912 |
|
913 |
/*
|
914 |
* Structure for texture loads
|
915 |
*/
|
916 |
typedef struct _D3DTEXTURELOAD {
|
917 |
D3DTEXTUREHANDLE hDestTexture;
|
918 |
D3DTEXTUREHANDLE hSrcTexture;
|
919 |
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
|
920 |
|
921 |
/*
|
922 |
* Structure for picking
|
923 |
*/
|
924 |
typedef struct _D3DPICKRECORD {
|
925 |
BYTE bOpcode;
|
926 |
BYTE bPad;
|
927 |
DWORD dwOffset;
|
928 |
D3DVALUE dvZ;
|
929 |
} D3DPICKRECORD, *LPD3DPICKRECORD;
|
930 |
|
931 |
/*
|
932 |
* The following defines the rendering states which can be set in the
|
933 |
* execute buffer.
|
934 |
*/
|
935 |
|
936 |
#if(DIRECT3D_VERSION < 0x0800)
|
937 |
|
938 |
typedef enum _D3DSHADEMODE {
|
939 |
D3DSHADE_FLAT = 1,
|
940 |
D3DSHADE_GOURAUD = 2,
|
941 |
D3DSHADE_PHONG = 3,
|
942 |
#if(DIRECT3D_VERSION >= 0x0500)
|
943 |
D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
944 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
945 |
} D3DSHADEMODE;
|
946 |
|
947 |
typedef enum _D3DFILLMODE {
|
948 |
D3DFILL_POINT = 1,
|
949 |
D3DFILL_WIREFRAME = 2,
|
950 |
D3DFILL_SOLID = 3,
|
951 |
#if(DIRECT3D_VERSION >= 0x0500)
|
952 |
D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
953 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
954 |
} D3DFILLMODE;
|
955 |
|
956 |
typedef struct _D3DLINEPATTERN {
|
957 |
WORD wRepeatFactor;
|
958 |
WORD wLinePattern;
|
959 |
} D3DLINEPATTERN;
|
960 |
|
961 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
962 |
|
963 |
typedef enum _D3DTEXTUREFILTER {
|
964 |
D3DFILTER_NEAREST = 1,
|
965 |
D3DFILTER_LINEAR = 2,
|
966 |
D3DFILTER_MIPNEAREST = 3,
|
967 |
D3DFILTER_MIPLINEAR = 4,
|
968 |
D3DFILTER_LINEARMIPNEAREST = 5,
|
969 |
D3DFILTER_LINEARMIPLINEAR = 6,
|
970 |
#if(DIRECT3D_VERSION >= 0x0500)
|
971 |
D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
972 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
973 |
} D3DTEXTUREFILTER;
|
974 |
|
975 |
#if(DIRECT3D_VERSION < 0x0800)
|
976 |
|
977 |
typedef enum _D3DBLEND {
|
978 |
D3DBLEND_ZERO = 1,
|
979 |
D3DBLEND_ONE = 2,
|
980 |
D3DBLEND_SRCCOLOR = 3,
|
981 |
D3DBLEND_INVSRCCOLOR = 4,
|
982 |
D3DBLEND_SRCALPHA = 5,
|
983 |
D3DBLEND_INVSRCALPHA = 6,
|
984 |
D3DBLEND_DESTALPHA = 7,
|
985 |
D3DBLEND_INVDESTALPHA = 8,
|
986 |
D3DBLEND_DESTCOLOR = 9,
|
987 |
D3DBLEND_INVDESTCOLOR = 10,
|
988 |
D3DBLEND_SRCALPHASAT = 11,
|
989 |
D3DBLEND_BOTHSRCALPHA = 12,
|
990 |
D3DBLEND_BOTHINVSRCALPHA = 13,
|
991 |
#if(DIRECT3D_VERSION >= 0x0500)
|
992 |
D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
993 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
994 |
} D3DBLEND;
|
995 |
|
996 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
997 |
|
998 |
typedef enum _D3DTEXTUREBLEND {
|
999 |
D3DTBLEND_DECAL = 1,
|
1000 |
D3DTBLEND_MODULATE = 2,
|
1001 |
D3DTBLEND_DECALALPHA = 3,
|
1002 |
D3DTBLEND_MODULATEALPHA = 4,
|
1003 |
D3DTBLEND_DECALMASK = 5,
|
1004 |
D3DTBLEND_MODULATEMASK = 6,
|
1005 |
D3DTBLEND_COPY = 7,
|
1006 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1007 |
D3DTBLEND_ADD = 8,
|
1008 |
D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1009 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1010 |
} D3DTEXTUREBLEND;
|
1011 |
|
1012 |
#if(DIRECT3D_VERSION < 0x0800)
|
1013 |
|
1014 |
typedef enum _D3DTEXTUREADDRESS {
|
1015 |
D3DTADDRESS_WRAP = 1,
|
1016 |
D3DTADDRESS_MIRROR = 2,
|
1017 |
D3DTADDRESS_CLAMP = 3,
|
1018 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1019 |
D3DTADDRESS_BORDER = 4,
|
1020 |
D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1021 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1022 |
} D3DTEXTUREADDRESS;
|
1023 |
|
1024 |
typedef enum _D3DCULL {
|
1025 |
D3DCULL_NONE = 1,
|
1026 |
D3DCULL_CW = 2,
|
1027 |
D3DCULL_CCW = 3,
|
1028 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1029 |
D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1030 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1031 |
} D3DCULL;
|
1032 |
|
1033 |
typedef enum _D3DCMPFUNC {
|
1034 |
D3DCMP_NEVER = 1,
|
1035 |
D3DCMP_LESS = 2,
|
1036 |
D3DCMP_EQUAL = 3,
|
1037 |
D3DCMP_LESSEQUAL = 4,
|
1038 |
D3DCMP_GREATER = 5,
|
1039 |
D3DCMP_NOTEQUAL = 6,
|
1040 |
D3DCMP_GREATEREQUAL = 7,
|
1041 |
D3DCMP_ALWAYS = 8,
|
1042 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1043 |
D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1044 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1045 |
} D3DCMPFUNC;
|
1046 |
|
1047 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1048 |
typedef enum _D3DSTENCILOP {
|
1049 |
D3DSTENCILOP_KEEP = 1,
|
1050 |
D3DSTENCILOP_ZERO = 2,
|
1051 |
D3DSTENCILOP_REPLACE = 3,
|
1052 |
D3DSTENCILOP_INCRSAT = 4,
|
1053 |
D3DSTENCILOP_DECRSAT = 5,
|
1054 |
D3DSTENCILOP_INVERT = 6,
|
1055 |
D3DSTENCILOP_INCR = 7,
|
1056 |
D3DSTENCILOP_DECR = 8,
|
1057 |
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1058 |
} D3DSTENCILOP;
|
1059 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1060 |
|
1061 |
typedef enum _D3DFOGMODE {
|
1062 |
D3DFOG_NONE = 0,
|
1063 |
D3DFOG_EXP = 1,
|
1064 |
D3DFOG_EXP2 = 2,
|
1065 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1066 |
D3DFOG_LINEAR = 3,
|
1067 |
D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1068 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1069 |
} D3DFOGMODE;
|
1070 |
|
1071 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1072 |
typedef enum _D3DZBUFFERTYPE {
|
1073 |
D3DZB_FALSE = 0,
|
1074 |
D3DZB_TRUE = 1, // Z buffering
|
1075 |
D3DZB_USEW = 2, // W buffering
|
1076 |
D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1077 |
} D3DZBUFFERTYPE;
|
1078 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1079 |
|
1080 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1081 |
|
1082 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1083 |
typedef enum _D3DANTIALIASMODE {
|
1084 |
D3DANTIALIAS_NONE = 0,
|
1085 |
D3DANTIALIAS_SORTDEPENDENT = 1,
|
1086 |
D3DANTIALIAS_SORTINDEPENDENT = 2,
|
1087 |
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1088 |
} D3DANTIALIASMODE;
|
1089 |
|
1090 |
// Vertex types supported by Direct3D
|
1091 |
typedef enum _D3DVERTEXTYPE {
|
1092 |
D3DVT_VERTEX = 1,
|
1093 |
D3DVT_LVERTEX = 2,
|
1094 |
D3DVT_TLVERTEX = 3,
|
1095 |
D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1096 |
} D3DVERTEXTYPE;
|
1097 |
|
1098 |
#if(DIRECT3D_VERSION < 0x0800)
|
1099 |
|
1100 |
// Primitives supported by draw-primitive API
|
1101 |
typedef enum _D3DPRIMITIVETYPE {
|
1102 |
D3DPT_POINTLIST = 1,
|
1103 |
D3DPT_LINELIST = 2,
|
1104 |
D3DPT_LINESTRIP = 3,
|
1105 |
D3DPT_TRIANGLELIST = 4,
|
1106 |
D3DPT_TRIANGLESTRIP = 5,
|
1107 |
D3DPT_TRIANGLEFAN = 6,
|
1108 |
D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1109 |
} D3DPRIMITIVETYPE;
|
1110 |
|
1111 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1112 |
|
1113 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1114 |
/*
|
1115 |
* Amount to add to a state to generate the override for that state.
|
1116 |
*/
|
1117 |
#define D3DSTATE_OVERRIDE_BIAS 256
|
1118 |
|
1119 |
/*
|
1120 |
* A state which sets the override flag for the specified state type.
|
1121 |
*/
|
1122 |
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
|
1123 |
|
1124 |
#if(DIRECT3D_VERSION < 0x0800)
|
1125 |
|
1126 |
typedef enum _D3DTRANSFORMSTATETYPE {
|
1127 |
D3DTRANSFORMSTATE_WORLD = 1,
|
1128 |
D3DTRANSFORMSTATE_VIEW = 2,
|
1129 |
D3DTRANSFORMSTATE_PROJECTION = 3,
|
1130 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1131 |
D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend
|
1132 |
D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend
|
1133 |
D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend
|
1134 |
D3DTRANSFORMSTATE_TEXTURE0 = 16,
|
1135 |
D3DTRANSFORMSTATE_TEXTURE1 = 17,
|
1136 |
D3DTRANSFORMSTATE_TEXTURE2 = 18,
|
1137 |
D3DTRANSFORMSTATE_TEXTURE3 = 19,
|
1138 |
D3DTRANSFORMSTATE_TEXTURE4 = 20,
|
1139 |
D3DTRANSFORMSTATE_TEXTURE5 = 21,
|
1140 |
D3DTRANSFORMSTATE_TEXTURE6 = 22,
|
1141 |
D3DTRANSFORMSTATE_TEXTURE7 = 23,
|
1142 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1143 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1144 |
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1145 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1146 |
} D3DTRANSFORMSTATETYPE;
|
1147 |
|
1148 |
#else
|
1149 |
|
1150 |
//
|
1151 |
// legacy transform state names
|
1152 |
//
|
1153 |
typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
|
1154 |
#define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1
|
1155 |
#define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2
|
1156 |
#define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3
|
1157 |
#define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4
|
1158 |
#define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5
|
1159 |
#define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6
|
1160 |
#define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16
|
1161 |
#define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17
|
1162 |
#define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18
|
1163 |
#define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19
|
1164 |
#define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20
|
1165 |
#define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21
|
1166 |
#define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22
|
1167 |
#define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23
|
1168 |
|
1169 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1170 |
|
1171 |
typedef enum _D3DLIGHTSTATETYPE {
|
1172 |
D3DLIGHTSTATE_MATERIAL = 1,
|
1173 |
D3DLIGHTSTATE_AMBIENT = 2,
|
1174 |
D3DLIGHTSTATE_COLORMODEL = 3,
|
1175 |
D3DLIGHTSTATE_FOGMODE = 4,
|
1176 |
D3DLIGHTSTATE_FOGSTART = 5,
|
1177 |
D3DLIGHTSTATE_FOGEND = 6,
|
1178 |
D3DLIGHTSTATE_FOGDENSITY = 7,
|
1179 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1180 |
D3DLIGHTSTATE_COLORVERTEX = 8,
|
1181 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1182 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1183 |
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1184 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1185 |
} D3DLIGHTSTATETYPE;
|
1186 |
|
1187 |
#if(DIRECT3D_VERSION < 0x0800)
|
1188 |
|
1189 |
typedef enum _D3DRENDERSTATETYPE {
|
1190 |
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
|
1191 |
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
|
1192 |
D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
|
1193 |
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
|
1194 |
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
|
1195 |
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
|
1196 |
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
|
1197 |
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
|
1198 |
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
|
1199 |
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
|
1200 |
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
|
1201 |
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
|
1202 |
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
|
1203 |
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
|
1204 |
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
|
1205 |
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
|
1206 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1207 |
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
|
1208 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1209 |
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
|
1210 |
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
|
1211 |
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
|
1212 |
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
|
1213 |
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
|
1214 |
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
|
1215 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1216 |
D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
|
1217 |
D3DRENDERSTATE_FOGEND = 37, /* Fog end */
|
1218 |
D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
|
1219 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1220 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1221 |
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
|
1222 |
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
|
1223 |
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
|
1224 |
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
|
1225 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1226 |
|
1227 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1228 |
D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
|
1229 |
D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
|
1230 |
D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
|
1231 |
D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
|
1232 |
D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
|
1233 |
D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
|
1234 |
D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
|
1235 |
D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
|
1236 |
D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
|
1237 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1238 |
|
1239 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1240 |
|
1241 |
/*
|
1242 |
* 128 values [128, 255] are reserved for texture coordinate wrap flags.
|
1243 |
* These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
|
1244 |
* a flags word preserves forward compatibility with texture coordinates
|
1245 |
* that are >2D.
|
1246 |
*/
|
1247 |
D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
|
1248 |
D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
|
1249 |
D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
|
1250 |
D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
|
1251 |
D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
|
1252 |
D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
|
1253 |
D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
|
1254 |
D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
|
1255 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1256 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1257 |
D3DRENDERSTATE_CLIPPING = 136,
|
1258 |
D3DRENDERSTATE_LIGHTING = 137,
|
1259 |
D3DRENDERSTATE_EXTENTS = 138,
|
1260 |
D3DRENDERSTATE_AMBIENT = 139,
|
1261 |
D3DRENDERSTATE_FOGVERTEXMODE = 140,
|
1262 |
D3DRENDERSTATE_COLORVERTEX = 141,
|
1263 |
D3DRENDERSTATE_LOCALVIEWER = 142,
|
1264 |
D3DRENDERSTATE_NORMALIZENORMALS = 143,
|
1265 |
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
|
1266 |
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
|
1267 |
D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
|
1268 |
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
|
1269 |
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
|
1270 |
D3DRENDERSTATE_VERTEXBLEND = 151,
|
1271 |
D3DRENDERSTATE_CLIPPLANEENABLE = 152,
|
1272 |
|
1273 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1274 |
|
1275 |
//
|
1276 |
// retired renderstates - not supported for DX7 interfaces
|
1277 |
//
|
1278 |
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
|
1279 |
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
|
1280 |
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
|
1281 |
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
|
1282 |
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
|
1283 |
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
|
1284 |
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
|
1285 |
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
|
1286 |
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
|
1287 |
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
|
1288 |
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
|
1289 |
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
|
1290 |
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
|
1291 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1292 |
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
|
1293 |
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
|
1294 |
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
|
1295 |
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
|
1296 |
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
|
1297 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1298 |
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
|
1299 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1300 |
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
|
1301 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1302 |
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
|
1303 |
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
|
1304 |
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
|
1305 |
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
|
1306 |
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
|
1307 |
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
|
1308 |
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
|
1309 |
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
|
1310 |
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
|
1311 |
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
|
1312 |
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
|
1313 |
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
|
1314 |
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
|
1315 |
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
|
1316 |
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
|
1317 |
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
|
1318 |
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
|
1319 |
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
|
1320 |
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
|
1321 |
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
|
1322 |
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
|
1323 |
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
|
1324 |
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
|
1325 |
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
|
1326 |
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
|
1327 |
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
|
1328 |
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
|
1329 |
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
|
1330 |
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
|
1331 |
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
|
1332 |
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
|
1333 |
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
|
1334 |
|
1335 |
//
|
1336 |
// retired renderstate names - the values are still used under new naming conventions
|
1337 |
//
|
1338 |
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
|
1339 |
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
|
1340 |
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
|
1341 |
|
1342 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1343 |
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1344 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1345 |
} D3DRENDERSTATETYPE;
|
1346 |
|
1347 |
#else
|
1348 |
|
1349 |
typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE;
|
1350 |
|
1351 |
//
|
1352 |
// legacy renderstate names
|
1353 |
//
|
1354 |
#define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4
|
1355 |
#define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7
|
1356 |
#define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8
|
1357 |
#define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9
|
1358 |
#define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10
|
1359 |
#define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14
|
1360 |
#define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15
|
1361 |
#define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16
|
1362 |
#define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19
|
1363 |
#define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20
|
1364 |
#define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22
|
1365 |
#define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23
|
1366 |
#define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24
|
1367 |
#define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25
|
1368 |
#define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26
|
1369 |
#define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27
|
1370 |
#define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28
|
1371 |
#define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29
|
1372 |
#define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30
|
1373 |
#define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33
|
1374 |
#define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34
|
1375 |
#define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35
|
1376 |
#define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36
|
1377 |
#define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37
|
1378 |
#define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38
|
1379 |
#define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40
|
1380 |
#define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47
|
1381 |
#define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48
|
1382 |
#define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52
|
1383 |
#define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53
|
1384 |
#define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54
|
1385 |
#define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55
|
1386 |
#define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56
|
1387 |
#define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57
|
1388 |
#define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58
|
1389 |
#define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59
|
1390 |
#define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60
|
1391 |
#define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128
|
1392 |
#define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129
|
1393 |
#define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130
|
1394 |
#define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131
|
1395 |
#define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132
|
1396 |
#define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133
|
1397 |
#define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134
|
1398 |
#define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135
|
1399 |
|
1400 |
#define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136
|
1401 |
#define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137
|
1402 |
#define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138
|
1403 |
#define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139
|
1404 |
#define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140
|
1405 |
#define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141
|
1406 |
#define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142
|
1407 |
#define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143
|
1408 |
#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
|
1409 |
#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145
|
1410 |
#define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146
|
1411 |
#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147
|
1412 |
#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148
|
1413 |
#define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151
|
1414 |
#define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152
|
1415 |
|
1416 |
//
|
1417 |
// retired renderstates - not supported for DX7 interfaces
|
1418 |
//
|
1419 |
#define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1
|
1420 |
#define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2
|
1421 |
#define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3
|
1422 |
#define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5
|
1423 |
#define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6
|
1424 |
#define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11
|
1425 |
#define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12
|
1426 |
#define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13
|
1427 |
#define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17
|
1428 |
#define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18
|
1429 |
#define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21
|
1430 |
#define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31
|
1431 |
#define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32
|
1432 |
#define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39
|
1433 |
#define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42
|
1434 |
#define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43
|
1435 |
#define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44
|
1436 |
#define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45
|
1437 |
#define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46
|
1438 |
#define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49
|
1439 |
#define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50
|
1440 |
#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
|
1441 |
#define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64
|
1442 |
#define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65
|
1443 |
#define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66
|
1444 |
#define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67
|
1445 |
#define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68
|
1446 |
#define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69
|
1447 |
#define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70
|
1448 |
#define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71
|
1449 |
#define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72
|
1450 |
#define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73
|
1451 |
#define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74
|
1452 |
#define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75
|
1453 |
#define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76
|
1454 |
#define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77
|
1455 |
#define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78
|
1456 |
#define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79
|
1457 |
#define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80
|
1458 |
#define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81
|
1459 |
#define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82
|
1460 |
#define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83
|
1461 |
#define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84
|
1462 |
#define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85
|
1463 |
#define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86
|
1464 |
#define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87
|
1465 |
#define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88
|
1466 |
#define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89
|
1467 |
#define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90
|
1468 |
#define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91
|
1469 |
#define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92
|
1470 |
#define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93
|
1471 |
#define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94
|
1472 |
#define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95
|
1473 |
|
1474 |
//
|
1475 |
// retired renderstates - not supported for DX8 interfaces
|
1476 |
//
|
1477 |
#define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41
|
1478 |
#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
|
1479 |
|
1480 |
//
|
1481 |
// retired renderstate names - the values are still used under new naming conventions
|
1482 |
//
|
1483 |
#define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27
|
1484 |
#define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36
|
1485 |
#define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37
|
1486 |
#define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38
|
1487 |
|
1488 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1489 |
|
1490 |
|
1491 |
#if(DIRECT3D_VERSION < 0x0800)
|
1492 |
|
1493 |
// Values for material source
|
1494 |
typedef enum _D3DMATERIALCOLORSOURCE
|
1495 |
{
|
1496 |
D3DMCS_MATERIAL = 0, // Color from material is used
|
1497 |
D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
|
1498 |
D3DMCS_COLOR2 = 2, // Specular vertex color is used
|
1499 |
D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
|
1500 |
} D3DMATERIALCOLORSOURCE;
|
1501 |
|
1502 |
|
1503 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1504 |
// For back-compatibility with legacy compilations
|
1505 |
#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
|
1506 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1507 |
|
1508 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1509 |
|
1510 |
// Bias to apply to the texture coordinate set to apply a wrap to.
|
1511 |
#define D3DRENDERSTATE_WRAPBIAS 128UL
|
1512 |
|
1513 |
/* Flags to construct the WRAP render states */
|
1514 |
#define D3DWRAP_U 0x00000001L
|
1515 |
#define D3DWRAP_V 0x00000002L
|
1516 |
|
1517 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1518 |
|
1519 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1520 |
|
1521 |
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
|
1522 |
#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
|
1523 |
#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
|
1524 |
#define D3DWRAPCOORD_2 0x00000004L
|
1525 |
#define D3DWRAPCOORD_3 0x00000008L
|
1526 |
|
1527 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1528 |
|
1529 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1530 |
|
1531 |
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
|
1532 |
|
1533 |
typedef struct _D3DSTATE {
|
1534 |
union {
|
1535 |
#if(DIRECT3D_VERSION < 0x0800)
|
1536 |
D3DTRANSFORMSTATETYPE dtstTransformStateType;
|
1537 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1538 |
D3DLIGHTSTATETYPE dlstLightStateType;
|
1539 |
D3DRENDERSTATETYPE drstRenderStateType;
|
1540 |
};
|
1541 |
union {
|
1542 |
DWORD dwArg[1];
|
1543 |
D3DVALUE dvArg[1];
|
1544 |
};
|
1545 |
} D3DSTATE, *LPD3DSTATE;
|
1546 |
|
1547 |
|
1548 |
/*
|
1549 |
* Operation used to load matrices
|
1550 |
* hDstMat = hSrcMat
|
1551 |
*/
|
1552 |
typedef struct _D3DMATRIXLOAD {
|
1553 |
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
|
1554 |
D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
|
1555 |
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
|
1556 |
|
1557 |
/*
|
1558 |
* Operation used to multiply matrices
|
1559 |
* hDstMat = hSrcMat1 * hSrcMat2
|
1560 |
*/
|
1561 |
typedef struct _D3DMATRIXMULTIPLY {
|
1562 |
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
|
1563 |
D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
|
1564 |
D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
|
1565 |
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
|
1566 |
|
1567 |
/*
|
1568 |
* Operation used to transform and light vertices.
|
1569 |
*/
|
1570 |
typedef struct _D3DPROCESSVERTICES {
|
1571 |
DWORD dwFlags; /* Do we transform or light or just copy? */
|
1572 |
WORD wStart; /* Index to first vertex in source */
|
1573 |
WORD wDest; /* Index to first vertex in local buffer */
|
1574 |
DWORD dwCount; /* Number of vertices to be processed */
|
1575 |
DWORD dwReserved; /* Must be zero */
|
1576 |
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
|
1577 |
|
1578 |
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
|
1579 |
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
|
1580 |
#define D3DPROCESSVERTICES_COPY 0x00000002L
|
1581 |
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
|
1582 |
|
1583 |
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
|
1584 |
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
|
1585 |
|
1586 |
|
1587 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1588 |
|
1589 |
|
1590 |
#if(DIRECT3D_VERSION < 0x0800)
|
1591 |
|
1592 |
/*
|
1593 |
* State enumerants for per-stage texture processing.
|
1594 |
*/
|
1595 |
typedef enum _D3DTEXTURESTAGESTATETYPE
|
1596 |
{
|
1597 |
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
|
1598 |
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
|
1599 |
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
|
1600 |
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
|
1601 |
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
|
1602 |
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
|
1603 |
D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
|
1604 |
D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
|
1605 |
D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
|
1606 |
D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
|
1607 |
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
|
1608 |
D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
|
1609 |
D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
|
1610 |
D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
|
1611 |
D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
|
1612 |
D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
|
1613 |
D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
|
1614 |
D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
|
1615 |
D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
|
1616 |
D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
|
1617 |
D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
|
1618 |
D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
|
1619 |
D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
|
1620 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1621 |
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
|
1622 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1623 |
D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
|
1624 |
} D3DTEXTURESTAGESTATETYPE;
|
1625 |
|
1626 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1627 |
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
|
1628 |
// and normal in the camera space) should be taken as texture coordinates
|
1629 |
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
|
1630 |
//
|
1631 |
#define D3DTSS_TCI_PASSTHRU 0x00000000
|
1632 |
#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
|
1633 |
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
|
1634 |
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
|
1635 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1636 |
|
1637 |
/*
|
1638 |
* Enumerations for COLOROP and ALPHAOP texture blending operations set in
|
1639 |
* texture processing stage controls in D3DRENDERSTATE.
|
1640 |
*/
|
1641 |
typedef enum _D3DTEXTUREOP
|
1642 |
{
|
1643 |
// Control
|
1644 |
D3DTOP_DISABLE = 1, // disables stage
|
1645 |
D3DTOP_SELECTARG1 = 2, // the default
|
1646 |
D3DTOP_SELECTARG2 = 3,
|
1647 |
|
1648 |
// Modulate
|
1649 |
D3DTOP_MODULATE = 4, // multiply args together
|
1650 |
D3DTOP_MODULATE2X = 5, // multiply and 1 bit
|
1651 |
D3DTOP_MODULATE4X = 6, // multiply and 2 bits
|
1652 |
|
1653 |
// Add
|
1654 |
D3DTOP_ADD = 7, // add arguments together
|
1655 |
D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
|
1656 |
D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
|
1657 |
D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
|
1658 |
D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
|
1659 |
// Arg1 + Arg2 - Arg1*Arg2
|
1660 |
// = Arg1 + (1-Arg1)*Arg2
|
1661 |
|
1662 |
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
|
1663 |
D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
|
1664 |
D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
|
1665 |
D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
|
1666 |
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
|
1667 |
D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
|
1668 |
D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
|
1669 |
|
1670 |
// Specular mapping
|
1671 |
D3DTOP_PREMODULATE = 17, // modulate with next texture before use
|
1672 |
D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
|
1673 |
// COLOROP only
|
1674 |
D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
|
1675 |
// COLOROP only
|
1676 |
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
|
1677 |
// COLOROP only
|
1678 |
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
|
1679 |
// COLOROP only
|
1680 |
|
1681 |
// Bump mapping
|
1682 |
D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
|
1683 |
D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
|
1684 |
// This can do either diffuse or specular bump mapping with correct input.
|
1685 |
// Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
|
1686 |
// where each component has been scaled and offset to make it signed.
|
1687 |
// The result is replicated into all four (including alpha) channels.
|
1688 |
// This is a valid COLOROP only.
|
1689 |
D3DTOP_DOTPRODUCT3 = 24,
|
1690 |
|
1691 |
D3DTOP_FORCE_DWORD = 0x7fffffff,
|
1692 |
} D3DTEXTUREOP;
|
1693 |
|
1694 |
/*
|
1695 |
* Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
|
1696 |
* set in texture processing stage controls in D3DRENDERSTATE.
|
1697 |
*/
|
1698 |
#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
|
1699 |
#define D3DTA_DIFFUSE 0x00000000 // select diffuse color
|
1700 |
#define D3DTA_CURRENT 0x00000001 // select result of previous stage
|
1701 |
#define D3DTA_TEXTURE 0x00000002 // select texture color
|
1702 |
#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR
|
1703 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1704 |
#define D3DTA_SPECULAR 0x00000004 // select specular color
|
1705 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1706 |
#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x
|
1707 |
#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components
|
1708 |
|
1709 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1710 |
|
1711 |
/*
|
1712 |
* IDirect3DTexture2 State Filter Types
|
1713 |
*/
|
1714 |
typedef enum _D3DTEXTUREMAGFILTER
|
1715 |
{
|
1716 |
D3DTFG_POINT = 1, // nearest
|
1717 |
D3DTFG_LINEAR = 2, // linear interpolation
|
1718 |
D3DTFG_FLATCUBIC = 3, // cubic
|
1719 |
D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel
|
1720 |
D3DTFG_ANISOTROPIC = 5, //
|
1721 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1722 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1723 |
D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
|
1724 |
} D3DTEXTUREMAGFILTER;
|
1725 |
|
1726 |
typedef enum _D3DTEXTUREMINFILTER
|
1727 |
{
|
1728 |
D3DTFN_POINT = 1, // nearest
|
1729 |
D3DTFN_LINEAR = 2, // linear interpolation
|
1730 |
D3DTFN_ANISOTROPIC = 3, //
|
1731 |
D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
|
1732 |
} D3DTEXTUREMINFILTER;
|
1733 |
|
1734 |
typedef enum _D3DTEXTUREMIPFILTER
|
1735 |
{
|
1736 |
D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter)
|
1737 |
D3DTFP_POINT = 2, // nearest
|
1738 |
D3DTFP_LINEAR = 3, // linear interpolation
|
1739 |
D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
|
1740 |
} D3DTEXTUREMIPFILTER;
|
1741 |
|
1742 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
1743 |
|
1744 |
/*
|
1745 |
* Triangle flags
|
1746 |
*/
|
1747 |
|
1748 |
/*
|
1749 |
* Tri strip and fan flags.
|
1750 |
* START loads all three vertices
|
1751 |
* EVEN and ODD load just v3 with even or odd culling
|
1752 |
* START_FLAT contains a count from 0 to 29 that allows the
|
1753 |
* whole strip or fan to be culled in one hit.
|
1754 |
* e.g. for a quad len = 1
|
1755 |
*/
|
1756 |
#define D3DTRIFLAG_START 0x00000000L
|
1757 |
#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
|
1758 |
#define D3DTRIFLAG_ODD 0x0000001eL
|
1759 |
#define D3DTRIFLAG_EVEN 0x0000001fL
|
1760 |
|
1761 |
/*
|
1762 |
* Triangle edge flags
|
1763 |
* enable edges for wireframe or antialiasing
|
1764 |
*/
|
1765 |
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
|
1766 |
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
|
1767 |
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
|
1768 |
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
|
1769 |
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
|
1770 |
|
1771 |
/*
|
1772 |
* Primitive structures and related defines. Vertex offsets are to types
|
1773 |
* D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
|
1774 |
*/
|
1775 |
|
1776 |
/*
|
1777 |
* Triangle list primitive structure
|
1778 |
*/
|
1779 |
typedef struct _D3DTRIANGLE {
|
1780 |
union {
|
1781 |
WORD v1; /* Vertex indices */
|
1782 |
WORD wV1;
|
1783 |
};
|
1784 |
union {
|
1785 |
WORD v2;
|
1786 |
WORD wV2;
|
1787 |
};
|
1788 |
union {
|
1789 |
WORD v3;
|
1790 |
WORD wV3;
|
1791 |
};
|
1792 |
WORD wFlags; /* Edge (and other) flags */
|
1793 |
} D3DTRIANGLE, *LPD3DTRIANGLE;
|
1794 |
|
1795 |
/*
|
1796 |
* Line list structure.
|
1797 |
* The instruction count defines the number of line segments.
|
1798 |
*/
|
1799 |
typedef struct _D3DLINE {
|
1800 |
union {
|
1801 |
WORD v1; /* Vertex indices */
|
1802 |
WORD wV1;
|
1803 |
};
|
1804 |
union {
|
1805 |
WORD v2;
|
1806 |
WORD wV2;
|
1807 |
};
|
1808 |
} D3DLINE, *LPD3DLINE;
|
1809 |
|
1810 |
/*
|
1811 |
* Span structure
|
1812 |
* Spans join a list of points with the same y value.
|
1813 |
* If the y value changes, a new span is started.
|
1814 |
*/
|
1815 |
typedef struct _D3DSPAN {
|
1816 |
WORD wCount; /* Number of spans */
|
1817 |
WORD wFirst; /* Index to first vertex */
|
1818 |
} D3DSPAN, *LPD3DSPAN;
|
1819 |
|
1820 |
/*
|
1821 |
* Point structure
|
1822 |
*/
|
1823 |
typedef struct _D3DPOINT {
|
1824 |
WORD wCount; /* number of points */
|
1825 |
WORD wFirst; /* index to first vertex */
|
1826 |
} D3DPOINT, *LPD3DPOINT;
|
1827 |
|
1828 |
|
1829 |
/*
|
1830 |
* Forward branch structure.
|
1831 |
* Mask is logically anded with the driver status mask
|
1832 |
* if the result equals 'value', the branch is taken.
|
1833 |
*/
|
1834 |
typedef struct _D3DBRANCH {
|
1835 |
DWORD dwMask; /* Bitmask against D3D status */
|
1836 |
DWORD dwValue;
|
1837 |
BOOL bNegate; /* TRUE to negate comparison */
|
1838 |
DWORD dwOffset; /* How far to branch forward (0 for exit)*/
|
1839 |
} D3DBRANCH, *LPD3DBRANCH;
|
1840 |
|
1841 |
/*
|
1842 |
* Status used for set status instruction.
|
1843 |
* The D3D status is initialised on device creation
|
1844 |
* and is modified by all execute calls.
|
1845 |
*/
|
1846 |
typedef struct _D3DSTATUS {
|
1847 |
DWORD dwFlags; /* Do we set extents or status */
|
1848 |
DWORD dwStatus; /* D3D status */
|
1849 |
D3DRECT drExtent;
|
1850 |
} D3DSTATUS, *LPD3DSTATUS;
|
1851 |
|
1852 |
#define D3DSETSTATUS_STATUS 0x00000001L
|
1853 |
#define D3DSETSTATUS_EXTENTS 0x00000002L
|
1854 |
#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
|
1855 |
|
1856 |
#if(DIRECT3D_VERSION >= 0x0500)
|
1857 |
typedef struct _D3DCLIPSTATUS {
|
1858 |
DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
|
1859 |
DWORD dwStatus; /* Clip status */
|
1860 |
float minx, maxx; /* X extents */
|
1861 |
float miny, maxy; /* Y extents */
|
1862 |
float minz, maxz; /* Z extents */
|
1863 |
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
|
1864 |
|
1865 |
#define D3DCLIPSTATUS_STATUS 0x00000001L
|
1866 |
#define D3DCLIPSTATUS_EXTENTS2 0x00000002L
|
1867 |
#define D3DCLIPSTATUS_EXTENTS3 0x00000004L
|
1868 |
|
1869 |
#endif /* DIRECT3D_VERSION >= 0x0500 */
|
1870 |
/*
|
1871 |
* Statistics structure
|
1872 |
*/
|
1873 |
typedef struct _D3DSTATS {
|
1874 |
DWORD dwSize;
|
1875 |
DWORD dwTrianglesDrawn;
|
1876 |
DWORD dwLinesDrawn;
|
1877 |
DWORD dwPointsDrawn;
|
1878 |
DWORD dwSpansDrawn;
|
1879 |
DWORD dwVerticesProcessed;
|
1880 |
} D3DSTATS, *LPD3DSTATS;
|
1881 |
|
1882 |
/*
|
1883 |
* Execute options.
|
1884 |
* When calling using D3DEXECUTE_UNCLIPPED all the primitives
|
1885 |
* inside the buffer must be contained within the viewport.
|
1886 |
*/
|
1887 |
#define D3DEXECUTE_CLIPPED 0x00000001l
|
1888 |
#define D3DEXECUTE_UNCLIPPED 0x00000002l
|
1889 |
|
1890 |
typedef struct _D3DEXECUTEDATA {
|
1891 |
DWORD dwSize;
|
1892 |
DWORD dwVertexOffset;
|
1893 |
DWORD dwVertexCount;
|
1894 |
DWORD dwInstructionOffset;
|
1895 |
DWORD dwInstructionLength;
|
1896 |
DWORD dwHVertexOffset;
|
1897 |
D3DSTATUS dsStatus; /* Status after execute */
|
1898 |
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
|
1899 |
|
1900 |
/*
|
1901 |
* Palette flags.
|
1902 |
* This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
|
1903 |
*/
|
1904 |
#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
|
1905 |
#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
|
1906 |
#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
|
1907 |
|
1908 |
|
1909 |
#if(DIRECT3D_VERSION >= 0x0600)
|
1910 |
|
1911 |
typedef struct _D3DVERTEXBUFFERDESC {
|
1912 |
DWORD dwSize;
|
1913 |
DWORD dwCaps;
|
1914 |
DWORD dwFVF;
|
1915 |
DWORD dwNumVertices;
|
1916 |
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
|
1917 |
|
1918 |
#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
|
1919 |
#define D3DVBCAPS_WRITEONLY 0x00010000l
|
1920 |
#define D3DVBCAPS_OPTIMIZED 0x80000000l
|
1921 |
#define D3DVBCAPS_DONOTCLIP 0x00000001l
|
1922 |
|
1923 |
/* Vertex Operations for ProcessVertices */
|
1924 |
#define D3DVOP_LIGHT (1 << 10)
|
1925 |
#define D3DVOP_TRANSFORM (1 << 0)
|
1926 |
#define D3DVOP_CLIP (1 << 2)
|
1927 |
#define D3DVOP_EXTENTS (1 << 3)
|
1928 |
|
1929 |
|
1930 |
#if(DIRECT3D_VERSION < 0x0800)
|
1931 |
|
1932 |
/* The maximum number of vertices user can pass to any d3d
|
1933 |
drawing function or to create vertex buffer with
|
1934 |
*/
|
1935 |
#define D3DMAXNUMVERTICES ((1<<16) - 1)
|
1936 |
/* The maximum number of primitives user can pass to any d3d
|
1937 |
drawing function.
|
1938 |
*/
|
1939 |
#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
|
1940 |
|
1941 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1942 |
|
1943 |
/* Bits for dwFlags in ProcessVertices call */
|
1944 |
#define D3DPV_DONOTCOPYDATA (1 << 0)
|
1945 |
|
1946 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1947 |
|
1948 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1949 |
|
1950 |
//-------------------------------------------------------------------
|
1951 |
|
1952 |
#if(DIRECT3D_VERSION < 0x0800)
|
1953 |
|
1954 |
// Flexible vertex format bits
|
1955 |
//
|
1956 |
#define D3DFVF_RESERVED0 0x001
|
1957 |
#define D3DFVF_POSITION_MASK 0x00E
|
1958 |
#define D3DFVF_XYZ 0x002
|
1959 |
#define D3DFVF_XYZRHW 0x004
|
1960 |
#if(DIRECT3D_VERSION >= 0x0700)
|
1961 |
#define D3DFVF_XYZB1 0x006
|
1962 |
#define D3DFVF_XYZB2 0x008
|
1963 |
#define D3DFVF_XYZB3 0x00a
|
1964 |
#define D3DFVF_XYZB4 0x00c
|
1965 |
#define D3DFVF_XYZB5 0x00e
|
1966 |
|
1967 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
1968 |
#define D3DFVF_NORMAL 0x010
|
1969 |
#define D3DFVF_RESERVED1 0x020
|
1970 |
#define D3DFVF_DIFFUSE 0x040
|
1971 |
#define D3DFVF_SPECULAR 0x080
|
1972 |
|
1973 |
#define D3DFVF_TEXCOUNT_MASK 0xf00
|
1974 |
#define D3DFVF_TEXCOUNT_SHIFT 8
|
1975 |
#define D3DFVF_TEX0 0x000
|
1976 |
#define D3DFVF_TEX1 0x100
|
1977 |
#define D3DFVF_TEX2 0x200
|
1978 |
#define D3DFVF_TEX3 0x300
|
1979 |
#define D3DFVF_TEX4 0x400
|
1980 |
#define D3DFVF_TEX5 0x500
|
1981 |
#define D3DFVF_TEX6 0x600
|
1982 |
#define D3DFVF_TEX7 0x700
|
1983 |
#define D3DFVF_TEX8 0x800
|
1984 |
|
1985 |
#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits
|
1986 |
|
1987 |
#else
|
1988 |
#define D3DFVF_RESERVED1 0x020
|
1989 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
1990 |
|
1991 |
#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
|
1992 |
#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
|
1993 |
D3DFVF_SPECULAR | D3DFVF_TEX1 )
|
1994 |
#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
|
1995 |
D3DFVF_TEX1 )
|
1996 |
|
1997 |
|
1998 |
typedef struct _D3DDP_PTRSTRIDE
|
1999 |
{
|
2000 |
LPVOID lpvData;
|
2001 |
DWORD dwStride;
|
2002 |
} D3DDP_PTRSTRIDE;
|
2003 |
|
2004 |
#define D3DDP_MAXTEXCOORD 8
|
2005 |
|
2006 |
typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
|
2007 |
{
|
2008 |
D3DDP_PTRSTRIDE position;
|
2009 |
D3DDP_PTRSTRIDE normal;
|
2010 |
D3DDP_PTRSTRIDE diffuse;
|
2011 |
D3DDP_PTRSTRIDE specular;
|
2012 |
D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
|
2013 |
} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
|
2014 |
//---------------------------------------------------------------------
|
2015 |
// ComputeSphereVisibility return values
|
2016 |
//
|
2017 |
#define D3DVIS_INSIDE_FRUSTUM 0
|
2018 |
#define D3DVIS_INTERSECT_FRUSTUM 1
|
2019 |
#define D3DVIS_OUTSIDE_FRUSTUM 2
|
2020 |
#define D3DVIS_INSIDE_LEFT 0
|
2021 |
#define D3DVIS_INTERSECT_LEFT (1 << 2)
|
2022 |
#define D3DVIS_OUTSIDE_LEFT (2 << 2)
|
2023 |
#define D3DVIS_INSIDE_RIGHT 0
|
2024 |
#define D3DVIS_INTERSECT_RIGHT (1 << 4)
|
2025 |
#define D3DVIS_OUTSIDE_RIGHT (2 << 4)
|
2026 |
#define D3DVIS_INSIDE_TOP 0
|
2027 |
#define D3DVIS_INTERSECT_TOP (1 << 6)
|
2028 |
#define D3DVIS_OUTSIDE_TOP (2 << 6)
|
2029 |
#define D3DVIS_INSIDE_BOTTOM 0
|
2030 |
#define D3DVIS_INTERSECT_BOTTOM (1 << 8)
|
2031 |
#define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
|
2032 |
#define D3DVIS_INSIDE_NEAR 0
|
2033 |
#define D3DVIS_INTERSECT_NEAR (1 << 10)
|
2034 |
#define D3DVIS_OUTSIDE_NEAR (2 << 10)
|
2035 |
#define D3DVIS_INSIDE_FAR 0
|
2036 |
#define D3DVIS_INTERSECT_FAR (1 << 12)
|
2037 |
#define D3DVIS_OUTSIDE_FAR (2 << 12)
|
2038 |
|
2039 |
#define D3DVIS_MASK_FRUSTUM (3 << 0)
|
2040 |
#define D3DVIS_MASK_LEFT (3 << 2)
|
2041 |
#define D3DVIS_MASK_RIGHT (3 << 4)
|
2042 |
#define D3DVIS_MASK_TOP (3 << 6)
|
2043 |
#define D3DVIS_MASK_BOTTOM (3 << 8)
|
2044 |
#define D3DVIS_MASK_NEAR (3 << 10)
|
2045 |
#define D3DVIS_MASK_FAR (3 << 12)
|
2046 |
|
2047 |
#endif /* DIRECT3D_VERSION >= 0x0600 */
|
2048 |
|
2049 |
#if(DIRECT3D_VERSION < 0x0800)
|
2050 |
|
2051 |
#if(DIRECT3D_VERSION >= 0x0700)
|
2052 |
|
2053 |
// To be used with GetInfo()
|
2054 |
#define D3DDEVINFOID_TEXTUREMANAGER 1
|
2055 |
#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
|
2056 |
#define D3DDEVINFOID_TEXTURING 3
|
2057 |
|
2058 |
typedef enum _D3DSTATEBLOCKTYPE
|
2059 |
{
|
2060 |
D3DSBT_ALL = 1, // capture all state
|
2061 |
D3DSBT_PIXELSTATE = 2, // capture pixel state
|
2062 |
D3DSBT_VERTEXSTATE = 3, // capture vertex state
|
2063 |
D3DSBT_FORCE_DWORD = 0xffffffff
|
2064 |
} D3DSTATEBLOCKTYPE;
|
2065 |
|
2066 |
// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
|
2067 |
//
|
2068 |
typedef enum _D3DVERTEXBLENDFLAGS
|
2069 |
{
|
2070 |
D3DVBLEND_DISABLE = 0, // Disable vertex blending
|
2071 |
D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices
|
2072 |
D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
|
2073 |
D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
|
2074 |
} D3DVERTEXBLENDFLAGS;
|
2075 |
|
2076 |
typedef enum _D3DTEXTURETRANSFORMFLAGS {
|
2077 |
D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
|
2078 |
D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
|
2079 |
D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
|
2080 |
D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
|
2081 |
D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
|
2082 |
D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element
|
2083 |
D3DTTFF_FORCE_DWORD = 0x7fffffff,
|
2084 |
} D3DTEXTURETRANSFORMFLAGS;
|
2085 |
|
2086 |
// Macros to set texture coordinate format bits in the FVF id
|
2087 |
|
2088 |
#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
|
2089 |
#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
|
2090 |
#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
|
2091 |
#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
|
2092 |
|
2093 |
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
|
2094 |
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
|
2095 |
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
|
2096 |
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
|
2097 |
|
2098 |
|
2099 |
#endif /* DIRECT3D_VERSION >= 0x0700 */
|
2100 |
|
2101 |
#else
|
2102 |
//
|
2103 |
// legacy vertex blend names
|
2104 |
//
|
2105 |
typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS;
|
2106 |
#define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0
|
2107 |
#define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1
|
2108 |
#define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2
|
2109 |
#define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3
|
2110 |
|
2111 |
#endif //(DIRECT3D_VERSION < 0x0800)
|
2112 |
|
2113 |
#pragma pack()
|
2114 |
#pragma warning(default:4201)
|
2115 |
|
2116 |
#endif /* _D3DTYPES_H_ */
|
2117 |
|