1 |
bearsoft |
1.1 |
///////////////////////////////////////////////////////////////////////////
|
2 |
|
|
//
|
3 |
|
|
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
|
4 |
|
|
//
|
5 |
|
|
// File: d3dx.h
|
6 |
|
|
// Content: D3DX utility library
|
7 |
|
|
//
|
8 |
|
|
///////////////////////////////////////////////////////////////////////////
|
9 |
|
|
|
10 |
|
|
#ifndef __D3DX_H__
|
11 |
|
|
#define __D3DX_H__
|
12 |
|
|
|
13 |
|
|
#ifndef D3DXINLINE
|
14 |
|
|
#ifdef __cplusplus
|
15 |
|
|
#define D3DXINLINE inline
|
16 |
|
|
#else
|
17 |
|
|
#define D3DXINLINE _inline
|
18 |
|
|
#endif
|
19 |
|
|
#endif
|
20 |
|
|
|
21 |
|
|
#include "d3dxcore.h"
|
22 |
|
|
#include "d3dxmath.h"
|
23 |
|
|
#include "d3dxshapes.h"
|
24 |
|
|
#include "d3dxsprite.h"
|
25 |
|
|
|
26 |
|
|
#endif //__D3DX_H__
|