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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8.h
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// Content: D3DX utility library
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef __D3DX8_H__
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#define __D3DX8_H__
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#include <d3d8.h>
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#include <limits.h>
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#ifndef D3DXINLINE
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#ifdef __cplusplus
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#define D3DXINLINE inline
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#else
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#define D3DXINLINE _inline
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#endif
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#endif
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#define D3DX_DEFAULT ULONG_MAX
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#define D3DX_DEFAULT_FLOAT FLT_MAX
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#include "d3dx8math.h"
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#include "d3dx8core.h"
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#include "d3dx8tex.h"
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#include "d3dx8mesh.h"
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#include "d3dx8shape.h"
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#include "d3dx8effect.h"
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#endif //__D3DX8_H__
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