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1 | bearsoft | 1.1 | /////////////////////////////////////////////////////////////////////////// |
2 | // | ||
3 | // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. | ||
4 | // | ||
5 | // File: d3dx8.h | ||
6 | // Content: D3DX utility library | ||
7 | // | ||
8 | /////////////////////////////////////////////////////////////////////////// | ||
9 | |||
10 | #ifndef __D3DX8_H__ | ||
11 | #define __D3DX8_H__ | ||
12 | |||
13 | #include <d3d8.h> | ||
14 | #include <limits.h> | ||
15 | |||
16 | #ifndef D3DXINLINE | ||
17 | #ifdef __cplusplus | ||
18 | #define D3DXINLINE inline | ||
19 | #else | ||
20 | #define D3DXINLINE _inline | ||
21 | #endif | ||
22 | #endif | ||
23 | |||
24 | #define D3DX_DEFAULT ULONG_MAX | ||
25 | #define D3DX_DEFAULT_FLOAT FLT_MAX | ||
26 | |||
27 | #include "d3dx8math.h" | ||
28 | #include "d3dx8core.h" | ||
29 | #include "d3dx8tex.h" | ||
30 | #include "d3dx8mesh.h" | ||
31 | #include "d3dx8shape.h" | ||
32 | #include "d3dx8effect.h" | ||
33 | |||
34 | |||
35 | #endif //__D3DX8_H__ | ||
36 |
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