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| 1 | bearsoft | 1.1 | /////////////////////////////////////////////////////////////////////////// |
| 2 | // | ||
| 3 | // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. | ||
| 4 | // | ||
| 5 | // File: d3dx8.h | ||
| 6 | // Content: D3DX utility library | ||
| 7 | // | ||
| 8 | /////////////////////////////////////////////////////////////////////////// | ||
| 9 | |||
| 10 | #ifndef __D3DX8_H__ | ||
| 11 | #define __D3DX8_H__ | ||
| 12 | |||
| 13 | #include <d3d8.h> | ||
| 14 | #include <limits.h> | ||
| 15 | |||
| 16 | #ifndef D3DXINLINE | ||
| 17 | #ifdef __cplusplus | ||
| 18 | #define D3DXINLINE inline | ||
| 19 | #else | ||
| 20 | #define D3DXINLINE _inline | ||
| 21 | #endif | ||
| 22 | #endif | ||
| 23 | |||
| 24 | #define D3DX_DEFAULT ULONG_MAX | ||
| 25 | #define D3DX_DEFAULT_FLOAT FLT_MAX | ||
| 26 | |||
| 27 | #include "d3dx8math.h" | ||
| 28 | #include "d3dx8core.h" | ||
| 29 | #include "d3dx8tex.h" | ||
| 30 | #include "d3dx8mesh.h" | ||
| 31 | #include "d3dx8shape.h" | ||
| 32 | #include "d3dx8effect.h" | ||
| 33 | |||
| 34 | |||
| 35 | #endif //__D3DX8_H__ | ||
| 36 |
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