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1 | /////////////////////////////////////////////////////////////////////////// |
2 | // |
3 | // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. |
4 | // |
5 | // File: d3dx8.h |
6 | // Content: D3DX utility library |
7 | // |
8 | /////////////////////////////////////////////////////////////////////////// |
9 | |
10 | #ifndef __D3DX8_H__ |
11 | #define __D3DX8_H__ |
12 | |
13 | #include <d3d8.h> |
14 | #include <limits.h> |
15 | |
16 | #ifndef D3DXINLINE |
17 | #ifdef __cplusplus |
18 | #define D3DXINLINE inline |
19 | #else |
20 | #define D3DXINLINE _inline |
21 | #endif |
22 | #endif |
23 | |
24 | #define D3DX_DEFAULT ULONG_MAX |
25 | #define D3DX_DEFAULT_FLOAT FLT_MAX |
26 | |
27 | #include "d3dx8math.h" |
28 | #include "d3dx8core.h" |
29 | #include "d3dx8tex.h" |
30 | #include "d3dx8mesh.h" |
31 | #include "d3dx8shape.h" |
32 | #include "d3dx8effect.h" |
33 | |
34 | |
35 | #endif //__D3DX8_H__ |
36 |
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