1 |
///////////////////////////////////////////////////////////////////////////
|
2 |
//
|
3 |
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
|
4 |
//
|
5 |
// File: d3dx8.h
|
6 |
// Content: D3DX utility library
|
7 |
//
|
8 |
///////////////////////////////////////////////////////////////////////////
|
9 |
|
10 |
#ifndef __D3DX8_H__
|
11 |
#define __D3DX8_H__
|
12 |
|
13 |
#include <d3d8.h>
|
14 |
#include <limits.h>
|
15 |
|
16 |
#ifndef D3DXINLINE
|
17 |
#ifdef __cplusplus
|
18 |
#define D3DXINLINE inline
|
19 |
#else
|
20 |
#define D3DXINLINE _inline
|
21 |
#endif
|
22 |
#endif
|
23 |
|
24 |
#define D3DX_DEFAULT ULONG_MAX
|
25 |
#define D3DX_DEFAULT_FLOAT FLT_MAX
|
26 |
|
27 |
#include "d3dx8math.h"
|
28 |
#include "d3dx8core.h"
|
29 |
#include "d3dx8tex.h"
|
30 |
#include "d3dx8mesh.h"
|
31 |
#include "d3dx8shape.h"
|
32 |
#include "d3dx8effect.h"
|
33 |
|
34 |
|
35 |
#endif //__D3DX8_H__
|
36 |
|