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bearsoft |
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8core.h
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// Content: D3DX core types and functions
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//
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///////////////////////////////////////////////////////////////////////////
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#include "d3dx8.h"
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#ifndef __D3DX8CORE_H__
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#define __D3DX8CORE_H__
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///////////////////////////////////////////////////////////////////////////
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// ID3DXBuffer:
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// ------------
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// The buffer object is used to return arbitrary lenght data.
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///////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXBuffer ID3DXBuffer;
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typedef interface ID3DXBuffer *LPD3DXBUFFER;
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// {932E6A7E-C68E-45dd-A7BF-53D19C86DB1F}
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DEFINE_GUID(IID_ID3DXBuffer,
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0x932e6a7e, 0xc68e, 0x45dd, 0xa7, 0xbf, 0x53, 0xd1, 0x9c, 0x86, 0xdb, 0x1f);
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DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBuffer
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STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
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STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
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};
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///////////////////////////////////////////////////////////////////////////
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// ID3DXFont:
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// ----------
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// Font objects contain the textures and resources needed to render
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// a specific font on a specific device.
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//
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// Begin -
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// Prepartes device for drawing text. This is optional.. if DrawText
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// is called outside of Begin/End, it will call Begin and End for you.
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//
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// DrawText -
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// Draws formatted text on a D3D device. Some parameters are
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// surprisingly similar to those of GDI's DrawText function. See GDI
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// documentation for a detailed description of these parameters.
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//
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// End -
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// Restores device state to how it was when Begin was called.
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///////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXFont ID3DXFont;
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typedef interface ID3DXFont *LPD3DXFONT;
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// {2D501DF7-D253-4414-865F-A6D54A753138}
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DEFINE_GUID( IID_ID3DXFont,
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0x2d501df7, 0xd253, 0x4414, 0x86, 0x5f, 0xa6, 0xd5, 0x4a, 0x75, 0x31, 0x38);
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DECLARE_INTERFACE_(ID3DXFont, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXFont
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetLogFont)(THIS_ LOGFONT* pLogFont) PURE;
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STDMETHOD(Begin)(THIS) PURE;
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STDMETHOD_(INT, DrawTextA)(THIS_ LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
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STDMETHOD_(INT, DrawTextW)(THIS_ LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
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STDMETHOD(End)(THIS) PURE;
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};
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#ifndef DrawText
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#ifdef UNICODE
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#define DrawText DrawTextW
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#else
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#define DrawText DrawTextA
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#endif
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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HRESULT WINAPI
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D3DXCreateFont(
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LPDIRECT3DDEVICE8 pDevice,
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HFONT hFont,
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LPD3DXFONT* ppFont);
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HRESULT WINAPI
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D3DXCreateFontIndirect(
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LPDIRECT3DDEVICE8 pDevice,
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CONST LOGFONT* pLogFont,
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LPD3DXFONT* ppFont);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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///////////////////////////////////////////////////////////////////////////
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// ID3DXSprite:
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// ------------
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// This object intends to provide an easy way to drawing sprites using D3D.
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//
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// Begin -
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// Prepares device for drawing sprites
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//
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// Draw, DrawAffine, DrawTransform
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// Draws a sprite in screen-space. Before transformation, the sprite is
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// the size of SrcRect, with its top-left corner at the origin (0,0).
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// The color and alpha channels are modulated by Color.
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//
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// End -
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// Restores device state to how it was when Begin was called.
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///////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXSprite ID3DXSprite;
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typedef interface ID3DXSprite *LPD3DXSPRITE;
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// {E8691849-87B8-4929-9050-1B0542D5538C}
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DEFINE_GUID( IID_ID3DXSprite,
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0xe8691849, 0x87b8, 0x4929, 0x90, 0x50, 0x1b, 0x5, 0x42, 0xd5, 0x53, 0x8c);
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DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXSprite
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(Begin)(THIS) PURE;
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STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
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CONST RECT* pSrcRect, CONST D3DXVECTOR2* pScaling,
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CONST D3DXVECTOR2* pRotationCenter, FLOAT Rotation,
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CONST D3DXVECTOR2* pTranslation, D3DCOLOR Color) PURE;
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STDMETHOD(DrawTransform)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
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CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform,
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D3DCOLOR Color) PURE;
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STDMETHOD(End)(THIS) PURE;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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HRESULT WINAPI
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D3DXCreateSprite(
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LPDIRECT3DDEVICE8 pDevice,
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LPD3DXSPRITE* ppSprite);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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///////////////////////////////////////////////////////////////////////////
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// ID3DXRenderToSurface:
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// ---------------------
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// This object abstracts rendering to surfaces. These surfaces do not
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// necessarily need to be render targets. If they are not, a compatible
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// render target is used, and the result copied into surface at end scene.
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///////////////////////////////////////////////////////////////////////////
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typedef struct _D3DXRTS_DESC
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{
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UINT Width;
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UINT Height;
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D3DFORMAT Format;
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BOOL DepthStencil;
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D3DFORMAT DepthStencilFormat;
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} D3DXRTS_DESC;
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typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
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typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
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// {69CC587C-E40C-458d-B5D3-B029E18EB60A}
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DEFINE_GUID( IID_ID3DXRenderToSurface,
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0x69cc587c, 0xe40c, 0x458d, 0xb5, 0xd3, 0xb0, 0x29, 0xe1, 0x8e, 0xb6, 0xa);
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DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXRenderToSurface
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;
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STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE8 pSurface, CONST D3DVIEWPORT8* pViewport) PURE;
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STDMETHOD(EndScene)(THIS) PURE;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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HRESULT WINAPI
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D3DXCreateRenderToSurface(
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LPDIRECT3DDEVICE8 pDevice,
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UINT Width,
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UINT Height,
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D3DFORMAT Format,
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BOOL DepthStencil,
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D3DFORMAT DepthStencilFormat,
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LPD3DXRENDERTOSURFACE* ppRenderToSurface);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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///////////////////////////////////////////////////////////////////////////
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// ID3DXRenderToEnvMap:
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// --------------------
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///////////////////////////////////////////////////////////////////////////
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typedef struct _D3DXRTE_DESC
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{
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UINT Size;
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D3DFORMAT Format;
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BOOL DepthStencil;
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D3DFORMAT DepthStencilFormat;
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} D3DXRTE_DESC;
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typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
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typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
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// {9F6779E5-60A9-4d8b-AEE4-32770F405DBA}
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DEFINE_GUID( IID_ID3DXRenderToEnvMap,
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0x9f6779e5, 0x60a9, 0x4d8b, 0xae, 0xe4, 0x32, 0x77, 0xf, 0x40, 0x5d, 0xba);
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DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXRenderToEnvMap
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;
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STDMETHOD(BeginCube)(THIS_
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LPDIRECT3DCUBETEXTURE8 pCubeTex) PURE;
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STDMETHOD(BeginSphere)(THIS_
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LPDIRECT3DTEXTURE8 pTex) PURE;
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STDMETHOD(BeginHemisphere)(THIS_
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LPDIRECT3DTEXTURE8 pTexZPos,
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LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
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STDMETHOD(BeginParabolic)(THIS_
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LPDIRECT3DTEXTURE8 pTexZPos,
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LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
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STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face) PURE;
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STDMETHOD(End)(THIS) PURE;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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HRESULT WINAPI
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D3DXCreateRenderToEnvMap(
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LPDIRECT3DDEVICE8 pDevice,
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UINT Size,
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D3DFORMAT Format,
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BOOL DepthStencil,
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D3DFORMAT DepthStencilFormat,
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LPD3DXRenderToEnvMap* ppRenderToEnvMap);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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///////////////////////////////////////////////////////////////////////////
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// Shader assemblers:
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///////////////////////////////////////////////////////////////////////////
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//-------------------------------------------------------------------------
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// D3DXASM flags:
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// --------------
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//
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// D3DXASM_DEBUG
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// Generate debug info.
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//
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// D3DXASM_SKIPVALIDATION
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// Do not validate the generated code against known capabilities and
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// constraints. This option is only recommended when assembling shaders
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// you KNOW will work. (ie. have assembled before without this option.)
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//-------------------------------------------------------------------------
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#define D3DXASM_DEBUG (1 << 0)
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#define D3DXASM_SKIPVALIDATION (1 << 1)
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//-------------------------------------------------------------------------
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// D3DXAssembleShader:
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// ------------------------
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// Assembles an ascii description of a vertex or pixel shader into
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// binary form.
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//
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// Parameters:
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// pSrcFile
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// Source file name
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// pSrcData
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// Pointer to source code
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// SrcDataLen
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// Size of source code, in bytes
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// Flags
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|
|
// D3DXASM_xxx flags
|
372 |
|
|
// ppConstants
|
373 |
|
|
// Returns an ID3DXBuffer object containing constant declarations.
|
374 |
|
|
// ppCompiledShader
|
375 |
|
|
// Returns an ID3DXBuffer object containing the object code.
|
376 |
|
|
// ppCompilationErrors
|
377 |
|
|
// Returns an ID3DXBuffer object containing ascii error messages
|
378 |
|
|
//-------------------------------------------------------------------------
|
379 |
|
|
|
380 |
|
|
HRESULT WINAPI
|
381 |
|
|
D3DXAssembleShaderFromFileA(
|
382 |
|
|
LPCSTR pSrcFile,
|
383 |
|
|
DWORD Flags,
|
384 |
|
|
LPD3DXBUFFER* ppConstants,
|
385 |
|
|
LPD3DXBUFFER* ppCompiledShader,
|
386 |
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
387 |
|
|
|
388 |
|
|
HRESULT WINAPI
|
389 |
|
|
D3DXAssembleShaderFromFileW(
|
390 |
|
|
LPCWSTR pSrcFile,
|
391 |
|
|
DWORD Flags,
|
392 |
|
|
LPD3DXBUFFER* ppConstants,
|
393 |
|
|
LPD3DXBUFFER* ppCompiledShader,
|
394 |
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
395 |
|
|
|
396 |
|
|
#ifdef UNICODE
|
397 |
|
|
#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileW
|
398 |
|
|
#else
|
399 |
|
|
#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileA
|
400 |
|
|
#endif
|
401 |
|
|
|
402 |
|
|
HRESULT WINAPI
|
403 |
|
|
D3DXAssembleShader(
|
404 |
|
|
LPCVOID pSrcData,
|
405 |
|
|
UINT SrcDataLen,
|
406 |
|
|
DWORD Flags,
|
407 |
|
|
LPD3DXBUFFER* ppConstants,
|
408 |
|
|
LPD3DXBUFFER* ppCompiledShader,
|
409 |
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
410 |
|
|
|
411 |
|
|
|
412 |
|
|
#ifdef __cplusplus
|
413 |
|
|
}
|
414 |
|
|
#endif //__cplusplus
|
415 |
|
|
|
416 |
|
|
|
417 |
|
|
///////////////////////////////////////////////////////////////////////////
|
418 |
|
|
// Misc APIs:
|
419 |
|
|
///////////////////////////////////////////////////////////////////////////
|
420 |
|
|
|
421 |
|
|
#ifdef __cplusplus
|
422 |
|
|
extern "C" {
|
423 |
|
|
#endif //__cplusplus
|
424 |
|
|
|
425 |
|
|
|
426 |
|
|
//-------------------------------------------------------------------------
|
427 |
|
|
// D3DXGetFVFVertexSize:
|
428 |
|
|
// ---------------------
|
429 |
|
|
// Returns the size (in bytes) of a vertex for a given FVF.
|
430 |
|
|
//-------------------------------------------------------------------------
|
431 |
|
|
|
432 |
|
|
UINT WINAPI
|
433 |
|
|
D3DXGetFVFVertexSize(DWORD FVF);
|
434 |
|
|
|
435 |
|
|
|
436 |
|
|
//-------------------------------------------------------------------------
|
437 |
|
|
// D3DXGetErrorString:
|
438 |
|
|
// ------------------
|
439 |
|
|
// Returns the error string for given an hresult. Interprets all D3DX and
|
440 |
|
|
// D3D hresults.
|
441 |
|
|
//
|
442 |
|
|
// Parameters:
|
443 |
|
|
// hr
|
444 |
|
|
// The error code to be deciphered.
|
445 |
|
|
// pBuffer
|
446 |
|
|
// Pointer to the buffer to be filled in.
|
447 |
|
|
// BufferLen
|
448 |
|
|
// Count of characters in buffer. Any error message longer than this
|
449 |
|
|
// length will be truncated to fit.
|
450 |
|
|
//-------------------------------------------------------------------------
|
451 |
|
|
HRESULT WINAPI
|
452 |
|
|
D3DXGetErrorStringA(
|
453 |
|
|
HRESULT hr,
|
454 |
|
|
LPSTR pBuffer,
|
455 |
|
|
UINT BufferLen);
|
456 |
|
|
|
457 |
|
|
HRESULT WINAPI
|
458 |
|
|
D3DXGetErrorStringW(
|
459 |
|
|
HRESULT hr,
|
460 |
|
|
LPWSTR pBuffer,
|
461 |
|
|
UINT BufferLen);
|
462 |
|
|
|
463 |
|
|
#ifdef UNICODE
|
464 |
|
|
#define D3DXGetErrorString D3DXGetErrorStringW
|
465 |
|
|
#else
|
466 |
|
|
#define D3DXGetErrorString D3DXGetErrorStringA
|
467 |
|
|
#endif
|
468 |
|
|
|
469 |
|
|
|
470 |
|
|
|
471 |
|
|
#ifdef __cplusplus
|
472 |
|
|
}
|
473 |
|
|
#endif //__cplusplus
|
474 |
|
|
|
475 |
|
|
|
476 |
|
|
#endif //__D3DX8CORE_H__
|