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Revision 1.1 - (hide annotations)
Sun Jul 1 20:47:59 2001 UTC (23 years, 4 months ago) by bearsoft
Branch point for: lazy, MAIN
File MIME type: text/plain
Initial revision

1 bearsoft 1.1 ///////////////////////////////////////////////////////////////////////////
2     //
3     // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
4     //
5     // File: d3dx8shapes.h
6     // Content: D3DX simple shapes
7     //
8     ///////////////////////////////////////////////////////////////////////////
9    
10     #include "d3dx8.h"
11    
12     #ifndef __D3DX8SHAPES_H__
13     #define __D3DX8SHAPES_H__
14    
15     ///////////////////////////////////////////////////////////////////////////
16     // Functions:
17     ///////////////////////////////////////////////////////////////////////////
18    
19     #ifdef __cplusplus
20     extern "C" {
21     #endif //__cplusplus
22    
23    
24     //-------------------------------------------------------------------------
25     // D3DXCreatePolygon:
26     // ------------------
27     // Creates a mesh containing an n-sided polygon. The polygon is centered
28     // at the origin.
29     //
30     // Parameters:
31     //
32     // pDevice The D3D device with which the mesh is going to be used.
33     // Length Length of each side.
34     // Sides Number of sides the polygon has. (Must be >= 3)
35     // ppMesh The mesh object which will be created
36     // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
37     //-------------------------------------------------------------------------
38     HRESULT WINAPI
39     D3DXCreatePolygon(
40     LPDIRECT3DDEVICE8 pDevice,
41     FLOAT Length,
42     UINT Sides,
43     LPD3DXMESH* ppMesh,
44     LPD3DXBUFFER* ppAdjacency);
45    
46    
47     //-------------------------------------------------------------------------
48     // D3DXCreateBox:
49     // --------------
50     // Creates a mesh containing an axis-aligned box. The box is centered at
51     // the origin.
52     //
53     // Parameters:
54     //
55     // pDevice The D3D device with which the mesh is going to be used.
56     // Width Width of box (along X-axis)
57     // Height Height of box (along Y-axis)
58     // Depth Depth of box (along Z-axis)
59     // ppMesh The mesh object which will be created
60     // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
61     //-------------------------------------------------------------------------
62     HRESULT WINAPI
63     D3DXCreateBox(
64     LPDIRECT3DDEVICE8 pDevice,
65     FLOAT Width,
66     FLOAT Height,
67     FLOAT Depth,
68     LPD3DXMESH* ppMesh,
69     LPD3DXBUFFER* ppAdjacency);
70    
71    
72     //-------------------------------------------------------------------------
73     // D3DXCreateCylinder:
74     // -------------------
75     // Creates a mesh containing a cylinder. The generated cylinder is
76     // centered at the origin, and its axis is aligned with the Z-axis.
77     //
78     // Parameters:
79     //
80     // pDevice The D3D device with which the mesh is going to be used.
81     // Radius1 Radius at -Z end (should be >= 0.0f)
82     // Radius2 Radius at +Z end (should be >= 0.0f)
83     // Length Length of cylinder (along Z-axis)
84     // Slices Number of slices about the main axis
85     // Stacks Number of stacks along the main axis
86     // ppMesh The mesh object which will be created
87     // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
88     //-------------------------------------------------------------------------
89     HRESULT WINAPI
90     D3DXCreateCylinder(
91     LPDIRECT3DDEVICE8 pDevice,
92     FLOAT Radius1,
93     FLOAT Radius2,
94     FLOAT Length,
95     UINT Slices,
96     UINT Stacks,
97     LPD3DXMESH* ppMesh,
98     LPD3DXBUFFER* ppAdjacency);
99    
100    
101     //-------------------------------------------------------------------------
102     // D3DXCreateSphere:
103     // -----------------
104     // Creates a mesh containing a sphere. The sphere is centered at the
105     // origin.
106     //
107     // Parameters:
108     //
109     // pDevice The D3D device with which the mesh is going to be used.
110     // Radius Radius of the sphere (should be >= 0.0f)
111     // Slices Number of slices about the main axis
112     // Stacks Number of stacks along the main axis
113     // ppMesh The mesh object which will be created
114     // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
115     //-------------------------------------------------------------------------
116     HRESULT WINAPI
117     D3DXCreateSphere(
118     LPDIRECT3DDEVICE8 pDevice,
119     FLOAT Radius,
120     UINT Slices,
121     UINT Stacks,
122     LPD3DXMESH* ppMesh,
123     LPD3DXBUFFER* ppAdjacency);
124    
125    
126     //-------------------------------------------------------------------------
127     // D3DXCreateTorus:
128     // ----------------
129     // Creates a mesh containing a torus. The generated torus is centered at
130     // the origin, and its axis is aligned with the Z-axis.
131     //
132     // Parameters:
133     //
134     // pDevice The D3D device with which the mesh is going to be used.
135     // InnerRadius Inner radius of the torus (should be >= 0.0f)
136     // OuterRadius Outer radius of the torue (should be >= 0.0f)
137     // Sides Number of sides in a cross-section (must be >= 3)
138     // Rings Number of rings making up the torus (must be >= 3)
139     // ppMesh The mesh object which will be created
140     // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
141     //-------------------------------------------------------------------------
142     HRESULT WINAPI
143     D3DXCreateTorus(
144     LPDIRECT3DDEVICE8 pDevice,
145     FLOAT InnerRadius,
146     FLOAT OuterRadius,
147     UINT Sides,
148     UINT Rings,
149     LPD3DXMESH* ppMesh,
150     LPD3DXBUFFER* ppAdjacency);
151    
152    
153     //-------------------------------------------------------------------------
154     // D3DXCreateTeapot:
155     // -----------------
156     // Creates a mesh containing a teapot.
157     //
158     // Parameters:
159     //
160     // pDevice The D3D device with which the mesh is going to be used.
161     // ppMesh The mesh object which will be created
162     // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
163     //-------------------------------------------------------------------------
164     HRESULT WINAPI
165     D3DXCreateTeapot(
166     LPDIRECT3DDEVICE8 pDevice,
167     LPD3DXMESH* ppMesh,
168     LPD3DXBUFFER* ppAdjacency);
169    
170    
171     //-------------------------------------------------------------------------
172     // D3DXCreateText:
173     // ---------------
174     // Creates a mesh containing the specified text using the font associated
175     // with the device context.
176     //
177     // Parameters:
178     //
179     // pDevice The D3D device with which the mesh is going to be used.
180     // hDC Device context, with desired font selected
181     // pText Text to generate
182     // Deviation Maximum chordal deviation from true font outlines
183     // Extrusion Amount to extrude text in -Z direction
184     // ppMesh The mesh object which will be created
185     // pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
186     //-------------------------------------------------------------------------
187     HRESULT WINAPI
188     D3DXCreateTextA(
189     LPDIRECT3DDEVICE8 pDevice,
190     HDC hDC,
191     LPCSTR pText,
192     FLOAT Deviation,
193     FLOAT Extrusion,
194     LPD3DXMESH* ppMesh,
195     LPGLYPHMETRICSFLOAT pGlyphMetrics);
196    
197     HRESULT WINAPI
198     D3DXCreateTextW(
199     LPDIRECT3DDEVICE8 pDevice,
200     HDC hDC,
201     LPCWSTR pText,
202     FLOAT Deviation,
203     FLOAT Extrusion,
204     LPD3DXMESH* ppMesh,
205     LPGLYPHMETRICSFLOAT pGlyphMetrics);
206    
207     #ifdef UNICODE
208     #define D3DXCreateText D3DXCreateTextW
209     #else
210     #define D3DXCreateText D3DXCreateTextA
211     #endif
212    
213    
214     #ifdef __cplusplus
215     }
216     #endif //__cplusplus
217    
218     #endif //__D3DX8SHAPES_H__

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