1 |
///////////////////////////////////////////////////////////////////////////
|
2 |
//
|
3 |
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
|
4 |
//
|
5 |
// File: d3dx8tex.h
|
6 |
// Content: D3DX texturing APIs
|
7 |
//
|
8 |
///////////////////////////////////////////////////////////////////////////
|
9 |
|
10 |
#include "d3dx8.h"
|
11 |
|
12 |
#ifndef __D3DX8TEX_H__
|
13 |
#define __D3DX8TEX_H__
|
14 |
|
15 |
|
16 |
//-------------------------------------------------------------------------
|
17 |
// D3DX_FILTER flags:
|
18 |
// ------------------
|
19 |
//
|
20 |
// A valid filter must contain one of these values:
|
21 |
//
|
22 |
// D3DX_FILTER_NONE
|
23 |
// No scaling or filtering will take place. Pixels outside the bounds
|
24 |
// of the source image are assumed to be transparent black.
|
25 |
// D3DX_FILTER_POINT
|
26 |
// Each destination pixel is computed by sampling the nearest pixel
|
27 |
// from the source image.
|
28 |
// D3DX_FILTER_LINEAR
|
29 |
// Each destination pixel is computed by linearly interpolating between
|
30 |
// the nearest pixels in the source image. This filter works best
|
31 |
// when the scale on each axis is less than 2.
|
32 |
// D3DX_FILTER_TRIANGLE
|
33 |
// Every pixel in the source image contributes equally to the
|
34 |
// destination image. This is the slowest of all the filters.
|
35 |
// D3DX_FILTER_BOX
|
36 |
// Each pixel is computed by averaging a 2x2(x2) box pixels from
|
37 |
// the source image. Only works when the dimensions of the
|
38 |
// destination are half those of the source. (as with mip maps)
|
39 |
//
|
40 |
//
|
41 |
// And can be OR'd with any of these optional flags:
|
42 |
//
|
43 |
// D3DX_FILTER_MIRROR_U
|
44 |
// Indicates that pixels off the edge of the texture on the U-axis
|
45 |
// should be mirrored, not wraped.
|
46 |
// D3DX_FILTER_MIRROR_V
|
47 |
// Indicates that pixels off the edge of the texture on the V-axis
|
48 |
// should be mirrored, not wraped.
|
49 |
// D3DX_FILTER_MIRROR_W
|
50 |
// Indicates that pixels off the edge of the texture on the W-axis
|
51 |
// should be mirrored, not wraped.
|
52 |
// D3DX_FILTER_MIRROR
|
53 |
// Same as specifying D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V,
|
54 |
// and D3DX_FILTER_MIRROR_V
|
55 |
// D3DX_FILTER_DITHER
|
56 |
// Dithers the resulting image.
|
57 |
//
|
58 |
//-------------------------------------------------------------------------
|
59 |
|
60 |
#define D3DX_FILTER_NONE (1 << 0)
|
61 |
#define D3DX_FILTER_POINT (2 << 0)
|
62 |
#define D3DX_FILTER_LINEAR (3 << 0)
|
63 |
#define D3DX_FILTER_TRIANGLE (4 << 0)
|
64 |
#define D3DX_FILTER_BOX (5 << 0)
|
65 |
|
66 |
#define D3DX_FILTER_MIRROR_U (1 << 16)
|
67 |
#define D3DX_FILTER_MIRROR_V (2 << 16)
|
68 |
#define D3DX_FILTER_MIRROR_W (4 << 16)
|
69 |
#define D3DX_FILTER_MIRROR (7 << 16)
|
70 |
#define D3DX_FILTER_DITHER (8 << 16)
|
71 |
|
72 |
|
73 |
//-------------------------------------------------------------------------
|
74 |
// D3DXIMAGE_INFO:
|
75 |
// ---------------
|
76 |
// This structure is used to return a rough description of what the
|
77 |
// the original contents of an image file looked like.
|
78 |
//
|
79 |
// Width
|
80 |
// Width of original image in pixels
|
81 |
// Height
|
82 |
// Height of original image in pixels
|
83 |
// Depth
|
84 |
// Depth of original image in pixels
|
85 |
// MipLevels
|
86 |
// Number of mip levels in original image
|
87 |
// Format
|
88 |
// D3D format which most closely describes the data in original image
|
89 |
//
|
90 |
//-------------------------------------------------------------------------
|
91 |
|
92 |
|
93 |
typedef struct _D3DXIMAGE_INFO
|
94 |
{
|
95 |
UINT Width;
|
96 |
UINT Height;
|
97 |
UINT Depth;
|
98 |
UINT MipLevels;
|
99 |
D3DFORMAT Format;
|
100 |
|
101 |
} D3DXIMAGE_INFO;
|
102 |
|
103 |
|
104 |
|
105 |
#ifdef __cplusplus
|
106 |
extern "C" {
|
107 |
#endif //__cplusplus
|
108 |
|
109 |
|
110 |
///////////////////////////////////////////////////////////////////////////
|
111 |
///////////////////////////////////////////////////////////////////////////
|
112 |
///////////////////////////////////////////////////////////////////////////
|
113 |
|
114 |
|
115 |
//-------------------------------------------------------------------------
|
116 |
// D3DXLoadSurfaceFromFile/Resource:
|
117 |
// ---------------------------------
|
118 |
// Load surface from a file or resource
|
119 |
//
|
120 |
// Parameters:
|
121 |
// pDestSurface
|
122 |
// Destination surface, which will receive the image.
|
123 |
// pDestPalette
|
124 |
// Destination palette of 256 colors, or NULL
|
125 |
// pDestRect
|
126 |
// Destination rectangle, or NULL for entire surface
|
127 |
// pSrcFile
|
128 |
// File name of the source image.
|
129 |
// pSrcModule
|
130 |
// Module where resource is located, or NULL for module associated
|
131 |
// with image the os used to create the current process.
|
132 |
// pSrcResource
|
133 |
// Resource name
|
134 |
// pSrcData
|
135 |
// Pointer to file in memory.
|
136 |
// SrcDataSize
|
137 |
// Size in bytes of file in memory.
|
138 |
// pSrcRect
|
139 |
// Source rectangle, or NULL for entire image
|
140 |
// Filter
|
141 |
// D3DX_FILTER flags controlling how the image is filtered.
|
142 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
143 |
// ColorKey
|
144 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
145 |
// This is always a 32-bit ARGB color, independent of the source image
|
146 |
// format. Alpha is significant, and should usually be set to FF for
|
147 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
148 |
// pSrcInfo
|
149 |
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
|
150 |
// description of the data in the source image file, or NULL.
|
151 |
//
|
152 |
//-------------------------------------------------------------------------
|
153 |
HRESULT WINAPI
|
154 |
D3DXLoadSurfaceFromFileA(
|
155 |
LPDIRECT3DSURFACE8 pDestSurface,
|
156 |
CONST PALETTEENTRY* pDestPalette,
|
157 |
CONST RECT* pDestRect,
|
158 |
LPCSTR pSrcFile,
|
159 |
CONST RECT* pSrcRect,
|
160 |
DWORD Filter,
|
161 |
D3DCOLOR ColorKey,
|
162 |
D3DXIMAGE_INFO* pSrcInfo);
|
163 |
|
164 |
HRESULT WINAPI
|
165 |
D3DXLoadSurfaceFromFileW(
|
166 |
LPDIRECT3DSURFACE8 pDestSurface,
|
167 |
CONST PALETTEENTRY* pDestPalette,
|
168 |
CONST RECT* pDestRect,
|
169 |
LPCWSTR pSrcFile,
|
170 |
CONST RECT* pSrcRect,
|
171 |
DWORD Filter,
|
172 |
D3DCOLOR ColorKey,
|
173 |
D3DXIMAGE_INFO* pSrcInfo);
|
174 |
|
175 |
#ifdef UNICODE
|
176 |
#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
|
177 |
#else
|
178 |
#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
|
179 |
#endif
|
180 |
|
181 |
|
182 |
HRESULT WINAPI
|
183 |
D3DXLoadSurfaceFromResourceA(
|
184 |
LPDIRECT3DSURFACE8 pDestSurface,
|
185 |
CONST PALETTEENTRY* pDestPalette,
|
186 |
CONST RECT* pDestRect,
|
187 |
HMODULE hSrcModule,
|
188 |
LPCSTR pSrcResource,
|
189 |
CONST RECT* pSrcRect,
|
190 |
DWORD Filter,
|
191 |
D3DCOLOR ColorKey,
|
192 |
D3DXIMAGE_INFO* pSrcInfo);
|
193 |
|
194 |
HRESULT WINAPI
|
195 |
D3DXLoadSurfaceFromResourceW(
|
196 |
LPDIRECT3DSURFACE8 pDestSurface,
|
197 |
CONST PALETTEENTRY* pDestPalette,
|
198 |
CONST RECT* pDestRect,
|
199 |
HMODULE hSrcModule,
|
200 |
LPCWSTR pSrcResource,
|
201 |
CONST RECT* pSrcRect,
|
202 |
DWORD Filter,
|
203 |
D3DCOLOR ColorKey,
|
204 |
D3DXIMAGE_INFO* pSrcInfo);
|
205 |
|
206 |
|
207 |
#ifdef UNICODE
|
208 |
#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
|
209 |
#else
|
210 |
#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
|
211 |
#endif
|
212 |
|
213 |
|
214 |
HRESULT WINAPI
|
215 |
D3DXLoadSurfaceFromFileInMemory(
|
216 |
LPDIRECT3DSURFACE8 pDestSurface,
|
217 |
CONST PALETTEENTRY* pDestPalette,
|
218 |
CONST RECT* pDestRect,
|
219 |
LPCVOID pSrcData,
|
220 |
UINT SrcDataSize,
|
221 |
CONST RECT* pSrcRect,
|
222 |
DWORD Filter,
|
223 |
D3DCOLOR ColorKey,
|
224 |
D3DXIMAGE_INFO* pSrcInfo);
|
225 |
|
226 |
|
227 |
|
228 |
//-------------------------------------------------------------------------
|
229 |
// D3DXLoadSurfaceFromSurface:
|
230 |
// --------------------------
|
231 |
// Load surface from another surface (with color conversion)
|
232 |
//
|
233 |
// Parameters:
|
234 |
// pDestSurface
|
235 |
// Destination surface, which will receive the image.
|
236 |
// pDestPalette
|
237 |
// Destination palette of 256 colors, or NULL
|
238 |
// pDestRect
|
239 |
// Destination rectangle, or NULL for entire surface
|
240 |
// pSrcSurface
|
241 |
// Source surface
|
242 |
// pSrcPalette
|
243 |
// Source palette of 256 colors, or NULL
|
244 |
// pSrcRect
|
245 |
// Source rectangle, or NULL for entire surface
|
246 |
// Filter
|
247 |
// D3DX_FILTER flags controlling how the image is filtered.
|
248 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
249 |
// ColorKey
|
250 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
251 |
// This is always a 32-bit ARGB color, independent of the source image
|
252 |
// format. Alpha is significant, and should usually be set to FF for
|
253 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
254 |
//
|
255 |
//-------------------------------------------------------------------------
|
256 |
HRESULT WINAPI
|
257 |
D3DXLoadSurfaceFromSurface(
|
258 |
LPDIRECT3DSURFACE8 pDestSurface,
|
259 |
CONST PALETTEENTRY* pDestPalette,
|
260 |
CONST RECT* pDestRect,
|
261 |
LPDIRECT3DSURFACE8 pSrcSurface,
|
262 |
CONST PALETTEENTRY* pSrcPalette,
|
263 |
CONST RECT* pSrcRect,
|
264 |
DWORD Filter,
|
265 |
D3DCOLOR ColorKey);
|
266 |
|
267 |
|
268 |
//-------------------------------------------------------------------------
|
269 |
// D3DXLoadSurfaceFromMemory:
|
270 |
// ------------------------
|
271 |
// Load surface from memory.
|
272 |
//
|
273 |
// Parameters:
|
274 |
// pDestSurface
|
275 |
// Destination surface, which will receive the image.
|
276 |
// pDestPalette
|
277 |
// Destination palette of 256 colors, or NULL
|
278 |
// pDestRect
|
279 |
// Destination rectangle, or NULL for entire surface
|
280 |
// pSrcMemory
|
281 |
// Pointer to the top-left corner of the source image in memory
|
282 |
// SrcFormat
|
283 |
// Pixel format of the source image.
|
284 |
// SrcPitch
|
285 |
// Pitch of source image, in bytes. For DXT formats, this number
|
286 |
// should represent the width of one row of cells, in bytes.
|
287 |
// pSrcPalette
|
288 |
// Source palette of 256 colors, or NULL
|
289 |
// pSrcRect
|
290 |
// Source rectangle.
|
291 |
// Filter
|
292 |
// D3DX_FILTER flags controlling how the image is filtered.
|
293 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
294 |
// ColorKey
|
295 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
296 |
// This is always a 32-bit ARGB color, independent of the source image
|
297 |
// format. Alpha is significant, and should usually be set to FF for
|
298 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
299 |
//
|
300 |
//-------------------------------------------------------------------------
|
301 |
HRESULT WINAPI
|
302 |
D3DXLoadSurfaceFromMemory(
|
303 |
LPDIRECT3DSURFACE8 pDestSurface,
|
304 |
CONST PALETTEENTRY* pDestPalette,
|
305 |
CONST RECT* pDestRect,
|
306 |
LPCVOID pSrcMemory,
|
307 |
D3DFORMAT SrcFormat,
|
308 |
UINT SrcPitch,
|
309 |
CONST PALETTEENTRY* pSrcPalette,
|
310 |
CONST RECT* pSrcRect,
|
311 |
DWORD Filter,
|
312 |
D3DCOLOR ColorKey);
|
313 |
|
314 |
|
315 |
|
316 |
///////////////////////////////////////////////////////////////////////////
|
317 |
///////////////////////////////////////////////////////////////////////////
|
318 |
///////////////////////////////////////////////////////////////////////////
|
319 |
|
320 |
|
321 |
|
322 |
//-------------------------------------------------------------------------
|
323 |
// D3DXLoadVolumeFromVolume:
|
324 |
// --------------------------
|
325 |
// Load volume from another volume (with color conversion)
|
326 |
//
|
327 |
// Parameters:
|
328 |
// pDestVolume
|
329 |
// Destination volume, which will receive the image.
|
330 |
// pDestPalette
|
331 |
// Destination palette of 256 colors, or NULL
|
332 |
// pDestBox
|
333 |
// Destination box, or NULL for entire volume
|
334 |
// pSrcVolume
|
335 |
// Source volume
|
336 |
// pSrcPalette
|
337 |
// Source palette of 256 colors, or NULL
|
338 |
// pSrcBox
|
339 |
// Source box, or NULL for entire volume
|
340 |
// Filter
|
341 |
// D3DX_FILTER flags controlling how the image is filtered.
|
342 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
343 |
// ColorKey
|
344 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
345 |
// This is always a 32-bit ARGB color, independent of the source image
|
346 |
// format. Alpha is significant, and should usually be set to FF for
|
347 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
348 |
//
|
349 |
//-------------------------------------------------------------------------
|
350 |
HRESULT WINAPI
|
351 |
D3DXLoadVolumeFromVolume(
|
352 |
LPDIRECT3DVOLUME8 pDestVolume,
|
353 |
CONST PALETTEENTRY* pDestPalette,
|
354 |
CONST D3DBOX* pDestBox,
|
355 |
LPDIRECT3DVOLUME8 pSrcVolume,
|
356 |
CONST PALETTEENTRY* pSrcPalette,
|
357 |
CONST D3DBOX* pSrcBox,
|
358 |
DWORD Filter,
|
359 |
D3DCOLOR ColorKey);
|
360 |
|
361 |
|
362 |
//-------------------------------------------------------------------------
|
363 |
// D3DXLoadVolumeFromMemory:
|
364 |
// ------------------------
|
365 |
// Load volume from memory.
|
366 |
//
|
367 |
// Parameters:
|
368 |
// pDestVolume
|
369 |
// Destination volume, which will receive the image.
|
370 |
// pDestPalette
|
371 |
// Destination palette of 256 colors, or NULL
|
372 |
// pDestBox
|
373 |
// Destination box, or NULL for entire volume
|
374 |
// pSrcMemory
|
375 |
// Pointer to the top-left corner of the source volume in memory
|
376 |
// SrcFormat
|
377 |
// Pixel format of the source volume.
|
378 |
// SrcRowPitch
|
379 |
// Pitch of source image, in bytes. For DXT formats, this number
|
380 |
// should represent the size of one row of cells, in bytes.
|
381 |
// SrcSlicePitch
|
382 |
// Pitch of source image, in bytes. For DXT formats, this number
|
383 |
// should represent the size of one slice of cells, in bytes.
|
384 |
// pSrcPalette
|
385 |
// Source palette of 256 colors, or NULL
|
386 |
// pSrcBox
|
387 |
// Source box.
|
388 |
// Filter
|
389 |
// D3DX_FILTER flags controlling how the image is filtered.
|
390 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
391 |
// ColorKey
|
392 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
393 |
// This is always a 32-bit ARGB color, independent of the source image
|
394 |
// format. Alpha is significant, and should usually be set to FF for
|
395 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
396 |
//
|
397 |
//-------------------------------------------------------------------------
|
398 |
HRESULT WINAPI
|
399 |
D3DXLoadVolumeFromMemory(
|
400 |
LPDIRECT3DVOLUME8 pDestVolume,
|
401 |
CONST PALETTEENTRY* pDestPalette,
|
402 |
CONST D3DBOX* pDestBox,
|
403 |
LPCVOID pSrcMemory,
|
404 |
D3DFORMAT SrcFormat,
|
405 |
UINT SrcRowPitch,
|
406 |
UINT SrcSlicePitch,
|
407 |
CONST PALETTEENTRY* pSrcPalette,
|
408 |
CONST D3DBOX* pSrcBox,
|
409 |
DWORD Filter,
|
410 |
D3DCOLOR ColorKey);
|
411 |
|
412 |
|
413 |
///////////////////////////////////////////////////////////////////////////
|
414 |
///////////////////////////////////////////////////////////////////////////
|
415 |
///////////////////////////////////////////////////////////////////////////
|
416 |
|
417 |
|
418 |
|
419 |
|
420 |
//-------------------------------------------------------------------------
|
421 |
// D3DXCheckTextureRequirements:
|
422 |
// -----------------------------
|
423 |
//
|
424 |
// Checks texture creation parameters. If parameters are invalid, this
|
425 |
// function returns corrected parameters.
|
426 |
//
|
427 |
// Parameters:
|
428 |
//
|
429 |
// pDevice
|
430 |
// The D3D device to be used
|
431 |
// pWidth
|
432 |
// Desired width in pixels, or NULL. Returns corrected width.
|
433 |
// pHeight
|
434 |
// Desired height in pixels, or NULL. Returns corrected height.
|
435 |
// pNumMipLevels
|
436 |
// Number of desired mipmap levels, or NULL. Returns corrected number.
|
437 |
// Usage
|
438 |
// Texture usage flags
|
439 |
// pFormat
|
440 |
// Desired pixel format, or NULL. Returns corrected format.
|
441 |
// Pool
|
442 |
// Memory pool to be used to create texture
|
443 |
//
|
444 |
//-------------------------------------------------------------------------
|
445 |
HRESULT WINAPI
|
446 |
D3DXCheckTextureRequirements(
|
447 |
LPDIRECT3DDEVICE8 pDevice,
|
448 |
UINT* pWidth,
|
449 |
UINT* pHeight,
|
450 |
UINT* pNumMipLevels,
|
451 |
DWORD Usage,
|
452 |
D3DFORMAT* pFormat,
|
453 |
D3DPOOL Pool);
|
454 |
|
455 |
|
456 |
//-------------------------------------------------------------------------
|
457 |
// D3DXCreateTexture:
|
458 |
// ------------------
|
459 |
// Create an empty texture
|
460 |
//
|
461 |
// Parameters:
|
462 |
//
|
463 |
// pDevice
|
464 |
// The D3D device with which the texture is going to be used.
|
465 |
// Width
|
466 |
// width in pixels; must be non-zero
|
467 |
// Height
|
468 |
// height in pixels; must be non-zero
|
469 |
// MipLevels
|
470 |
// number of mip levels desired; if zero or D3DX_DEFAULT, a complete
|
471 |
// mipmap chain will be created.
|
472 |
// Usage
|
473 |
// Texture usage flags
|
474 |
// Format
|
475 |
// Pixel format.
|
476 |
// Pool
|
477 |
// Memory pool to be used to create texture
|
478 |
// ppTexture
|
479 |
// The texture object that will be created
|
480 |
//
|
481 |
//-------------------------------------------------------------------------
|
482 |
HRESULT WINAPI
|
483 |
D3DXCreateTexture(
|
484 |
LPDIRECT3DDEVICE8 pDevice,
|
485 |
UINT Width,
|
486 |
UINT Height,
|
487 |
UINT MipLevels,
|
488 |
DWORD Usage,
|
489 |
D3DFORMAT Format,
|
490 |
D3DPOOL Pool,
|
491 |
LPDIRECT3DTEXTURE8* ppTexture);
|
492 |
|
493 |
|
494 |
//-------------------------------------------------------------------------
|
495 |
// D3DXCreateTextureFromFile:
|
496 |
// --------------------------
|
497 |
// Create a texture object from a file.
|
498 |
//
|
499 |
// Parameters:
|
500 |
//
|
501 |
// pDevice
|
502 |
// The D3D device with which the texture is going to be used.
|
503 |
// pSrcFile
|
504 |
// File name.
|
505 |
// hSrcModule
|
506 |
// Module handle. if NULL, current module will be used.
|
507 |
// pSrcResource
|
508 |
// Resource name in module
|
509 |
// pvSrcData
|
510 |
// Pointer to file in memory.
|
511 |
// SrcDataSize
|
512 |
// Size in bytes of file in memory.
|
513 |
// Width
|
514 |
// Width in pixels; if zero or D3DX_DEFAULT, the width will be taken
|
515 |
// from the file.
|
516 |
// Height
|
517 |
// Height in pixels; if zero of D3DX_DEFAULT, the height will be taken
|
518 |
// from the file.
|
519 |
// MipLevels
|
520 |
// Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap
|
521 |
// chain will be created.
|
522 |
// Usage
|
523 |
// Texture usage flags
|
524 |
// Format
|
525 |
// Desired pixel format. If D3DFMT_UNKNOWN, the format will be
|
526 |
// taken from the file.
|
527 |
// Pool
|
528 |
// Memory pool to be used to create texture
|
529 |
// Filter
|
530 |
// D3DX_FILTER flags controlling how the image is filtered.
|
531 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
532 |
// MipFilter
|
533 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
534 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
535 |
// ColorKey
|
536 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
537 |
// This is always a 32-bit ARGB color, independent of the source image
|
538 |
// format. Alpha is significant, and should usually be set to FF for
|
539 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
540 |
// pSrcInfo
|
541 |
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
|
542 |
// description of the data in the source image file, or NULL.
|
543 |
// pPalette
|
544 |
// 256 color palette to be filled in, or NULL
|
545 |
// ppTexture
|
546 |
// The texture object that will be created
|
547 |
//
|
548 |
//-------------------------------------------------------------------------
|
549 |
HRESULT WINAPI
|
550 |
D3DXCreateTextureFromFileA(
|
551 |
LPDIRECT3DDEVICE8 pDevice,
|
552 |
LPCSTR pSrcFile,
|
553 |
LPDIRECT3DTEXTURE8* ppTexture);
|
554 |
|
555 |
HRESULT WINAPI
|
556 |
D3DXCreateTextureFromFileW(
|
557 |
LPDIRECT3DDEVICE8 pDevice,
|
558 |
LPCWSTR pSrcFile,
|
559 |
LPDIRECT3DTEXTURE8* ppTexture);
|
560 |
|
561 |
#ifdef UNICODE
|
562 |
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
|
563 |
#else
|
564 |
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
|
565 |
#endif
|
566 |
|
567 |
|
568 |
HRESULT WINAPI
|
569 |
D3DXCreateTextureFromResourceA(
|
570 |
LPDIRECT3DDEVICE8 pDevice,
|
571 |
HMODULE hSrcModule,
|
572 |
LPCSTR pSrcResource,
|
573 |
LPDIRECT3DTEXTURE8* ppTexture);
|
574 |
|
575 |
HRESULT WINAPI
|
576 |
D3DXCreateTextureFromResourceW(
|
577 |
LPDIRECT3DDEVICE8 pDevice,
|
578 |
HMODULE hSrcModule,
|
579 |
LPCWSTR pSrcResource,
|
580 |
LPDIRECT3DTEXTURE8* ppTexture);
|
581 |
|
582 |
#ifdef UNICODE
|
583 |
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
|
584 |
#else
|
585 |
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
|
586 |
#endif
|
587 |
|
588 |
|
589 |
HRESULT WINAPI
|
590 |
D3DXCreateTextureFromFileExA(
|
591 |
LPDIRECT3DDEVICE8 pDevice,
|
592 |
LPCSTR pSrcFile,
|
593 |
UINT Width,
|
594 |
UINT Height,
|
595 |
UINT MipLevels,
|
596 |
DWORD Usage,
|
597 |
D3DFORMAT Format,
|
598 |
D3DPOOL Pool,
|
599 |
DWORD Filter,
|
600 |
DWORD MipFilter,
|
601 |
D3DCOLOR ColorKey,
|
602 |
D3DXIMAGE_INFO* pSrcInfo,
|
603 |
PALETTEENTRY* pPalette,
|
604 |
LPDIRECT3DTEXTURE8* ppTexture);
|
605 |
|
606 |
HRESULT WINAPI
|
607 |
D3DXCreateTextureFromFileExW(
|
608 |
LPDIRECT3DDEVICE8 pDevice,
|
609 |
LPCWSTR pSrcFile,
|
610 |
UINT Width,
|
611 |
UINT Height,
|
612 |
UINT MipLevels,
|
613 |
DWORD Usage,
|
614 |
D3DFORMAT Format,
|
615 |
D3DPOOL Pool,
|
616 |
DWORD Filter,
|
617 |
DWORD MipFilter,
|
618 |
D3DCOLOR ColorKey,
|
619 |
D3DXIMAGE_INFO* pSrcInfo,
|
620 |
PALETTEENTRY* pPalette,
|
621 |
LPDIRECT3DTEXTURE8* ppTexture);
|
622 |
|
623 |
#ifdef UNICODE
|
624 |
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
|
625 |
#else
|
626 |
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
|
627 |
#endif
|
628 |
|
629 |
|
630 |
HRESULT WINAPI
|
631 |
D3DXCreateTextureFromResourceExA(
|
632 |
LPDIRECT3DDEVICE8 pDevice,
|
633 |
HMODULE hSrcModule,
|
634 |
LPCSTR pSrcResource,
|
635 |
UINT Width,
|
636 |
UINT Height,
|
637 |
UINT MipLevels,
|
638 |
DWORD Usage,
|
639 |
D3DFORMAT Format,
|
640 |
D3DPOOL Pool,
|
641 |
DWORD Filter,
|
642 |
DWORD MipFilter,
|
643 |
D3DCOLOR ColorKey,
|
644 |
D3DXIMAGE_INFO* pSrcInfo,
|
645 |
PALETTEENTRY* pPalette,
|
646 |
LPDIRECT3DTEXTURE8* ppTexture);
|
647 |
|
648 |
HRESULT WINAPI
|
649 |
D3DXCreateTextureFromResourceExW(
|
650 |
LPDIRECT3DDEVICE8 pDevice,
|
651 |
HMODULE hSrcModule,
|
652 |
LPCWSTR pSrcResource,
|
653 |
UINT Width,
|
654 |
UINT Height,
|
655 |
UINT MipLevels,
|
656 |
DWORD Usage,
|
657 |
D3DFORMAT Format,
|
658 |
D3DPOOL Pool,
|
659 |
DWORD Filter,
|
660 |
DWORD MipFilter,
|
661 |
D3DCOLOR ColorKey,
|
662 |
D3DXIMAGE_INFO* pSrcInfo,
|
663 |
PALETTEENTRY* pPalette,
|
664 |
LPDIRECT3DTEXTURE8* ppTexture);
|
665 |
|
666 |
#ifdef UNICODE
|
667 |
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
|
668 |
#else
|
669 |
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
|
670 |
#endif
|
671 |
|
672 |
|
673 |
HRESULT WINAPI
|
674 |
D3DXCreateTextureFromFileInMemory(
|
675 |
LPDIRECT3DDEVICE8 pDevice,
|
676 |
LPCVOID pSrcData,
|
677 |
UINT SrcDataSize,
|
678 |
LPDIRECT3DTEXTURE8* ppTexture);
|
679 |
|
680 |
|
681 |
HRESULT WINAPI
|
682 |
D3DXCreateTextureFromFileInMemoryEx(
|
683 |
LPDIRECT3DDEVICE8 pDevice,
|
684 |
LPCVOID pSrcData,
|
685 |
UINT SrcDataSize,
|
686 |
UINT Width,
|
687 |
UINT Height,
|
688 |
UINT MipLevels,
|
689 |
DWORD Usage,
|
690 |
D3DFORMAT Format,
|
691 |
D3DPOOL Pool,
|
692 |
DWORD Filter,
|
693 |
DWORD MipFilter,
|
694 |
D3DCOLOR ColorKey,
|
695 |
D3DXIMAGE_INFO* pSrcInfo,
|
696 |
PALETTEENTRY* pPalette,
|
697 |
LPDIRECT3DTEXTURE8* ppTexture);
|
698 |
|
699 |
|
700 |
|
701 |
//-------------------------------------------------------------------------
|
702 |
// D3DXFilterTexture:
|
703 |
// ------------------
|
704 |
// Filters mipmaps levels of a texture.
|
705 |
//
|
706 |
// Parameters:
|
707 |
// pTexture
|
708 |
// The texture object to be filtered
|
709 |
// pPalette
|
710 |
// 256 color palette to be used, or NULL for non-palettized formats
|
711 |
// SrcLevel
|
712 |
// The level whose image is used to generate the subsequent levels.
|
713 |
// Filter
|
714 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
715 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
716 |
//
|
717 |
//-------------------------------------------------------------------------
|
718 |
HRESULT WINAPI
|
719 |
D3DXFilterTexture(
|
720 |
LPDIRECT3DTEXTURE8 pTexture,
|
721 |
CONST PALETTEENTRY* pPalette,
|
722 |
UINT SrcLevel,
|
723 |
DWORD Filter);
|
724 |
|
725 |
|
726 |
|
727 |
|
728 |
|
729 |
///////////////////////////////////////////////////////////////////////////
|
730 |
///////////////////////////////////////////////////////////////////////////
|
731 |
///////////////////////////////////////////////////////////////////////////
|
732 |
|
733 |
|
734 |
|
735 |
|
736 |
|
737 |
//-------------------------------------------------------------------------
|
738 |
// D3DXCheckCubeTextureRequirements:
|
739 |
// ---------------------------------
|
740 |
//
|
741 |
// Checks cube texture creation parameters. If parameters are invalid,
|
742 |
// this function returns corrected parameters.
|
743 |
//
|
744 |
// Parameters:
|
745 |
//
|
746 |
// pDevice
|
747 |
// The D3D device to be used
|
748 |
// pSize
|
749 |
// Desired width and height in pixels, or NULL. Returns corrected size.
|
750 |
// pNumMipLevels
|
751 |
// Number of desired mipmap levels, or NULL. Returns corrected number.
|
752 |
// Usage
|
753 |
// Texture usage flags
|
754 |
// pFormat
|
755 |
// Desired pixel format, or NULL. Returns corrected format.
|
756 |
// Pool
|
757 |
// Memory pool to be used to create texture
|
758 |
//
|
759 |
//-------------------------------------------------------------------------
|
760 |
HRESULT WINAPI
|
761 |
D3DXCheckCubeTextureRequirements(
|
762 |
LPDIRECT3DDEVICE8 pDevice,
|
763 |
UINT* pSize,
|
764 |
UINT* pNumMipLevels,
|
765 |
DWORD Usage,
|
766 |
D3DFORMAT* pFormat,
|
767 |
D3DPOOL Pool);
|
768 |
|
769 |
|
770 |
//-------------------------------------------------------------------------
|
771 |
// D3DXCreateCubeTexture:
|
772 |
// ----------------------
|
773 |
// Create an empty cube texture
|
774 |
//
|
775 |
// Parameters:
|
776 |
//
|
777 |
// pDevice
|
778 |
// The D3D device with which the texture is going to be used.
|
779 |
// Size
|
780 |
// width and height in pixels; must be non-zero
|
781 |
// MipLevels
|
782 |
// number of mip levels desired; if zero or D3DX_DEFAULT, a complete
|
783 |
// mipmap chain will be created.
|
784 |
// Usage
|
785 |
// Texture usage flags
|
786 |
// Format
|
787 |
// Pixel format.
|
788 |
// Pool
|
789 |
// Memory pool to be used to create texture
|
790 |
// ppCubeTexture
|
791 |
// The cube texture object that will be created
|
792 |
//
|
793 |
//-------------------------------------------------------------------------
|
794 |
HRESULT WINAPI
|
795 |
D3DXCreateCubeTexture(
|
796 |
LPDIRECT3DDEVICE8 pDevice,
|
797 |
UINT Size,
|
798 |
UINT MipLevels,
|
799 |
DWORD Usage,
|
800 |
D3DFORMAT Format,
|
801 |
D3DPOOL Pool,
|
802 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
803 |
|
804 |
|
805 |
//-------------------------------------------------------------------------
|
806 |
// D3DXCreateCubeTextureFromFile:
|
807 |
// --------------------------
|
808 |
// Create a cube texture object from a file.
|
809 |
//
|
810 |
// Parameters:
|
811 |
//
|
812 |
// pDevice
|
813 |
// The D3D device with which the texture is going to be used.
|
814 |
// pSrcFile
|
815 |
// File name.
|
816 |
// pvSrcData
|
817 |
// Pointer to file in memory.
|
818 |
// SrcDataSize
|
819 |
// Size in bytes of file in memory.
|
820 |
// Size
|
821 |
// Width and height in pixels; if zero or D3DX_DEFAULT, the size
|
822 |
// will be taken from the file.
|
823 |
// MipLevels
|
824 |
// Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap
|
825 |
// chain will be created.
|
826 |
// Format
|
827 |
// Desired pixel format. If D3DFMT_UNKNOWN, the format will be
|
828 |
// taken from the file.
|
829 |
// Filter
|
830 |
// D3DX_FILTER flags controlling how the image is filtered.
|
831 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
832 |
// MipFilter
|
833 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
834 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
835 |
// ColorKey
|
836 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
837 |
// This is always a 32-bit ARGB color, independent of the source image
|
838 |
// format. Alpha is significant, and should usually be set to FF for
|
839 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
840 |
// pSrcInfo
|
841 |
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
|
842 |
// description of the data in the source image file, or NULL.
|
843 |
// pPalette
|
844 |
// 256 color palette to be filled in, or NULL
|
845 |
// ppCubeTexture
|
846 |
// The cube texture object that will be created
|
847 |
//
|
848 |
//-------------------------------------------------------------------------
|
849 |
HRESULT WINAPI
|
850 |
D3DXCreateCubeTextureFromFileA(
|
851 |
LPDIRECT3DDEVICE8 pDevice,
|
852 |
LPCSTR pSrcFile,
|
853 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
854 |
|
855 |
HRESULT WINAPI
|
856 |
D3DXCreateCubeTextureFromFileW(
|
857 |
LPDIRECT3DDEVICE8 pDevice,
|
858 |
LPCWSTR pSrcFile,
|
859 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
860 |
|
861 |
#ifdef UNICODE
|
862 |
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
|
863 |
#else
|
864 |
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
|
865 |
#endif
|
866 |
|
867 |
|
868 |
HRESULT WINAPI
|
869 |
D3DXCreateCubeTextureFromFileExA(
|
870 |
LPDIRECT3DDEVICE8 pDevice,
|
871 |
LPCSTR pSrcFile,
|
872 |
UINT Size,
|
873 |
UINT MipLevels,
|
874 |
DWORD Usage,
|
875 |
D3DFORMAT Format,
|
876 |
D3DPOOL Pool,
|
877 |
DWORD Filter,
|
878 |
DWORD MipFilter,
|
879 |
D3DCOLOR ColorKey,
|
880 |
D3DXIMAGE_INFO* pSrcInfo,
|
881 |
PALETTEENTRY* pPalette,
|
882 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
883 |
|
884 |
HRESULT WINAPI
|
885 |
D3DXCreateCubeTextureFromFileExW(
|
886 |
LPDIRECT3DDEVICE8 pDevice,
|
887 |
LPCWSTR pSrcFile,
|
888 |
UINT Size,
|
889 |
UINT MipLevels,
|
890 |
DWORD Usage,
|
891 |
D3DFORMAT Format,
|
892 |
D3DPOOL Pool,
|
893 |
DWORD Filter,
|
894 |
DWORD MipFilter,
|
895 |
D3DCOLOR ColorKey,
|
896 |
D3DXIMAGE_INFO* pSrcInfo,
|
897 |
PALETTEENTRY* pPalette,
|
898 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
899 |
|
900 |
#ifdef UNICODE
|
901 |
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
|
902 |
#else
|
903 |
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
|
904 |
#endif
|
905 |
|
906 |
|
907 |
HRESULT WINAPI
|
908 |
D3DXCreateCubeTextureFromFileInMemory(
|
909 |
LPDIRECT3DDEVICE8 pDevice,
|
910 |
LPCVOID pSrcData,
|
911 |
UINT SrcDataSize,
|
912 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
913 |
|
914 |
|
915 |
HRESULT WINAPI
|
916 |
D3DXCreateCubeTextureFromFileInMemoryEx(
|
917 |
LPDIRECT3DDEVICE8 pDevice,
|
918 |
LPCVOID pSrcData,
|
919 |
UINT SrcDataSize,
|
920 |
UINT Size,
|
921 |
UINT MipLevels,
|
922 |
DWORD Usage,
|
923 |
D3DFORMAT Format,
|
924 |
D3DPOOL Pool,
|
925 |
DWORD Filter,
|
926 |
DWORD MipFilter,
|
927 |
D3DCOLOR ColorKey,
|
928 |
D3DXIMAGE_INFO* pSrcInfo,
|
929 |
PALETTEENTRY* pPalette,
|
930 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
931 |
|
932 |
|
933 |
//-------------------------------------------------------------------------
|
934 |
// D3DXFilterCubeTexture:
|
935 |
// ----------------------
|
936 |
// Filters mipmaps levels of a cube texture map.
|
937 |
//
|
938 |
// Parameters:
|
939 |
// pCubeTexture
|
940 |
// The cube texture object to be filtered
|
941 |
// pPalette
|
942 |
// 256 color palette to be used, or NULL
|
943 |
// SrcLevel
|
944 |
// The level whose image is used to generate the subsequent levels.
|
945 |
// Filter
|
946 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
947 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
948 |
//
|
949 |
//-------------------------------------------------------------------------
|
950 |
HRESULT WINAPI
|
951 |
D3DXFilterCubeTexture(
|
952 |
LPDIRECT3DCUBETEXTURE8 pCubeTexture,
|
953 |
CONST PALETTEENTRY* pPalette,
|
954 |
UINT SrcLevel,
|
955 |
DWORD Filter);
|
956 |
|
957 |
|
958 |
|
959 |
|
960 |
///////////////////////////////////////////////////////////////////////////
|
961 |
///////////////////////////////////////////////////////////////////////////
|
962 |
///////////////////////////////////////////////////////////////////////////
|
963 |
|
964 |
|
965 |
|
966 |
|
967 |
//-------------------------------------------------------------------------
|
968 |
// D3DXCheckVolumeTextureRequirements:
|
969 |
// -----------------------------------
|
970 |
//
|
971 |
// Checks volume texture creation parameters. If parameters are invalid,
|
972 |
// this function returns corrected parameters.
|
973 |
//
|
974 |
// Parameters:
|
975 |
//
|
976 |
// pDevice
|
977 |
// The D3D device to be used
|
978 |
// pWidth
|
979 |
// Desired width in pixels, or NULL. Returns corrected size.
|
980 |
// pHeight
|
981 |
// Desired height in pixels, or NULL. Returns corrected size.
|
982 |
// pDepth
|
983 |
// Desired depth in pixels, or NULL. Returns corrected size.
|
984 |
// pNumMipLevels
|
985 |
// Number of desired mipmap levels, or NULL. Returns corrected number.
|
986 |
// pFormat
|
987 |
// Desired pixel format, or NULL. Returns corrected format.
|
988 |
//
|
989 |
//-------------------------------------------------------------------------
|
990 |
HRESULT WINAPI
|
991 |
D3DXCheckVolumeTextureRequirements(
|
992 |
LPDIRECT3DDEVICE8 pDevice,
|
993 |
UINT* pWidth,
|
994 |
UINT* pHeight,
|
995 |
UINT* pDepth,
|
996 |
UINT* pNumMipLevels,
|
997 |
DWORD Usage,
|
998 |
D3DFORMAT* pFormat,
|
999 |
D3DPOOL Pool);
|
1000 |
|
1001 |
|
1002 |
//-------------------------------------------------------------------------
|
1003 |
// D3DXCreateVolumeTexture:
|
1004 |
// ----------------------
|
1005 |
// Create an empty volume texture
|
1006 |
//
|
1007 |
// Parameters:
|
1008 |
//
|
1009 |
// pDevice
|
1010 |
// The D3D device with which the texture is going to be used.
|
1011 |
// Width
|
1012 |
// width in pixels; must be non-zero
|
1013 |
// Height
|
1014 |
// height in pixels; must be non-zero
|
1015 |
// Depth
|
1016 |
// depth in pixels; must be non-zero
|
1017 |
// MipLevels
|
1018 |
// number of mip levels desired; if zero or D3DX_DEFAULT, a complete
|
1019 |
// mipmap chain will be created.
|
1020 |
// Format
|
1021 |
// pixel format.
|
1022 |
// ppVolumeTexture
|
1023 |
// The volume texture object that will be created
|
1024 |
//
|
1025 |
//-------------------------------------------------------------------------
|
1026 |
HRESULT WINAPI
|
1027 |
D3DXCreateVolumeTexture(
|
1028 |
LPDIRECT3DDEVICE8 pDevice,
|
1029 |
UINT Width,
|
1030 |
UINT Height,
|
1031 |
UINT Depth,
|
1032 |
UINT MipLevels,
|
1033 |
DWORD Usage,
|
1034 |
D3DFORMAT Format,
|
1035 |
D3DPOOL Pool,
|
1036 |
LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);
|
1037 |
|
1038 |
|
1039 |
//-------------------------------------------------------------------------
|
1040 |
// D3DXFilterVolumeTexture:
|
1041 |
// ------------------------
|
1042 |
// Filters mipmaps levels of a volume texture map.
|
1043 |
//
|
1044 |
// Parameters:
|
1045 |
// pVolumeTexture
|
1046 |
// The volume texture object to be filtered
|
1047 |
// pPalette
|
1048 |
// 256 color palette to be used, or NULL
|
1049 |
// SrcLevel
|
1050 |
// The level whose image is used to generate the subsequent levels.
|
1051 |
// Filter
|
1052 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
1053 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
1054 |
//
|
1055 |
//-------------------------------------------------------------------------
|
1056 |
HRESULT WINAPI
|
1057 |
D3DXFilterVolumeTexture(
|
1058 |
LPDIRECT3DVOLUMETEXTURE8 pVolumeTexture,
|
1059 |
CONST PALETTEENTRY* pPalette,
|
1060 |
UINT SrcLevel,
|
1061 |
DWORD Filter);
|
1062 |
|
1063 |
|
1064 |
|
1065 |
#ifdef __cplusplus
|
1066 |
}
|
1067 |
#endif //__cplusplus
|
1068 |
|
1069 |
#endif //__D3DX8TEX_H__
|