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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8tex.h
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// Content: D3DX texturing APIs
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//
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///////////////////////////////////////////////////////////////////////////
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#include "d3dx8.h"
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#ifndef __D3DX8TEX_H__
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#define __D3DX8TEX_H__
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//-------------------------------------------------------------------------
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// D3DX_FILTER flags:
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// ------------------
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//
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// A valid filter must contain one of these values:
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//
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// D3DX_FILTER_NONE
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// No scaling or filtering will take place. Pixels outside the bounds
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// of the source image are assumed to be transparent black.
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// D3DX_FILTER_POINT
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// Each destination pixel is computed by sampling the nearest pixel
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// from the source image.
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// D3DX_FILTER_LINEAR
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// Each destination pixel is computed by linearly interpolating between
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// the nearest pixels in the source image. This filter works best
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// when the scale on each axis is less than 2.
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// D3DX_FILTER_TRIANGLE
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// Every pixel in the source image contributes equally to the
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// destination image. This is the slowest of all the filters.
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// D3DX_FILTER_BOX
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// Each pixel is computed by averaging a 2x2(x2) box pixels from
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// the source image. Only works when the dimensions of the
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// destination are half those of the source. (as with mip maps)
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//
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//
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// And can be OR'd with any of these optional flags:
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//
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// D3DX_FILTER_MIRROR_U
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// Indicates that pixels off the edge of the texture on the U-axis
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// should be mirrored, not wraped.
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// D3DX_FILTER_MIRROR_V
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// Indicates that pixels off the edge of the texture on the V-axis
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// should be mirrored, not wraped.
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// D3DX_FILTER_MIRROR_W
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// Indicates that pixels off the edge of the texture on the W-axis
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// should be mirrored, not wraped.
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// D3DX_FILTER_MIRROR
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// Same as specifying D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V,
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// and D3DX_FILTER_MIRROR_V
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// D3DX_FILTER_DITHER
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// Dithers the resulting image.
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//
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//-------------------------------------------------------------------------
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#define D3DX_FILTER_NONE (1 << 0)
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#define D3DX_FILTER_POINT (2 << 0)
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#define D3DX_FILTER_LINEAR (3 << 0)
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#define D3DX_FILTER_TRIANGLE (4 << 0)
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#define D3DX_FILTER_BOX (5 << 0)
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#define D3DX_FILTER_MIRROR_U (1 << 16)
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#define D3DX_FILTER_MIRROR_V (2 << 16)
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#define D3DX_FILTER_MIRROR_W (4 << 16)
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#define D3DX_FILTER_MIRROR (7 << 16)
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#define D3DX_FILTER_DITHER (8 << 16)
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//-------------------------------------------------------------------------
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// D3DXIMAGE_INFO:
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// ---------------
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// This structure is used to return a rough description of what the
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// the original contents of an image file looked like.
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//
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// Width
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// Width of original image in pixels
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// Height
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// Height of original image in pixels
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// Depth
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// Depth of original image in pixels
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// MipLevels
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// Number of mip levels in original image
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// Format
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// D3D format which most closely describes the data in original image
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//
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//-------------------------------------------------------------------------
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typedef struct _D3DXIMAGE_INFO
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{
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT MipLevels;
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D3DFORMAT Format;
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} D3DXIMAGE_INFO;
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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//-------------------------------------------------------------------------
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// D3DXLoadSurfaceFromFile/Resource:
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// ---------------------------------
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// Load surface from a file or resource
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//
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// Parameters:
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// pDestSurface
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// Destination surface, which will receive the image.
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestRect
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// Destination rectangle, or NULL for entire surface
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// pSrcFile
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// File name of the source image.
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// pSrcModule
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// Module where resource is located, or NULL for module associated
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// with image the os used to create the current process.
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// pSrcResource
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// Resource name
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// pSrcData
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// Pointer to file in memory.
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// SrcDataSize
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// Size in bytes of file in memory.
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// pSrcRect
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// Source rectangle, or NULL for entire image
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// Filter
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// D3DX_FILTER flags controlling how the image is filtered.
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// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
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// ColorKey
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// Color to replace with transparent black, or 0 to disable colorkey.
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// This is always a 32-bit ARGB color, independent of the source image
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// format. Alpha is significant, and should usually be set to FF for
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// opaque colorkeys. (ex. Opaque black == 0xff000000)
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// pSrcInfo
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// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
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// description of the data in the source image file, or NULL.
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//
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXLoadSurfaceFromFileA(
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LPDIRECT3DSURFACE8 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCSTR pSrcFile,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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HRESULT WINAPI
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D3DXLoadSurfaceFromFileW(
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LPDIRECT3DSURFACE8 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCWSTR pSrcFile,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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#ifdef UNICODE
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#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
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#else
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#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
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#endif
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HRESULT WINAPI
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D3DXLoadSurfaceFromResourceA(
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LPDIRECT3DSURFACE8 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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HMODULE hSrcModule,
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LPCSTR pSrcResource,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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HRESULT WINAPI
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D3DXLoadSurfaceFromResourceW(
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LPDIRECT3DSURFACE8 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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HMODULE hSrcModule,
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LPCWSTR pSrcResource,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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#ifdef UNICODE
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#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
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#else
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#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
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#endif
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HRESULT WINAPI
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D3DXLoadSurfaceFromFileInMemory(
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LPDIRECT3DSURFACE8 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCVOID pSrcData,
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UINT SrcDataSize,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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//-------------------------------------------------------------------------
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// D3DXLoadSurfaceFromSurface:
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// --------------------------
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// Load surface from another surface (with color conversion)
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//
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// Parameters:
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// pDestSurface
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// Destination surface, which will receive the image.
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestRect
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// Destination rectangle, or NULL for entire surface
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// pSrcSurface
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// Source surface
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// pSrcPalette
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// Source palette of 256 colors, or NULL
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// pSrcRect
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// Source rectangle, or NULL for entire surface
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// Filter
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// D3DX_FILTER flags controlling how the image is filtered.
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// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
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// ColorKey
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// Color to replace with transparent black, or 0 to disable colorkey.
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// This is always a 32-bit ARGB color, independent of the source image
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// format. Alpha is significant, and should usually be set to FF for
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// opaque colorkeys. (ex. Opaque black == 0xff000000)
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//
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXLoadSurfaceFromSurface(
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LPDIRECT3DSURFACE8 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPDIRECT3DSURFACE8 pSrcSurface,
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CONST PALETTEENTRY* pSrcPalette,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey);
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//-------------------------------------------------------------------------
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// D3DXLoadSurfaceFromMemory:
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// ------------------------
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// Load surface from memory.
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//
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// Parameters:
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// pDestSurface
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// Destination surface, which will receive the image.
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestRect
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// Destination rectangle, or NULL for entire surface
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// pSrcMemory
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// Pointer to the top-left corner of the source image in memory
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// SrcFormat
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// Pixel format of the source image.
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// SrcPitch
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// Pitch of source image, in bytes. For DXT formats, this number
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// should represent the width of one row of cells, in bytes.
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// pSrcPalette
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// Source palette of 256 colors, or NULL
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// pSrcRect
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// Source rectangle.
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// Filter
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// D3DX_FILTER flags controlling how the image is filtered.
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// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
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// ColorKey
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// Color to replace with transparent black, or 0 to disable colorkey.
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// This is always a 32-bit ARGB color, independent of the source image
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// format. Alpha is significant, and should usually be set to FF for
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// opaque colorkeys. (ex. Opaque black == 0xff000000)
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//
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXLoadSurfaceFromMemory(
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LPDIRECT3DSURFACE8 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCVOID pSrcMemory,
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D3DFORMAT SrcFormat,
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UINT SrcPitch,
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CONST PALETTEENTRY* pSrcPalette,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey);
|
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|
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|
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|
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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//-------------------------------------------------------------------------
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// D3DXLoadVolumeFromVolume:
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// --------------------------
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// Load volume from another volume (with color conversion)
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//
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// Parameters:
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// pDestVolume
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// Destination volume, which will receive the image.
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestBox
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// Destination box, or NULL for entire volume
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// pSrcVolume
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// Source volume
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// pSrcPalette
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// Source palette of 256 colors, or NULL
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// pSrcBox
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// Source box, or NULL for entire volume
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// Filter
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// D3DX_FILTER flags controlling how the image is filtered.
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// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
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// ColorKey
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// Color to replace with transparent black, or 0 to disable colorkey.
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// This is always a 32-bit ARGB color, independent of the source image
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// format. Alpha is significant, and should usually be set to FF for
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| 347 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
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//
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXLoadVolumeFromVolume(
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LPDIRECT3DVOLUME8 pDestVolume,
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CONST PALETTEENTRY* pDestPalette,
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CONST D3DBOX* pDestBox,
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LPDIRECT3DVOLUME8 pSrcVolume,
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CONST PALETTEENTRY* pSrcPalette,
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CONST D3DBOX* pSrcBox,
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DWORD Filter,
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D3DCOLOR ColorKey);
|
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|
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//-------------------------------------------------------------------------
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// D3DXLoadVolumeFromMemory:
|
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// ------------------------
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// Load volume from memory.
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| 366 |
//
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// Parameters:
|
| 368 |
// pDestVolume
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// Destination volume, which will receive the image.
|
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestBox
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// Destination box, or NULL for entire volume
|
| 374 |
// pSrcMemory
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// Pointer to the top-left corner of the source volume in memory
|
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// SrcFormat
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// Pixel format of the source volume.
|
| 378 |
// SrcRowPitch
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| 379 |
// Pitch of source image, in bytes. For DXT formats, this number
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| 380 |
// should represent the size of one row of cells, in bytes.
|
| 381 |
// SrcSlicePitch
|
| 382 |
// Pitch of source image, in bytes. For DXT formats, this number
|
| 383 |
// should represent the size of one slice of cells, in bytes.
|
| 384 |
// pSrcPalette
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| 385 |
// Source palette of 256 colors, or NULL
|
| 386 |
// pSrcBox
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| 387 |
// Source box.
|
| 388 |
// Filter
|
| 389 |
// D3DX_FILTER flags controlling how the image is filtered.
|
| 390 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
| 391 |
// ColorKey
|
| 392 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
| 393 |
// This is always a 32-bit ARGB color, independent of the source image
|
| 394 |
// format. Alpha is significant, and should usually be set to FF for
|
| 395 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
| 396 |
//
|
| 397 |
//-------------------------------------------------------------------------
|
| 398 |
HRESULT WINAPI
|
| 399 |
D3DXLoadVolumeFromMemory(
|
| 400 |
LPDIRECT3DVOLUME8 pDestVolume,
|
| 401 |
CONST PALETTEENTRY* pDestPalette,
|
| 402 |
CONST D3DBOX* pDestBox,
|
| 403 |
LPCVOID pSrcMemory,
|
| 404 |
D3DFORMAT SrcFormat,
|
| 405 |
UINT SrcRowPitch,
|
| 406 |
UINT SrcSlicePitch,
|
| 407 |
CONST PALETTEENTRY* pSrcPalette,
|
| 408 |
CONST D3DBOX* pSrcBox,
|
| 409 |
DWORD Filter,
|
| 410 |
D3DCOLOR ColorKey);
|
| 411 |
|
| 412 |
|
| 413 |
///////////////////////////////////////////////////////////////////////////
|
| 414 |
///////////////////////////////////////////////////////////////////////////
|
| 415 |
///////////////////////////////////////////////////////////////////////////
|
| 416 |
|
| 417 |
|
| 418 |
|
| 419 |
|
| 420 |
//-------------------------------------------------------------------------
|
| 421 |
// D3DXCheckTextureRequirements:
|
| 422 |
// -----------------------------
|
| 423 |
//
|
| 424 |
// Checks texture creation parameters. If parameters are invalid, this
|
| 425 |
// function returns corrected parameters.
|
| 426 |
//
|
| 427 |
// Parameters:
|
| 428 |
//
|
| 429 |
// pDevice
|
| 430 |
// The D3D device to be used
|
| 431 |
// pWidth
|
| 432 |
// Desired width in pixels, or NULL. Returns corrected width.
|
| 433 |
// pHeight
|
| 434 |
// Desired height in pixels, or NULL. Returns corrected height.
|
| 435 |
// pNumMipLevels
|
| 436 |
// Number of desired mipmap levels, or NULL. Returns corrected number.
|
| 437 |
// Usage
|
| 438 |
// Texture usage flags
|
| 439 |
// pFormat
|
| 440 |
// Desired pixel format, or NULL. Returns corrected format.
|
| 441 |
// Pool
|
| 442 |
// Memory pool to be used to create texture
|
| 443 |
//
|
| 444 |
//-------------------------------------------------------------------------
|
| 445 |
HRESULT WINAPI
|
| 446 |
D3DXCheckTextureRequirements(
|
| 447 |
LPDIRECT3DDEVICE8 pDevice,
|
| 448 |
UINT* pWidth,
|
| 449 |
UINT* pHeight,
|
| 450 |
UINT* pNumMipLevels,
|
| 451 |
DWORD Usage,
|
| 452 |
D3DFORMAT* pFormat,
|
| 453 |
D3DPOOL Pool);
|
| 454 |
|
| 455 |
|
| 456 |
//-------------------------------------------------------------------------
|
| 457 |
// D3DXCreateTexture:
|
| 458 |
// ------------------
|
| 459 |
// Create an empty texture
|
| 460 |
//
|
| 461 |
// Parameters:
|
| 462 |
//
|
| 463 |
// pDevice
|
| 464 |
// The D3D device with which the texture is going to be used.
|
| 465 |
// Width
|
| 466 |
// width in pixels; must be non-zero
|
| 467 |
// Height
|
| 468 |
// height in pixels; must be non-zero
|
| 469 |
// MipLevels
|
| 470 |
// number of mip levels desired; if zero or D3DX_DEFAULT, a complete
|
| 471 |
// mipmap chain will be created.
|
| 472 |
// Usage
|
| 473 |
// Texture usage flags
|
| 474 |
// Format
|
| 475 |
// Pixel format.
|
| 476 |
// Pool
|
| 477 |
// Memory pool to be used to create texture
|
| 478 |
// ppTexture
|
| 479 |
// The texture object that will be created
|
| 480 |
//
|
| 481 |
//-------------------------------------------------------------------------
|
| 482 |
HRESULT WINAPI
|
| 483 |
D3DXCreateTexture(
|
| 484 |
LPDIRECT3DDEVICE8 pDevice,
|
| 485 |
UINT Width,
|
| 486 |
UINT Height,
|
| 487 |
UINT MipLevels,
|
| 488 |
DWORD Usage,
|
| 489 |
D3DFORMAT Format,
|
| 490 |
D3DPOOL Pool,
|
| 491 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 492 |
|
| 493 |
|
| 494 |
//-------------------------------------------------------------------------
|
| 495 |
// D3DXCreateTextureFromFile:
|
| 496 |
// --------------------------
|
| 497 |
// Create a texture object from a file.
|
| 498 |
//
|
| 499 |
// Parameters:
|
| 500 |
//
|
| 501 |
// pDevice
|
| 502 |
// The D3D device with which the texture is going to be used.
|
| 503 |
// pSrcFile
|
| 504 |
// File name.
|
| 505 |
// hSrcModule
|
| 506 |
// Module handle. if NULL, current module will be used.
|
| 507 |
// pSrcResource
|
| 508 |
// Resource name in module
|
| 509 |
// pvSrcData
|
| 510 |
// Pointer to file in memory.
|
| 511 |
// SrcDataSize
|
| 512 |
// Size in bytes of file in memory.
|
| 513 |
// Width
|
| 514 |
// Width in pixels; if zero or D3DX_DEFAULT, the width will be taken
|
| 515 |
// from the file.
|
| 516 |
// Height
|
| 517 |
// Height in pixels; if zero of D3DX_DEFAULT, the height will be taken
|
| 518 |
// from the file.
|
| 519 |
// MipLevels
|
| 520 |
// Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap
|
| 521 |
// chain will be created.
|
| 522 |
// Usage
|
| 523 |
// Texture usage flags
|
| 524 |
// Format
|
| 525 |
// Desired pixel format. If D3DFMT_UNKNOWN, the format will be
|
| 526 |
// taken from the file.
|
| 527 |
// Pool
|
| 528 |
// Memory pool to be used to create texture
|
| 529 |
// Filter
|
| 530 |
// D3DX_FILTER flags controlling how the image is filtered.
|
| 531 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
| 532 |
// MipFilter
|
| 533 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
| 534 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
| 535 |
// ColorKey
|
| 536 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
| 537 |
// This is always a 32-bit ARGB color, independent of the source image
|
| 538 |
// format. Alpha is significant, and should usually be set to FF for
|
| 539 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
| 540 |
// pSrcInfo
|
| 541 |
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
|
| 542 |
// description of the data in the source image file, or NULL.
|
| 543 |
// pPalette
|
| 544 |
// 256 color palette to be filled in, or NULL
|
| 545 |
// ppTexture
|
| 546 |
// The texture object that will be created
|
| 547 |
//
|
| 548 |
//-------------------------------------------------------------------------
|
| 549 |
HRESULT WINAPI
|
| 550 |
D3DXCreateTextureFromFileA(
|
| 551 |
LPDIRECT3DDEVICE8 pDevice,
|
| 552 |
LPCSTR pSrcFile,
|
| 553 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 554 |
|
| 555 |
HRESULT WINAPI
|
| 556 |
D3DXCreateTextureFromFileW(
|
| 557 |
LPDIRECT3DDEVICE8 pDevice,
|
| 558 |
LPCWSTR pSrcFile,
|
| 559 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 560 |
|
| 561 |
#ifdef UNICODE
|
| 562 |
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
|
| 563 |
#else
|
| 564 |
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
|
| 565 |
#endif
|
| 566 |
|
| 567 |
|
| 568 |
HRESULT WINAPI
|
| 569 |
D3DXCreateTextureFromResourceA(
|
| 570 |
LPDIRECT3DDEVICE8 pDevice,
|
| 571 |
HMODULE hSrcModule,
|
| 572 |
LPCSTR pSrcResource,
|
| 573 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 574 |
|
| 575 |
HRESULT WINAPI
|
| 576 |
D3DXCreateTextureFromResourceW(
|
| 577 |
LPDIRECT3DDEVICE8 pDevice,
|
| 578 |
HMODULE hSrcModule,
|
| 579 |
LPCWSTR pSrcResource,
|
| 580 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 581 |
|
| 582 |
#ifdef UNICODE
|
| 583 |
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
|
| 584 |
#else
|
| 585 |
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
|
| 586 |
#endif
|
| 587 |
|
| 588 |
|
| 589 |
HRESULT WINAPI
|
| 590 |
D3DXCreateTextureFromFileExA(
|
| 591 |
LPDIRECT3DDEVICE8 pDevice,
|
| 592 |
LPCSTR pSrcFile,
|
| 593 |
UINT Width,
|
| 594 |
UINT Height,
|
| 595 |
UINT MipLevels,
|
| 596 |
DWORD Usage,
|
| 597 |
D3DFORMAT Format,
|
| 598 |
D3DPOOL Pool,
|
| 599 |
DWORD Filter,
|
| 600 |
DWORD MipFilter,
|
| 601 |
D3DCOLOR ColorKey,
|
| 602 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 603 |
PALETTEENTRY* pPalette,
|
| 604 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 605 |
|
| 606 |
HRESULT WINAPI
|
| 607 |
D3DXCreateTextureFromFileExW(
|
| 608 |
LPDIRECT3DDEVICE8 pDevice,
|
| 609 |
LPCWSTR pSrcFile,
|
| 610 |
UINT Width,
|
| 611 |
UINT Height,
|
| 612 |
UINT MipLevels,
|
| 613 |
DWORD Usage,
|
| 614 |
D3DFORMAT Format,
|
| 615 |
D3DPOOL Pool,
|
| 616 |
DWORD Filter,
|
| 617 |
DWORD MipFilter,
|
| 618 |
D3DCOLOR ColorKey,
|
| 619 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 620 |
PALETTEENTRY* pPalette,
|
| 621 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 622 |
|
| 623 |
#ifdef UNICODE
|
| 624 |
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
|
| 625 |
#else
|
| 626 |
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
|
| 627 |
#endif
|
| 628 |
|
| 629 |
|
| 630 |
HRESULT WINAPI
|
| 631 |
D3DXCreateTextureFromResourceExA(
|
| 632 |
LPDIRECT3DDEVICE8 pDevice,
|
| 633 |
HMODULE hSrcModule,
|
| 634 |
LPCSTR pSrcResource,
|
| 635 |
UINT Width,
|
| 636 |
UINT Height,
|
| 637 |
UINT MipLevels,
|
| 638 |
DWORD Usage,
|
| 639 |
D3DFORMAT Format,
|
| 640 |
D3DPOOL Pool,
|
| 641 |
DWORD Filter,
|
| 642 |
DWORD MipFilter,
|
| 643 |
D3DCOLOR ColorKey,
|
| 644 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 645 |
PALETTEENTRY* pPalette,
|
| 646 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 647 |
|
| 648 |
HRESULT WINAPI
|
| 649 |
D3DXCreateTextureFromResourceExW(
|
| 650 |
LPDIRECT3DDEVICE8 pDevice,
|
| 651 |
HMODULE hSrcModule,
|
| 652 |
LPCWSTR pSrcResource,
|
| 653 |
UINT Width,
|
| 654 |
UINT Height,
|
| 655 |
UINT MipLevels,
|
| 656 |
DWORD Usage,
|
| 657 |
D3DFORMAT Format,
|
| 658 |
D3DPOOL Pool,
|
| 659 |
DWORD Filter,
|
| 660 |
DWORD MipFilter,
|
| 661 |
D3DCOLOR ColorKey,
|
| 662 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 663 |
PALETTEENTRY* pPalette,
|
| 664 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 665 |
|
| 666 |
#ifdef UNICODE
|
| 667 |
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
|
| 668 |
#else
|
| 669 |
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
|
| 670 |
#endif
|
| 671 |
|
| 672 |
|
| 673 |
HRESULT WINAPI
|
| 674 |
D3DXCreateTextureFromFileInMemory(
|
| 675 |
LPDIRECT3DDEVICE8 pDevice,
|
| 676 |
LPCVOID pSrcData,
|
| 677 |
UINT SrcDataSize,
|
| 678 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 679 |
|
| 680 |
|
| 681 |
HRESULT WINAPI
|
| 682 |
D3DXCreateTextureFromFileInMemoryEx(
|
| 683 |
LPDIRECT3DDEVICE8 pDevice,
|
| 684 |
LPCVOID pSrcData,
|
| 685 |
UINT SrcDataSize,
|
| 686 |
UINT Width,
|
| 687 |
UINT Height,
|
| 688 |
UINT MipLevels,
|
| 689 |
DWORD Usage,
|
| 690 |
D3DFORMAT Format,
|
| 691 |
D3DPOOL Pool,
|
| 692 |
DWORD Filter,
|
| 693 |
DWORD MipFilter,
|
| 694 |
D3DCOLOR ColorKey,
|
| 695 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 696 |
PALETTEENTRY* pPalette,
|
| 697 |
LPDIRECT3DTEXTURE8* ppTexture);
|
| 698 |
|
| 699 |
|
| 700 |
|
| 701 |
//-------------------------------------------------------------------------
|
| 702 |
// D3DXFilterTexture:
|
| 703 |
// ------------------
|
| 704 |
// Filters mipmaps levels of a texture.
|
| 705 |
//
|
| 706 |
// Parameters:
|
| 707 |
// pTexture
|
| 708 |
// The texture object to be filtered
|
| 709 |
// pPalette
|
| 710 |
// 256 color palette to be used, or NULL for non-palettized formats
|
| 711 |
// SrcLevel
|
| 712 |
// The level whose image is used to generate the subsequent levels.
|
| 713 |
// Filter
|
| 714 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
| 715 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
| 716 |
//
|
| 717 |
//-------------------------------------------------------------------------
|
| 718 |
HRESULT WINAPI
|
| 719 |
D3DXFilterTexture(
|
| 720 |
LPDIRECT3DTEXTURE8 pTexture,
|
| 721 |
CONST PALETTEENTRY* pPalette,
|
| 722 |
UINT SrcLevel,
|
| 723 |
DWORD Filter);
|
| 724 |
|
| 725 |
|
| 726 |
|
| 727 |
|
| 728 |
|
| 729 |
///////////////////////////////////////////////////////////////////////////
|
| 730 |
///////////////////////////////////////////////////////////////////////////
|
| 731 |
///////////////////////////////////////////////////////////////////////////
|
| 732 |
|
| 733 |
|
| 734 |
|
| 735 |
|
| 736 |
|
| 737 |
//-------------------------------------------------------------------------
|
| 738 |
// D3DXCheckCubeTextureRequirements:
|
| 739 |
// ---------------------------------
|
| 740 |
//
|
| 741 |
// Checks cube texture creation parameters. If parameters are invalid,
|
| 742 |
// this function returns corrected parameters.
|
| 743 |
//
|
| 744 |
// Parameters:
|
| 745 |
//
|
| 746 |
// pDevice
|
| 747 |
// The D3D device to be used
|
| 748 |
// pSize
|
| 749 |
// Desired width and height in pixels, or NULL. Returns corrected size.
|
| 750 |
// pNumMipLevels
|
| 751 |
// Number of desired mipmap levels, or NULL. Returns corrected number.
|
| 752 |
// Usage
|
| 753 |
// Texture usage flags
|
| 754 |
// pFormat
|
| 755 |
// Desired pixel format, or NULL. Returns corrected format.
|
| 756 |
// Pool
|
| 757 |
// Memory pool to be used to create texture
|
| 758 |
//
|
| 759 |
//-------------------------------------------------------------------------
|
| 760 |
HRESULT WINAPI
|
| 761 |
D3DXCheckCubeTextureRequirements(
|
| 762 |
LPDIRECT3DDEVICE8 pDevice,
|
| 763 |
UINT* pSize,
|
| 764 |
UINT* pNumMipLevels,
|
| 765 |
DWORD Usage,
|
| 766 |
D3DFORMAT* pFormat,
|
| 767 |
D3DPOOL Pool);
|
| 768 |
|
| 769 |
|
| 770 |
//-------------------------------------------------------------------------
|
| 771 |
// D3DXCreateCubeTexture:
|
| 772 |
// ----------------------
|
| 773 |
// Create an empty cube texture
|
| 774 |
//
|
| 775 |
// Parameters:
|
| 776 |
//
|
| 777 |
// pDevice
|
| 778 |
// The D3D device with which the texture is going to be used.
|
| 779 |
// Size
|
| 780 |
// width and height in pixels; must be non-zero
|
| 781 |
// MipLevels
|
| 782 |
// number of mip levels desired; if zero or D3DX_DEFAULT, a complete
|
| 783 |
// mipmap chain will be created.
|
| 784 |
// Usage
|
| 785 |
// Texture usage flags
|
| 786 |
// Format
|
| 787 |
// Pixel format.
|
| 788 |
// Pool
|
| 789 |
// Memory pool to be used to create texture
|
| 790 |
// ppCubeTexture
|
| 791 |
// The cube texture object that will be created
|
| 792 |
//
|
| 793 |
//-------------------------------------------------------------------------
|
| 794 |
HRESULT WINAPI
|
| 795 |
D3DXCreateCubeTexture(
|
| 796 |
LPDIRECT3DDEVICE8 pDevice,
|
| 797 |
UINT Size,
|
| 798 |
UINT MipLevels,
|
| 799 |
DWORD Usage,
|
| 800 |
D3DFORMAT Format,
|
| 801 |
D3DPOOL Pool,
|
| 802 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
| 803 |
|
| 804 |
|
| 805 |
//-------------------------------------------------------------------------
|
| 806 |
// D3DXCreateCubeTextureFromFile:
|
| 807 |
// --------------------------
|
| 808 |
// Create a cube texture object from a file.
|
| 809 |
//
|
| 810 |
// Parameters:
|
| 811 |
//
|
| 812 |
// pDevice
|
| 813 |
// The D3D device with which the texture is going to be used.
|
| 814 |
// pSrcFile
|
| 815 |
// File name.
|
| 816 |
// pvSrcData
|
| 817 |
// Pointer to file in memory.
|
| 818 |
// SrcDataSize
|
| 819 |
// Size in bytes of file in memory.
|
| 820 |
// Size
|
| 821 |
// Width and height in pixels; if zero or D3DX_DEFAULT, the size
|
| 822 |
// will be taken from the file.
|
| 823 |
// MipLevels
|
| 824 |
// Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap
|
| 825 |
// chain will be created.
|
| 826 |
// Format
|
| 827 |
// Desired pixel format. If D3DFMT_UNKNOWN, the format will be
|
| 828 |
// taken from the file.
|
| 829 |
// Filter
|
| 830 |
// D3DX_FILTER flags controlling how the image is filtered.
|
| 831 |
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
| 832 |
// MipFilter
|
| 833 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
| 834 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
| 835 |
// ColorKey
|
| 836 |
// Color to replace with transparent black, or 0 to disable colorkey.
|
| 837 |
// This is always a 32-bit ARGB color, independent of the source image
|
| 838 |
// format. Alpha is significant, and should usually be set to FF for
|
| 839 |
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
| 840 |
// pSrcInfo
|
| 841 |
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
|
| 842 |
// description of the data in the source image file, or NULL.
|
| 843 |
// pPalette
|
| 844 |
// 256 color palette to be filled in, or NULL
|
| 845 |
// ppCubeTexture
|
| 846 |
// The cube texture object that will be created
|
| 847 |
//
|
| 848 |
//-------------------------------------------------------------------------
|
| 849 |
HRESULT WINAPI
|
| 850 |
D3DXCreateCubeTextureFromFileA(
|
| 851 |
LPDIRECT3DDEVICE8 pDevice,
|
| 852 |
LPCSTR pSrcFile,
|
| 853 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
| 854 |
|
| 855 |
HRESULT WINAPI
|
| 856 |
D3DXCreateCubeTextureFromFileW(
|
| 857 |
LPDIRECT3DDEVICE8 pDevice,
|
| 858 |
LPCWSTR pSrcFile,
|
| 859 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
| 860 |
|
| 861 |
#ifdef UNICODE
|
| 862 |
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
|
| 863 |
#else
|
| 864 |
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
|
| 865 |
#endif
|
| 866 |
|
| 867 |
|
| 868 |
HRESULT WINAPI
|
| 869 |
D3DXCreateCubeTextureFromFileExA(
|
| 870 |
LPDIRECT3DDEVICE8 pDevice,
|
| 871 |
LPCSTR pSrcFile,
|
| 872 |
UINT Size,
|
| 873 |
UINT MipLevels,
|
| 874 |
DWORD Usage,
|
| 875 |
D3DFORMAT Format,
|
| 876 |
D3DPOOL Pool,
|
| 877 |
DWORD Filter,
|
| 878 |
DWORD MipFilter,
|
| 879 |
D3DCOLOR ColorKey,
|
| 880 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 881 |
PALETTEENTRY* pPalette,
|
| 882 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
| 883 |
|
| 884 |
HRESULT WINAPI
|
| 885 |
D3DXCreateCubeTextureFromFileExW(
|
| 886 |
LPDIRECT3DDEVICE8 pDevice,
|
| 887 |
LPCWSTR pSrcFile,
|
| 888 |
UINT Size,
|
| 889 |
UINT MipLevels,
|
| 890 |
DWORD Usage,
|
| 891 |
D3DFORMAT Format,
|
| 892 |
D3DPOOL Pool,
|
| 893 |
DWORD Filter,
|
| 894 |
DWORD MipFilter,
|
| 895 |
D3DCOLOR ColorKey,
|
| 896 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 897 |
PALETTEENTRY* pPalette,
|
| 898 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
| 899 |
|
| 900 |
#ifdef UNICODE
|
| 901 |
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
|
| 902 |
#else
|
| 903 |
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
|
| 904 |
#endif
|
| 905 |
|
| 906 |
|
| 907 |
HRESULT WINAPI
|
| 908 |
D3DXCreateCubeTextureFromFileInMemory(
|
| 909 |
LPDIRECT3DDEVICE8 pDevice,
|
| 910 |
LPCVOID pSrcData,
|
| 911 |
UINT SrcDataSize,
|
| 912 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
| 913 |
|
| 914 |
|
| 915 |
HRESULT WINAPI
|
| 916 |
D3DXCreateCubeTextureFromFileInMemoryEx(
|
| 917 |
LPDIRECT3DDEVICE8 pDevice,
|
| 918 |
LPCVOID pSrcData,
|
| 919 |
UINT SrcDataSize,
|
| 920 |
UINT Size,
|
| 921 |
UINT MipLevels,
|
| 922 |
DWORD Usage,
|
| 923 |
D3DFORMAT Format,
|
| 924 |
D3DPOOL Pool,
|
| 925 |
DWORD Filter,
|
| 926 |
DWORD MipFilter,
|
| 927 |
D3DCOLOR ColorKey,
|
| 928 |
D3DXIMAGE_INFO* pSrcInfo,
|
| 929 |
PALETTEENTRY* pPalette,
|
| 930 |
LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
|
| 931 |
|
| 932 |
|
| 933 |
//-------------------------------------------------------------------------
|
| 934 |
// D3DXFilterCubeTexture:
|
| 935 |
// ----------------------
|
| 936 |
// Filters mipmaps levels of a cube texture map.
|
| 937 |
//
|
| 938 |
// Parameters:
|
| 939 |
// pCubeTexture
|
| 940 |
// The cube texture object to be filtered
|
| 941 |
// pPalette
|
| 942 |
// 256 color palette to be used, or NULL
|
| 943 |
// SrcLevel
|
| 944 |
// The level whose image is used to generate the subsequent levels.
|
| 945 |
// Filter
|
| 946 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
| 947 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
| 948 |
//
|
| 949 |
//-------------------------------------------------------------------------
|
| 950 |
HRESULT WINAPI
|
| 951 |
D3DXFilterCubeTexture(
|
| 952 |
LPDIRECT3DCUBETEXTURE8 pCubeTexture,
|
| 953 |
CONST PALETTEENTRY* pPalette,
|
| 954 |
UINT SrcLevel,
|
| 955 |
DWORD Filter);
|
| 956 |
|
| 957 |
|
| 958 |
|
| 959 |
|
| 960 |
///////////////////////////////////////////////////////////////////////////
|
| 961 |
///////////////////////////////////////////////////////////////////////////
|
| 962 |
///////////////////////////////////////////////////////////////////////////
|
| 963 |
|
| 964 |
|
| 965 |
|
| 966 |
|
| 967 |
//-------------------------------------------------------------------------
|
| 968 |
// D3DXCheckVolumeTextureRequirements:
|
| 969 |
// -----------------------------------
|
| 970 |
//
|
| 971 |
// Checks volume texture creation parameters. If parameters are invalid,
|
| 972 |
// this function returns corrected parameters.
|
| 973 |
//
|
| 974 |
// Parameters:
|
| 975 |
//
|
| 976 |
// pDevice
|
| 977 |
// The D3D device to be used
|
| 978 |
// pWidth
|
| 979 |
// Desired width in pixels, or NULL. Returns corrected size.
|
| 980 |
// pHeight
|
| 981 |
// Desired height in pixels, or NULL. Returns corrected size.
|
| 982 |
// pDepth
|
| 983 |
// Desired depth in pixels, or NULL. Returns corrected size.
|
| 984 |
// pNumMipLevels
|
| 985 |
// Number of desired mipmap levels, or NULL. Returns corrected number.
|
| 986 |
// pFormat
|
| 987 |
// Desired pixel format, or NULL. Returns corrected format.
|
| 988 |
//
|
| 989 |
//-------------------------------------------------------------------------
|
| 990 |
HRESULT WINAPI
|
| 991 |
D3DXCheckVolumeTextureRequirements(
|
| 992 |
LPDIRECT3DDEVICE8 pDevice,
|
| 993 |
UINT* pWidth,
|
| 994 |
UINT* pHeight,
|
| 995 |
UINT* pDepth,
|
| 996 |
UINT* pNumMipLevels,
|
| 997 |
DWORD Usage,
|
| 998 |
D3DFORMAT* pFormat,
|
| 999 |
D3DPOOL Pool);
|
| 1000 |
|
| 1001 |
|
| 1002 |
//-------------------------------------------------------------------------
|
| 1003 |
// D3DXCreateVolumeTexture:
|
| 1004 |
// ----------------------
|
| 1005 |
// Create an empty volume texture
|
| 1006 |
//
|
| 1007 |
// Parameters:
|
| 1008 |
//
|
| 1009 |
// pDevice
|
| 1010 |
// The D3D device with which the texture is going to be used.
|
| 1011 |
// Width
|
| 1012 |
// width in pixels; must be non-zero
|
| 1013 |
// Height
|
| 1014 |
// height in pixels; must be non-zero
|
| 1015 |
// Depth
|
| 1016 |
// depth in pixels; must be non-zero
|
| 1017 |
// MipLevels
|
| 1018 |
// number of mip levels desired; if zero or D3DX_DEFAULT, a complete
|
| 1019 |
// mipmap chain will be created.
|
| 1020 |
// Format
|
| 1021 |
// pixel format.
|
| 1022 |
// ppVolumeTexture
|
| 1023 |
// The volume texture object that will be created
|
| 1024 |
//
|
| 1025 |
//-------------------------------------------------------------------------
|
| 1026 |
HRESULT WINAPI
|
| 1027 |
D3DXCreateVolumeTexture(
|
| 1028 |
LPDIRECT3DDEVICE8 pDevice,
|
| 1029 |
UINT Width,
|
| 1030 |
UINT Height,
|
| 1031 |
UINT Depth,
|
| 1032 |
UINT MipLevels,
|
| 1033 |
DWORD Usage,
|
| 1034 |
D3DFORMAT Format,
|
| 1035 |
D3DPOOL Pool,
|
| 1036 |
LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);
|
| 1037 |
|
| 1038 |
|
| 1039 |
//-------------------------------------------------------------------------
|
| 1040 |
// D3DXFilterVolumeTexture:
|
| 1041 |
// ------------------------
|
| 1042 |
// Filters mipmaps levels of a volume texture map.
|
| 1043 |
//
|
| 1044 |
// Parameters:
|
| 1045 |
// pVolumeTexture
|
| 1046 |
// The volume texture object to be filtered
|
| 1047 |
// pPalette
|
| 1048 |
// 256 color palette to be used, or NULL
|
| 1049 |
// SrcLevel
|
| 1050 |
// The level whose image is used to generate the subsequent levels.
|
| 1051 |
// Filter
|
| 1052 |
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
| 1053 |
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
| 1054 |
//
|
| 1055 |
//-------------------------------------------------------------------------
|
| 1056 |
HRESULT WINAPI
|
| 1057 |
D3DXFilterVolumeTexture(
|
| 1058 |
LPDIRECT3DVOLUMETEXTURE8 pVolumeTexture,
|
| 1059 |
CONST PALETTEENTRY* pPalette,
|
| 1060 |
UINT SrcLevel,
|
| 1061 |
DWORD Filter);
|
| 1062 |
|
| 1063 |
|
| 1064 |
|
| 1065 |
#ifdef __cplusplus
|
| 1066 |
}
|
| 1067 |
#endif //__cplusplus
|
| 1068 |
|
| 1069 |
#endif //__D3DX8TEX_H__
|