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Revision 1.1.1.1 - (show annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (22 years, 10 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
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File MIME type: text/plain
First import

1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
4 //
5 // File: d3dx8tex.h
6 // Content: D3DX texturing APIs
7 //
8 ///////////////////////////////////////////////////////////////////////////
9
10 #include "d3dx8.h"
11
12 #ifndef __D3DX8TEX_H__
13 #define __D3DX8TEX_H__
14
15
16 //-------------------------------------------------------------------------
17 // D3DX_FILTER flags:
18 // ------------------
19 //
20 // A valid filter must contain one of these values:
21 //
22 // D3DX_FILTER_NONE
23 // No scaling or filtering will take place. Pixels outside the bounds
24 // of the source image are assumed to be transparent black.
25 // D3DX_FILTER_POINT
26 // Each destination pixel is computed by sampling the nearest pixel
27 // from the source image.
28 // D3DX_FILTER_LINEAR
29 // Each destination pixel is computed by linearly interpolating between
30 // the nearest pixels in the source image. This filter works best
31 // when the scale on each axis is less than 2.
32 // D3DX_FILTER_TRIANGLE
33 // Every pixel in the source image contributes equally to the
34 // destination image. This is the slowest of all the filters.
35 // D3DX_FILTER_BOX
36 // Each pixel is computed by averaging a 2x2(x2) box pixels from
37 // the source image. Only works when the dimensions of the
38 // destination are half those of the source. (as with mip maps)
39 //
40 //
41 // And can be OR'd with any of these optional flags:
42 //
43 // D3DX_FILTER_MIRROR_U
44 // Indicates that pixels off the edge of the texture on the U-axis
45 // should be mirrored, not wraped.
46 // D3DX_FILTER_MIRROR_V
47 // Indicates that pixels off the edge of the texture on the V-axis
48 // should be mirrored, not wraped.
49 // D3DX_FILTER_MIRROR_W
50 // Indicates that pixels off the edge of the texture on the W-axis
51 // should be mirrored, not wraped.
52 // D3DX_FILTER_MIRROR
53 // Same as specifying D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V,
54 // and D3DX_FILTER_MIRROR_V
55 // D3DX_FILTER_DITHER
56 // Dithers the resulting image.
57 //
58 //-------------------------------------------------------------------------
59
60 #define D3DX_FILTER_NONE (1 << 0)
61 #define D3DX_FILTER_POINT (2 << 0)
62 #define D3DX_FILTER_LINEAR (3 << 0)
63 #define D3DX_FILTER_TRIANGLE (4 << 0)
64 #define D3DX_FILTER_BOX (5 << 0)
65
66 #define D3DX_FILTER_MIRROR_U (1 << 16)
67 #define D3DX_FILTER_MIRROR_V (2 << 16)
68 #define D3DX_FILTER_MIRROR_W (4 << 16)
69 #define D3DX_FILTER_MIRROR (7 << 16)
70 #define D3DX_FILTER_DITHER (8 << 16)
71
72
73 //-------------------------------------------------------------------------
74 // D3DXIMAGE_INFO:
75 // ---------------
76 // This structure is used to return a rough description of what the
77 // the original contents of an image file looked like.
78 //
79 // Width
80 // Width of original image in pixels
81 // Height
82 // Height of original image in pixels
83 // Depth
84 // Depth of original image in pixels
85 // MipLevels
86 // Number of mip levels in original image
87 // Format
88 // D3D format which most closely describes the data in original image
89 //
90 //-------------------------------------------------------------------------
91
92
93 typedef struct _D3DXIMAGE_INFO
94 {
95 UINT Width;
96 UINT Height;
97 UINT Depth;
98 UINT MipLevels;
99 D3DFORMAT Format;
100
101 } D3DXIMAGE_INFO;
102
103
104
105 #ifdef __cplusplus
106 extern "C" {
107 #endif //__cplusplus
108
109
110 ///////////////////////////////////////////////////////////////////////////
111 ///////////////////////////////////////////////////////////////////////////
112 ///////////////////////////////////////////////////////////////////////////
113
114
115 //-------------------------------------------------------------------------
116 // D3DXLoadSurfaceFromFile/Resource:
117 // ---------------------------------
118 // Load surface from a file or resource
119 //
120 // Parameters:
121 // pDestSurface
122 // Destination surface, which will receive the image.
123 // pDestPalette
124 // Destination palette of 256 colors, or NULL
125 // pDestRect
126 // Destination rectangle, or NULL for entire surface
127 // pSrcFile
128 // File name of the source image.
129 // pSrcModule
130 // Module where resource is located, or NULL for module associated
131 // with image the os used to create the current process.
132 // pSrcResource
133 // Resource name
134 // pSrcData
135 // Pointer to file in memory.
136 // SrcDataSize
137 // Size in bytes of file in memory.
138 // pSrcRect
139 // Source rectangle, or NULL for entire image
140 // Filter
141 // D3DX_FILTER flags controlling how the image is filtered.
142 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
143 // ColorKey
144 // Color to replace with transparent black, or 0 to disable colorkey.
145 // This is always a 32-bit ARGB color, independent of the source image
146 // format. Alpha is significant, and should usually be set to FF for
147 // opaque colorkeys. (ex. Opaque black == 0xff000000)
148 // pSrcInfo
149 // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
150 // description of the data in the source image file, or NULL.
151 //
152 //-------------------------------------------------------------------------
153 HRESULT WINAPI
154 D3DXLoadSurfaceFromFileA(
155 LPDIRECT3DSURFACE8 pDestSurface,
156 CONST PALETTEENTRY* pDestPalette,
157 CONST RECT* pDestRect,
158 LPCSTR pSrcFile,
159 CONST RECT* pSrcRect,
160 DWORD Filter,
161 D3DCOLOR ColorKey,
162 D3DXIMAGE_INFO* pSrcInfo);
163
164 HRESULT WINAPI
165 D3DXLoadSurfaceFromFileW(
166 LPDIRECT3DSURFACE8 pDestSurface,
167 CONST PALETTEENTRY* pDestPalette,
168 CONST RECT* pDestRect,
169 LPCWSTR pSrcFile,
170 CONST RECT* pSrcRect,
171 DWORD Filter,
172 D3DCOLOR ColorKey,
173 D3DXIMAGE_INFO* pSrcInfo);
174
175 #ifdef UNICODE
176 #define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
177 #else
178 #define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
179 #endif
180
181
182 HRESULT WINAPI
183 D3DXLoadSurfaceFromResourceA(
184 LPDIRECT3DSURFACE8 pDestSurface,
185 CONST PALETTEENTRY* pDestPalette,
186 CONST RECT* pDestRect,
187 HMODULE hSrcModule,
188 LPCSTR pSrcResource,
189 CONST RECT* pSrcRect,
190 DWORD Filter,
191 D3DCOLOR ColorKey,
192 D3DXIMAGE_INFO* pSrcInfo);
193
194 HRESULT WINAPI
195 D3DXLoadSurfaceFromResourceW(
196 LPDIRECT3DSURFACE8 pDestSurface,
197 CONST PALETTEENTRY* pDestPalette,
198 CONST RECT* pDestRect,
199 HMODULE hSrcModule,
200 LPCWSTR pSrcResource,
201 CONST RECT* pSrcRect,
202 DWORD Filter,
203 D3DCOLOR ColorKey,
204 D3DXIMAGE_INFO* pSrcInfo);
205
206
207 #ifdef UNICODE
208 #define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
209 #else
210 #define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
211 #endif
212
213
214 HRESULT WINAPI
215 D3DXLoadSurfaceFromFileInMemory(
216 LPDIRECT3DSURFACE8 pDestSurface,
217 CONST PALETTEENTRY* pDestPalette,
218 CONST RECT* pDestRect,
219 LPCVOID pSrcData,
220 UINT SrcDataSize,
221 CONST RECT* pSrcRect,
222 DWORD Filter,
223 D3DCOLOR ColorKey,
224 D3DXIMAGE_INFO* pSrcInfo);
225
226
227
228 //-------------------------------------------------------------------------
229 // D3DXLoadSurfaceFromSurface:
230 // --------------------------
231 // Load surface from another surface (with color conversion)
232 //
233 // Parameters:
234 // pDestSurface
235 // Destination surface, which will receive the image.
236 // pDestPalette
237 // Destination palette of 256 colors, or NULL
238 // pDestRect
239 // Destination rectangle, or NULL for entire surface
240 // pSrcSurface
241 // Source surface
242 // pSrcPalette
243 // Source palette of 256 colors, or NULL
244 // pSrcRect
245 // Source rectangle, or NULL for entire surface
246 // Filter
247 // D3DX_FILTER flags controlling how the image is filtered.
248 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
249 // ColorKey
250 // Color to replace with transparent black, or 0 to disable colorkey.
251 // This is always a 32-bit ARGB color, independent of the source image
252 // format. Alpha is significant, and should usually be set to FF for
253 // opaque colorkeys. (ex. Opaque black == 0xff000000)
254 //
255 //-------------------------------------------------------------------------
256 HRESULT WINAPI
257 D3DXLoadSurfaceFromSurface(
258 LPDIRECT3DSURFACE8 pDestSurface,
259 CONST PALETTEENTRY* pDestPalette,
260 CONST RECT* pDestRect,
261 LPDIRECT3DSURFACE8 pSrcSurface,
262 CONST PALETTEENTRY* pSrcPalette,
263 CONST RECT* pSrcRect,
264 DWORD Filter,
265 D3DCOLOR ColorKey);
266
267
268 //-------------------------------------------------------------------------
269 // D3DXLoadSurfaceFromMemory:
270 // ------------------------
271 // Load surface from memory.
272 //
273 // Parameters:
274 // pDestSurface
275 // Destination surface, which will receive the image.
276 // pDestPalette
277 // Destination palette of 256 colors, or NULL
278 // pDestRect
279 // Destination rectangle, or NULL for entire surface
280 // pSrcMemory
281 // Pointer to the top-left corner of the source image in memory
282 // SrcFormat
283 // Pixel format of the source image.
284 // SrcPitch
285 // Pitch of source image, in bytes. For DXT formats, this number
286 // should represent the width of one row of cells, in bytes.
287 // pSrcPalette
288 // Source palette of 256 colors, or NULL
289 // pSrcRect
290 // Source rectangle.
291 // Filter
292 // D3DX_FILTER flags controlling how the image is filtered.
293 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
294 // ColorKey
295 // Color to replace with transparent black, or 0 to disable colorkey.
296 // This is always a 32-bit ARGB color, independent of the source image
297 // format. Alpha is significant, and should usually be set to FF for
298 // opaque colorkeys. (ex. Opaque black == 0xff000000)
299 //
300 //-------------------------------------------------------------------------
301 HRESULT WINAPI
302 D3DXLoadSurfaceFromMemory(
303 LPDIRECT3DSURFACE8 pDestSurface,
304 CONST PALETTEENTRY* pDestPalette,
305 CONST RECT* pDestRect,
306 LPCVOID pSrcMemory,
307 D3DFORMAT SrcFormat,
308 UINT SrcPitch,
309 CONST PALETTEENTRY* pSrcPalette,
310 CONST RECT* pSrcRect,
311 DWORD Filter,
312 D3DCOLOR ColorKey);
313
314
315
316 ///////////////////////////////////////////////////////////////////////////
317 ///////////////////////////////////////////////////////////////////////////
318 ///////////////////////////////////////////////////////////////////////////
319
320
321
322 //-------------------------------------------------------------------------
323 // D3DXLoadVolumeFromVolume:
324 // --------------------------
325 // Load volume from another volume (with color conversion)
326 //
327 // Parameters:
328 // pDestVolume
329 // Destination volume, which will receive the image.
330 // pDestPalette
331 // Destination palette of 256 colors, or NULL
332 // pDestBox
333 // Destination box, or NULL for entire volume
334 // pSrcVolume
335 // Source volume
336 // pSrcPalette
337 // Source palette of 256 colors, or NULL
338 // pSrcBox
339 // Source box, or NULL for entire volume
340 // Filter
341 // D3DX_FILTER flags controlling how the image is filtered.
342 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
343 // ColorKey
344 // Color to replace with transparent black, or 0 to disable colorkey.
345 // This is always a 32-bit ARGB color, independent of the source image
346 // format. Alpha is significant, and should usually be set to FF for
347 // opaque colorkeys. (ex. Opaque black == 0xff000000)
348 //
349 //-------------------------------------------------------------------------
350 HRESULT WINAPI
351 D3DXLoadVolumeFromVolume(
352 LPDIRECT3DVOLUME8 pDestVolume,
353 CONST PALETTEENTRY* pDestPalette,
354 CONST D3DBOX* pDestBox,
355 LPDIRECT3DVOLUME8 pSrcVolume,
356 CONST PALETTEENTRY* pSrcPalette,
357 CONST D3DBOX* pSrcBox,
358 DWORD Filter,
359 D3DCOLOR ColorKey);
360
361
362 //-------------------------------------------------------------------------
363 // D3DXLoadVolumeFromMemory:
364 // ------------------------
365 // Load volume from memory.
366 //
367 // Parameters:
368 // pDestVolume
369 // Destination volume, which will receive the image.
370 // pDestPalette
371 // Destination palette of 256 colors, or NULL
372 // pDestBox
373 // Destination box, or NULL for entire volume
374 // pSrcMemory
375 // Pointer to the top-left corner of the source volume in memory
376 // SrcFormat
377 // Pixel format of the source volume.
378 // SrcRowPitch
379 // Pitch of source image, in bytes. For DXT formats, this number
380 // should represent the size of one row of cells, in bytes.
381 // SrcSlicePitch
382 // Pitch of source image, in bytes. For DXT formats, this number
383 // should represent the size of one slice of cells, in bytes.
384 // pSrcPalette
385 // Source palette of 256 colors, or NULL
386 // pSrcBox
387 // Source box.
388 // Filter
389 // D3DX_FILTER flags controlling how the image is filtered.
390 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
391 // ColorKey
392 // Color to replace with transparent black, or 0 to disable colorkey.
393 // This is always a 32-bit ARGB color, independent of the source image
394 // format. Alpha is significant, and should usually be set to FF for
395 // opaque colorkeys. (ex. Opaque black == 0xff000000)
396 //
397 //-------------------------------------------------------------------------
398 HRESULT WINAPI
399 D3DXLoadVolumeFromMemory(
400 LPDIRECT3DVOLUME8 pDestVolume,
401 CONST PALETTEENTRY* pDestPalette,
402 CONST D3DBOX* pDestBox,
403 LPCVOID pSrcMemory,
404 D3DFORMAT SrcFormat,
405 UINT SrcRowPitch,
406 UINT SrcSlicePitch,
407 CONST PALETTEENTRY* pSrcPalette,
408 CONST D3DBOX* pSrcBox,
409 DWORD Filter,
410 D3DCOLOR ColorKey);
411
412
413 ///////////////////////////////////////////////////////////////////////////
414 ///////////////////////////////////////////////////////////////////////////
415 ///////////////////////////////////////////////////////////////////////////
416
417
418
419
420 //-------------------------------------------------------------------------
421 // D3DXCheckTextureRequirements:
422 // -----------------------------
423 //
424 // Checks texture creation parameters. If parameters are invalid, this
425 // function returns corrected parameters.
426 //
427 // Parameters:
428 //
429 // pDevice
430 // The D3D device to be used
431 // pWidth
432 // Desired width in pixels, or NULL. Returns corrected width.
433 // pHeight
434 // Desired height in pixels, or NULL. Returns corrected height.
435 // pNumMipLevels
436 // Number of desired mipmap levels, or NULL. Returns corrected number.
437 // Usage
438 // Texture usage flags
439 // pFormat
440 // Desired pixel format, or NULL. Returns corrected format.
441 // Pool
442 // Memory pool to be used to create texture
443 //
444 //-------------------------------------------------------------------------
445 HRESULT WINAPI
446 D3DXCheckTextureRequirements(
447 LPDIRECT3DDEVICE8 pDevice,
448 UINT* pWidth,
449 UINT* pHeight,
450 UINT* pNumMipLevels,
451 DWORD Usage,
452 D3DFORMAT* pFormat,
453 D3DPOOL Pool);
454
455
456 //-------------------------------------------------------------------------
457 // D3DXCreateTexture:
458 // ------------------
459 // Create an empty texture
460 //
461 // Parameters:
462 //
463 // pDevice
464 // The D3D device with which the texture is going to be used.
465 // Width
466 // width in pixels; must be non-zero
467 // Height
468 // height in pixels; must be non-zero
469 // MipLevels
470 // number of mip levels desired; if zero or D3DX_DEFAULT, a complete
471 // mipmap chain will be created.
472 // Usage
473 // Texture usage flags
474 // Format
475 // Pixel format.
476 // Pool
477 // Memory pool to be used to create texture
478 // ppTexture
479 // The texture object that will be created
480 //
481 //-------------------------------------------------------------------------
482 HRESULT WINAPI
483 D3DXCreateTexture(
484 LPDIRECT3DDEVICE8 pDevice,
485 UINT Width,
486 UINT Height,
487 UINT MipLevels,
488 DWORD Usage,
489 D3DFORMAT Format,
490 D3DPOOL Pool,
491 LPDIRECT3DTEXTURE8* ppTexture);
492
493
494 //-------------------------------------------------------------------------
495 // D3DXCreateTextureFromFile:
496 // --------------------------
497 // Create a texture object from a file.
498 //
499 // Parameters:
500 //
501 // pDevice
502 // The D3D device with which the texture is going to be used.
503 // pSrcFile
504 // File name.
505 // hSrcModule
506 // Module handle. if NULL, current module will be used.
507 // pSrcResource
508 // Resource name in module
509 // pvSrcData
510 // Pointer to file in memory.
511 // SrcDataSize
512 // Size in bytes of file in memory.
513 // Width
514 // Width in pixels; if zero or D3DX_DEFAULT, the width will be taken
515 // from the file.
516 // Height
517 // Height in pixels; if zero of D3DX_DEFAULT, the height will be taken
518 // from the file.
519 // MipLevels
520 // Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap
521 // chain will be created.
522 // Usage
523 // Texture usage flags
524 // Format
525 // Desired pixel format. If D3DFMT_UNKNOWN, the format will be
526 // taken from the file.
527 // Pool
528 // Memory pool to be used to create texture
529 // Filter
530 // D3DX_FILTER flags controlling how the image is filtered.
531 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
532 // MipFilter
533 // D3DX_FILTER flags controlling how each miplevel is filtered.
534 // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
535 // ColorKey
536 // Color to replace with transparent black, or 0 to disable colorkey.
537 // This is always a 32-bit ARGB color, independent of the source image
538 // format. Alpha is significant, and should usually be set to FF for
539 // opaque colorkeys. (ex. Opaque black == 0xff000000)
540 // pSrcInfo
541 // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
542 // description of the data in the source image file, or NULL.
543 // pPalette
544 // 256 color palette to be filled in, or NULL
545 // ppTexture
546 // The texture object that will be created
547 //
548 //-------------------------------------------------------------------------
549 HRESULT WINAPI
550 D3DXCreateTextureFromFileA(
551 LPDIRECT3DDEVICE8 pDevice,
552 LPCSTR pSrcFile,
553 LPDIRECT3DTEXTURE8* ppTexture);
554
555 HRESULT WINAPI
556 D3DXCreateTextureFromFileW(
557 LPDIRECT3DDEVICE8 pDevice,
558 LPCWSTR pSrcFile,
559 LPDIRECT3DTEXTURE8* ppTexture);
560
561 #ifdef UNICODE
562 #define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
563 #else
564 #define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
565 #endif
566
567
568 HRESULT WINAPI
569 D3DXCreateTextureFromResourceA(
570 LPDIRECT3DDEVICE8 pDevice,
571 HMODULE hSrcModule,
572 LPCSTR pSrcResource,
573 LPDIRECT3DTEXTURE8* ppTexture);
574
575 HRESULT WINAPI
576 D3DXCreateTextureFromResourceW(
577 LPDIRECT3DDEVICE8 pDevice,
578 HMODULE hSrcModule,
579 LPCWSTR pSrcResource,
580 LPDIRECT3DTEXTURE8* ppTexture);
581
582 #ifdef UNICODE
583 #define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
584 #else
585 #define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
586 #endif
587
588
589 HRESULT WINAPI
590 D3DXCreateTextureFromFileExA(
591 LPDIRECT3DDEVICE8 pDevice,
592 LPCSTR pSrcFile,
593 UINT Width,
594 UINT Height,
595 UINT MipLevels,
596 DWORD Usage,
597 D3DFORMAT Format,
598 D3DPOOL Pool,
599 DWORD Filter,
600 DWORD MipFilter,
601 D3DCOLOR ColorKey,
602 D3DXIMAGE_INFO* pSrcInfo,
603 PALETTEENTRY* pPalette,
604 LPDIRECT3DTEXTURE8* ppTexture);
605
606 HRESULT WINAPI
607 D3DXCreateTextureFromFileExW(
608 LPDIRECT3DDEVICE8 pDevice,
609 LPCWSTR pSrcFile,
610 UINT Width,
611 UINT Height,
612 UINT MipLevels,
613 DWORD Usage,
614 D3DFORMAT Format,
615 D3DPOOL Pool,
616 DWORD Filter,
617 DWORD MipFilter,
618 D3DCOLOR ColorKey,
619 D3DXIMAGE_INFO* pSrcInfo,
620 PALETTEENTRY* pPalette,
621 LPDIRECT3DTEXTURE8* ppTexture);
622
623 #ifdef UNICODE
624 #define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
625 #else
626 #define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
627 #endif
628
629
630 HRESULT WINAPI
631 D3DXCreateTextureFromResourceExA(
632 LPDIRECT3DDEVICE8 pDevice,
633 HMODULE hSrcModule,
634 LPCSTR pSrcResource,
635 UINT Width,
636 UINT Height,
637 UINT MipLevels,
638 DWORD Usage,
639 D3DFORMAT Format,
640 D3DPOOL Pool,
641 DWORD Filter,
642 DWORD MipFilter,
643 D3DCOLOR ColorKey,
644 D3DXIMAGE_INFO* pSrcInfo,
645 PALETTEENTRY* pPalette,
646 LPDIRECT3DTEXTURE8* ppTexture);
647
648 HRESULT WINAPI
649 D3DXCreateTextureFromResourceExW(
650 LPDIRECT3DDEVICE8 pDevice,
651 HMODULE hSrcModule,
652 LPCWSTR pSrcResource,
653 UINT Width,
654 UINT Height,
655 UINT MipLevels,
656 DWORD Usage,
657 D3DFORMAT Format,
658 D3DPOOL Pool,
659 DWORD Filter,
660 DWORD MipFilter,
661 D3DCOLOR ColorKey,
662 D3DXIMAGE_INFO* pSrcInfo,
663 PALETTEENTRY* pPalette,
664 LPDIRECT3DTEXTURE8* ppTexture);
665
666 #ifdef UNICODE
667 #define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
668 #else
669 #define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
670 #endif
671
672
673 HRESULT WINAPI
674 D3DXCreateTextureFromFileInMemory(
675 LPDIRECT3DDEVICE8 pDevice,
676 LPCVOID pSrcData,
677 UINT SrcDataSize,
678 LPDIRECT3DTEXTURE8* ppTexture);
679
680
681 HRESULT WINAPI
682 D3DXCreateTextureFromFileInMemoryEx(
683 LPDIRECT3DDEVICE8 pDevice,
684 LPCVOID pSrcData,
685 UINT SrcDataSize,
686 UINT Width,
687 UINT Height,
688 UINT MipLevels,
689 DWORD Usage,
690 D3DFORMAT Format,
691 D3DPOOL Pool,
692 DWORD Filter,
693 DWORD MipFilter,
694 D3DCOLOR ColorKey,
695 D3DXIMAGE_INFO* pSrcInfo,
696 PALETTEENTRY* pPalette,
697 LPDIRECT3DTEXTURE8* ppTexture);
698
699
700
701 //-------------------------------------------------------------------------
702 // D3DXFilterTexture:
703 // ------------------
704 // Filters mipmaps levels of a texture.
705 //
706 // Parameters:
707 // pTexture
708 // The texture object to be filtered
709 // pPalette
710 // 256 color palette to be used, or NULL for non-palettized formats
711 // SrcLevel
712 // The level whose image is used to generate the subsequent levels.
713 // Filter
714 // D3DX_FILTER flags controlling how each miplevel is filtered.
715 // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
716 //
717 //-------------------------------------------------------------------------
718 HRESULT WINAPI
719 D3DXFilterTexture(
720 LPDIRECT3DTEXTURE8 pTexture,
721 CONST PALETTEENTRY* pPalette,
722 UINT SrcLevel,
723 DWORD Filter);
724
725
726
727
728
729 ///////////////////////////////////////////////////////////////////////////
730 ///////////////////////////////////////////////////////////////////////////
731 ///////////////////////////////////////////////////////////////////////////
732
733
734
735
736
737 //-------------------------------------------------------------------------
738 // D3DXCheckCubeTextureRequirements:
739 // ---------------------------------
740 //
741 // Checks cube texture creation parameters. If parameters are invalid,
742 // this function returns corrected parameters.
743 //
744 // Parameters:
745 //
746 // pDevice
747 // The D3D device to be used
748 // pSize
749 // Desired width and height in pixels, or NULL. Returns corrected size.
750 // pNumMipLevels
751 // Number of desired mipmap levels, or NULL. Returns corrected number.
752 // Usage
753 // Texture usage flags
754 // pFormat
755 // Desired pixel format, or NULL. Returns corrected format.
756 // Pool
757 // Memory pool to be used to create texture
758 //
759 //-------------------------------------------------------------------------
760 HRESULT WINAPI
761 D3DXCheckCubeTextureRequirements(
762 LPDIRECT3DDEVICE8 pDevice,
763 UINT* pSize,
764 UINT* pNumMipLevels,
765 DWORD Usage,
766 D3DFORMAT* pFormat,
767 D3DPOOL Pool);
768
769
770 //-------------------------------------------------------------------------
771 // D3DXCreateCubeTexture:
772 // ----------------------
773 // Create an empty cube texture
774 //
775 // Parameters:
776 //
777 // pDevice
778 // The D3D device with which the texture is going to be used.
779 // Size
780 // width and height in pixels; must be non-zero
781 // MipLevels
782 // number of mip levels desired; if zero or D3DX_DEFAULT, a complete
783 // mipmap chain will be created.
784 // Usage
785 // Texture usage flags
786 // Format
787 // Pixel format.
788 // Pool
789 // Memory pool to be used to create texture
790 // ppCubeTexture
791 // The cube texture object that will be created
792 //
793 //-------------------------------------------------------------------------
794 HRESULT WINAPI
795 D3DXCreateCubeTexture(
796 LPDIRECT3DDEVICE8 pDevice,
797 UINT Size,
798 UINT MipLevels,
799 DWORD Usage,
800 D3DFORMAT Format,
801 D3DPOOL Pool,
802 LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
803
804
805 //-------------------------------------------------------------------------
806 // D3DXCreateCubeTextureFromFile:
807 // --------------------------
808 // Create a cube texture object from a file.
809 //
810 // Parameters:
811 //
812 // pDevice
813 // The D3D device with which the texture is going to be used.
814 // pSrcFile
815 // File name.
816 // pvSrcData
817 // Pointer to file in memory.
818 // SrcDataSize
819 // Size in bytes of file in memory.
820 // Size
821 // Width and height in pixels; if zero or D3DX_DEFAULT, the size
822 // will be taken from the file.
823 // MipLevels
824 // Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap
825 // chain will be created.
826 // Format
827 // Desired pixel format. If D3DFMT_UNKNOWN, the format will be
828 // taken from the file.
829 // Filter
830 // D3DX_FILTER flags controlling how the image is filtered.
831 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
832 // MipFilter
833 // D3DX_FILTER flags controlling how each miplevel is filtered.
834 // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
835 // ColorKey
836 // Color to replace with transparent black, or 0 to disable colorkey.
837 // This is always a 32-bit ARGB color, independent of the source image
838 // format. Alpha is significant, and should usually be set to FF for
839 // opaque colorkeys. (ex. Opaque black == 0xff000000)
840 // pSrcInfo
841 // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
842 // description of the data in the source image file, or NULL.
843 // pPalette
844 // 256 color palette to be filled in, or NULL
845 // ppCubeTexture
846 // The cube texture object that will be created
847 //
848 //-------------------------------------------------------------------------
849 HRESULT WINAPI
850 D3DXCreateCubeTextureFromFileA(
851 LPDIRECT3DDEVICE8 pDevice,
852 LPCSTR pSrcFile,
853 LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
854
855 HRESULT WINAPI
856 D3DXCreateCubeTextureFromFileW(
857 LPDIRECT3DDEVICE8 pDevice,
858 LPCWSTR pSrcFile,
859 LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
860
861 #ifdef UNICODE
862 #define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
863 #else
864 #define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
865 #endif
866
867
868 HRESULT WINAPI
869 D3DXCreateCubeTextureFromFileExA(
870 LPDIRECT3DDEVICE8 pDevice,
871 LPCSTR pSrcFile,
872 UINT Size,
873 UINT MipLevels,
874 DWORD Usage,
875 D3DFORMAT Format,
876 D3DPOOL Pool,
877 DWORD Filter,
878 DWORD MipFilter,
879 D3DCOLOR ColorKey,
880 D3DXIMAGE_INFO* pSrcInfo,
881 PALETTEENTRY* pPalette,
882 LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
883
884 HRESULT WINAPI
885 D3DXCreateCubeTextureFromFileExW(
886 LPDIRECT3DDEVICE8 pDevice,
887 LPCWSTR pSrcFile,
888 UINT Size,
889 UINT MipLevels,
890 DWORD Usage,
891 D3DFORMAT Format,
892 D3DPOOL Pool,
893 DWORD Filter,
894 DWORD MipFilter,
895 D3DCOLOR ColorKey,
896 D3DXIMAGE_INFO* pSrcInfo,
897 PALETTEENTRY* pPalette,
898 LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
899
900 #ifdef UNICODE
901 #define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
902 #else
903 #define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
904 #endif
905
906
907 HRESULT WINAPI
908 D3DXCreateCubeTextureFromFileInMemory(
909 LPDIRECT3DDEVICE8 pDevice,
910 LPCVOID pSrcData,
911 UINT SrcDataSize,
912 LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
913
914
915 HRESULT WINAPI
916 D3DXCreateCubeTextureFromFileInMemoryEx(
917 LPDIRECT3DDEVICE8 pDevice,
918 LPCVOID pSrcData,
919 UINT SrcDataSize,
920 UINT Size,
921 UINT MipLevels,
922 DWORD Usage,
923 D3DFORMAT Format,
924 D3DPOOL Pool,
925 DWORD Filter,
926 DWORD MipFilter,
927 D3DCOLOR ColorKey,
928 D3DXIMAGE_INFO* pSrcInfo,
929 PALETTEENTRY* pPalette,
930 LPDIRECT3DCUBETEXTURE8* ppCubeTexture);
931
932
933 //-------------------------------------------------------------------------
934 // D3DXFilterCubeTexture:
935 // ----------------------
936 // Filters mipmaps levels of a cube texture map.
937 //
938 // Parameters:
939 // pCubeTexture
940 // The cube texture object to be filtered
941 // pPalette
942 // 256 color palette to be used, or NULL
943 // SrcLevel
944 // The level whose image is used to generate the subsequent levels.
945 // Filter
946 // D3DX_FILTER flags controlling how each miplevel is filtered.
947 // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
948 //
949 //-------------------------------------------------------------------------
950 HRESULT WINAPI
951 D3DXFilterCubeTexture(
952 LPDIRECT3DCUBETEXTURE8 pCubeTexture,
953 CONST PALETTEENTRY* pPalette,
954 UINT SrcLevel,
955 DWORD Filter);
956
957
958
959
960 ///////////////////////////////////////////////////////////////////////////
961 ///////////////////////////////////////////////////////////////////////////
962 ///////////////////////////////////////////////////////////////////////////
963
964
965
966
967 //-------------------------------------------------------------------------
968 // D3DXCheckVolumeTextureRequirements:
969 // -----------------------------------
970 //
971 // Checks volume texture creation parameters. If parameters are invalid,
972 // this function returns corrected parameters.
973 //
974 // Parameters:
975 //
976 // pDevice
977 // The D3D device to be used
978 // pWidth
979 // Desired width in pixels, or NULL. Returns corrected size.
980 // pHeight
981 // Desired height in pixels, or NULL. Returns corrected size.
982 // pDepth
983 // Desired depth in pixels, or NULL. Returns corrected size.
984 // pNumMipLevels
985 // Number of desired mipmap levels, or NULL. Returns corrected number.
986 // pFormat
987 // Desired pixel format, or NULL. Returns corrected format.
988 //
989 //-------------------------------------------------------------------------
990 HRESULT WINAPI
991 D3DXCheckVolumeTextureRequirements(
992 LPDIRECT3DDEVICE8 pDevice,
993 UINT* pWidth,
994 UINT* pHeight,
995 UINT* pDepth,
996 UINT* pNumMipLevels,
997 DWORD Usage,
998 D3DFORMAT* pFormat,
999 D3DPOOL Pool);
1000
1001
1002 //-------------------------------------------------------------------------
1003 // D3DXCreateVolumeTexture:
1004 // ----------------------
1005 // Create an empty volume texture
1006 //
1007 // Parameters:
1008 //
1009 // pDevice
1010 // The D3D device with which the texture is going to be used.
1011 // Width
1012 // width in pixels; must be non-zero
1013 // Height
1014 // height in pixels; must be non-zero
1015 // Depth
1016 // depth in pixels; must be non-zero
1017 // MipLevels
1018 // number of mip levels desired; if zero or D3DX_DEFAULT, a complete
1019 // mipmap chain will be created.
1020 // Format
1021 // pixel format.
1022 // ppVolumeTexture
1023 // The volume texture object that will be created
1024 //
1025 //-------------------------------------------------------------------------
1026 HRESULT WINAPI
1027 D3DXCreateVolumeTexture(
1028 LPDIRECT3DDEVICE8 pDevice,
1029 UINT Width,
1030 UINT Height,
1031 UINT Depth,
1032 UINT MipLevels,
1033 DWORD Usage,
1034 D3DFORMAT Format,
1035 D3DPOOL Pool,
1036 LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);
1037
1038
1039 //-------------------------------------------------------------------------
1040 // D3DXFilterVolumeTexture:
1041 // ------------------------
1042 // Filters mipmaps levels of a volume texture map.
1043 //
1044 // Parameters:
1045 // pVolumeTexture
1046 // The volume texture object to be filtered
1047 // pPalette
1048 // 256 color palette to be used, or NULL
1049 // SrcLevel
1050 // The level whose image is used to generate the subsequent levels.
1051 // Filter
1052 // D3DX_FILTER flags controlling how each miplevel is filtered.
1053 // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
1054 //
1055 //-------------------------------------------------------------------------
1056 HRESULT WINAPI
1057 D3DXFilterVolumeTexture(
1058 LPDIRECT3DVOLUMETEXTURE8 pVolumeTexture,
1059 CONST PALETTEENTRY* pPalette,
1060 UINT SrcLevel,
1061 DWORD Filter);
1062
1063
1064
1065 #ifdef __cplusplus
1066 }
1067 #endif //__cplusplus
1068
1069 #endif //__D3DX8TEX_H__

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