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//----------------------------------------------------------------------
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//
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// d3dxerr.h -- 0xC code definitions for the D3DX API
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//
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// Copyright (c) 1991-1999, Microsoft Corp. All rights reserved.
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//
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//----------------------------------------------------------------------
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#ifndef __D3DXERR_H__
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#define __D3DXERR_H__
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//
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//
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// Values are 32 bit values layed out as follows:
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//
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// 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
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// 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
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// +---+-+-+-----------------------+-------------------------------+
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// |Sev|C|R| Facility | Code |
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// +---+-+-+-----------------------+-------------------------------+
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//
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// where
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//
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// Sev - is the severity code
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//
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// 00 - Success
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// 01 - Informational
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// 10 - Warning
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// 11 - Error
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//
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// C - is the Customer code flag
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//
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// R - is a reserved bit
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//
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// Facility - is the facility code
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//
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// Code - is the facility's status code
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//
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//
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// Define the facility codes
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//
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#define FACILITY_D3DX 0x877
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//
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// MessageId: D3DXERR_NOMEMORY
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//
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// MessageText:
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//
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// Out of memory.
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//
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#define D3DXERR_NOMEMORY ((HRESULT)0xC8770BB8L)
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//
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// MessageId: D3DXERR_NULLPOINTER
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//
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// MessageText:
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//
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// A NULL pointer was passed as a parameter.
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//
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#define D3DXERR_NULLPOINTER ((HRESULT)0xC8770BB9L)
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//
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// MessageId: D3DXERR_INVALIDD3DXDEVICEINDEX
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//
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// MessageText:
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//
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// The Device Index passed in is invalid.
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//
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#define D3DXERR_INVALIDD3DXDEVICEINDEX ((HRESULT)0xC8770BBAL)
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//
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// MessageId: D3DXERR_NODIRECTDRAWAVAILABLE
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//
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// MessageText:
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//
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// DirectDraw has not been created.
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//
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#define D3DXERR_NODIRECTDRAWAVAILABLE ((HRESULT)0xC8770BBBL)
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//
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// MessageId: D3DXERR_NODIRECT3DAVAILABLE
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//
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// MessageText:
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//
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// Direct3D has not been created.
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//
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#define D3DXERR_NODIRECT3DAVAILABLE ((HRESULT)0xC8770BBCL)
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//
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// MessageId: D3DXERR_NODIRECT3DDEVICEAVAILABLE
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//
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// MessageText:
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//
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// Direct3D device has not been created.
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//
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#define D3DXERR_NODIRECT3DDEVICEAVAILABLE ((HRESULT)0xC8770BBDL)
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//
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// MessageId: D3DXERR_NOPRIMARYAVAILABLE
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//
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// MessageText:
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//
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// Primary surface has not been created.
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//
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#define D3DXERR_NOPRIMARYAVAILABLE ((HRESULT)0xC8770BBEL)
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//
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// MessageId: D3DXERR_NOZBUFFERAVAILABLE
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//
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// MessageText:
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//
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// Z buffer has not been created.
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//
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#define D3DXERR_NOZBUFFERAVAILABLE ((HRESULT)0xC8770BBFL)
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//
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// MessageId: D3DXERR_NOBACKBUFFERAVAILABLE
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//
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// MessageText:
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//
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// Backbuffer has not been created.
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//
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#define D3DXERR_NOBACKBUFFERAVAILABLE ((HRESULT)0xC8770BC0L)
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//
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// MessageId: D3DXERR_COULDNTUPDATECAPS
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//
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// MessageText:
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//
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// Failed to update caps database after changing display mode.
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//
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#define D3DXERR_COULDNTUPDATECAPS ((HRESULT)0xC8770BC1L)
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//
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// MessageId: D3DXERR_NOZBUFFER
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//
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// MessageText:
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//
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// Could not create Z buffer.
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//
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#define D3DXERR_NOZBUFFER ((HRESULT)0xC8770BC2L)
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//
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// MessageId: D3DXERR_INVALIDMODE
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//
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// MessageText:
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//
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// Display mode is not valid.
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//
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#define D3DXERR_INVALIDMODE ((HRESULT)0xC8770BC3L)
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//
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// MessageId: D3DXERR_INVALIDPARAMETER
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//
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// MessageText:
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//
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// One or more of the parameters passed is invalid.
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//
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#define D3DXERR_INVALIDPARAMETER ((HRESULT)0xC8770BC4L)
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//
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// MessageId: D3DXERR_INITFAILED
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//
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// MessageText:
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//
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// D3DX failed to initialize itself.
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//
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#define D3DXERR_INITFAILED ((HRESULT)0xC8770BC5L)
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//
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// MessageId: D3DXERR_STARTUPFAILED
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//
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// MessageText:
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//
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// D3DX failed to start up.
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//
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#define D3DXERR_STARTUPFAILED ((HRESULT)0xC8770BC6L)
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//
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// MessageId: D3DXERR_D3DXNOTSTARTEDYET
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//
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// MessageText:
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//
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// D3DXInitialize() must be called first.
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//
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#define D3DXERR_D3DXNOTSTARTEDYET ((HRESULT)0xC8770BC7L)
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//
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// MessageId: D3DXERR_NOTINITIALIZED
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//
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// MessageText:
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//
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// D3DX is not initialized yet.
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//
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#define D3DXERR_NOTINITIALIZED ((HRESULT)0xC8770BC8L)
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//
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// MessageId: D3DXERR_FAILEDDRAWTEXT
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//
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// MessageText:
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//
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// Failed to render text to the surface.
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//
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#define D3DXERR_FAILEDDRAWTEXT ((HRESULT)0xC8770BC9L)
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//
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// MessageId: D3DXERR_BADD3DXCONTEXT
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//
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// MessageText:
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//
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// Bad D3DX context.
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//
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#define D3DXERR_BADD3DXCONTEXT ((HRESULT)0xC8770BCAL)
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//
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// MessageId: D3DXERR_CAPSNOTSUPPORTED
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//
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// MessageText:
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//
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// The requested device capabilities are not supported.
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//
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#define D3DXERR_CAPSNOTSUPPORTED ((HRESULT)0xC8770BCBL)
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//
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// MessageId: D3DXERR_UNSUPPORTEDFILEFORMAT
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//
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// MessageText:
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//
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// The image file format is unrecognized.
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//
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#define D3DXERR_UNSUPPORTEDFILEFORMAT ((HRESULT)0xC8770BCCL)
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//
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// MessageId: D3DXERR_IFLERROR
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//
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// MessageText:
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//
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// The image file loading library error.
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//
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#define D3DXERR_IFLERROR ((HRESULT)0xC8770BCDL)
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//
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// MessageId: D3DXERR_FAILEDGETCAPS
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//
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// MessageText:
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//
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// Could not obtain device caps.
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//
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#define D3DXERR_FAILEDGETCAPS ((HRESULT)0xC8770BCEL)
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//
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// MessageId: D3DXERR_CANNOTRESIZEFULLSCREEN
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//
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// MessageText:
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//
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// Resize does not work for full-screen.
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//
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#define D3DXERR_CANNOTRESIZEFULLSCREEN ((HRESULT)0xC8770BCFL)
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//
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// MessageId: D3DXERR_CANNOTRESIZENONWINDOWED
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//
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// MessageText:
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//
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// Resize does not work for non-windowed contexts.
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//
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#define D3DXERR_CANNOTRESIZENONWINDOWED ((HRESULT)0xC8770BD0L)
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//
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// MessageId: D3DXERR_FRONTBUFFERALREADYEXISTS
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//
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// MessageText:
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//
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// Front buffer already exists.
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//
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#define D3DXERR_FRONTBUFFERALREADYEXISTS ((HRESULT)0xC8770BD1L)
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//
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// MessageId: D3DXERR_FULLSCREENPRIMARYEXISTS
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//
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// MessageText:
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//
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// The app is using the primary in full-screen mode.
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//
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#define D3DXERR_FULLSCREENPRIMARYEXISTS ((HRESULT)0xC8770BD2L)
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//
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// MessageId: D3DXERR_GETDCFAILED
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//
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// MessageText:
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//
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// Could not get device context.
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//
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#define D3DXERR_GETDCFAILED ((HRESULT)0xC8770BD3L)
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//
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// MessageId: D3DXERR_BITBLTFAILED
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//
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// MessageText:
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//
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// Could not bitBlt.
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//
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#define D3DXERR_BITBLTFAILED ((HRESULT)0xC8770BD4L)
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//
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// MessageId: D3DXERR_NOTEXTURE
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//
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// MessageText:
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//
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// There is no surface backing up this texture.
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//
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#define D3DXERR_NOTEXTURE ((HRESULT)0xC8770BD5L)
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//
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// MessageId: D3DXERR_MIPLEVELABSENT
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//
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// MessageText:
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//
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// There is no such miplevel for this surface.
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//
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#define D3DXERR_MIPLEVELABSENT ((HRESULT)0xC8770BD6L)
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//
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// MessageId: D3DXERR_SURFACENOTPALETTED
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//
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// MessageText:
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//
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// The surface is not paletted.
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//
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#define D3DXERR_SURFACENOTPALETTED ((HRESULT)0xC8770BD7L)
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//
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// MessageId: D3DXERR_ENUMFORMATSFAILED
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//
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// MessageText:
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//
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// An error occured while enumerating surface formats.
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//
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#define D3DXERR_ENUMFORMATSFAILED ((HRESULT)0xC8770BD8L)
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//
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// MessageId: D3DXERR_COLORDEPTHTOOLOW
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//
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// MessageText:
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//
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// D3DX only supports color depths of 16 bit or greater.
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//
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#define D3DXERR_COLORDEPTHTOOLOW ((HRESULT)0xC8770BD9L)
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//
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// MessageId: D3DXERR_INVALIDFILEFORMAT
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//
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// MessageText:
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//
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// The file format is invalid.
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//
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#define D3DXERR_INVALIDFILEFORMAT ((HRESULT)0xC8770BDAL)
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//
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// MessageId: D3DXERR_NOMATCHFOUND
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//
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// MessageText:
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//
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// No suitable match found.
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//
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#define D3DXERR_NOMATCHFOUND ((HRESULT)0xC8770BDBL)
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#endif //__D3DXERR_H__
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