/[cvs]/api/include/d3dxshapes.h
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Revision 1.1.1.1 - (hide annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (23 years, 4 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
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First import

1 bearsoft 1.1 ///////////////////////////////////////////////////////////////////////////
2     //
3     // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
4     //
5     // File: d3dxshapes.h
6     // Content: D3DX simple shapes
7     //
8     ///////////////////////////////////////////////////////////////////////////
9    
10     #ifndef __D3DXSHAPES_H__
11     #define __D3DXSHAPES_H__
12    
13     #include <d3d.h>
14     #include <limits.h>
15     #include "d3dxerr.h"
16    
17    
18     typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE;
19    
20     // {CFCD4602-EB7B-11d2-A440-00A0C90629A8}
21     DEFINE_GUID( IID_ID3DXSimpleShape,
22     0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 );
23    
24    
25     ///////////////////////////////////////////////////////////////////////////
26     // Interfaces:
27     ///////////////////////////////////////////////////////////////////////////
28    
29     //-------------------------------------------------------------------------
30     // ID3DXSimpleShape interface:
31     //-------------------------------------------------------------------------
32    
33     DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown)
34     {
35     // IUnknown methods
36     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
37     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
38     STDMETHOD_(ULONG,Release)(THIS) PURE;
39    
40     // ID3DXSimpleShape methods
41     STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE;
42     STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE;
43     STDMETHOD(Draw)(THIS) PURE;
44     };
45    
46    
47    
48     ///////////////////////////////////////////////////////////////////////////
49     // Functions:
50     ///////////////////////////////////////////////////////////////////////////
51    
52     #ifdef __cplusplus
53     extern "C" {
54     #endif //__cplusplus
55    
56    
57     //-------------------------------------------------------------------------
58     // D3DXCreatePolygon: Creates an 'n' sided polygon using the device
59     // ---------------- specified. It returns a vertex buffer that can be used
60     // for drawing or manipulation by the program later on.
61     //
62     // Params:
63     // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
64     // [in] float sideSize: Length of a side.
65     // [in] DWORD numTexCoords: The number of texture coordinates desired
66     // in the vertex-buffer. (Default is 1)
67     // D3DX_DEFAULT is a valid input.
68     // [out] IDirect3DVertexBuffer7** ppVB: The output shape interface.
69     //-------------------------------------------------------------------------
70     HRESULT WINAPI
71     D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice,
72     float sideSize,
73     DWORD numSides,
74     DWORD numTexCoords,
75     LPD3DXSIMPLESHAPE* ppShape );
76    
77     //-------------------------------------------------------------------------
78     // D3DXCreateBox: Creates a box (cuboid) of given dimensions using the
79     // ------------ device. It returns a vertex buffer that can
80     // be used for drawing or manipulation by the program later on.
81     //
82     // Params:
83     // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
84     // [in] float width: Width of the box (along x-axis)
85     // [in] float height: Height of the box (along y-axis)
86     // [in] float depth: Depth of the box (along z-axis)
87     // [in] DWORD numTexCoords: The number of texture coordinates desired
88     // in the vertex-buffer. Default is 1.
89     // D3DX_DEFAULT is a valid input here.
90     // [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer.
91     //-------------------------------------------------------------------------
92     HRESULT WINAPI
93     D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice,
94     float width,
95     float height,
96     float depth,
97     DWORD numTexCoords,
98     LPD3DXSIMPLESHAPE* ppShape );
99    
100     //-------------------------------------------------------------------------
101     // D3DXCreateCylinder: Creates a cylinder of given dimensions using the
102     // ----------------- device. It returns a vertex buffer that
103     // can be used for drawing or manipulation by the program
104     // later on.
105     //
106     // Params:
107     // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
108     // [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f)
109     // [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f)
110     // [in] float height: Height (default is 1.0f, shd be >= 0.0f)
111     // [in] DWORD numSlices: Number of slices about the main axis.
112     // (default is 8) D3DX_DEFAULT is a valid input.
113     // [in] DWORD numStacks: Number of stacks along the main axis.
114     // (default is 8) D3DX_DEFAULT is a valid input.
115     // [in] DWORD numTexCoords: The number of texture coordinates desired
116     // in the vertex-buffer. Default is 1.
117     // D3DX_DEFAULT is a valid input here.
118     // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
119     //-------------------------------------------------------------------------
120     HRESULT WINAPI
121     D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice,
122     float baseRadius,
123     float topRadius,
124     float height,
125     DWORD numSlices,
126     DWORD numStacks,
127     DWORD numTexCoords,
128     LPD3DXSIMPLESHAPE* ppShape );
129    
130    
131     //-------------------------------------------------------------------------
132     // D3DXCreateTorus: Creates a torus of given dimensions using the
133     // -------------- device specified. It returns a vertex buffer that can
134     // be used for drawing or manipulation by the program later
135     // on. It draws a doughnut, centered at (0, 0, 0) whose axis
136     // is aligned with the z-axis. With the innerRadius used
137     // as the radius of the cross-section (minor-Radius) and
138     // the outerRadius used as the radius of the central 'hole'.
139     //
140     // Params:
141     // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
142     // [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f)
143     // [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f)
144     // [in] DWORD numSides: Number of sides in the cross-section
145     // (default is 8). D3DX_DEFAULT is a valid input.
146     // [in] DWORD numRings: Number of rings making up the torus
147     // (default is 8) D3DX_DEFAULT is a valid input.
148     // [in] DWORD numTexCoords: The number of texture coordinates desired
149     // in the vertex-buffer. Default is 1.
150     // D3DX_DEFAULT is a valid input here.
151     // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
152     //-------------------------------------------------------------------------
153     HRESULT WINAPI
154     D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice,
155     float innerRadius,
156     float outerRadius,
157     DWORD numSides,
158     DWORD numRings,
159     DWORD numTexCoords,
160     LPD3DXSIMPLESHAPE* ppShape );
161    
162     //-------------------------------------------------------------------------
163     // D3DXCreateTeapot: Creates a teapot using the device specified.
164     // ---------------- It returns a vertex buffer that can be used for
165     // drawing or manipulation by the program later on.
166     //
167     // Params:
168     // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
169     // [in] DWORD numTexCoords: The number of texture coordinates desired
170     // in the vertex-buffer. Default is 1.
171     // D3DX_DEFAULT is a valid input here.
172     // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
173     //-------------------------------------------------------------------------
174     HRESULT WINAPI
175     D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice,
176     DWORD numTexCoords,
177     LPD3DXSIMPLESHAPE* ppShape);
178    
179     //-------------------------------------------------------------------------
180     // D3DXCreateSphere: Creates a cylinder of given dimensions using the
181     // ---------------- device specified.
182     // It returns a vertex buffer that can be used for
183     // drawing or manipulation by the program later on.
184     //
185     // Params:
186     // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
187     // [in] float radius: radius (default is 1.0f, shd be >= 0.0f)
188     // [in] float height: Height (default is 1.0f, shd be >= 0.0f)
189     // [in] DWORD numSlices: Number of slices about the main axis
190     // (default is 8) D3DX_DEFAULT is a valid input.
191     // [in] DWORD numStacks: Number of stacks along the main axis
192     // (default is 8) D3DX_DEFAULT is a valid input.
193     // [in] DWORD numTexCoords: The number of texture coordinates desired
194     // in the vertex-buffer. Default is 1.
195     // D3DX_DEFAULT is a valid input here.
196     // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
197     //-------------------------------------------------------------------------
198     HRESULT WINAPI
199     D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice,
200     float radius,
201     DWORD numSlices,
202     DWORD numStacks,
203     DWORD numTexCoords,
204     LPD3DXSIMPLESHAPE* ppShape);
205    
206     #ifdef __cplusplus
207     }
208     #endif //__cplusplus
209     #endif //__D3DXSHAPES_H__

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