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Revision 1.1.1.1 - (show annotations) (vendor branch)
Sun Jul 1 20:47:59 2001 UTC (23 years, 4 months ago) by bearsoft
Branch: lazy, MAIN
CVS Tags: start, HEAD
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First import

1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
4 //
5 // File: d3dxshapes.h
6 // Content: D3DX simple shapes
7 //
8 ///////////////////////////////////////////////////////////////////////////
9
10 #ifndef __D3DXSHAPES_H__
11 #define __D3DXSHAPES_H__
12
13 #include <d3d.h>
14 #include <limits.h>
15 #include "d3dxerr.h"
16
17
18 typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE;
19
20 // {CFCD4602-EB7B-11d2-A440-00A0C90629A8}
21 DEFINE_GUID( IID_ID3DXSimpleShape,
22 0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 );
23
24
25 ///////////////////////////////////////////////////////////////////////////
26 // Interfaces:
27 ///////////////////////////////////////////////////////////////////////////
28
29 //-------------------------------------------------------------------------
30 // ID3DXSimpleShape interface:
31 //-------------------------------------------------------------------------
32
33 DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown)
34 {
35 // IUnknown methods
36 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
37 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
38 STDMETHOD_(ULONG,Release)(THIS) PURE;
39
40 // ID3DXSimpleShape methods
41 STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE;
42 STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE;
43 STDMETHOD(Draw)(THIS) PURE;
44 };
45
46
47
48 ///////////////////////////////////////////////////////////////////////////
49 // Functions:
50 ///////////////////////////////////////////////////////////////////////////
51
52 #ifdef __cplusplus
53 extern "C" {
54 #endif //__cplusplus
55
56
57 //-------------------------------------------------------------------------
58 // D3DXCreatePolygon: Creates an 'n' sided polygon using the device
59 // ---------------- specified. It returns a vertex buffer that can be used
60 // for drawing or manipulation by the program later on.
61 //
62 // Params:
63 // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
64 // [in] float sideSize: Length of a side.
65 // [in] DWORD numTexCoords: The number of texture coordinates desired
66 // in the vertex-buffer. (Default is 1)
67 // D3DX_DEFAULT is a valid input.
68 // [out] IDirect3DVertexBuffer7** ppVB: The output shape interface.
69 //-------------------------------------------------------------------------
70 HRESULT WINAPI
71 D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice,
72 float sideSize,
73 DWORD numSides,
74 DWORD numTexCoords,
75 LPD3DXSIMPLESHAPE* ppShape );
76
77 //-------------------------------------------------------------------------
78 // D3DXCreateBox: Creates a box (cuboid) of given dimensions using the
79 // ------------ device. It returns a vertex buffer that can
80 // be used for drawing or manipulation by the program later on.
81 //
82 // Params:
83 // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
84 // [in] float width: Width of the box (along x-axis)
85 // [in] float height: Height of the box (along y-axis)
86 // [in] float depth: Depth of the box (along z-axis)
87 // [in] DWORD numTexCoords: The number of texture coordinates desired
88 // in the vertex-buffer. Default is 1.
89 // D3DX_DEFAULT is a valid input here.
90 // [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer.
91 //-------------------------------------------------------------------------
92 HRESULT WINAPI
93 D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice,
94 float width,
95 float height,
96 float depth,
97 DWORD numTexCoords,
98 LPD3DXSIMPLESHAPE* ppShape );
99
100 //-------------------------------------------------------------------------
101 // D3DXCreateCylinder: Creates a cylinder of given dimensions using the
102 // ----------------- device. It returns a vertex buffer that
103 // can be used for drawing or manipulation by the program
104 // later on.
105 //
106 // Params:
107 // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
108 // [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f)
109 // [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f)
110 // [in] float height: Height (default is 1.0f, shd be >= 0.0f)
111 // [in] DWORD numSlices: Number of slices about the main axis.
112 // (default is 8) D3DX_DEFAULT is a valid input.
113 // [in] DWORD numStacks: Number of stacks along the main axis.
114 // (default is 8) D3DX_DEFAULT is a valid input.
115 // [in] DWORD numTexCoords: The number of texture coordinates desired
116 // in the vertex-buffer. Default is 1.
117 // D3DX_DEFAULT is a valid input here.
118 // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
119 //-------------------------------------------------------------------------
120 HRESULT WINAPI
121 D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice,
122 float baseRadius,
123 float topRadius,
124 float height,
125 DWORD numSlices,
126 DWORD numStacks,
127 DWORD numTexCoords,
128 LPD3DXSIMPLESHAPE* ppShape );
129
130
131 //-------------------------------------------------------------------------
132 // D3DXCreateTorus: Creates a torus of given dimensions using the
133 // -------------- device specified. It returns a vertex buffer that can
134 // be used for drawing or manipulation by the program later
135 // on. It draws a doughnut, centered at (0, 0, 0) whose axis
136 // is aligned with the z-axis. With the innerRadius used
137 // as the radius of the cross-section (minor-Radius) and
138 // the outerRadius used as the radius of the central 'hole'.
139 //
140 // Params:
141 // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
142 // [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f)
143 // [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f)
144 // [in] DWORD numSides: Number of sides in the cross-section
145 // (default is 8). D3DX_DEFAULT is a valid input.
146 // [in] DWORD numRings: Number of rings making up the torus
147 // (default is 8) D3DX_DEFAULT is a valid input.
148 // [in] DWORD numTexCoords: The number of texture coordinates desired
149 // in the vertex-buffer. Default is 1.
150 // D3DX_DEFAULT is a valid input here.
151 // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
152 //-------------------------------------------------------------------------
153 HRESULT WINAPI
154 D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice,
155 float innerRadius,
156 float outerRadius,
157 DWORD numSides,
158 DWORD numRings,
159 DWORD numTexCoords,
160 LPD3DXSIMPLESHAPE* ppShape );
161
162 //-------------------------------------------------------------------------
163 // D3DXCreateTeapot: Creates a teapot using the device specified.
164 // ---------------- It returns a vertex buffer that can be used for
165 // drawing or manipulation by the program later on.
166 //
167 // Params:
168 // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
169 // [in] DWORD numTexCoords: The number of texture coordinates desired
170 // in the vertex-buffer. Default is 1.
171 // D3DX_DEFAULT is a valid input here.
172 // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
173 //-------------------------------------------------------------------------
174 HRESULT WINAPI
175 D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice,
176 DWORD numTexCoords,
177 LPD3DXSIMPLESHAPE* ppShape);
178
179 //-------------------------------------------------------------------------
180 // D3DXCreateSphere: Creates a cylinder of given dimensions using the
181 // ---------------- device specified.
182 // It returns a vertex buffer that can be used for
183 // drawing or manipulation by the program later on.
184 //
185 // Params:
186 // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
187 // [in] float radius: radius (default is 1.0f, shd be >= 0.0f)
188 // [in] float height: Height (default is 1.0f, shd be >= 0.0f)
189 // [in] DWORD numSlices: Number of slices about the main axis
190 // (default is 8) D3DX_DEFAULT is a valid input.
191 // [in] DWORD numStacks: Number of stacks along the main axis
192 // (default is 8) D3DX_DEFAULT is a valid input.
193 // [in] DWORD numTexCoords: The number of texture coordinates desired
194 // in the vertex-buffer. Default is 1.
195 // D3DX_DEFAULT is a valid input here.
196 // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
197 //-------------------------------------------------------------------------
198 HRESULT WINAPI
199 D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice,
200 float radius,
201 DWORD numSlices,
202 DWORD numStacks,
203 DWORD numTexCoords,
204 LPD3DXSIMPLESHAPE* ppShape);
205
206 #ifdef __cplusplus
207 }
208 #endif //__cplusplus
209 #endif //__D3DXSHAPES_H__

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